2010-10-18, 06:43 | Link #381 | ||||
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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Given such scenarios, I'd be surprised if I'm the first to suggest that MMORPGs like FFXI could actually serve as superb laboratories for real-world economics experiments. Quote:
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2010-10-18, 08:59 | Link #382 | ||||||
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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1. Battlecrafts + Weaving quests everyday. Weaving quests are more important, battlecrafts aren't - so once I am done with Weaving quests I just go to school / sleep. 2. Gather supplies and store them. Planning to train Leathercraft > Blacksmithing > Armory > the rest. Right now I am happily burning through my 3 stacks of Sheepskin Leather into Vamps, 170 exp ea, 160 for curing a sheepskin, so that comes to about 210 exp per sheep leather. 3. Time management - I swear that that is the most crucial part to success. Some of my RL friends who played the game asked me how can I juggle work, school, projects and FFXIV at a level 28 character. When I don't have the time to play, I don't, I leave it until Saturday night or Sunday morning. Quote:
Maplestory is the first game which I actively manipulated the economy to earn money, but the currency is heavily devaluated (a wand with no scrolling can cost a million!). Due to the NPC price of potions, farming was prevalent, and before GameGuard, I gave up and botted. Never got banned - it is an awfully boring game. Runescape, similarly, wasn't botproof, but it taught me one thing : how to program in Javascript. I was making bots all along for the 2-3 years I was playing the game, and rather intriguing to set the interesting bot functions based on player psychology. That is before the stock exchange was implemented; which I blew 10 million on buying and selling all the wrong stuff hoping that they would rise, could consider it my first experience in playing the stock market that generated my interest in it. Fiesta Online is the closest game I can see closest to FFXIV. I say it is a really fun game with cute graphics, but the concept wears out at level 50 turning it into a massive grindfest. I had a level 60 warrior, pure defense type, and that was when I stopped being an antisocial solofreak and started party-questing, practically parties are relying on me to tank the boss all the time. Burning through mana potions was the only unfun part about PQ. I only played EO for a short time before switching out to Maple. I seriously enjoyed the game concept, though never played it for a long enough time to fully appreciate the economy. Quote:
One thing about online games have taught me is that the nicest people are always the dumbest and most easily manipulated, and they make up the majority. They are willing to pay prices for the rarest items with little or no haggling, and seemingly embrace consumerism with grace. As such I never sell stuff to them, I always barter for goods so I can make more stuff to sell. It is rather asinine to cheat them out of their money, and the closest way to profit from it is to trade for raw materials. An online game, first and foremost, should be fun and entertaining. As much as it can imitate real life scenarios*, it should be fun. I think the best way to do it is to allow the players to have a hand in manipulating macro-world events (other than the economy) based on their own strengths. * - The fishing mechanic was a total fail at that. Quote:
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2010-10-18, 10:00 | Link #383 | |||
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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Hexagun Main Skill: Smithing (77 - Artisan) Sub-Skills: Woodworking, Goldsmithing Crystal: Fire Ingredients: Steel Ingot, Darksteel Ingot, Walnut Lumber, Bloodwood Lumber, Gold Ingot, Mercury As you can see, no flint stones required. 'Tis the magic of FF-tech. Of course, things could change in FFXIV, but I hardly think that's reason enough to start trying to corner the pebbles market. Quote:
When elemental staves were first released, I had a linkshell-mate who actually speculated on the then must-have mage weapons, and made good returns on the ever growing demand. Supply eventually reached saturation, and prices plummeted hence to bargain-basement prices. That caused a fair bit of rage among the early adopters, heh heh. Quote:
As for fansites, many are already up and running, such as FFXIV Zam. No need to wait till December. |
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2010-10-18, 10:19 | Link #384 | |||
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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When the demand dies down, I would be sitting on gil rather than stones - I did the same to brass spears when someone was able to make it. Quote:
Honestly speaking, I don't really mind the lack of Singaporeans or whatever - most of the Gyshal players are pretty self-serving and treating the game as a wholly solo grindfest; good for the economy (constant appearance of items), but bad for the game. Hopefully SE comes up with a pay-to-transfer-character system, or I am going to Wutai or another server. EDIT : For those of you who are interesting in playing Lancer, don't buy Iron Spears now. Use Brass Spears and wait for a week or so before switching over - the 300k price tag is ridiculous. DOUBLE EDIT : A word of advice TRL, don't spread your skills out like that. Have some focus - either go magic or war as main, and buy better weapons to make up for your lowered damage on the other end, otherwise you would have hell on the later levels. Hand-to-Hand should be Dex-Str type, go pure Dex and Strength (split points evenly) until you are level 10. Then start pumping skill points, like 2 Vit and the rest STR-DEX evenly. Mage arms are pretty easy to find on this server, but you only need Cure or Sacrifice on the first 30 Physical levels.
