2014-11-20, 12:33 | Link #5881 | ||
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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Quote:
The thing about CAs is that you can't separate their firepower and torpedo, because night battle power is where they shine. Prinz Eugen's 75 firepower + 84 torpedo + 20 from guns is among top tier and only behind Myoukou/Haguro K2, making her one of the selected few other than CLTs who can reliably hit through bosses with over 150 armor. And honestly, even if her and the likes of Furutaka-class's firepower are one of the lowest among CAs they still have CA tier firepower (above 90) and are perfectly capable of punching a hole on enemy BBs at ease, and that's all they need to do. It's not like Haguro K2, who has 9 extra firepower, can hit through Wo Kai's 120 armor anyway, Quote:
from Line Ahead: 1.0 from Double Line: 0.8 You're gimping your torpedo squadron / CLT's performance by using double line. |
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2014-11-20, 12:39 | Link #5882 |
大佐
Join Date: Jun 2013
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Ah okay, then it didn't matter to me at all, since I was more worried about daylight shelling damage prior to the boss node than torpedo damage. My CLT(s) took out anything they shot at with ease with their opening salvo, so I never had the impression that they were penalised.
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2014-11-20, 12:45 | Link #5883 | |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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Quote:
Besides, shelling also get the same penalty in exchange for accuracy which is still horrible because of combined fleet. |
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2014-11-20, 12:48 | Link #5884 |
大佐
Join Date: Jun 2013
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Truth to be told, I didn't worry about those at all. The ones who were causing me the most headaches were the escort ships with their torpedo salvo. 90% of the time I had an escort fleet ship significantly damaged was due to torpedos. Well, just say I went with double line prior to the boss node and it didn't hurt.
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2014-11-20, 12:59 | Link #5885 |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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That's my point, the only reason the enemy torpedo squadron are even alive to fire torpedoes at you is because you gimped your shelling firepower and CLT torpedoes. CA using double line will have trouble killing a Tsu-class while line ahead will effectively murder it. Basically, nothing but the Himes should be alive by the end of turn especially if you're using quick response task force.
Double line is only good when you're up against a massive horde of enemy planes and have a full fleet of overflowing firepower like the Yamato-class to compensate the loss. p.s. It is also been shown that double line does nothing for evasion or survivability. |
2014-11-20, 13:02 | Link #5886 | |
大佐
Join Date: Jun 2013
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Quote:
The only trouble I had during E3 and E4 pre-boss was with the carrier hime in E4.
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2014-11-20, 13:09 | Link #5887 |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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Eh, carrier hime. Nothing you can do about her.
Personally I find the DDs/CL/CA pretty good at surviving CV Hime and taking out everything but the Hime with closing torpedoes provided they are leveled enough, which is why I went with carrier fleet for E4. |
2014-11-20, 14:22 | Link #5889 |
VxR Productions
IT Support
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my Carrier Fleet for E-4 was Basically Haruna/Kongou/Kaga/Akagi/Suzuya/Kumano + Yukikaze/Shigure/Ooyodo/KTKM/Ooi/Kiso.
Haruna did a very good job of keeping pressure on CVH, on two occasions dealing a few points shy of a oneshot.
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2014-11-20, 16:52 | Link #5890 | |
Kancolle love!
Join Date: Aug 2008
Location: Singapore
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Quote:
Check the link for more details. I'm using 4DD/1CA/1BBV + CL/2DD/CLT/1CA/1CAV
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2014-11-20, 20:20 | Link #5892 |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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AP shells. You are looking a 1.5x damage modifier vs 1.1x? modifier for artillery spotting cut-in, and that's without counting the extra crit bonus against high armored enemies from the shell itself. Either that or don't bring them at all and stick to double attack with a radar. As far as my experience go, any artillery spotting cut-in that isn't the 2 main gun + AP shell combo stinks. BB should always stick to 2 guns + radar/AP shell(or Samshiki for land bosses) combo and never a third gun.
Last edited by Lantern; 2014-11-20 at 20:31. |
2014-11-20, 20:41 | Link #5894 | |
Tenshi's Defense Squadron
Join Date: Dec 2005
Location: Fighting against those who oppress the system
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Quote:
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2014-11-20, 23:50 | Link #5896 | |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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Quote:
Some choices for you to think about: Spoiler:
Last edited by Lantern; 2014-11-21 at 01:27. |
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2014-11-21, 00:42 | Link #5897 | |
Tenshi's Defense Squadron
Join Date: Dec 2005
Location: Fighting against those who oppress the system
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Quote:
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2014-11-21, 00:50 | Link #5898 | |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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Quote:
Torpedo cut-in isn't one single huge blast of damage. It's actually two consecutive pretty big blast similar in a way to double attacks, but the total damage done is shown instead (that's how torpedo works in the game anyway). One of your 2 hit cut-in missed, resulting in a not so satisfactory number. And yes cut-ins can miss. p.s. You're using torpedo cut-in, don't forget to put the 1.5x modifier when you're calculating their attack power. Your KTKM has up to 300 capped night battle power per hit when she triggers her torpedo cut-in. Edit: Corrected some numbers in my original post above. Last edited by Lantern; 2014-11-21 at 01:11. |
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2014-11-21, 02:44 | Link #5900 |
Senior Member
Join Date: Oct 2006
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Cloud: "btw i saw amatsukaze drops at e2 and e3, which would be better to farm her?"
KankoreShuukai doesn't list Amatsukaze as dropping at E-3, only E-2. I ran E-2 46 times over the past few days and didn't get her, so odds are pretty low. On the plus side, I did get Hatsukaze, so I'm calling it a win. |
Tags |
browser game, dmm, ship girls |
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