2009-06-19, 21:55 | Link #542 |
WE ARE.... PENN STATE....
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I was just playing my VC clear file and I wanted to make this comment...
I HATE "FLOWER OF THE BATTLEFIELD." That mission SUCKS. I'll admit; I liberally use the Strategy Guide... and its guide to an A Rank on Flower of the Battlefield is clearly wrong. I cannot follow it and hope to win, let alone get an A. I forgot how much it thwarted me the first time through and the second time was no better. I had to change things up from the guide quite a bit to get that coveted A... and I think I did it faster than attempting to follow the guide... All I can say is that Cezary and Knute really earned their pay this time around. Anyone else... what's your most hated mission in the game?
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2009-06-20, 07:47 | Link #544 | |
Desensitized
Join Date: May 2009
Location: LV-426
Age: 37
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Spoiler for Chapter 16:
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Spoiler for Mission positioning details:
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Last edited by Woopzilla; 2009-06-20 at 07:58. |
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2009-06-20, 08:01 | Link #545 | |
Onani Master
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Largo ran up to the crest and waited for a chance to blow the Medium Tank with the flamer up before going on a rampage behind the heavy tanks. Rosie hid in the grass for interception fire against the Shocktroopers and Scouts whilst Aika scouted the grass for AT teams for Rosie to get with her flamer at her discretion. Worked pretty well. Then I read the guide and things got real easy after that. ;D I don't hate any of the missions in the game since they all offer a great challenge. I used to loathe the latter missions that seemed daunting at first but if you approached them logically it was easy to get A first time through. I jest not, I got A rank on every mission except for Breaching Jaeger's Blockade and Vassel Bridge (something about that area messed with me) on my first time through the game.
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2009-06-20, 08:25 | Link #546 | |
WE ARE.... PENN STATE....
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That drives me insane. And for some reason my troops, especially Rosie, would just sit there and watch the enemy run by without putting up any interception fire.
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2009-06-20, 08:47 | Link #547 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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Just completed the Fouzen missions. Gregor definitely got what he deserved.
How do you guys make best use of Shamrock? Edelweiss is already quite the CP sink, and it gets worse trying to handle both tanks at once. Shamrock also suffers quite a lot from 'jack of all trades' syndrome, because while its weapons can be chopped and changed, they aren't nearly as powerful. Also, how do you best make use of flamethrowers? I've been struggling to figure out how to get it to match up against my usual trick of blowing the enemy out of cover with a mortar or grenade, and then finishing up with normal gunfire. As an aside, if Edelweiss didn't already look like a Panther tank, it does now after getting the Reinforced Body upgrade. Last edited by jwai; 2009-06-20 at 08:57. |
2009-06-20, 11:15 | Link #548 | |
Junior Member
Join Date: Jun 2009
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It takes a fair amount of investment to get them to the point where they're worth it, and you have to be confident about charging the enemy, but used correctly they'll tear the enemy to shreds. Just run up in the enemy's face, right in front of their barricade, and burn them. The ace flamethrowers, as well as the upper-level ones, can pretty much ensure that unless they dodge, they die. What's especially useful is that you fire in the entire arc, so with a bit of planning, you can burn multiple enemies. I've gotten up to four kills at once, and that's just with a trooper flamethrower; the Shamrock flamethrower does more damage, has a longer range, and I believe a wider arc. |
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2009-06-20, 13:25 | Link #549 |
WE ARE.... PENN STATE....
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Yes, I make liberal use of the flamethrowers. In my clear file I just passed the mission in which you obtain the best Imperial flamethrower from the one Ace. I immediately equipped it on my second most used Shocktrooper (Lynn) behind Rosie so now I've got two unstoppable forces with MAGS-30Rs and VB FW 2s. It's so gratifying to just wipe enemies off the map like their flies.
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2009-06-20, 15:23 | Link #550 | |
Onani Master
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2009-06-20, 23:43 | Link #555 |
デゲソ!! ( ・_・)ノ
Join Date: Oct 2008
Age: 34
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Yeah. Right after beating Valkyria Chronicles, I realized just how plain and boring my PS3 menu was, so I wen to see if they had any themes on Valkyria Chronices. Lo and behold, my PS3 menu is now gifted with a theme of one of my favorite games of all time.
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2009-06-21, 00:04 | Link #556 | |
Senior Member
Join Date: Sep 2004
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My favourite tank-hunter on open maps was Alicia with a Gallian A20 and the Demolition Boost order. Plenty of mobility to circle around for radiator shots (especially if Double Movement goes off), Resist Crossfire allows her to handle all but the thickest of enemy opportunity fire, and Mysterious Body takes care of any health you lose. Highly inefficient for killing single tanks, but 6 CP isn't too bad for knocking out three enemy tanks spread across the width of the map in one turn. |
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2009-06-21, 00:06 | Link #557 | |
Senior Member
Join Date: Jul 2008
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I hope that when they make a second VC, they make it with multiple difficulty settings for the story levels. And that they make the higher difficulties EXTREMELY hard. |
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2009-06-21, 00:16 | Link #558 | |
Senior Member
Join Date: Sep 2004
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Play the game in a more cautious and sensible manner, on the other hand, and you get hopeless scores - and worse than that, on some maps the enemy keeps calling in reinforcements turn after turn, and eventually you have to either go for the blitz or lose. I'd strongly suspect that simply increasing the difficulty level without modifying this game philosophy would just end up with even more frustrating save-and-reloads in the middle of every kamikaze run for the flag, rather than making the game a more satisfying experience overall. |
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2009-06-21, 00:32 | Link #559 | |
Senior Member
Join Date: Jul 2008
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Maybe it's just me, though. I play Fire Emblem games a lot, and those are TOUGH. You really need to think when it comes to those games. |
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2009-06-21, 00:44 | Link #560 | |
Senior Member
Join Date: Sep 2004
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The reason I rarely did, though, was because shocktroopers take too long to get to the destination and I'd get crap scores - not to mention that the enemy would also have time to call in stacks more reinforcements and take extra lancer/sniper/tank shots at me while my troops were running over. Lessen the many and varied penalties the game imposes for taking extra turns to achieve the objective, and I'd have shocktroopers for my spearhead every single time. True, but personally I found late-game Pegasus Knights in FE to be nearly as broken as late-game Scouts in VC. (Granted, though, I've only ever played FE6/7/8.) |
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