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Old 2011-01-11, 18:25   Link #921
fuff
Senior Member
 
 
Join Date: Mar 2009
Quote:
Originally Posted by CrimsonMoonMist View Post
You can just press A on their name and they'll say 'Checkmate'.
There are 26 in all, they are:
1. Bern
2. Lambda
3. Goats
4. Battler
5. Ange
6. Shannon
7. Kanon
8. Beato
9. Virgilia
10. Evatrice
11. Ronove
12. Luci
13. Levi
14. Satan
15. Belphe
16. Mammon
17. Beelze
18. Asmo
19. Siesta410
20. Siesta45
21. Siesta00
22. Sakutaro
23. Zepar
24. Furfur
25. Seakitty-1
26. Seakitty-2

The playable characters are unlocked by finishing arcade with that characters as the first member
and the extra ones are unlocked by clearing arcade with a character you already cleared it with (Except for Zepar and Furfur).
how do i unlock lambda????
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Old 2011-01-11, 18:26   Link #922
Klashikari
阿賀野型3番艦、矢矧 Lv180
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Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Lambda's system voice is unlocked by default, along with Bern and Goat.
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Old 2011-01-11, 18:47   Link #923
immblueversion
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Quote:
Originally Posted by CrimsonMoonMist View Post
You can just press A on their name and they'll say 'Checkmate'.
You mean to say that they announce things like "The First Movement" and "Blitz" among other things during the fights, or is it limited to the main menus, or both?

Quote:
Originally Posted by CrimsonMoonMist View Post
25. Seakitty-1
26. Seakitty-2
If I'm not mistaken, there are talking seagulls that appear when Shannon attacks. So these "Seakitties" would be those seagulls, would they not?

It would be nice if someone made a video showcasing these announcer voices.
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Old 2011-01-11, 18:58   Link #924
The Bloodlust Kid
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Join Date: Dec 2005
Age: 36
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Quote:
Originally Posted by m0h View Post
I Believe you must use the ps3 pad pc driver, it works for ps2 pads too.
I should be more specific. When my friend connected the controllers, they are responsive in Control Panel as they highlight the buttons used. But in-game though, only the pause menu works. Wasn't until later I realized there was no pause key on the keyboard. Were we doing anything wrong?
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Old 2011-01-11, 21:37   Link #925
LyricalAura
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Join Date: Jun 2006
Location: Sea of Fragments
Quote:
Originally Posted by The Bloodlust Kid View Post
I should be more specific. When my friend connected the controllers, they are responsive in Control Panel as they highlight the buttons used. But in-game though, only the pause menu works. Wasn't until later I realized there was no pause key on the keyboard. Were we doing anything wrong?
Did you remember to put the PS2 controllers in analog mode (i.e. is the red light in the center of the controller on)? The buttons won't respond if you don't.
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Old 2011-01-11, 22:51   Link #926
reannamator
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Join Date: Jan 2011
Sorry for another troubleshooting post, but there are an awful lot of pages to sort through.

I received my copy of the game today and had issues starting it up. I get the 07th Expansion screen, but then after that I get a generic crash notification that the program must close (gamemain.exe, I think). Anyone encountered this problem enough to be able to offer some help?

Windows Vista 64 bit SP2, 4 GB ram, Intel Duo CPU, NVidia GeForce 9600M gs 1 gb (anything else I should include?).
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Old 2011-01-11, 23:25   Link #927
Vylen
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Join Date: Dec 2010
Location: Where the Kangaroos Cry.
I know of one person who had the game crash on startup - it was because a video codec installed as part of the CCCP was set to "Always use" instead of "Use when needed". Unfortunately, I can't remember what particular codec it was... but first, do you even have the CCCP installed in the first place?
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Old 2011-01-11, 23:33   Link #928
reannamator
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Quote:
Originally Posted by reannamator View Post
Sorry for another troubleshooting post, but there are an awful lot of pages to sort through.

I received my copy of the game today and had issues starting it up. I get the 07th Expansion screen, but then after that I get a generic crash notification that the program must close (gamemain.exe, I think). Anyone encountered this problem enough to be able to offer some help?

Windows Vista 64 bit SP2, 4 GB ram, Intel Duo CPU, NVidia GeForce 9600M gs 1 gb (anything else I should include?).
Okay, I'm not sure what changed in between attempts at booting it up other than this time I attempted to load it in full screen, but it runs mostly fine now. Music during the character select screen is a bit jittery, but I'll deal.

Maybe this will help anyone else who had the same issue, I dunno. >.<
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Old 2011-01-12, 05:53   Link #929
CrimsonMoonMist
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Join Date: Dec 2010
Age: 30
Quote:
Originally Posted by reannamator View Post
Sorry for another troubleshooting post, but there are an awful lot of pages to sort through.

