2012-11-01, 08:24 | Link #421 | |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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2012-11-01, 08:41 | Link #422 | |
Moderate Haruhiist
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Incidentally, this was ALSO the reason why, by the end of September 2016 in that playthrough, I had about 145 Heavy Plasma. Muton Elite make GREAT extra help...
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2012-11-01, 15:02 | Link #424 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Six Colonel Heavies decked out in Ghost Armor, Blaster Launchers, Shredder Rockets, Extra Rockets, and Extra Grenades is basically the stuff of Doctor Vahlen's nightmares.
"Noooo! Don't blow it up!" *BOOM* "Wall? *LOL* What wall?" For a more balanced Heavy team, have two of them specced in Suppression & Mayhem to pin down the aliens while your Rocketeers rock their world. The grappling hooks makes it easy for them to gain elevation bonuses to their aim.
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2012-11-01, 21:16 | Link #426 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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You can only sell Alien parts in Gray Market. Weapons/Armor are 'sold' through Country Requests.
But yeah, I'm wrong on Snap Shot in Impossible. Aparrently, I missed the Plasma Pistol upgrade because I didn't capture a Sectoid. Which is a shame, because I found out with my next playthrough that with it, Pistol III, and Gunslinger, a sniper can do as much damage as a plasma rifle. And losing Damn Good Ground isn't ground breaking, as with scope and sniper high ACC I barely miss it. But now I can use snipers in close combat if need be? Hells yeah. Support, I find that psionics aren't really that threatening (at least in comparison to others), so Dense Smoke is better. Also, I find it's best to be proactive and heal your guys before they die. And sometimes, Reviving someone just gets them killed the following turn, so Rifle Suppression is more practical. Sure suppressing someone probably means you're gonna eat a grenade to the face, but 5 damage is better than taking 7 or 9. Heavy, I tried the Suppression route. It's lolsy when you have 3 Heavies with Suppression/Danger Zone/Mayhem (like always do guaranteed damage and make them not shoot at you? total lockdown there XD), but before getting Mayhem/Heavy Plasma I find you lack firepower because no second rocket and no scope (as you'd be carrying a grenade instead). I personally prefer just to blow them up with Shredder Rocket/Danger Zone/Rocketeer, and have a scope to counteract the piss poor aim of the heavies. Assault, I try not to use stealth cheese anymore and just use him as a spotter/scout (no fun when you have 4-5 Assaults just run and gunning every wave ). So I go all defensive on this guy. So my builds generally go now as... Snipers - Squadsight/Gunslinger/Disabling Shot/Opportunist/Double Tap Support - Sprinter/Field Medic/Rifle Suppression/Dense Smoke/Savior Heavy - Bullet Swarm/Shredder Rocket/Heat Ammo/Danger Zone/Rocketeer Assault - Tactical Sense/Lightning Reflexes/Rapid Fire/Close Quarter Specialist/Resilience
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2012-11-01, 23:44 | Link #427 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Not a big fan of the explosives so I go the suppression route.
Though I find the assault class is quite useful with the Alloy Cannon. With the Archangel (in the air) plus the scope it allows the Alloy Cannon to at least be used mid-range which is more than enough. Plus in the event that the enemy gets too close the Alloy Cannon would do even more damage. On that matter I'm a little confused about the Etherals. Exactly what triggers their reflective shields? |
2012-11-02, 00:47 | Link #429 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Not really.
It's like some weird warp field where the second the shots enter it it'll go off on a tangent. If your in a pickle and surrounded by many enemies then it's a good idea to use the field so long as you have distance as all the shots fired from the enemy will bend and hit somewhere else. |
2012-11-02, 01:22 | Link #430 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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In terms of function, all Telekinetic Field does is increase your Soldier's Defense by 40, making it like Full Cover or Dense Smoke. If an enemy shoots at you from outside the field though, the shots bend so they don't hit you, which is quite the awesome thing to see.
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2012-11-02, 06:49 | Link #433 |
Unspecified
Scanlator
Join Date: May 2010
Location: Unspecified
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Mexico Leaving Xcom :p
http://sincedutch.wordpress.com/2012...-radar-return/
Joke aside it just Radar malfuntion even thought Couple day before that
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2012-11-02, 09:21 | Link #435 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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You know you are near the end if you've downed a battleship and unlocked the power of the homing rocket. And that's when you join us in putting multiple Heavies in the squad and blow everything up, like that sectopod in your pic.
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2012-11-02, 09:36 | Link #436 | |
Moderate Haruhiist
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Also, said homing rocket has a proper name: Blaster Bomb.
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2012-11-02, 16:28 | Link #438 |
Master of Coin
Join Date: Mar 2008
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VICTORY
It wasn't my best game (didn't plant base synergies well, mis-planned funding), lost India, lost Mexico. Last battle was some what anti-climatic, as my sniper (the one who was Galloed) double tap the Uber Ethereal and my backup sniper finished the boss off. So glad I bankrupted my organization and brought 5 set of Titan armor and 1 Psy Armor, 2 Plasma sniper rifle for the win. Also, world average for Grey Market is 110,000 credit? O_o I barely sold like...1200 worth. |
2012-11-02, 20:30 | Link #439 | |
A random-man
Join Date: Aug 2009
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2012-11-05, 04:51 | Link #440 |
Disabled By Request
Join Date: Apr 2012
Location: Nintensalem
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I just got to play this game and it is hard, even in easiest difficulty. Only got 3-4 months and some countries already abandoned me as their panic level went too high. Maybe I was too preoccupied with research and building base and I forgot to buy weapons and armor for my soldiers.
There are two main weakness of this game. First you cannot assign rookies classes you wanted and instead AI choose it for you. In one mission I got three snipers at the end of a mission and no support and assault ones. It just happened by random. Second this game discourage level grinding. The only way to level up rookies for me is bring them at the front which they will be vulnerable to enemy and hope to shoot them back. Despite its flaws I'm in love with this game. How many TBS games that aren't Nippon-Ichi out there? |
Tags |
science fiction, turn-based strategy |
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