2008-04-04, 06:41 | Link #41 | |
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Most of today's most popular games are very in-depth and involved. World of Warcraft is a good example of this, where becoming a top player in the game requires countless hours of developing your character. Many RPGs also require a lot of time to play. Speaking personally, I had to almost completely give up on playing video games to make time to watch all the anime I wanted to watch and become more heavily involved in the on-line anime fan community. And this, I think, might be one of the big problems for anime in North America - it's in competition , to a great degree, with video games. I think that it's a rare person that can balance an in-depth anime fandom with an in-depth gaming life and still have time to deal with the basic requirements of day-to-day living in today's world (work, school, etc...). So, I actually think that the strength of the anime market may be inversely proportional to the strength of the gaming market. And this is where I think fansubs/scanslations might be hurting sales. They send the implicit message that anime is cheap and that anybody, anywhere can get into it if they merely have regular access to PC or a laptop (which most kids to young adults today do, I would think). The gaming industry, however, is a fairly expensive habit. PS3s, Wiis, and X-Boxs aren't cheap, and each individual game is around the cost of a good DVD. At some level, I think people get the message "Anime is cheap and easy", and "Gaming is an important monetary investment where money is exchanged for valued ownership of goods and fun." This gives gaming a big edge in the competition with anime. To the extent that someone is into both gaming, and anime, to a fair degree, I find that this is the most common outcome... Loads and loads and loads of money are spent on numerous video games, and video game consoles. 90% to 100% of the anime material owned is downloaded off the internet (for free) and burned onto blank CDs. There might be a few anime DVDs that were actually purchased off the internet, or in a store, but they massively pale in comparison to the bought-and-paid-for extensive video game collection. Now... imagine if anime was getting just 50% of the business that video games are getting from a consumer like this. |
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2008-04-04, 07:01 | Link #42 |
Pathetic Wannnabe Writer
Join Date: Mar 2008
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I have a friend who bought the dvd of Negima basically for special features, we still watch it subbed but he bought the DVD anyways, so I guess it might actually improve sales, or break near even, those who buy it and those who would've bought it if a sub wasn't available.
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2008-04-04, 07:50 | Link #43 | |
AS Oji-kun
Join Date: Nov 2006
Age: 74
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Males Total Children 20 ~ 24 3,020,579 2,499,618 (83%) 25 ~ 29 3,748,966 2,224,398 (59%) 30 ~ 34 3,622,488 1,311,036 (36%) 35 ~ 39 3,524,797 908,071 (26%) Females 20 ~ 24 3,301,685 2,537,981 (77%) 25 ~ 29 4,230,561 1,934,909 (46%) 30 ~ 34 3,983,318 869,508 (22%) 35 ~ 39 3,785,022 469,892 (12%)Nearly three out of five 25-29 year-old men are living at home along with just under half of the women. Even among those in their late thirties, a quarter of all men are living with parents as are an eighth of the women. These figures are from 2000. The continued stagnation* of the Japanese economy has probably inceased the population of still-at-home adults. ____________________ *The chart near the top of this page portrays how the growth of Japanese gross domestic product comes to a rather abrupt halt by the mid-1990's.
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Last edited by SeijiSensei; 2008-04-04 at 09:12. |
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2008-04-04, 08:22 | Link #44 | |
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Students don't have to pay the fee, no, in most cases. I myself am studying on my own earning, I also pay all the living expenses, but such situation is exceptional. Most undergraduates (no matter whether they are in “hard” courses or not) sustain their lives on the parents' property or scholarships. They must buy the textbooks and instruments, but the prices are less expensive (I was astonished to know how costly books are in Europe!). Therefore I think it is fact that Japanese otaku-s in colleges are more advantageous than the counterparts in some other societies. However, as you know, Japanese otaku-s comprise not only by the college students (though they may be typically caricaturised). I daresay those in full-time working posts are the main customers of DVDs for they cannot watch the programmes on TV. I won't insist funsubs be evil or should perish; at least it has promoted international communication and understanding on Japanese culture and society. When you get older and wealthier, invest for anime industry, and it would compensate for the parasite period. What irritates me most is that some funsub lovers are even unaware that they are parasites. I'm afraid that some day they start to asserting that they have the RIGHT to enjoy animes for free. Everything-Free atmosphere surely deprives the people of the respect for the creators, causing moral hazards, and will finally smash the possibility of the culture. |
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2008-04-04, 08:52 | Link #45 |
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And, as for the scanslations, there is no excuse like the high price, preview function, or "Japanese can enjoy them on TV!". We can buy the original works via amazon.co.jp. Literacy? It is much easier to read foreign language texts than to understand ongoing movie shows. They should just perish.
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2008-04-04, 14:25 | Link #46 | ||
Toyosaki Aki
Scanlator
Join Date: Nov 2007
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I defend the principle of fansubbing, but I still detest the current leecher culture that's been fostered. Quote:
I'd also contest that reading is easier than listening, I have much less difficulty with raw anime than manga. If the manga is seinen, without furigana, I likely wouldn't even bother trying.