I received my copy of the game today and had issues starting it up. I get the 07th Expansion screen, but then after that I get a generic crash notification that the program must close (gamemain.exe, I think). Anyone encountered this problem enough to be able to offer some help?
I actually got that once, restarted my PC and it worked again.

Quote:
Originally Posted by immblueversion View Post
It would be nice if someone made a video showcasing these announcer voices.
I'm on it, it'll take a while to record though since there's 26 of them.
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Old 2011-01-12, 06:31   Link #930
The Bloodlust Kid
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Quote:
Originally Posted by LyricalAura View Post
Did you remember to put the PS2 controllers in analog mode (i.e. is the red light in the center of the controller on)? The buttons won't respond if you don't.
Was definitely on. It also worked with another PC game apparently.
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Old 2011-01-12, 09:13   Link #931
CrimsonMoonMist
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Join Date: Dec 2010
Age: 30
Uploaded all the "The 1st Movement, Blitz! Checkmate! Wins!" speeches for all the announcers
http://www.youtube.com/watch?v=zUYA7Dv-QRo
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Old 2011-01-12, 13:00   Link #932
Milfeulle9001
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Join Date: Sep 2010
Ronove's "checkmate" is so fabulous. ( ¯‿¯)
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Old 2011-01-12, 13:06   Link #933
CrimsonMoonMist
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Join Date: Dec 2010
Age: 30
All of Ronove's announcements are fabulous.

I usually use Ange, but whenever i want something different i usually pick Ronove.
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Old 2011-01-12, 13:15   Link #934
m0h
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Join Date: Dec 2009
Quote:
Originally Posted by The Bloodlust Kid View Post
Was definitely on. It also worked with another PC game apparently.
Check if the game startup panel recognises the pad. Then try to reconfigure.

Sometimes you also need to disconnect and reconnect the pad.
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Old 2011-01-12, 13:24   Link #935
Nanashi_1337
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Join Date: Jan 2011
Patch for ver. 1.01 is out, guys.

http://07th-expansion.net/ogon/update.html

I wonder what was updated...
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Old 2011-01-12, 13:38   Link #936
CrimsonMoonMist
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Join Date: Dec 2010
Age: 30
A bunch of small fixes and netplay related things and
you can use the start menu on a keyboard now (W)!

Might just be me, but the game feels kinda clunky now...
Edit: No, not clunky, rather, hits seem to have stricter rules of when you can chain them into each other...

Last edited by CrimsonMoonMist; 2011-01-12 at 13:55.
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Old 2011-01-12, 13:39   Link #937
Milfeulle9001
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Join Date: Sep 2010
Quote:
Originally Posted by Nanashi_1337 View Post
Patch for ver. 1.01 is out, guys.

http://07th-expansion.net/ogon/update.html

I wonder what was updated...
Oh boy, someone should translate those moonrunes, google translator doesn't really help.

Quote:
· Keyboard start button was assigned to the W key.
Nice.

Ninja'd ( ´A`)
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Old 2011-01-12, 13:44   Link #938
m0h
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Join Date: Dec 2009
It seems that damage formula has been tweaked a little, as well as some minor bugs about a Ronove's Special.
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Old 2011-01-12, 13:45   Link #939
Worldend Dominator
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Join Date: Dec 2010
Location: Rokkenjima
I noticed 'W' as a start key, and they fixed the typo (RANMDOM) on the stage select.

Edit: ninjas >_<
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Old 2011-01-12, 13:59   Link #940
Nanashi_1337
Senior Member
 
 
Join Date: Jan 2011
Google Translation:

Content Update (v1.01)
POV direction and operations - now available or in the XY or manipulations.
· Keyboard start button was assigned to the W key.
• When the game is inactive window has been changed to pick up Keyboard input.
- Network play for a longer time-out process of synchronizing data load.
- Network play, 施Shimashita cutting measures are some of the treatment.
- Changed the direction to turn around when you normal attack against his opponent in the dash when dived.
Frame has been set up - throwing off the air after landing munch.

When you restart - Fixed a bug in SE does not reflect the volume.
- Fixed a bug that remains on the screen of Ronoue Enchantoshirudo.
- Fixed a bug to disappear off screen Maeru to Kanon.
- Other minor bug fixes.

- Hit the stop time has been extended.
- Delay time has been extended for a number of normal attack.
- Damage compensation is now also slightly different formula, such as fixing damage throwing technique.
Disappear in time - now the Ronoue Enchantoshirudo.
Technology - general, coordinated the mortal

I'm surprised we can understand it a little.
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