2010-09-09, 08:49 | Link #861 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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I'm about 10-11 hours into the game (still in March), and it's scads of fun to pass the time on the daily commute to work.
However, I would like answers to the following: - What exactly are the things you have to do to get new potentials (both the individual and battle ones) for each squad member, and start unlocking their back stories? I know you have to get the characters to participate in missions like in VC1, but I don't know how much they need to do to get somewhere. - What do you need to do to be able to change class? It's something to do with the credits, but I don't know how exactly it works, or what credits you specifically need. So far only Zeri has been eligible to change class. - How do you guys take on Armored Techs and their variants? Their shields make them hard to shoot from the front, and the last time I took one on with another Tech, it took about 2-3 CP's to defeat it. Can't say I normally use Techs all that much. |
2010-09-09, 11:12 | Link #862 | |||
Explodes when thrown
IT Support
Join Date: Jan 2009
Age: 37
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You get one more potential from negative to positive upon receipt of a "Diploma", but I'm not sure yet if that also requires the personal mission to be complete (I've only had it happen to Marion, as I only just started to get Diplomas). I'll experiment with this tonight, I think. Quote:
Note: You may change to any class on a character's tree at any time, provided you have the Credits to do so. So don't think that choosing one tree side at Mid-Tier locks that character out of the other; it doesn't. Quote:
And you're only in March, so only having one character at Mid-Tier is perfectly acceptable. I hope you let Zeri learn his Shocktrooper potential, even if it is so-so. I only started to have a significant number of my troops at Mid-Tier in June or so.
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2010-09-10, 17:12 | Link #863 |
Lets be reality
Join Date: May 2007
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I got Crts for Anisette (upgraded her to Shocktrooper Vet) and Franca (needs more stuff to go to Shk vet... can do gunner.. but no) from the last mission in Feb, been getting quite a few more during the March missions... Franca got 3 more ffs...
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2010-09-11, 06:08 | Link #864 |
Senior Member
Join Date: Jan 2009
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http://blogs.sega.com/usa/2010/09/10...dition-part-i/
Don't know if people found this already, but the facebook group of Valkyria Chronicle posted it and it looks like if you have a saved file of VC...which i think most of us does, you can unlock Isara.... and also they are releasing DLC...well...its a bit fast...but heck I've spend so much money at VC related stuff that I don't care anymore.... I really liked VC2 and maybe its because of my affinity with anime that I found no problem with it at all, the gameplay was definitely up a notch and much improved..only downside is the graphics but it's not that big of a deal to me...just wait for VC3...and so on..(hopefully) |
2010-09-11, 09:06 | Link #865 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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Another couple of questions:
- Is there an easy way to get Support credits? I find that I don't use Engineers or Techs very often, because their offensive capabilities are limited in various ways, and so far, the standard healing per turn has been sufficient. At least when you stay in cover as much as possible, and simply kill the enemy before they do. - Are any of the alternate classes beyond the improved versions of the starting classes much good? Marion is currently eligible to be a Gunner, but I have no idea whether that class is any good. Likewise for the other classes, although if I'm right, Commando seems to be OK for the flamethrower and extra AP. However, I don't think Sniper is a good class for me to use, because I tend to want lots of AP, and things that can generate intercepting fire. So far, Snipers tend to end up being easy frags (high evasion doesn't matter much against grenades or mortar fire!) for me. |
2010-09-11, 11:04 | Link #866 | |||
Explodes when thrown
IT Support
Join Date: Jan 2009
Age: 37
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March! Any March mission or later can get you Crtfctes, though not as often as later missions. Thanks, Westlo.
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It is my opinion that if you can't find a use for a class, you aren't trying hard enough; I'm still looking to find a use for Scouts that aren't Avan or Aliasse, but I think that's because I can't get past how much they've been nerfed. Alternatively, if you're actually talking about "Sppt" and it's incarnations, just have people do things in missions that list those credits, and they'll get those instead of any others (they're generally defend base missions). Quote:
Anthem Corps are your buffers, and they are REALLY GOOD at it, raising multiple stats on possibly multiple people in one CP (but they can't buff themselves ). Snipers... if an enemy can be seen from a base camp, a Sniper probably can kill it without wasting some of the CP you're using from someone charging across the map. Fencers two-shot heavier tanks. Maulers probably do better. I had a Fencer kill two Personnel and a single Light tank: One CP. Mortarers two-shot V2s from any direction, and often kill any other enemy units around them. They also have the longest range of your 'crowd-control' choices. I only have one Tier Three unit (Zeri as Heavy Gunner), but I've found a use for every Tier Two unit they've allowed me to have. Quote:
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2010-09-11, 13:34 | Link #868 | |
Augumented Paranoia
Join Date: Nov 2003
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Quote:
"I AM AN IMPERIAL!"
