2012-04-11, 23:07 | Link #2501 |
Banned
Join Date: Jan 2012
Location: who knows?
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http://imgur.com/ilayT,kAthw,DGApy,9bOwK#3
a perfect "earshot" and my last version of leona this time i've used this image as reference, since this is the most accurate Spoiler:
looks good? |
2012-04-11, 23:16 | Link #2502 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I like that ponytail style (not sure what it is called). There's a couple of short twintail styles in the Apache mod - but no one seems to have figured out how to make a longer twintail. I suppose the mechanics are just too tough since one would want them to be mobile and not stiff.
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2012-04-12, 00:32 | Link #2503 | |
I disagree with you all.
Join Date: Dec 2005
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Quote:
But what's so inconvenient about mammoths? |
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2012-04-12, 01:46 | Link #2505 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Just an update: I have acquired and unenchanted the Shield of Solitude. The result is that I have finally managed to craft a ring and amulet set that, combined, give my follower complete magic immunity (29%+23% each). This is good, as that means any follower (Except Mjol the Lioness who is bugged and can't wear rings) can become immune to magic, no matter what class they are. My only remaining problem is my mage player character. She is using her amulet and ring for spell casting reduction, and obviously don't use shields. Still, with my Housecarl as my tank, I think I don't need to worry about it.
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Last edited by Vallen Chaos Valiant; 2012-04-12 at 09:08. |
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2012-04-12, 09:28 | Link #2506 | |
Underweight Food Hoarder
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Quote:
Good thing Mages have the movement ai to kite their targets (until they run out of mana when they go to melee range and start bitch slapping their target with their hands) |
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2012-04-12, 10:11 | Link #2509 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Most people would have done the quest early, so that would probably not have been noticeable to them.
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2012-04-12, 13:07 | Link #2510 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I'm getting really tempted to install the "able to kill anyone" mod when I have NPCs who are totally done with their quest lines standing around when I need to kill another NPC. In reality, I'd kill them both (silence the witness) but no, they just crouch there and won't die.
I have a character that loathes Imperial soldiers and never misses a chance to kill one... but several times now I've been blocked because an "essential" was watching.
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2012-04-12, 13:27 | Link #2511 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
There really isn't any character you can't kill in the PC version if you really wanted to, either through mod or console commands... ...except one. Sheogorath. The Prince of Madness. He is literally invincible; not even the Console Commands can kill him. There is just no game data that allows him to die.
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2012-04-12, 14:03 | Link #2512 | |
Banned
Join Date: Jan 2012
Location: who knows?
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Quote:
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2012-04-12, 14:07 | Link #2513 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
Is there any word on an expansion/dlc? I figured Bethesda would move on to the next Scrolls world.
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2012-04-12, 14:17 | Link #2514 | ||
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
And even after that, the next Bethesda game would not be TES, but likely Fallout 4. They do things in rotation, so as to keep things fresh. Quote:
The more morally black is Markarth. I would rather the entire political system there burn down to the ground. I feel like being some Biblical Avenging Angel, looking for the few good people to lead out of the city before I butcher the rest with extreme prejudice.
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2012-04-12, 14:18 | Link #2515 | |
Carpe Diem
Join Date: Dec 2009
Location: ||At the edge of finality.||
Age: 34
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Quote:
That said, anyone have the remedy for a custom-inserted follower teleporting back to their designated spawn/rally point and you being stuck with an *invisible* follower that you cannot remove? I have my follow disappear after a reload, they're back in Helgen Keep, and I cannot re-recruit them because, technically, I never sent them away in the first place. So I'm sort of stuck. Was it because I chose Helgen Keep?
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2012-04-12, 14:24 | Link #2516 |
Underweight Food Hoarder
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Well they have expansions for Morrowind and Oblivion, so it's a natural assumption.
But I think that essential toggling is just sloppy programming like everything else by Bethesda. I didn't buy shimmering isle and played the morrowind bundle all at once, so I don't actually experience 'preserved npc for future expansion' xP |
2012-04-12, 14:32 | Link #2517 | ||
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
Here's one possibility, an open quest that assumes the quest-giver is your follower is still lurking about: Quote:
============== I've got a created-from-scratch follower (Misty) who is "insane" in all the character saves outside of the first one I hired her in. The first time I used her (player character Dravik), she worked fine, I dismiss, I rehire -- all things work well and still working. ANY other character tries to visit the Inn where she starts and she's wreaking havoc trying and sometimes succeeding in killing the NPCs around her and not responding to my character at all. Its quite weird and I've just put her away for now.
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2012-04-12, 14:36 | Link #2518 | |
Carpe Diem
Join Date: Dec 2009
Location: ||At the edge of finality.||
Age: 34
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Quote:
I have it set up such that the follower is another prisoner during the start of the game and you can choose to rescue them, where upon they follow you and move in to an inn if you tell them to go their own way... and if you leave them behind they die.
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2012-04-12, 14:42 | Link #2519 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Oblivion is interesting, as the game marks essential characters with a tiny crown when you talk to them. This means you don't just can't kill them; you are TOLD to never even try. Skyrim didn't have that feature, so it may annoy you to find out someone is essential only after you tried killing them. But I guess the Essential marker being visible would be a type of spoiler. Oblivion Essential List: Note that like Skyrim, some never stopped being Essential. But I guess Skyrim has far more annoying NCs I want dead than Oblivion. http://www.uesp.net/wiki/Oblivion:Essential_NPCs
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2012-04-12, 14:56 | Link #2520 | |
Banned
Join Date: Jan 2012
Location: who knows?
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Quote:
well if they made a expansion based on the war against the elves, probbaly we'll see the Dovahkiin re-uniting the empire from the ashes. i really hope that the first expansion could be at least high rock and hammerfell, i would like to see at least the remnants of the underking. |
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Tags |
bethesda, elder scrolls, rpg, skyrim |
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