2008-04-17, 04:12 | Link #23661 |
Wild card
Join Date: Jan 2007
Location: Finland
Age: 39
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First off, thanks to everyone who read and commented, and ofc thanks to PhoenixG and Aaron008R for beta-reading this.
Right, so after some serious writers blocks to the face, i finally got the chapter 2 together. It's a bit heavy, atleast at the beginning. I also attached some pictures that i managed to find. Anyway, 5500 words. Enjoy! Spoiler:
There, comments? Edit: thought to add a link to the first chapter: Prologue
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Last edited by SpaceBrotha; 2008-05-04 at 07:28. Reason: phylatectary -> phylactery |
2008-04-17, 05:42 | Link #23662 | ||||
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Join Date: Jul 2007
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Given the above, you've probably just conceded the point he wants - the Shooters are CLOS, even if you think it is stupid. The only question left is whether they are MCLOS, SACLOS or ACLOS. Since you've conceded above that the rounds themselves are pretty dumb, the idea of homing being necessarily superior looks thin as well. Even granting your workload argument, it is not superior if it keeps missing or you are forced to keep turning the "backup" command guidance function back on. Even the advantage of fire and forget (which is degraded if the homing bombs are dumb) is lost because of all homing methods you chose SAH. Whether a guidance method is superior depends on a balance of conditions, and we don't have any information to deduce how the balance will fall in mage combat other than the final decision actually taken by our characters. SAH is clearly not the fave method in Terra (heck, when they had a chance, they went to TVM, thus placing the computational workload back on the firing platform!) And from what we can see, it isn't the fave method in Mid either... Quote:
There are any number of possible reasons, one of which probably involves the enemy mage's emissions effectively blanketing the weak reflections from an active weapon. Then there is your suggestion - the bombs are too dumb for any kind of homing to be very effective. |
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2008-04-17, 06:43 | Link #23664 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Ark, why the heck are you trying to apply the workings of conventional weapons to magical weapons and spells? Quit beating a dead horse already, TK's provided more than enough evidence to convince me of the feasibility of a homing spell. Now can we drop this conversation before we kill off any more innocent catgirls? Having the spell controlled by the device is a perfectly viable alternative to individually programming the rounds one or two at a time, and is even supported by canon. Drop it already, I stopped being interested in this conversation a while ago; homing spells have the green light so far as I care, and I doubt there's anything you can say that would convince me otherwise.
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Last edited by Comartemis; 2008-04-17 at 07:16. |
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2008-04-17, 07:31 | Link #23665 | ||||||||||
Loveable Jerk
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Also thanks for bring up still another method of guidance that could be used. Basically when we've got all these options for guidence with upsides and down sides and uses and such it seems so fucking BORING to just decree that spells must be guided by one method or another when allowing different methods opens up a range of new tactical options and factors for ranged mage combat. Quote:
You take this shit too seriously I apply a veiner of logic and work with what canon gives me to make things interesting. Canon gives me passive homers, passive homers can become semi-active homers easily and combined with a datalink (needed for CLOS) TVM should be possible as well. Active homing is up in the air, but hardly seems impossible given everything else magic can do (like making glowing balls of shit that can fly through halls and gather sensor data for the mage). Regardless it's possible and as you yourself admitted above we lack hard evidence to refute it so basiclly since it's possible and I think it will add some interesting aspects to combat I don't really give a shit how probable you think it is since I'm trying to write interesting combat not figure out the intricate workings of or objectively asses the universe in anything but a passing manner. If we were debating who would win in a fight or some such then indeed I'd stick to canon, but we aren't this is about me trying to EXPAND on an aspect of the universe. Expansion tends to require adding things and, forgive the pun, but given the other shit that fic authors "get past the radar" alternate homing methods for spells and counter measures hardly seems like much of a big fucking deal. So really I'm not going to change my mind, you sure as fuck aren't gonna change yours so why don't we just end this crap now?
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2008-04-17, 07:33 | Link #23666 | ||
Senior Member
Join Date: Jul 2007
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Regarding your idea, it isn't the homing part that's causing the feathers to rise. It is the 100 rounds (quantity) part. |
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2008-04-17, 07:56 | Link #23667 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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2008-04-17, 08:04 | Link #23669 | |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Pretty much the moment Baret F was mentioned, actually, all I was discussing with Tk was whether or not Nanoha was the one controling the bolts in episode 5, which I am still of the opinion that she is, and the entire 'electronics' thing, which I think Tk has realised do not exactly work like regular electronics, so really just the former bit. |
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2008-04-17, 08:28 | Link #23670 |
Truth Martyr
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Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Today has been a really motherfucking loong depressing day.