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2010-09-12, 04:04 | Link #870 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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Argh, how the bloody hell do you complete the April mission with Baldren in it?! Not only does he alternate between a shield and MG, he also KO's my tank in one strike. Seriously...
On the other hand, I found Marion's final potential to be quite amusing: Spoiler:
The way Marion's VA did the dialogue for that particular scene makes it all the more hilarious. Last edited by jwai; 2010-09-12 at 07:00. |
2010-09-12, 09:02 | Link #871 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Quote:
*cough* Spoiler:
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2010-09-12, 09:53 | Link #872 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Took me about 6 turns and 3 casualties. *shrugs*
In this case, what you want are speed and staying power. An advantage is having your tank equipped with the constructor arm and heating unit; 2 of the enemy camps to be captured are easily accessible by ladders placed by your tank, so place a ladder and run up - hay presto! In snow environs, your troops don't regenerate health each turn; installing a heating unit on your tank and deploying it negates the snow effect, so your troops regain health in each turn they're in the same area as your tank. Speed is crucial - you need to always keep running away from Baldren yet balancing that with capturing the camps. Start with Area 1; run up a ladder with your tank, roll forward and snipe the tank on the ledge, then get as far forward as you can, then send a scout up (if you have a few scout vets, they come in handy here). Have the scout kill the sniper guarding Objective 1, then rush towards the next camp on the far right. The gatling turret will be annoying so use your tank to kill it. As soon as you capture that base camp, get a shocktrooper or armored tech out on the next area to protect it; generally armor techs last a tad longer against Baldren, though Scouts, shocktroopers and gunners occasioannly duck his swings. Again, bring tank up, run a ladder up, and capture the point. At this time, Baldren should be heading to your start point (Area 1) or in the underground ice caves (area 2). Once Obj 2 at Area 3 is captured, it's a run to Area 4. This is where it gets tricky; the next base camp north of Obj 2 leads to Area 4. Area 4 has 4 camps; G3, which is where Area 3 connetcs, A1, which is where Area 2 leads to, D8 (which I can't remember where, except it's at the very bottom of the map under a bluff) and Obj 3 inside the house (D3). If your tank has a crusher armor, you can take a shortcut and go by the north, smashing through a rock and catching everyone in the rear. If this is your first run, and you've chosen to mount a constructor arm like I have, you can't have a crusherplow so you have to do this the hard way. Scout rush to D8 and capture the camp there; this allows you to deploy your tank from there and use it as a quick reinforcing position. Deploy your tank and sortie to the barn, taking out the enemy tank and drawing infantry fire. Then, with a force of scouts and shocktroopers, advance with fire and manuver in a methodical manner to capture the remaining point... ... or if you've placed some troops in Area 2 earlier on, and captured the camp in Area 2 H1, that camp leads to Area 4 A1. So you can deploy a Lancer from behind to take out the tank, and a couple of scouts or shocktroopers to charge everyone and catch them off-guard. If you're like me you try to do 2 things at once, aiming for pincer formations. Surprisingly I don't get why people say Scouts are nerfed; I find they've got long range and respectable firepower - most enemies die within less than 5 headshots - it's all about lining up the shot and taking it...
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2010-09-12, 17:35 | Link #873 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Quote:
Regarding Scouts, it really depends how you play, with a higher tier scout and some back up, you can capture camps pretty fast. So it really depends on the mission, and if people want a S rank or not. |
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2010-09-13, 05:26 | Link #878 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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Hooah! Managed to drop Baldren without taking any casualties! What I ended up doing was taking a Light Tank with the turret with just AP rounds and a mortar. The first turn, brought Alexis out and put him out in front, with Avan, Zeri and the tank close behind.
The key point here is to save your CP's on the first turn and wait for Baldren to show up. I was lucky that I caught him with just the MG at the time, and while Avan took a lot of damage, being behind sandbags was a real saver. The second turn, I ended up pumping AP rounds into Baldren, using Alexis to whack him to make him turn around and show his back to the tank. When you have a 1 CP Light Tank with 10+ CP's on hand, it was only a matter of time before I succeeded. I ended up getting a C for that mission, but who cares? Now I can get the plot moving again. That mission, I've oddly found that shooting the cannon at infantry is now a lot more effective. In VC1, it wasn't really a good idea to try and take out individual guys with the main gun, but this time I was cannon sniping a lot with great success, given I had no Gatling in the turret. The tank Gatling is normally too slow to be of much use as intercepting fire anyway. |
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