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Old 2015-05-09, 02:07   Link #10461
demino_hellsin
That one guy
 
 
Join Date: Nov 2011
Then I'm probably idiotically checking between normal and kai without noticing since one has +20 while the other has +21 but the penalties to accuracy and what I think is LoS was not consistent as to my recollection.
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Last edited by demino_hellsin; 2015-05-09 at 02:39.
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Old 2015-05-09, 02:12   Link #10462
Ithekro
Gamilas Falls
 
 
Join Date: Feb 2008
Location: Republic of California
Age: 46
The battlecruiser was Admiral Fischer's idea for speed being better than armor. Battlecruisers were the much larger and faster versions of the day's scouting cruisers. The eyes of the fleet. A battlecruiser was meant to destroy anything it could smash and outrun anything it could not. The trouble was British line officers that thought a ship with 12 inch guns or larger should be able to fight in the battleline with the battleships. They lost three battlecruisers at Jutland. The planned American Lexington-class was to be a class of battle scouts. Large guns, thin armor (later increased) in an effort to keep their captain's from forming up with the battleline like the British did in 1916. Two were later converted into aircraft carriers (as were Akagi, Kaga, and the three Courageous/Furious-class Large Light Cruisers)

While fast battlships are the design successor to the battlecruiser and batteship, the true successor of the design purpose of the battlecruiser is the aircraft carrier. The eyes of the fleet that can destroy anything it finds and can run outrun any ship that can hurt it. (in truth it could not outrun some of the really fast cruisers and destroyers, but most carriers were armed enough to actual deal with those even without their air wings).
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Old 2015-05-09, 05:29   Link #10463
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
Quote:
Originally Posted by LoweGear View Post
Today seems like a good day, with Evil!Kaga being oddly considerate today taking my fleet to only moderate damage when passing by her. Thus I chipped off 2 more off the boss while I save up on more fuel and ammo. Debating whether I should attempt another run, or save up more resources for tomorrow's attempts.

Current fleet composition:

Main -
Hiyou Kai (38) (Tenzan and Tenzan 601)
Nagato Kai (35) (Type 21 Air Radar)
Hyuuga Kai (29) (Zuiun x 2)
Jun'you Kai (34) (Reppuu, Saiun)
Ise Kai (39) (Zuiun x 2)
Yamashiro Kai (44)

Support -
Yahagi Kai (51)
Ashigara Kai (28) (Type 21 Air Radar)
Ooi Kai (31) (Minisub)
Kitakami Kai (35) (Minisub)
Murakumo Kai (57)
Yuudachi Kai (35)

Since I'd rather not rely on night attack cutins for my destroyers, I had them equipped with 25mm AAA to allow their main guns to do night double attacks. Still can't seem to get a clean kill off the boss, though I'm holding back on using my Kongous for support expedition until the final blow.

Try giving one of those Reppu's to Hiyou.
While she does indeed gain some evasion as flagship you also put her in extra danger if she doesn't have any figther planes equipped.

As for your BBVs, better go with AP shells instead of the Zuin's, or if you don't have them a radar (air radar is fine too).

You should also consider using Boss support for the final kill.


Quote:
Originally Posted by Kakurin-san View Post
Meanwhile, I wonder whether the 381mm size is considered native for Bisko (she has 38cm ones). Because if yes it may be worth a thought to put them on her. While Bisko's 38cm Kai have a nice +3 to accuracy I'm not really happy about the +17 firepower in certain situations.
Even if they are not, they aren't really that much bigger than her actual ones to warrant a huge Acc penalty just from overweight.

Quote:
Originally Posted by demino_hellsin View Post
Then I'm probably idiotically checking between normal and kai without noticing since one has +20 while the other has +21 but the penalties to accuracy and what I think is LoS was not consistent as to my recollection.
Los iss getting derivated from view range, not accuracy.
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-09, 05:34   Link #10464
LoweGear
Secret Society BLANKET
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Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
Quote:
Originally Posted by AC-Phoenix View Post
Try giving one of those Reppu's to Hiyou.
While she does indeed gain some evasion as flagship you also put her in extra danger if she doesn't have any figther planes equipped.
Hiyou actually has 100 points of morale from all the MVP's she's got in her previous runs, so I think she's in little danger unless someone gets extremely lucky on the other side I'm also only listing special equipment, and not any "standard" or "expected" equipment. My Hiyou Kai does have four slots, and her two remaining slots have Type 52's on them.