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Last edited by SaintessHeart; 2010-10-18 at 18:37. |
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2010-10-24, 02:27 | Link #385 |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Update :
It seems that this game is turning into a massively complicated grindfest for me that I have to make an alternate character to play with. I hit level 29 and had to spend 5 hours in the damn market wards to get my level 29 armour and kecks - and there is still nobody who can make a goddamn Ash Longbow or Cavalry Bow. I have been hitting into the 500+ damage range with my Willow SB, but my health is still too little and nobody wants to party, PLUS all my friends seemed to have abandoned the game altogether. Currently, I created alternates on Wutai, Selbina and Lindblum to test the servers and economies. None of the economies are able to match the vibrancy of Gyshal's so I am still looking around before making a server switch/stay.
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2010-10-24, 17:14 | Link #387 | |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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I don't even know how you think I'm spreading my skills. I've been focusing on Str/Dex and Int as it were, and sticking to just cloth-based disciplines, that is pugilism (war), mage craft (magic), cookery (hand) and fishing (land). And before you holler, I've always played some variant of fighter/mage in most of my RPGs, except when the option is not available. Even then, I almost always lean towards jack-of-all-trade classes (hence Red Mage in FFXI, with great success). And in case you haven't noticed by now, I typically play with a character-role template in mind. While I do, of course, try to min-max when playing in parties (hasn't happened yet in FFXIV), my job/class choices will still usually reflect some aspect of my character's development. And, as far as the story, I've just completed the third quest in the Limsa Lominsa plotline, and wow... Spoiler for storyline spoiler:
Heh, just as I was about ready to hang up the game, it goes ahead and hooks me deep. In terms of the main plot, FFXIV already seems a lot more promising than FFXI was at this stage. And, just like in FFXI (Rank 3 missions), the game is providing players with a motive to visit each city in turn. So, it seems I'm off to the desert now. Not a moment too soon, as it's about time to develop Lyland's skill in thaumaturgy a little bit further. |
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2010-10-24, 21:00 | Link #388 | ||
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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The patches aren't fixing anything - the 2h wait before full reassigning points made it hard for it to play as both magic and war, switching alternatively when the time comes.
Nonono, I think you misunderstand me. I was just suggesting something because I did some calculations while fooling around my noob char in Lindblum. Quote:
Pugilist is a melee class, so you definitely need +Vit. Cloth-based war disciplines like Archer and Pugi die really, really fast without Vit when doing higher level levequests. The game is broken in a sense that technically, it is impossible to play both magic and war without sacrificing soloability and damage/support optimisation. I classed into Magic on my main for Cure and Sacrifice to tone down the damage done by ranged attacks and improve survivability. Unlike NWN where one can choose the Eldritch Knight or Dragon Disciple to class both in magic and physical, this game has made it incredibly hard to cross magic with war - I am thinking of going into Bio/Dia with my archer to maximise damage potential, but I think it would't make much of a difference due to the limited amount of Action Points in my slots. I had serious problems doing damage optimisation and killing fast enough due to the stupid "delay-between-casting" combat mechanic (YES, casting buffs increases aggro, so what is the point of going ranged when you are going to end up hitting the monster at melee anyway?). Seriously though, they need to fix the archer. I keep getting only around 70-85% hit rate per mob rather than a 80-90% range; not a wonder there aren't many high level archer arms on the market because nobody buys it. Quote:
* - Yeah, both share the same VA.
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Last edited by SaintessHeart; 2010-10-24 at 21:14. |
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2010-10-24, 22:01 | Link #390 | |||
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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If you intend to play as a tank then, most definitely, Vit is a must-have stat. If not, it's Str/Dex, for damage dealing for sure. Quote:
So, surprisingly enough, I appear to have stumbled upon a feasible build for now, at least as far as soloing is concerned. I can forsee a need to specialise, though, if I am forced to party more frequently in the future. Hope that doesn't happen — FFXIV has been working great so far as a casual MMORPG. I wouldn't want it to be like FFXI all over again, forcing me to play in groups in order to advance the storyline. |
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2010-10-25, 03:06 | Link #391 |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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<_< I haven't played XI since early this year but, there are two very important lessons I hope they learned; A. Not letting the console limit the game, god if I had quarter for every SE used "PS2 limitations" as an excuse for anything I'd be rich, and B. More importantly how to actually balance combat system/classes in a timely manner; seriously class imbalance was still a huge problem when I quit the game and one of the forces that drives me away from trying XIV.
