2009-03-06, 02:03 | Link #2842 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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Oh that is awesome... He sounds so cold and emotionless. All based on logic...
Spoiler for cool line, that sounds evil:
Uldaur is going to be the first raid in ages with so much lore packed into it rather then a bunch of random bosses with the only story figure a boss at the end...
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2009-03-06, 08:52 | Link #2844 | |
You're Hot, Cupcake
Join Date: Aug 2008
Age: 42
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Ironic day today... VoA 25 on my mage - Deadly Silk Gloves x 2 drop. I roll 86. The 2 mages that were utterly pitiful on the meter both roll 88.... I log on my Druid in disgust and hit 80. I blow 2.5k gold to respec resto and buy up anything epic/reasonable blue to have a resto set. Heal H Violet Hold 5 mins later. Win epic feral staff. Heal H Utgarde Keep with same group. Win epic feral belt. Heal H Nexus with scrub DPS. 2 manned 2 bosses with the tank due to their stupidity...900 DPS Mage asks me what a good spec is and why he shouldn't spam Arcane Explosion on most packs. Heal H Strath with even worse DPS. Win epic caster ring and outroll an 800 DPS Warlock. How can anyone be that bad at 80?! On a Warlock?! Heal H Drak. Awesome DPS group but the tank was quite soft, was a real struggle to keep him alive most of the time. He was terrible on Dred, he took 25k from 1 hit...which virtually 1 shotted him as he was 27k hp. Took me only one run to get used to Wild Growth and Nourish. Fun moves. Now I just need some luck in Nexus, Gundrak and UK to get this steamy Nelf into raids. My Druid wins more in 3 hours of Heroics than my Mage did in 3 weeks of Heroics...typical...yet it felt so damn good. ^^
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Last edited by Last Sinner; 2009-03-06 at 09:07. |
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2009-03-06, 09:08 | Link #2845 |
Salt Levels Critical
Join Date: Oct 2007
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And yet, somehow the game still managed to flourish during vanilla and tbc when it was not entirely dedicated to terrible players. Yes, what they're doing now will probably make them more money but it is horrible for the game and for people who actually want a challenge. I feel like a broken record saying this though as I have already exhaustively argued my stance on it, and thus this will be my final reply to this subject.
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2009-03-06, 09:12 | Link #2846 | |
You're Hot, Cupcake
Join Date: Aug 2008
Age: 42
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2009-03-06, 09:52 | Link #2847 | ||
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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I do tend to agree that many people really do need to learn to play but their $15 is just as good as yours or mine, they should have the opportunity to see upper level content. Bliz can only do so much to make its 'accessible' though, its a fine line between easy and hard, and whats hard for some is easy for others - which is why I like hard modes, they just need to make the rewards worth it now otherwise people won't do them. Seriously yes, sub 1k dps level 80's are just maddening. Also its impossible to offer advice to people in the game anymore. The community is little more then a pack of rabid dogs outside of guilds. Quote:
I know they cleared all the content in a week, but do I care? Not really, I prefer going at my own (guilds) pace. Why rush to the end? We'll see all the content before the next is released and we'll all be geared for when that happens, but why rush? When its 4 months between patches you can afford to savor it. We'll stick to our two (sometimes three) raids a week with a lot of the same people we've had for the last 4 years. Mmm I got a little preachy towards the end there, which wasn't really my intention. I've just seen so many 'top guilds' collapse because they are all pushing hard and fast to imitate 'the best of the best', yet if they took their time a little they'd probably still be around today. Argh I'm doing it again... I'm going to bed its 2am.