Also, that Reppuu is my only squadron of them, so I have to choose which carrier to give them to during runs. I'd have given them to Kaga normally, but since she's not running this set of missions....

Quote:
As for your BBVs, better go with AP shells instead of the Zuin's, or if you don't have them a radar (air radar is fine too).
AP shells are something I don't have right now, and I'd rather not do development right now apart from the dailies.

I only have 3 air radars, and I'm planning on giving two of those back to my Kongous once they run their support expedition.

Quote:
You should also consider using Boss support for the final kill.
I always use Boss Support for the final kills, been my SOP for E-3, E-4 and E-5.
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Old 2015-05-09, 05:37   Link #10465
Sheba
RUN, YOU FOOLS!
 
 
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
Quote:
Originally Posted by Scarletknive View Post
Why aren't you using Night battle CI? Double attack is going to deal about 20 to 30 (50 to 60 if crit.) to the boss while CI can deal as high as about 150 or more damage (If lucky, can even go about 200 damage.).

EDIT: Just saw your setup (Was too focused on you not reliant on night attack cutins.). In case, put your CLTs at the last few slots (4th, 5th and the 6th slots.) as there is a chance that there are escorts left at night battle and your CLTs may go and kill that escort instead of hitting the boss. CLTs are your heavy hitters in night battle. You can go for one more round before saving resources, since you got some luck today getting past Evil Kaga. It really depends on your current resources left.
well, that's the problem with his CLTs, they are not Kai Ni yet. Therefore they have only two slots and they already have minisubs on.
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Old 2015-05-09, 06:10   Link #10466
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
Quote:
Originally Posted by LoweGear View Post
Hiyou actually has 100 points of morale from all the MVP's she's got in her previous runs, so I think she's in little danger unless someone gets extremely lucky on the other side I'm also only listing special equipment, and not any "standard" or "expected" equipment. My Hiyou Kai does have four slots, and her two remaining slots have Type 52's on them.
Ok as long as she has figthers its good. I already thought you were going with 1 full AA CVL and 1 to attack



Quote:
Originally Posted by LoweGear View Post
AP shells are something I don't have right now, and I'd rather not do development right now apart from the dailies.
Yeah i know that feeling - I had pretty much the same problem during my fist event.
That and an LSC

Quote:
Originally Posted by LoweGear View Post
I only have 3 air radars, and I'm planning on giving two of those back to my Kongous once they run their support expedition.
As Klashikari said a week ago already, its not necessarily the best idea, but you can also equip a yellow gun there.
Basically the secondary gun gives you a higher trigger chance, in return for the risk of doing a weaker version of the artillery spotting(110% instead of 150% as with an AP shell). (Double attack is still possible).
The only advantage of this setup is that you do 175% damage during night battles

I can tell you from my personal experience with this setup though that artillery spotting will likely occour more often than double attacks. Usuallly exactly when you don't want them to.

A radar on the other hand has the same bonus accuracy a secondary gun would give you while making double attack the only possible special attack.
- So yeah personal opinion, but those radars are probably better suited for the ships in actual battle.

Edit:
Those extra Zuins basically only help a bit with AA, LoS and the intial air strike, reduce your overall FP though.

