2013-04-07, 16:13 | Link #3724 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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This, pretty much. That each player would have an ending unique to their playthrough due to the choices they made throughout their game. They promised that since the first game, and in the end, it all meant precisely dick.
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2013-04-07, 16:31 | Link #3725 | |
Senior Member
Join Date: Mar 2007
Location: Australia
Age: 41
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Bioware made a lot of promises and pre-release hype about all your decisions throughout the series mattering in the end, and how ME3 would have alot of different endings.
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2013-04-07, 16:37 | Link #3726 |
blinded by blood
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Maybe I'm just really jaded, but I never expected those promises to be fulfilled. Most Western-made RPGs don't have much of an "ending" beyond a handful of title cards and maybe a narrative of "what happens after the end."
I don't expect big, long cutscene endings in Western RPGs. That's always been more of a JRPG thing--I mean, the ending cutscene for The 3rd Birthday was almost fifteen minutes long. For a niche PSP title with a small cult following. They may have promised more than that, but I wasn't expecting that. What I was expecting was an ending that made sense and had no plot holes, even if it was a pretty lame "title card" ending with a ~1 minute cutscene (standard for Western RPGs these days). What made me upset was the Deus Ex Exposition Kid and how the writing just fell apart right at the end. The Extended Cut DLC and Leviathan DLC fixed this to some degree, but it's still bad, which is a shame, since the rest of ME3 is really well-written and well-paced. The game is gold, except for the ending, which is mediocre, even by the standards of modern PC game endings, which are on average mediocre.
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2013-04-07, 16:50 | Link #3727 |
Master of Coin
Join Date: Mar 2008
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Anyone want to know why Mass Effect 3's ending sucked?
Look at the date of release. 3/6/12. Why is this significant? The fiscal year of EA is 3/31/12. Look at their financials from 2007 through 2012 http://www.google.com/finance?q=NASD...ZChD8W40QHtsAE They have not made money since end of 2007. That is right, EA was bleeding $$$$ for five years. Name any company you seriously want to invest in for five years and did nothing but bleed cash. Right. So they had to release ME right before the Fiscal period ended, duct tape some ending to make it work, and sell it to the masses. LOOK O_O, all of a sudden EA came net income POSITIVE after 5 years. The common gamers were fooled because they were used to impress Wall Street, and Wall Street were fooled because they thought EA finally made a good turn around. |
2013-04-07, 22:04 | Link #3730 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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I think part of the issue with the ending is also because, according to Padraig Weeks, Casey Hudson locked himself in a room alone to write the starchild bits. Everything else, according to Weeks, had been looked at by other writers- nobody was working in a vacuum.
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2013-04-08, 00:06 | Link #3731 | |
Carbon
Join Date: Nov 2003
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and my conclusion is it's just as stupid try to stop the expansion of dark energy with humans is like trying to stop gravity with rats not.. gonna.. happen..
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2013-04-08, 01:10 | Link #3732 | |
blinded by blood
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2013-04-08, 08:48 | Link #3733 |
~Maru~
Join Date: Mar 2008
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wonder when they are gonna give us what we really want?
A DLC that focus's on diff endings, with the amount of stuff they promised in the above post there should be 20+.....hell ill be happy with 10(what you say 10 too much) they have been promising us the ending was gonna be different for each of us depending on all of our choices through all three games, but only 2!? which has nothing to do with how we played all three games....theres just way too many swear words and insults i want to throw in here so ill end my rant here lol
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2013-04-08, 09:45 | Link #3734 | |
Master of Coin
Join Date: Mar 2008
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2013-04-08, 10:24 | Link #3735 |
blinded by blood
Author
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Citadel DLC is the last single-player expansion for ME3, according to Word of God.
Also, don't you think you're asking for a bit much? The cost of developing a game is already wildly out of control, with game budgets rapidly approaching Hollywood budgets, but nowhere near that widespread and general a market. Most big-name games from big-name devs and publishers have to sell over a million copies to break even, much less become profitable. This is why we see so many sequels, so many remakes, so many retreads of old concepts--the industry can't take a risk on an unproven IP when the numbers they have to reach are so high. I suspect this will result in another game industry crash like the one caused by Atari in the 1980s, only this time the industry is a multi-billion dollar industry that's almost (but not quite) mainstream. The pain will be felt much more acutely this time, but I believe it needs to happen. The industry desperately needs a wake-up call. These graphics/specs arms-races aren't profitable for anyone, and judging by the popularity of mobile gaming, most customers don't care about bleeding-edge graphics--they care that the game is fun. And really, isn't that the whole point?