Hint: 2~3 years to make vital combat system changes isn't really acceptable.
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2010-10-25, 04:00 | Link #392 | ||||
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Back on topic, I find that kiting hardly takes any effort, plus it is the brilliant way of killing monsters way beyond your level or gear. Must be that I am the NT type according to MBTI; I draw my energy from thinking. Quote:
However, if the fun factor kicked in for you, I cannot argue, for a game's chief importance is fun*. * - My friend, who dropped the game, asked me how could I find fun in such a complicated grindfest. I told him that I enjoy doing the estimates, and he told me that I was crazy. Quote:
I used Bloodbath with Cure instead, but they fixed the damn bug where you can cast an AOE skill and get healed up to the portion total damage dealt - the programming cannot choose which monster being damaged returns the HP, so it heals all that is caught within the range of Wide Volley. They fixed it to only heal ONLY the targeted monster, so if it is missed, I waste 1000 TP. Bullshit. Quote:
Now they stopped playing, I was cursing and swearing about having my skills gone to waste.
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2010-10-25, 10:15 | Link #393 | |||
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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FFXI had an incredible community for the most part, which was what made partying in the game so enjoyable. I don't know about FFXIV's community yet. Frankly, I'm sceptical, as the new linkshells I'm reading about in fan forums tend to attract FFXI veterans past the Chains of Promathia expansion — I don't want to deal with the inevitable elitism, so have avoided them so far. |
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2010-10-25, 10:51 | Link #394 | |||
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Some people cross path into magic just for Cure, Stoneskin and Shock Spikes. They don't really care about the other skills because Mages, like Archers, are simply food for the monsters. Quote:
Wutai's economy is pretty profiteer-ish, bloody Harpoon sold at 70k and Willow SB at 120k. I am looking at Selbina and Lindblum as my next jump zone, Selbina's economy for Archers seem to be non-existent (can't even find Willow Shortbows for sale ANYWHERE) and Lancers seem to be the norm. The server isn't that laggy, though I find more Western players there than Eastern players. Lindblum is just another otaku zone like Gyshal, we got players named Ribbons Almark, etc. Economy is pretty cold and the Battlecraft Ward (usually the most populous) is filled with crystal sellers rather than armor/weapon sellers. Might keep watching, but I am hibernating Neptune until guns come out. Meanwhile I will just play Selbina and Lindblum.
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2010-10-25, 20:37 | Link #396 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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EDIT : There is nothing more annoying than this : Just 1 goddamned exp.
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Last edited by SaintessHeart; 2010-10-26 at 03:06. |
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2010-10-25, 21:07 | Link #397 |
Army of One
Join Date: Apr 2007
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Those pics look pretty good Tiny.
Ive only seen Lima but none of the scenery really impressed me. It's bland and repetitive. Imagine if the regions in FFXI gets a graphics improvement . The sanctuary of Zi-tah, Dragon's Avery, and La Tiene would look so awesome. http://www.youtube.com/watch?v=iesY1XssACM |
2010-10-26, 06:06 | Link #398 | |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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La Noscea does seem a lot less vibrant than Thanalan but, then again, it suits the area's theme, being reminiscent of the damp, wind-swept moors of England. The music helps a lot to build on the tone of the region, giving it a rustic, provincial feel even as it beckons you to explore. In contrast, Thanalan's theme sounds strangely poignant, seeming to me to allude to endings and farewells. Unless I'm missing something about its history, it doesn't seem at first impression to match the desert and mesa scenery, but it's still nice to listen to all the same. Definitely one of the better tracks in the game. It'll take time, I'd wager. The Sanctuary of Zi'tah and the Dragon's Avery were definitely not early-game areas, after all (in fact, I think the sanctuary wasn't introduced until the Rise of the Zilart expansion, along with Elshimo and Kuzotz, the homelands of the mithra and galka, respectively). So, who knows? Maybe FFXIV's equivalent areas haven't appeared yet. |
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2010-10-26, 06:55 | Link #399 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Gridania is a pretty beautiful place, though navigating through it always remind my of my army days - it is probably the best place to train Grade 2 fishing (not the streams, but beside Camp Emerald Moss). I am not sure if I want to switch server anymore - it is mighty tiring to grind through another 13 more levels which I have already done so in the past 2 weeks. What I actually really wanted is to play with somebody actually, so I must well delete all my subs and grind my main. Anyone here in Selbina wants 58k gil and a Harpoon, or Lindblum wants 80k gil and a Brass Dagger?
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