I'll write a rant on today and why Christian funerals are inherently superior over traditional chinese funerals (not least is the cost, it's fuckloads cheaper to die and be buried in church than to get the monastary to do it for you)... wait, nevermind, rambling. Comar: I'm still working on some ideas and stuff and will bounce them off Keroko & TK and get back to you. (And 25 isn't too bad, I've got a spell with 50 projectiles. Then again it's got fuck short range (25 feet) and the bolts are unguided and are really weak individually.) TK: Will be following your expansion of homing & such. And while I don't have many OCs using homing spells (something Ivanovich has drilled into most of the Assault Company is to aim accurately and shoot unguided projectiles - though there is the bias he has, since he did grow up with unguided solid slug guns and was a slug-thrower sniper) these are good options that can be used to expand on the Air Wing girls' and their skillsets... ...uh basically to sum up I'm saying go for it and I'll look at the foundations and your stuff and see if I can help to expand on it further since I think I may have a use for it... ark: Will reply to you when I can. Suggest you read this link and note category 2 of fan.
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2008-04-17, 08:36 | Link #23671 | ||
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Preliminary concepts for a few of Dragon Army's other members have been drawn up and the squadron's starting to come together. Here's what we've got so far: Rico Nominal team leader, position earned by respect and a healthy dose of his infectious Kamina-esque charisma. Ranged fighter alone, hybrid with Nova's assistance. Something of an idiot hero, he's not the best with tactics but is perfectly willing to learn from his subordinates, especially Yuna and Zero, whose council he values highly. Nova Rico's unison device. Bad-tempered and occasionally quite sadistic, she nonetheless cares a great deal about Rico and does her best to make sure he comes home from a mission in one piece. Melee fighter alone, hybrid when fused with Rico. Zero Rico's second-in-command. You know him, you love him, and he still hasn't gotten his profile posted. I'll need to rewrite Zero's backstory a little to fit him into the TSAB prior to the JS incident, which will lead to him having a history that would get him relegated to this unit. Melee fighter, obviously. Rena Ryuugu The team's "little sister", a ground combat specialist with a berserk button. One of the team's more problematic members, she's nearly killed her own allies once or twice whilst in the throes of "Demon's Reign". Still needs to be rebalanced and beefed up a little to make her suitable for this squad. Despite her youth and delicate frame, she's actually the heaviest hitter among the melee specialists thanks to her mastery of Belkan Reinforcement spells, though her skill needs some work. Yuna Little girl, big gun. Yuna (See Yoko Ritona for a visual reference) is a ground combat mage who uses an armed device that transforms into various kinds of firearms, most notably an assault rifle, a sniper rifle, and a rocket launcher. Each form specializes in a certain form of attack; for instance, the assault rifle can spit out dozens of unguided magical rounds per second, but each one is ranked as a C-rank attack and the rifle itself is most useful for suppressing fire. The sniper rifle, by comparison, is specially-tuned for bombardment spells. Yuna is the group's big sister figure, and helps Rico to ensure everything's hunky dory with the crew both in and out of combat. She's especially protective of Rae, who she's taken under her wing in the interest of teaching her how to live normally. Rae An artificial mage recovered from one of the team's early assignments, Rae (an Expy of Rei Ayanami) is a late addition to the team who specializes in defensive spells and martial arts. Having no real regard for her own well-being, she throws herself into the paths of enemy attacks, soaking them up with extraordinarily powerful shield spells and her Belkan Armored Device, "Sephiroth". Yuna has taken her under her wing, and she's rapidly developing a personality of her own, becoming a valued member of the team as she begins to adjust to normal life. She's especially noted for a pair of ethereal angelic wings that sprout from her back whenever she's using a particularly powerful defensive spell; this is thought by her teammates to be a side-effect of the tampering that was done to her linker core. Quote:
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2008-04-17, 10:11 | Link #23672 |
Love Hina?
Join Date: May 2007
Location: Kangaroos live in my backyard =P
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Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I was nearly finished writing up a reply to the last few pages when it disapperaed on me............ Man that really sucks. *despair* I'll get back to you tomorrow. *sigh* |
2008-04-17, 11:27 | Link #23673 | ||||
NERV Personnel
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That sucks |
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2008-04-17, 12:04 | Link #23674 | |
Senior Member
Join Date: Jul 2007
Location: Gaf's Room
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@FlameSparkZ: A late welcome back.
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2008-04-17, 12:18 | Link #23675 | |
Residential Nutcase
Join Date: Jun 2007
Location: Outer Cadia
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Spoiler for Omake:
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2008-04-17, 12:33 | Link #23676 | |
Senior Member
Join Date: Jul 2007
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In fact, part of the reason I am debating this is because if anything, I'm actually supportive of your expansion idea. The other part is because I was treating this as a normal Technical Discussion (your "somesuch") rather than a h3xxbust session. |
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2008-04-18, 10:11 | Link #23678 | ||||||||||||||||||||||
Love Hina?