For after the event:
Probably high luck, but most my AP shells came from 10/300/250/10 , which is also the recipe for the 46cm cannons.
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-09, 06:18   Link #10467
RapidPotential
Spinning round and round~
 
 
Join Date: Mar 2012
Location: Singapore
Age: 32
E-5 is a total nut map. The compass LOVES to send me to B node and I usually retreat due to the heavy damages incurred in just the first battle node. So far my only real kill came from the A route. I'll have to whittle down the map HP but this whittling is really expensive in terms of buckets.
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Old 2015-05-09, 06:24   Link #10468
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
Quote:
Originally Posted by RapidPotential View Post
E-5 is a total nut map. The compass LOVES to send me to B node and I usually retreat due to the heavy damages incurred in just the first battle node. So far my only real kill came from the A route. I'll have to whittle down the map HP but this whittling is really expensive in terms of buckets.
If you have the required pair of ship girls to control routing - Suzuya/Kumano; Mogami/Mikuma; Sendai/Fubuki; or a combination pair of Ryuujou or Choukai or Yura - then you don't need to worry about the compass at all, as it'll always take you to through the northern route.
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Old 2015-05-09, 06:35   Link #10469
Xero8420
Ashigara's master
 
 
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
E-4 cleared without breaking a sweat! Harbor Oni seem real pissed at the final stage. She not only crippled both Souryuu & Hiryuu, but also rekt'd Nagamon to red real good after returning fire & denied Kitakami-sama from yasen. But thank Maya-sama for the one last shot with San Shiki! xD

Good thing I prepared 4 Sanshikidan, some torpedo bombers (Ryuusei & Tenzan 601) & boss node support to smooth things up beforehand.

Proceeding to E-5 soon...

Quote:
Originally Posted by Kakurin-san View Post
It wasn't really the evolvement of the concept, but simply the availability of stronger propulsion power. You also slightly misunderstood the battlecruiser concept. Battlecruisers were designed as cruiser hunters, sacrificing armour for speed. The idea was to be better armed than anything faster and faster than anything better armed. With the availability of stronger engines this idea kind of went out the window since it was possible to have both at the same time.

The USN took this to the pinnacle with the Iowa-class. They could go 33 knots and on top of that with their superior fire control they could fire while maneuvering.
Then the Iowa-class is without a doubt the best of the FBB class.

Well I did get that BC was made as cruiser-killer. Thought that BC could take the role of a BB since some naval top brass thought that its big guns are good enough to serve the frontline, despite the fact that BCs are glass cannons compare to a proper BB or even a FBB. But due to its fragile armor, it could have better be served as a support ship instead. The definition of BC & FBB could be easily confusing, if not ambiguous.

Quote:
Originally Posted by Ithekro View Post
The battlecruiser was Admiral Fischer's idea for speed being better than armor. Battlecruisers were the much larger and faster versions of the day's scouting cruisers. The eyes of the fleet. A battlecruiser was meant to destroy anything it could smash and outrun anything it could not. The trouble was British line officers that thought a ship with 12 inch guns or larger should be able to fight in the battleline with the battleships. They lost three battlecruisers at Jutland. The planned American Lexington-class was to be a class of battle scouts. Large guns, thin armor (later increased) in an effort to keep their captain's from forming up with the battleline like the British did in 1916. Two were later converted into aircraft carriers (as were Akagi, Kaga, and the three Courageous/Furious-class Large Light Cruisers)

While fast battlships are the design successor to the battlecruiser and batteship, the true successor of the design purpose of the battlecruiser is the aircraft carrier. The eyes of the fleet that can destroy anything it finds and can run outrun any ship that can hurt it. (in truth it could not outrun some of the really fast cruisers and destroyers, but most carriers were armed enough to actual deal with those even without their air wings).
However, I still think that battlecruiser may still have rooms to exist today (since armor is not too important), despite that BBs seem to no longer have the power or capability to further their existences. I personally don't think battleship is entirely an obsolete concept. Just that its roles and capabilities were mostly outmatched by aircraft carriers as a flagship, submarines are considered as the surface naval force's primary threat and guided missiles exceeded the big gun batteries in performances. Because of these trends, battleships losing its rights to exist.
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Old 2015-05-09, 06:40   Link #10470
RapidPotential
Spinning round and round~
 
