2013-06-12, 11:20 | Link #1301 | |
Bearly Legal
Join Date: Jun 2004
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It's going to boil down to whether MS is going to eat it and suffer profit loss on unit sold or really get more functionality onto the box to make it worth the additional cost for gamers. The corporation itself is big and healthy enough to eat that profit loss but considering the tone and the PR they have shown... I highly doubt it. They seem to think that gamers are loyal enough to their platform to buy it and repeating the same mistake Sony had when PS3 was introduced.
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2013-06-12, 11:44 | Link #1302 |
Senior Member
Join Date: Sep 2008
Age: 38
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It's not like Google has super powerful satelittes. It uses a car with a camera. One photographed instant from the street every what, 2 weeks or 2 months or however long they take to update? That's hardly similar to having a big brother in the house with infrared.
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2013-06-12, 12:10 | Link #1303 | |
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Join Date: Nov 2006
Location: Australia
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2013-06-12, 12:18 | Link #1304 | |
Bearly Legal
Join Date: Jun 2004
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Sure the Xbox would gives a nice living room view, probably nice to bust up some drug peddlers just gaming it up in their safehouse but it's just too small of a population coverage to be worth anything special compare to smart phones or tv. If I'm gonna write a conspiracy fiction, it would be the smart phones that's the most likely culprit for a big brother device. It's hard to even find a phone these days that doesn't come with a camera.
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2013-06-12, 13:07 | Link #1305 | |
In a Box
Join Date: Jun 2013
Location: Somewhere on the west coast
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There's also the whole DLC/subscription based profit system where a small group of more dedicated players with more disposable income can generate large amounts of additional profit with very little effort. In that case a smaller player base who is more tied into the online ecosystem would also be profitable for both the console makers who control the online ecosystem as well as the publishers. Anyways, it's too early to really tell how this console race is going to go this time around, but MS does need to lower the price though. |
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2013-06-12, 14:20 | Link #1306 | |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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2013-06-12, 14:24 | Link #1307 |
Banned
Join Date: Dec 2012
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The current Microsoft PR line reminds me a lot of Sony's when they first launched the PS3 (if slightly more douchey) and everyone was giving them grief for it yet they managed to turn it around before lone. Anyone remember the whole, "if gamers want a PS3 they can get another job" line? I think Microsoft is betting long on this one and that the bad PR will blow over by the time of the consoles release, but it's not only the price that's working against them like it was with the PS3 that is the problem, it's just about everything and not to mention the fact that the PS3 ultimately proved to be the more reliable system in the end for how poorly things started compare to the red ring.
I don't think it's as over for the Xbox One as people think, but boy does Sony look to have a huge head start going into the competition. |
2013-06-12, 14:28 | Link #1308 |
Senior Member
Join Date: Sep 2008
Age: 38
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Difference there is that it took massive price cuts of over 50% before the PS3 really picked its steam back up. Microsoft is a combination of bad pricing AND bad policies. Time can fix the pricing, but it cannot fix policies. The policies are keeping many gamers from even considering it.
(Which, after typing, I realize you address, but it's buried in the middle there so I'm going to post this reply anyway.) |
2013-06-12, 14:59 | Link #1309 | |
blinded by blood
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The abandoned customers are us... oldschool, long-time gamers, the ones in our thirties, forties and fifties. The ones who expect games to be good, to be labors of love by their developers who forsook higher-paying jobs in the business or application software market to work on sweet, sweet games. Those of us who remember floppy diskettes, who remember the screeching sound a modem made when connecting to the internet over a phone line, who remember the dot-com bubble and DOOM and Wolfenstein 3D and The Elder Scrolls: Daggerfall. We grew up in a gaming environment in the 80s, 90s and early 2000s, before gaming was really mainstream, when it was almost entirely about love of the craft. We got used to big boxes and new games costing $49.95 at launch, and maybe if the game was really popular we'd see an expansion pack or two for 20-30 bucks. We've got high standards and low tolerance for failure--if a game sucks, we say it sucks and we don't buy it. We scratch our heads and wonder what on earth they were thinking when they tack multiplayer XBL modes onto every game imaginable (even if multiplayer makes no sense). We remember the good ol' days of subscription-based MMOs like Ultima Online, EverQuest and Final Fantasy XI. We remember the keepers of our favorite games engaging us, busting their ass trying to win our loyalty. We made our favorites and stuck with them for years and years, a mutually-beneficial relationship. We're being abandoned in favor of the new generation of "gimme kids" who whine and whine about wanting to have everything now, now, NOW, and will happily fork out dollar after dollar for DLC, cash shop microtransactions on top of $60 game prices. We're being abandoned in favor of the gullible, easy-to-please, easy-to-fleece "F2P kiddie" who would gladly play a broken, horribly imbalanced pile of shit that the developers rarely touch or even patch for bugfixes than pay a subscription fee... despite the fact that they spend more in the fucking cash shop than they ever would on years of subscribing! We're being abandoned in favor of the new generation of gamers, the "fast food gamers" who, in their innocent naivete, accept the lubeless ass-reaming the video game industry administers unto them and beg for more. And these are the kinds of people who will be buying the xbone.
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2013-06-12, 15:10 | Link #1310 | |
In a Box
Join Date: Jun 2013
Location: Somewhere on the west coast
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Consoles are a for profit system controlled by large corporations who answer to their shareholders. That means their only goal is to make money off of the mass market and the market has already spoken. |
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2013-06-12, 15:36 | Link #1313 | |
Banned
Join Date: Dec 2012
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Also despite what Microsoft says about being in a marathon versus a sprint their model looks set up for a short sprint. That's another problem. |
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2013-06-12, 16:47 | Link #1316 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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] This is the map, showing where Microsoft has the server access to authenticate the Xbox1. That's right, anyone who doesn't live in the green areas, can't use an Xbox1 period. This includes the entirety of SE Asia, including Japan. Forget about importing, until MS set up the network, the grey nations would have nothing but doorstops as Xbox1. MS doesn't even tell us when Japan would get access. They say it is planned, but we don't know when. So beyond having internet, you also need to live in the right country. Source: http://www.joystiq.com/2013/06/12/xb...ies-at-launch/ At launch, Xbox1 would be usable in 21 countries on the planet. Out of 196. PS4 works in all 196.
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2013-06-12, 16:59 | Link #1318 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The point is you can't even import them. Silly isn't it; you would have thought that the INTERNET would allow a console to log in anywhere on the planet. But no; MS is making the most region locked console in history. Cross to another country, and your console bricks itself.
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2013-06-12, 17:18 | Link #1319 | |||
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However, I have to admit I long for the simpler days when buying a game meant you owned a copy of that full game. Period. End of story. You paid a good, fair price for a copy of a game, a game that was crafted to please customers rather than to please shareholders, and then it was yours. None of this cloak and dagger stuff where there's hidden costs and added DLC/DRM behind every corner, even for games where you'd least expect it. None of this ridiculous strings-attached "you only own a license" nonsense. You're right, I think, that very short-term thinking and too much focus on instant gratification (on the part of some gamers) has enabled Microsoft and some 3rd party publishers to sort of shepherd gamers to where we are now. Between your post, and one I read by 4Tran a few days ago, I'm reminded of the old boiling frog analogy - If you boil a frog slowly, it won't jump out, because it keeps getting used to more and more heat... until its too late. If you gradually nickle-and-dime gamers, and slowly erode their consumer rights, through preying on their desire for instant gratification, the logical end-point is the XBone. Are gamers like the frog that's too far gone, or will they jump out? This generation will determine a lot, I think.
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