2006-04-15, 16:25 | Link #203 |
翻訳家わなびぃ
Fansubber
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It's very possible to do it in ASS/SSA, without using \clip or \p. You might want to grab a copy of your favorite font editor, though, and learn how to write ASS effects in some kind of automated fashion (use of karaoke program, or write perl/lua code, etc)
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2006-04-23, 09:18 | Link #204 | |
Junior Member
Join Date: Jan 2006
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Quote:
And you can use those like this: start time: s+20 and endtime: e-20 etc then make new effect and use start: e-20 end: e |
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2006-04-29, 22:37 | Link #205 | |
Anime Madness
Join Date: Apr 2006
Age: 38
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Thanks in advance. |
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2006-04-30, 15:20 | Link #206 |
tsubasa o sagashite
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Render the movie with the Lagarith codec (make sure RGBA is checked in the options of the Lagarith codec), then in the After Effects option window, make sure it says RGB+A and Unmatted. After you get the overlay.avi, use an AVISynth script to overlay your video on top of the original (assuming the videos are the same length):
Code:
src=AVISource("youroriginalvideo.avi") ovl=AVISource("overlay.avi") Overlay(src,vol.ConvertToYV12(),mask=ovl.ShowAlpha()) |
2006-04-30, 15:26 | Link #207 |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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I wrote a rather lengthy post about the avisynth part here:
http://forums.animesuki.com/showpost...2&postcount=42
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2006-04-30, 17:04 | Link #208 |
Anime Madness
Join Date: Apr 2006
Age: 38
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thank you very much TheFluff and zalas. Finally I was able to do it. Render my movie with alpha channel and then overlaying it on the original vid. cool. I still need to refine some details, but at least i know how to do it right now
Another question. Some way to make a bouncing ball that "jumps" from sylab to sylab?? I was thinking on create an image of a ball and then aplying a motion path/beizer and using the times of the sylabs as reference. But there's a better way or a more automated way to do it ?? thanks in advance. PS: Sorry bout my bad english ^^! |
2006-04-30, 17:23 | Link #209 |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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http://www.malakith.net/aegisub/viewtopic.php?t=175
That's how to do it using Aegisub, ASS and Lua scripting. Kind of, at least. Not at all related to AFX, though... >_>
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2006-04-30, 17:51 | Link #210 |
翻訳家わなびぃ
Fansubber
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I was gonna say, I can explain how to do it in ASS...
My version would be 1) make a font with a character that looks like a ball (or find one that already has such thing) 2) set \org for the ball way below the screen threshold 3) use \t(\frz) to move the ball across the screen 4) use \t(\frx) to let it bounce up and down No trigonometry required, no need to understand bizziere or whatever curve... But I've NEVER tried it before, so I have NO clue how well this works. |
2006-04-30, 21:36 | Link #211 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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2006-04-30, 22:35 | Link #212 | |
翻訳家わなびぃ
Fansubber
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<.< That's still lots of manual labor.... *is too stubborn to switch to afx* |
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2006-05-01, 11:56 | Link #215 |
Aegisub dev
Join Date: Sep 2004
Location: Stockholm, Sweden
Age: 39
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What I have done when I needed movement along a path, was actually a "two-pass" algorithm, first calculate a path and store in a structure, and afterwards apply the path to the text/object/whatever.
The path always consists of line segments, since that makes things far easier to work with (ie. curves are converted into line segments in the calculate-path step). Then there are two ways of handling the path, in ASS. One is simply generating one line with a \move per segment, easy but only works if the "duration" of each segment is at least one frame. The other requires actually simulating movement along the path, and creating a line per frame. The second method might also be better if you need some kind of trail to follow the moving object. I'm pretty sure I posted an example of this earlier in the thread. It does take a bit of math, but it's nothing complicated, and unless you're generating paths with curves in it, it's not even high-school level.
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2006-05-04, 02:32 | Link #216 | |
fansubbing n00blet
Join Date: Aug 2004
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2006-06-07, 09:25 | Link #217 |
Anime Madness
Join Date: Apr 2006
Age: 38
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Hi ppl. I was seeing this vid from Paradise Kiss Opening by Shinsen subs. And i was wondering if you can gave me some leads of how to do the disolving syllab butterfly appearing thing. I mean, i know how to make the syllab dissapear, but then a lot of blue butterflys appears on screen right from the spot the syllab was. Can someone give me some hints about that plz ??
PS: sorry bout my bad english ^^! |
2006-06-07, 09:57 | Link #218 |
翻訳家わなびぃ
Fansubber
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Create a new font that has an image of a butterfly.
Figure out the \pos coordinate where you want the butterfly to show up from. If you want the butterfly to fly some distance, you can use \move instead of \pos. Use \t with \alpha, \fs, etc to give additinoal effects. |
2006-06-07, 12:11 | Link #219 |
Computer graphist
Join Date: Dec 2005
Location: Paris, France
Age: 41
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Humm, it's not really the shinsen-subs opening since it has never been released
Well, anyway. I've created a butterfly in illustrator, animated the illustrator file in after effects in order to make it look like it flies. Aftermaths, I used particular to throw particles from the text and using that animated butterfly as the particle. Well, if you want to do that in SSA or something, have fun.
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Tags |
fansubbing, karaoke, software |
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