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2008-04-04, 14:30 | Link #47 | |||
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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You also neglected the piracy aspect of games (ROMs, mod chips, etc.). How much does piracy hurt games sales and how many gamers pirate? I don't really know, but I'd imagine that the levels of game piracy are about on par with the levels of fansubbing. (relative, I'm in a hurry and can explain what I mean later if you want to contest it) Quote:
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2008-04-04, 14:36 | Link #48 | ||
日本語を食べません!
Join Date: Nov 2003
Location: San Francisco
Age: 41
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- The extras don't significantly add to the cost of the DVD. They're there as a bonus, to entice those who have downloaded fansubs to purchase the product. "We know you already downloaded and keep the series on CD's... but in return for actually buying it this time, you'll get some pins and a T-shirt!" A little weak, but what can you do? The core product is already out there on the Interwebs and the companies need a way to convince people to buy it. - Fansubs generally aren't at the same level of professional translators. This is not a knock against fansubbers, because they are very good at their work, but the professionals get to work off scripts, rather than going by ear. Taking time to read > listening in real-time. Quote:
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2008-04-04, 14:41 | Link #49 | |
Toyosaki Aki
Scanlator
Join Date: Nov 2007
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Also, most leechers can't even tell the difference between a speed sub and a quality sub. Those who can are probably fansubbers themselves. You'll never convince enough of them to make a difference. Once in a while, there are sharp ones who notice the discrepancy between lines, but that's once in a blue moon.
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2008-04-04, 14:54 | Link #51 | |
Toyosaki Aki
Scanlator
Join Date: Nov 2007
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In the end, if people can't tell the difference, how are they supposed to justify the cost? R1s are no different than fansubs to them, really, except that they cost money.
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2008-04-04, 15:05 | Link #52 | |
Member
Join Date: Feb 2007
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Those R2 releases also costs 2x as much as R1. R1 have offered a ton of extras such as the Haruhi LE releases. Those ended up msrp of ~$60, twice as much as the regular releases. If you want extras, expect to pay for it. It's just rare in R1 probably because most R1 fans don't want to pay for those extras such as drama cds, figures, etc. |
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2008-04-04, 17:46 | Link #53 | ||
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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Either way, the money exchanged there doesn't benefit game companies, just other people. The big picture that we're all discussing is about money going back to the industry from the fans. There is an MMORPG economic model used by companies where it's free to play, pay for special items, but this isn't what you brought up. As for Second Life, I don't believe it ever billed itself as a game. Second Life was made to be a sort of virtual social scene. In fact, that's what it is - Second Life isn't a game at all! And after writing that I read over the Wikipedia article briefly and found this: Quote:
I'd just like to draw back to what the original mentioning about gamers was. Lythka (Toua) stated that the Otaku niche and the gamer niche are incredibly similar, and I disagreed. Someone disagreed with my disagreement and cited MMORPGs as people who played games obsessively. I disagreed with that in the greater context - stereotypical otaku live and breathe anime, and they've probably spent thousands of dollars on DVDs, rare figurines, and so on. An addicted MMO player is not a part of the "gamer niche" because they're simply playing one game (and hence would probably not identify with being a "gamer" so much as an "MMO'er (WoWer, etc.)") and because they're limited to one game and the subscription (if that), they're not even spending nearly as much as "hardcore gamers" or even anime otaku. (And just to clarify, when I say "spending" I don't just mean giving money away to anywhere, I mean using that money on official products that these people are fans of.)
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2008-04-04, 18:32 | Link #54 | |
Banned
Join Date: Dec 2006
Age: 38
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2008-04-04, 18:34 | Link #55 | ||
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Join Date: Feb 2007
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1) It has scores/rankings, winners, losers and it starts over every month. I believe it that should satisfy the criterias that define a game. 2) Quote:
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2008-04-04, 19:32 | Link #56 | |
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I'm aware that gaming piracy does go on, but I don't see it anywhere near to the same degree that I see anime piracy going on. One thing to keep in mind is that video games first become available to people in the actual material marketplace - in video game stores, basically. That means that if you want to play a desired game ASAP (and most hardcore gamers do), then you either have to buy the game legitimately, or have some sort of video game disk-burning distributor as a friend that'll sell you a burned disk dirt cheep. In any event, at least a game has to be legitimately bought amongst a small community of gaming friends - whereas with anime, a small community of gaming friends can all download the anime off the internet for free. It also doesn't help that anime is available in fansub format long before it's available in legal, licensed format - hence, the same "Get it ASAP!" drive that helps the gaming industry actually hurts the anime industry. |
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2008-04-04, 20:43 | Link #57 | |
Toyosaki Aki
Scanlator
Join Date: Nov 2007
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Ever wonder why you see a list of sponsors after the OP sequence? They sure didn't help pay to create the show, they paid for the broadcast to advertise themselves.
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2008-04-04, 20:51 | Link #58 | |
Senior Member
Join Date: Nov 2003
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You know what people who watch fansubs don't do? Buy those goods. (And many of them are available for importing.) Side note: These are also very incestuous sponsorships. Many shows are sponsored by companies under the same parent company or have something at stake in that show. Ex: Geneon music advertising during a Geneon ent production. Avex advertising when the artist performing the opening and ending are both under the Avex label. |
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2008-04-04, 20:56 | Link #59 | |
Toyosaki Aki
Scanlator
Join Date: Nov 2007
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2008-04-04, 23:09 | Link #60 | |
Gregory House
IT Support
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