2012-08-07, 20:46 | Link #1 |
Administrator
Join Date: Dec 2003
Age: 41
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Sword Art Online - Game Mechanics and Technology [for Novel Readers, with Spoilers]
The purpose of this thread is for novel readers of Sword Art Online to discuss and speculate about the various game mechanics and technologies shown in the Sword Art Online novels (and the adaptations of said novels, including the anime).
If you are an anime-only viewer and do not want be spoiled, please use the Game Mechanics and Technology Speculation Thread instead! Some on-topic ideas for discussion in this thread:
What do we know/have we been told about these systems and issues? Do the explanations given make sense? Are there plot holes or seeming flaws? What are the drawbacks of the approaches described, and how could they be addressed? If you wish to ask questions about the systems shown, please use the Q&A Thread. This thread is for novel readers to speculate and discuss about the systems, how they are portrayed to work, and whether they are feasible in reality. Spoiler tags are not required but please use discretion when revealing major plot information or details from later novels.
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2012-08-07, 21:28 | Link #3 |
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Join Date: Jul 2010
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^ Well, since relentlessflame isn't totally spoiled, he wouldn't know of that. Since this is for novel readers, I guess we can even talk about STL here LOL. And I guess he won't be moderating this thread (not that this thread needs much since it's for LN readers).
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2012-08-07, 21:49 | Link #4 | |
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Age: 41
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(I also debated, per your suggestion, whether to create a thread just for the current arc of the novels... but again, that would give away part of the story... so yeah.)
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2012-08-07, 21:58 | Link #5 |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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Ok... let's start with depicting what are the non-canon stories that might probably be brushed off when depicting modern story. Like <<Versus>> and <<There is one but ultimate way>>.
Should those stories be actually counted in discussion? Second, is VR in 2022 a little bit too advanced? I mean, sure, we have 3D right now, and someone has already worked on a Kinect-powered AR, but I still feel that we're still off of discovering such a thing. I mean when you look at the Biotech world, has there been progress about interpreting neuro-signals?
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2012-08-07, 22:08 | Link #6 |
Human
Join Date: Aug 2004
Age: 37
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We've got monkeys feeding themselves with robot arms and paralyzed people controlling computer screens with their minds. I think that end is making steady progress.
The other side though, the part where they send carefully controlled senses into your brain, is a lot harder though. When it comes to "output" the person doing the controlling can adjust themselves to compensate for any interpretation errors, but for "input" the computer has to be perfect in the first place. I think this part is pretty unreasonable. And let's not even get into the "AI that fixes all the bugs and writes the quests" thing. |
2012-08-07, 22:22 | Link #8 | ||
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By the way, I'm foreseeing plenty of debates here. Hope that everyone can keep things civil, and not go into raging and personal attacks or unreasonable de-rep sprees. If I do have the time to make quality detailed posts, I'll probably be one of those getting shot by the fanatics. (Have mercy on me). That being said, I might not have the time after all, since things go back and forth and I don't want to make too many biased opinionated statements without backing up some of the stuff I said with links to publications (which I need time to find those books and refer to the biblio I've read a long time ago) |
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2012-08-07, 22:25 | Link #9 | |
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Join Date: Oct 2011
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In the same way so would the brain adapt itself to any minor faults in a VR rig and get more used to those senses as time goes by. |
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2012-08-07, 22:25 | Link #10 | ||
Human
Join Date: Aug 2004
Age: 37
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In general though, it's always been their excuse for why the game is so free of bugs despite never being tested past floor 9. And how there can be so many quests, since the game is ridiculously huge. Quote:
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2012-08-07, 23:00 | Link #11 |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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Well, <<Cardinal>> is more of a quest generator and statistics analyst than a real AI program in my opinion. I mean, if he was so smart then he would have had a "patch that fixes <<Sleep PKs>>". Then again, maybe that was part of the entire gameplay after all.
I mean, even a 10 year old child can create some kind of story from scratch, after all. XD <<Cardinal>> just happens to create a story by analyzing <<Norse Mythology>> from different Internet sources, I think.
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2012-08-07, 23:03 | Link #12 | |
Human
Join Date: Aug 2004
Age: 37
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2012-08-07, 23:57 | Link #13 | ||
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2012-08-08, 00:09 | Link #14 | |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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Hmm... the only thing missing would probably be how to actually insert back the necessary brain waves necessary to change the 5 senses of the brain... well... okay let's just start with the 4 senses of the brain first. (taste excluded) then go for interpretting brain waves for controlling the various parts of the body. It might just be possible by a long shot.
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2012-08-08, 00:11 | Link #15 |
Human
Join Date: Aug 2004
Age: 37
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Why would taste be harder than the others? Although in SAO they specifically note how the taste function is a bit more primitive.
Although honestly the system needs to include the sense of balance too or else absolutely everyone will get insane motion sickness. |
2012-08-08, 00:35 | Link #16 | |
→ Wandering Bard
Join Date: Mar 2010
Location: Grancel City, Liberl Kingdom
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Interesting. I some people here know that Alicization is somehow connected to the Military, so yeah. On the other hand I have to bring up the issue of how "rights" would be conferred to these Fluctlight based AI's, considering that they are indistinguishable from normal human's if given the proper physical appearance. And if they are used as artificial shock troops...would they still truly follow orders from above blindly? Knowing the consequences of their actions?
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2012-08-08, 01:00 | Link #17 |
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Join Date: Jul 2011
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I'm sure we'll have brain-controlled computer systems by then, but I don't think we'll have VR until the technology is considerably more advanced. The reason early attempts at VR in the '90s failed was because it made people motion sick -- our sense of balance comes from the inner ear, and if your ear says you're sitting still while your eyes say you're moving (or vice versa in the case of sea-sickness), your brain interprets it as, "Crap, I must've eaten something hallucinogenic; better initiate emergency stomach purge." So at the very least VR will require something that can override your inner ear.
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2012-08-08, 04:45 | Link #18 | |
Lurker
Join Date: Aug 2010
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Spoiler for Cardinal Quest 'bug':
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2012-08-08, 05:16 | Link #19 | ||||
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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/unrelated which concludes why robots don't have them. And Yui-chan does. Quote:
Example: 10 players found a suitable spot to level (as in legendarily good). Then it the players flock there. According to <<Cardinal>> and based on the players' actions, it will analzye the EXP and battles around that area and eventually conclude that it's <<unfair>> and move on... ...and so on and so forth... Hey, I just realized a good idea for MMOs. (it's possible to do!)
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2012-08-08, 06:19 | Link #20 | |
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OTOH, when Cardinal was mentioned in Calibur, Kirito and Klein point out that it came out with some rather broken repeatable quests. So it's certainly not perfect. Then again, how good does your code engine have to be to produce a "<cough> <cough>, I'm sick and need ten wolf pelts to get better", "Oh my, I'm feeling much better now, unfortunately I won't be able to work today either, could you collect ten boar pelts for me?", "Thanks so kindly adventurer, I wanted to take my wife out for a date in big city X today, could you collect twenty five rabbit pelts for me? I'll give you this wonderful piece of pocket lint and a healing potion in exchange". |
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