Join Date: May 2007
Location: Kangaroos live in my backyard =P
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Welcome back Flame XD. Looking forward to more Sweet-cheesium from you XD
Indeed it does. Right Lets try again shall we. (Starts up word to prevent any more raging) If I missed anyone, let me know and I'll give you a slice of my mind. Kagerou, Spacebrotha, I'll reply to your pieces in the FF thread. Quote:
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You managed to point out some things that I wasn’t aware of(sekuhara of the bridge bunnies ) so good job XD. Just one thing, the picture of her in her BJ is a tad NSFW…….. Just a tad Moving on to the spells, I’m not so convinced that she needs Black Impact. It doesn’t fit at all with the rest of her spell list. Balmung is enough of a close in defensive attack that can be used to keep people aware from her. A melee range attack is something that should really be avoided in favour of a nice strong shield then getting away as quick as possible, using Vita’s copied spell as a distraction (just add a blinding light to it and you’ve got yourself a flashbang.) Also, I’m highly sceptical of the need for Hayate to be able to use Fate/Nanoha’s spells (Excellion Buster and Genocide Shift in particular.) The wolkies attacks aren’t so much of an issue as since they were part of the book, it’s not so much of a stretch that she will be able to use their spells. The relationship section was well written although I have to admit that Quote:
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Hmm funny, it looks like you managed to edit the thing that I was going to comment on yesterday in here…. Or maybe I was just tired and read it wrong Quote:
Looks like it isn’t all just roses on the ‘villains’ side. Should be good… apart from the imminent expansion of the main cast Scene2 XD you go ARF! Horray for the shafted ones Points to Vivio for the scene with all the things she manages to pull. Upstaging the Aces *chuckle* Although best would have to be Quote:
On the Leona side of things, I demand a joint inquisition of her by Aurion and Yuuno. XD Scene3 Oh yes, the defection is imminent… Scene4 You continue to impress, this time with knowledge of linguistics and Myths + Legends, very cool However must you always leave us at cliffs that are hanging Quote:
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This however caught my eye.. Quote:
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2008-04-18, 10:54 | Link #23679 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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It's kind of a moot point, anyways, because I am once again rethinking Rico's combat tactics. His character would fit better with a pure martial artist rather than a spear-wielder, so I'm optimizing his spells and combat strategies to be more akin to Adell from Disgaea 2; melee-oriented with average ranged capabilities, moreso when in unison with Nova.
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2008-04-18, 18:13 | Link #23680 |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Mmmm. All's quiet on the OC front. Time to stir things up a bit. Haxxbusters, go!
Phantom Blazer Rico's most powerful spell, developed during his time as a student of Takamachi Nanoha. Phantom Blazer is a powerful self-enhancement spell that provides a significant boost to Rico's attack and movement speed as well as the power of his physical attacks, but can only be used when in unison with Nova. The spell begins with Nova initializing a collection array, identical in concept to the basis of Nanoha's infamous Starlight Breaker. Instead of gathering the collected power into a beam or energy attack as Nanoha does, however, Nova redirects the accumulated power into her own systems until she has reached a desired level of strength. When this point is reached, the accumulated mana is shunted through a multi-level enhancement array and applied directly to Nova's and Rico's merged body. The benefits of this spell are multifold: for the spell's duration, Rico's movement and attack speed increase by over 500%, effectively acting as a Flash Move-type spell for the duration of the boost. In addition, Rico's body is unable to contain the entirety of the accumulated power, and acquires a sort of battle aura of magical energy which he can ignite at will, wreathing his entire body in flames and making melee combat with him especially dangerous (while Rico's flame and heat-resistant barrier jacket keeps him from roasting himself). These flames can also be directed into energy attacks or used to boost the power of Rico's melee attacks, as with his normal flames. The downsides, however, are also multifold. While Rico developed this spell with Nanoha's assistance, he and Nova lack her natural talent with the collection template, and the charge time for this spell is almost a minute in length. Moreover, because Nova's attention must remain on maintaining the collection template, for the duration of the charge-up period Rico does not gain the benefits of being in unison with Nova, and must resort to using spells he can use without her assistance. Most important, however, is the spell's effect on Rico's body. When Rico designed the spell with Nanoha's assistance, he swore an oath to her that he would not maintain the spell for more than a minute at a time. Going beyond this limit risks severe damage to Rico's body, an accelerated form of the damage done to Nanoha's body by her intensive training regimen. For every second after one minute that Rico maintains this spell, the probability of a catastrophic breakdown of his body's physical structure increases by one percent. Even if Rico adheres to this limitation, using this spell more than once or twice a week risks doing the same damage to his body as exceeding the time limit does. Inspired by Adell's Vulcan Blaze attack in Disgaea 2. (fast forward to 6:47)
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Last edited by Comartemis; 2008-04-18 at 18:33. |
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