2011-01-11, 06:19 | Link #1 |
♫♪►♂♥♀◄
Join Date: Jun 2010
Location: West Coast US
Age: 37
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What makes a good anime
I came up with this idea now and decided to throw it out there. What do YOU think makes anime good or popular? Is it the action, the story development, or character interaction? Obviously, it's all three, but I don't want to be one sided. So I decided to find out what you guys think about quality anime.
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2011-01-11, 06:58 | Link #2 |
Smiling beauty
Graphic Designer
Join Date: Oct 2010
Location: Indonesia
Age: 35
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IMO, it's pretty much the same as what makes a good film or movie, except that this is animation, so the visual style and voice-acting needs to be taken into account too. Good character development, decent plot, good voice-acting, and good animation.
Hmm, I think I've seen an opinion somewhere that anime-watchers tend to be divided into 2 types:he ones who focus on the flow of the story, and the ones who focus on characters. and of course there are people who focuses on both. ^ I think that assumption is made based on a common problem with an anime consisting of 2 seasons, where the 1st season has more story, and the 2nd one has more drama and characterization. (ex: Code Geass, Gundam 00, K-ON!)
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2011-01-11, 13:06 | Link #5 |
Banned
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We have similar topics about this here
http://forums.animesuki.com/showthre...ght=what+makes http://forums.animesuki.com/showthre...ght=what+makes |
2011-01-11, 13:36 | Link #6 |
King of Carrot Flowers
Join Date: Jan 2011
Location: New Jersey
Age: 32
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How to Create an Anime Tsuyukusa will Love
Avoid pointless fanservice: Fanservice is fine, I understand many people love it. However, a character should contribute more than a pair of massive breasts. Don't allow your characters to become stagnant: I guess this one speaks for itself. Characters should grow through out the series. It becomes very boring watching a character lame everything up over and over again. Pay attention to the scenery and character design: I suppose this one isn't as important as the plot or character development, but it's a big one for me. Brilliant artwork can really draw me in. Some anime look so crisp you can almost feel the sunlight on your shoulders. It isn't necessary, but I appreciate it all the same. Don't depend on cliches to be humorous: If I see one more "BOOBINTHEFACE OMFG!!!" scene I'm going to beat myself in the face with a hammer. |
2011-01-11, 14:15 | Link #7 | |
♫♪►♂♥♀◄
Join Date: Jun 2010
Location: West Coast US
Age: 37
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2011-01-11, 14:29 | Link #8 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Necromancy is a-ok here if it keeps the information/discussion in one place.
After noting I've never found 'good' and 'popular' to overlap 100%, Tsuyukusa's guide lines are an excellent start.
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2011-01-11, 14:30 | Link #9 |
Banned
Join Date: Jan 2011
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IMO, it's pretty much the same as what makes a good film or movie, except that this is animation, so the visual style and voice-acting needs to be taken into account too. Good character development, decent plot, good voice-acting, and good animation.
Hmm, I think I've seen an opinion somewhere that anime-watchers tend to be divided into 2 types:he ones who focus on the flow of the story, and the ones who focus on characters. and of course there are people who focuses on both. ^ I think that assumption is made based on a common problem with an anime consisting of 2 seasons, where the 1st season has more story, and the 2nd one has more drama and characterization. (ex: Code Geass, Gundam 00, K-ON!) __________________ |
2011-01-11, 15:30 | Link #10 | ||||||||
Banned
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??? A good looking trailer is enough for that. Quite minor detail (see Twilight, Avatar) That is important for sequels. Quote:
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I disagree. A show can be good without being 10% comedy, 10% drama, ect 8 more categories of just 10% each. Last edited by roriconfan; 2011-01-11 at 15:49. |
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2011-01-11, 17:38 | Link #15 |
Onee-Chan Power~!
Join Date: Dec 2010
Location: In this reality (A.K.A. Colorado, U.S.A.)
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Remember, realism isn't always in the visual aspect though. Lucky*Star and claanad werent perfectly drawn (especially L*S), but the realism comes from the characters and situations.
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2011-01-11, 17:49 | Link #17 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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What fanservice season one had came largely from the girls playing to particular moe archetypes, season two significantly reduces this kind of service in favour of developing the girls into more rounded characters. It's the most noticeable change between the seasons aside from the impact the girl's impending graduation has on the show's mood, and one of the reasons season two is easily the better of the two seasons.
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2011-01-11, 21:40 | Link #18 |
Rank #35
Join Date: Aug 2010
Age: 38
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Exactly, it's ridiculous when the dialog in an anime is nothing like any two people would ever talk to each other. Or the characters can go around in these important roles, but if they were thrown into the real world they wouldn't survive a day as a ship captain or a military general. There's nothing wrong with unrealistic anime when that's the intention in a caricaturistic way. There just isn't any adult content or intelectual depth to an anime that's primary characteristic is that unrealistic caricaturism and fun light hearted childishness. Let alone dialog that makes sense and interesting character goals, ambisions, or growth. Even in a cartoon like Peanuts, or Transformers, there's a lot more depth to the dialog and plot of each episode. Even simple things can be very good or very bad.
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