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2013-04-08, 10:27 | Link #3736 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The greatest issue with the three endings offered, was that they were irrelevant to the main plot.
Instead of Dark Energy, EA tried to pretend this franchise is all about killing robots. That we are suppose to take the Geth vs organics war as the true purpose of all three games. Destroy kills all robots, Synthesis turns machines and organics into hybrids, and Control just have the Reapers stop fighting (but with doubts on how long the new Reaper Hivemind can stay sane.) The issue isn't that the choices are silly, but that the choices are meaningless. Only the Reapers and Reapers alone care about the antagonism between Synthetics and Organics, so to build two out of three endings around something Shepard hasn't been fighting for, is just strange.
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2013-04-08, 10:27 | Link #3737 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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I don't think it would've made a difference to EA had Casey just let his writers...you know...do their job. Quote:
If you get FROM THE ASHES DLC Javik is the most prominent one that explores the Synthetics vs. Organics which is on the same line as the Reapers' thought. When details of the DLC was revealed Casey stated that it would have very little impact to the game yet Javik's discussion about the Synthetics vs. Organics has more relevance to the endings than either EDI, Legion or the Geth in general. It's like no matter how hard or well you defend EDI or the Geth, Javik turns out being the "correct" one in that Shepard should've destroyed them right off from the start since because it's "inevitable" they'll rebel despite the fact that EDI explores options on why she turned out the way she did and such. |
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2013-04-08, 10:32 | Link #3738 |
blinded by blood
Author
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The dark energy plot was honestly just as stupid as the idea that all robots will always rebel against their creators. It was dumb when Gurren-Lagann did it, but that show is firmly tongue-in-cheek to begin with, so the plot's silliness makes more sense.
Besides, doesn't that create a plot hole, anyway? Sovereign said that the Reapers built the mass relays and use them to guide technological development to make the harvest more efficient. If the Reapers were worried about dark energy caused by mass effect technology causing a problem... WHY would they encourage people to use mass effect technology that spews dark energy all over the place?
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2013-04-08, 10:36 | Link #3739 | |
Often Disappointed
Join Date: Aug 2006
Location: Portugal
Age: 37
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We used to have fun with much simpler things. Heck, the snake game on the old Nokias could keep me hooked for hours, as did Gameboy - in fact, nowadays I'm more likely to spend hours playing a Gameboy/NDS rom than an MMO or single player game. Why? Because it's FUN. Somewhere along the way, people lost sight of that simple fact. Games are meant to be fun, everything else is an extra. Nowadays graphics seem to come first, and only then comes gameplay. I mean, heck, just look at game trailers (especially MMOs). It's all about "Look at how PRETTY OUR GAME IS!". Boring. Now getting back on topic, the Mass Effect trilogy was superb, but the ending was bad. Very, very bad. For a game that was all about making choices and dealing with the consequences, this "pick a color and enjoy the cutscene" ending was really disappointing. And while I can understand the constraints of time (and money), this was a really short sighted decision. Sure, EA managed to score a profit at that time after 5 years of bleeding money, but at what cost in the future? How many players felt so cheated by that that they'll boycott (read: pirate) EA's next releases instead? Don't get the wrong, ME3 was great... but as a person that enjoys the ending of a tale as much as the journey towards that end, I felt cheated. |
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2013-04-08, 10:46 | Link #3740 |
blinded by blood
Author
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Yes, I had more fun playing Ys Origin (a 2006 PSP game ported to Steam, with a resolution and texture bump being the only graphics adjustments) than I had playing many more expensive games.
Though ME3 is pretty goddamned fun. The game is basically 98% gold, but unfortunately that last 2% is shit and it's the ending. The DLC has been very strong as well, continuing the trend from ME2 (unlike ME1, which had pretty crappy DLC).
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effect, games, mass |
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