2012-05-04, 19:41 | Link #43 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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Ugh, they took what made TES cool and gave us generic crap. They could have easily had the day life cycle for NPCs. Hotbar combat fkn seriously? I'm so over that. Yeah I can get why you would make Certain NPCs unkillable, particularly quest ones, but seriously stuff can respawn and it would have added a cool criminal like element to the game, if the guard catch you.
Leaning from dubiously optimistic to cynically disappointed on this now.
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2012-05-05, 05:27 | Link #46 |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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Frankly, i can't think of anyway to make TES online to have what TES series provides.....
I means... will they allow killing NPC? Stealth and one-hit-kill backstabbing? Decision that change world stage? It seems they are just too lazy to create a new world/ Lore for their new mmorpg.
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2012-05-05, 05:48 | Link #47 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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I guess the issue now isn't that this is a TES MMO; the problem is that this is a TES MMO in name only.
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2012-05-05, 13:07 | Link #48 | ||
Senior Member
Join Date: Jul 2009
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Quote:
Korean content makers live or die by MMOGs, so they've got to keep churning out new IPs. Sadly, their visions tend to revolve around short-term exploitation (create a gazillion titles, exploit them while they can, and then let them rot in order to promote the next cycle of games).......which is fine for movies, books, or traditional games. However, great MMOGs require community management and long-term investment, which I find lacking in too many titles. At any rate, I don't want the western game industry to resemble Korea's. With F2P pricing models, the rise of social media, and increasing financial risk, a shift toward online games is occurring. Nevertheless, AAA (and more specifically, single player) games offer so many things that F2P/MMO games don't, and I would like them to remain dominant, as selfish as the wish may be. We lose original AAA games once investors refocus their capital toward promoting new F2P/MMO IPs. Quote:
However, the Bethesda developers (off in their own world making Fallout 3, Skyrim, etc.) aren't in charge of development, and there don't seem to be many guidelines dictating how the universe should be implemented. |
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2012-05-05, 19:02 | Link #51 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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On the claims of the company that this game is going to be out in 2013: No. It either means you've already spend years developing this, in which case you have astonishingly little to show for yourself (and hat you have isn't good), or that this game will be delayed. Severely.
I am hoping the later, because this game needs it. |
2012-05-06, 05:16 | Link #52 |
Senior Member
Join Date: Jan 2006
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TES universe is just as good a setting for an MMO as any, I guess. I might try this out.
It just sucks if they aren't making the actual TES6 because of this. MMO market is pretty much saturated, but god knows there is never enough good single player RPGs. EDIT: I guess it's not a problem, since Bethesda aren't the ones making it. It's a new team put together by Zenimax.
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Last edited by Jaden; 2012-05-07 at 14:23. |
2012-05-06, 10:54 | Link #53 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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Read up a bit on this in the GameInformer article. I suppose their justification of respawning is sorta justified maybe.
Spoiler for Spoiler:
There's three factions, each made up of three races. None of them are Imperial, so I guess we can't play as them? What I don't understand is why one of the factions is made up of Nords, Dunmer, and Argonians. That... doesn't make a damn bit of sense since they all hate one another. The article made note that they all hate each other in this game, especially the Argonians thanks to the Dark Elves enslaving them all the time, and this'll supposed to be made apparent in-game. But they'll "understand the danger facing them as a whole by the game's plot!" *facepalms* A couple of the other screenshots in the game does use game assets, at least. Morrowind structures look like the ones in Mournhold in Tribunal, while fortresses in Skyrim look the same as the one in the titular game.
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2012-05-08, 01:09 | Link #55 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
To paraphrase one of the comments, "God damned HELLO KITTY ONLINE was able to do housing, are you telling us you just can't do some research or program?"
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2012-05-08, 01:22 | Link #57 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Has me wanting to re-activate my EQ2 (launch *2004*) account just to play house design again ... (so many hours designing homes with guildmates). Seriously though, the housing is not nearly as bothersome as all the "generic MMO again" relating to combat, environment, NPCs, etc.
I just pulled "housing" out for mockery because it was such a dumbass statement on the part of the creators.
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Last edited by Vexx; 2012-05-08 at 01:54. |
2012-05-08, 01:51 | Link #59 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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It's never to early.
Side note, on all the message boards and newsboards I've been too, near all of them are not enthusiastic about TESO at all. Most seem to state much the same as we have here. Same old tired formula everyone is sick of. These guys have been working on for the last five years or so, so now after they announce it and the reception to that seems to be lukewarm at best it must be disheartening.
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2012-05-08, 02:08 | Link #60 | |
Lets be reality
Join Date: May 2007
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Quote:
Being an MMO is no longer an excuse for subpar graphics... it's just that the HERO engine which this game and TOR uses looks like shit and is horribly optimized, How can a Korean MMO that is over a year old with much less of a budget look 10x better? |
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