2012-05-09, 08:26 | Link #1341 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Honestly I don't even understand how could people think this is a dumbed down version of Diablo II, when almost everything is an improvement.
Don't tell me because it's a beta compare to a full game?
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2012-05-09, 09:09 | Link #1342 |
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The skillsystem in Diablo II was by far the most important aspect of the game, in my opinion. It is the sole reason why I spent countless hours trying to come up with new and interesting ways to play the game. In Diablo III, you have no choice whatsoever in what skills you learn. It is a system much more comparable to Guild Wars actually, where you have a number of skills from which you have to pick half a dozen at a time. You could argue that that's essentially the same thing, but it is not. How many points you spent on a skill, when you picked it up in the first place and the fact that you could not reinvest you points up until 2010, where a system to allow just that was introduced, made the skill system more important, strategic and investing. Diablo III does not come close from what I have seen, heard and experienced, and this is pretty much the only reason why I feel underwhelmed. Unlocking specific skills in a certain order was the reason why I've played D2 for so long. D3 doesn't offer the same experience. They had the greatest leveling system of all time and changed it for this . . .
Also, there are only five classes, but I am sure that the game will expanded upon in that regard. Actually, what I forgot to mention in my previous post was the real money auction house, which sounds really intriguing to me. I think that's one of the greatest introductions to gaming in recent history. Still, the skill system alone ruins it for me.
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2012-05-09, 09:43 | Link #1343 |
ダメ人 - 人間失格
Join Date: Jul 2011
Location: Germany
Age: 37
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Not that you need much of a strategic approach to clear the game. Sure you could totally fail to skill your character (happened more than once pre-guides), but later on you didn't see much talent tree variety on battle.net anyways from my experience. But, I agree that there were a few fun skill builds à la lighting nova-sorceress, amok barbarian or LoD's trap assassine.
And as for the leveling? It's hack and slash. At one point you either visisted the Act 4 or 5 in hell or organized cow level runs to level up. The "challege" was in getting the drops you wanted especially since after the great dupe wave stone of jordans became the trade currency of choice for most stuff. |
2012-05-09, 09:52 | Link #1344 |
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Yes, even if builds weren't as "viable" as others, they were still fun to figure out. I once found that barbarian helmet with the werewolf skill attached to it and almost immediately started an entirely new barbarian for it, which focused heavily on battle shouts to increase stats even further. That's just one example of how flexible the system was.
As for challenge, I wasn't really talking about that at all. Strategy was not necessary to complete the game, but it was still there for you to utilize. Diablo III doesn't offer it to the same extent. At least that's the way it looks now, and that's my whole point. However, as I said, I will get the game at some point. It's just that I feel too underwhelmed to buy it on day one.
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2012-05-09, 10:45 | Link #1345 | |
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Join Date: Dec 2005
Age: 38
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2012-05-09, 10:53 | Link #1346 | |
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Also D3 does not only cut out the "pointless" grind I had to go through, it also cuts out a lot of options to skill that werebarian.
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2012-05-09, 11:05 | Link #1349 | ||
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For skills, D3 has skills, but you can reset them as you also can on the Diablo 2 ladder through that woman in the Rogue Camp (recent change I think). Attributes are about the only thing D3 truly cut out imo. Then again, all one did was get the necessary strength and dexterity and dump the rest into vitality. There was no reason to deviate in any other way. Quote:
Ultimately both D2 and D3 had pros and cons to their systems. I totally disagree with the versus wars that the two systems have been dragged into. |
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2012-05-09, 11:07 | Link #1350 | |
大巧不工
Join Date: Dec 2003
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2012-05-09, 11:10 | Link #1351 | |
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Join Date: Dec 2005
Age: 38
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And you'll still be able to improve attributes using gems... |
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2012-05-09, 11:13 | Link #1352 |
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Join Date: Sep 2009
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Lol, I did not know how I forgot about gems.
D2 looked customizable on paper, but choosing suboptimal builds going into Nightmare and Hell modes was just stupid. I can see how a lot of people had fun with mixing and matching, but there is no reason to really gimp yourself for it, especially when playing with attributes. |
2012-05-09, 11:16 | Link #1353 | |
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2012-05-09, 11:18 | Link #1355 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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The only reason Diablo 2 system worked because of the limited internet at that time, where there is no cookie cutter build that will be posted 1 week after the game is released, which each and everyone will follow. Trial and error doesn't work in the current world, and good way to let everyone try out their various build is let them freely change their skill sets to find out which works best for them. Furthermore, I know I will spend a lot of time playing Diablo 3, but that doesn't mean I have 12 hours a day to try and rebuild my character from scratch. Until you reach Hell, you don't know your build is viable or not. And everything you mentioned in D2, you can do in D3, with less work. Well, unless you love to grind.
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2012-05-09, 11:24 | Link #1356 | |
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Furthermore, I would argue most people played Diablo 2 to kill monsters, play with friends, and gain fun loot, not wrestle with a 2% min/max system. There is a reason optimal builds were created. Both D2 and D3 have pros and cons and so I do not think one is inherently worse than the other. |
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2012-05-09, 11:27 | Link #1357 | |||
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2012-05-09, 11:34 | Link #1358 |
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That is why optimal builds existed. All one had to do was look on the internet to see what to do. How does one support customization with people running around with virtually the same builds for PVE and PVP. It just did not work out that well when you have people feeding others the best build.
It is true that there was about 110 point to min/max with, but you either optimized in the right way or the wrong. Any customization outside of optimized builds were just silly. D2 did have a lot of optimization, but I simply do not think it was a game of customization in the long run. |
2012-05-09, 11:45 | Link #1359 | ||
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Join Date: Dec 2005
Age: 38
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Even including the D2's incremental points (110?) Diablo 3 has more skills and skill runes and passives. |
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2012-05-09, 11:45 | Link #1360 |
大巧不工
Join Date: Dec 2003
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Wrt the skill/state system, I agree with D3's approach.
In D2 you are stuck with your build. A hammerdin in D2 would be spamming hammers or holy bolts in all situations: I really do not find it all that fun. In D3 you have to use the right skillset at the right time. A barbarian will not longer just mindlessly hold that whirlwind button as other skills might be better suited in that particular dungeon. As for stat allocation: pretty much you just put enough str to wear stuff, maybe some dex to block, and the rest goes into vitality. There really isnt much choices there... |
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arpg, blizzard, dungeon crawler |
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