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Last edited by Mr Hat and Clogs; 2009-03-06 at 10:02. Reason: added some stuff |
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2009-03-06, 10:40 | Link #2848 | |
Salt Levels Critical
Join Date: Oct 2007
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I have absolutely ZERO sympathy for the people who have no time constraints but just can't get there because of skill. That's basically saying "Yeah so I bought Mario and keep running off the first cliff over and over, but I paid the same for it as everyone else so I'm gonna sit here and scream until you put me right next to the final Bowser because I deserve to see all the content." People who aren't good enough to clear the previous content should not see the next content, period, it's the way games used to be and the way they should continue to be. I can't stand people who have a sense of entitlement and think they should get everything just because someone else did, without having to work for it. Not to mention, the whole "I pay the same as everyone else" argument can quite easily be used against itself. "I pay the same $15 as the bad players, why don't I get boss fights that are challenging without going for achievements?" Yes, what Blizzard is doing is definitely the smartest move in the business sense, but it is also changing and in my opinion ruining the game. Ok, NOW I am done with this subject. Edit: Er yeah, and sorry if I'm coming off as hostile or anything. I don't mean to be and especially mean no offense to anyone in this thread, but this is one issue I have an extremely strong opinion on. Last edited by RWBladewing; 2009-03-06 at 11:07. |
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2009-03-06, 13:16 | Link #2849 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Just as you have zero sympathy for the casuals who miss out on this content, I have zero sympathy for the elitists who want to keep it all to themselves. Not to long ago I read a thread suggesting that 10-man be kept easy, but 25-man be extremely hard, like the old raids. The 25-man would get better rewards, of course. The response? The elitist faction said that 'they didn't just want a higher difficulty when they can do things easy-mode' Translation: We don't care about the difficulty, we just want to keep every bit of lore to ourselves. |
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2009-03-06, 13:36 | Link #2850 | |
Salt Levels Critical
Join Date: Oct 2007
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I do think you are severely overestimating the importance of lore in people's call for difficult raids though. Challenge, sure, e-peen, definitely, lore, not so much. I have been in multiple hardcore guilds throughout my 4 years playing this game and I have always been the only one in the entire guild to have any idea of the story of the place. It's also extremely rare that I even see lore brought into any such argument on the official forums. |
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2009-03-06, 13:49 | Link #2851 |
NERV Personnel
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Personally I like the changes they have made with the current state of raiding. Back pre-TBC 40-man raids were difficult. It wasn't so much doing it (though coordinating 40 people and getting the right class break down was a challenge of it own) the hardest part for many was just getting 40 people to raid. Many people were applying for the 'good guilds' on servers which didn't leave much for smaller, more casual guilds to recruit from. Not only that the attitude of many of the larger guilds was...bleh. Especially with the DKP system back then where you practically HAD to be on for each raid even when you weren't guaranteed a spot and had to stay on in case they needed you. Plus the later you joined a guild the more of a disadvantage you had since you had zero DKP as opposed to other guild members who had amassed their points and were the only ones to get gear, leaving newer members gearless and then shut out of higher-tier raids due to lack of gear.
Then in TBC they lowered the raiding numbers which was great. Players could actually have a shot at seeing the massive raid instances Blizzard spent their time developing as well as the lore that it held. To be able to see more than the initial raid instance (I got soo sick of ZG back in the day -_-) was just wonderful. Now in Wrath with the different raid settings even more people can enter instances. Yes, many call it 'easy-mode' but just to be able to go in and be able to experience it all without having to be in some elitist guild and wait for their 'best' raiders to get all the gear and you get the scraps is great. Plus Blizzard gives you the option to challenge yourself rather than making it an extreme challenge from the start. This way guilds can start at their own pace and gradually increase the difficulty as they get better like the drakes in OS or going for the various achievements for the raid instances (not killing spores, killing the 4 horsemen within 15 seconds of each other, less than 100 Frost Resistance raid-wide, etc). |
2009-03-06, 16:17 | Link #2853 | |
Banned
Join Date: Mar 2009
Location: in this dimension
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2009-03-06, 16:28 | Link #2854 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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As for raiding and not caring about the lore, perhaps I'm just lucky in my guild. There are a good half dozen or so of us that are interested in a good back story to an instance and why we do it. I myself just love being able to be involved in an instance with a good back story and I'm able to get into an instance a lot more if it has a better back story, which is probably a left over of those heady RPG days of Baldurs Gate and so on. Sure there is gear and loot, but I enjoy it more if I know there is a reason to why I'm getting it rather then just killing Boss_Mob_03.
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2009-03-06, 16:38 | Link #2855 |
Sleep beneath the flowers
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
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Raids look interesting and all in Wrath since they feel like there's meaning.
Problem is having to muck through a lot of boring stuff to 80 first. And I wish more of the high-end gear had actual unique skins instead of recolors of older stuff.
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2009-03-06, 17:02 | Link #2857 |
NERV Personnel
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I liked them bringing the old armor sets back for the Naxx Tier gear. It just kinda...set the mood I think (and those of us who never got it were able to finally 'get' the armor now ). Priest T8 looks alright. At least we don't have glowing armor nipples like pallies
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2009-03-06, 17:34 | Link #2860 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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I still consider thing hard after only playing for a year. I could not be sure if I am playing my class correctly (for a raid or otherwise) since I just do what I feel works top kill the target. If I could do it better or take on many more mobs at a time I wouldn't know as a Destruction Warlock since I really haven't played the other two specs farther than 21 in. (currently a 7/13/51 spec for improved Life Tap, Demon Ageas, and Chaos Bolt...up to 7,000+ crits as of early this week.)
I don't raid due to not really knowing all that many people and not really being able to keep a sound playing schedule at this time. I play at random times, sometimes several days a week at different times of the day, or not at all for a week. I just avoid the situation for the most part and sometimes run instances if asked (and I want to), or three man some older instances with my friends that we couldn't run during TBC because we where, and probably still are, undergeared for modern instances. Also the aforementioned 3 man problem. We 2 manned half of Botanica for some Alchemy quest item at 80 and barely took the second (or maybe it was third...the healing treeform druid) boss with a paladin and a warlock. I don't expect content to be easy for me...I don't expect to see the insides of most raids due to the lack of people, time, whatnots. But I do what I do. If I pick a goal or achievement to get...I'll get it done, eventually.
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blizzard, game, mmorpg, online, warcraft, windows |
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