 
Join Date: Mar 2012
Location: Singapore
Age: 32
Quote:
Originally Posted by LoweGear View Post
If you have the required pair of ship girls to control routing - Suzuya/Kumano; Mogami/Mikuma; Sendai/Fubuki; or a combination pair of Ryuujou or Choukai or Yura - then you don't need to worry about the compass at all, as it'll always take you to through the northern route.
I'm using SuzuKuma to re-route but I dislike the fact that I'm being sent to B just about 70% of the time.
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Old 2015-05-09, 06:46   Link #10471
Xero8420
Ashigara's master
 
 
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
Not sure if Choukai & Mogami would work quite that way. My high level CVLs are Chitose & Hiyou.
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Old 2015-05-09, 07:03   Link #10472
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Quote:
Originally Posted by AC-Phoenix View Post
As Klashikari said a week ago already, its not necessarily the best idea, but you can also equip a yellow gun there.
Basically the secondary gun gives you a higher trigger chance, in return for the risk of doing a weaker version of the artillery spotting(110% instead of 150% as with an AP shell). (Double attack is still possible).
The only advantage of this setup is that you do 175% damage during night battles
Huh? I'm pretty sure I never suggested any yellow gun loadup whatsoever, and I surely wouldn't at all.
But yeah, Yellow gun just screws any artillery spotting setup and doesn't give any benefit for night battle expect double yellow for CLT.

If you don't have AP shell, you should stick with a radar for double attack setup. Cut-in with yellow gun is crappy as hell.
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Old 2015-05-09, 07:17   Link #10473
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
Quote:
Originally Posted by Klashikari View Post
Huh? I'm pretty sure I never suggested any yellow gun loadup whatsoever, and I surely wouldn't at all.
But yeah, Yellow gun just screws any artillery spotting setup and doesn't give any benefit for night battle expect double yellow for CLT.

If you don't have AP shell, you should stick with a radar for double attack setup. Cut-in with yellow gun is crappy as hell.
Yeah you didn't. - Really bad sentence building on my part there. I shouldn't have put both parts in the same sentence there.
What I meant is that you strictly advised against it.

I on the other hand noted, although a bad idea, he could also use a 2ndaray gun instead of the Zuiun, since he said that he doesn't have enough Radars.
The second zuiun kinda looks like wasted FP and Accuracy there.
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-09, 08:20   Link #10474
Xero8420
Ashigara's master
 
 
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
Quote:
Originally Posted by Klashikari View Post
Huh? I'm pretty sure I never suggested any yellow gun loadup whatsoever, and I surely wouldn't at all.
But yeah, Yellow gun just screws any artillery spotting setup and doesn't give any benefit for night battle expect double yellow for CLT.

If you don't have AP shell, you should stick with a radar for double attack setup. Cut-in with yellow gun is crappy as hell.
I normally place them on CAs for both follow-up double attacks, artillery spotting & night attack cut-ins, thinking that it was the best combos for CAs.

I didn't really placed them on CLTs in the past. Until now, I could at least see it comes in handy for them. Really, I don't know its benefits for CLTs from the first place.

By the way, anyone tried taking Littorio for sailing? How is it? I don't see any much problem from her for now, even though her main batteries have bad accuracy due to its projectiles' very high dispersion rate, but it seems negated due to very long range LoS by default.
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Old 2015-05-09, 08:28   Link #10475
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
Quote:
Originally Posted by Xero8420 View Post
I normally place them on CAs for both follow-up double attacks, artillery spotting & night attack cut-ins, thinking that it was the best combos for CAs.
You can as wel try the triple main gun variant, you can get double attack during the day, and a 200% damage cut in during night combat. - personally never tested it though.

Quote:
Originally Posted by Xero8420 View Post
I didn't really placed them on CLTs in the past. Until now, I could at least see it comes in handy for them. Really, I don't know its benefits for CLTs from the first place.
Works pretty well on Ooi, KTKM, too although I prefer a Torp cut in setup on her.

Quote:
Originally Posted by Xero8420 View Post
By the way, anyone tried taking Littorio for sailing? How is it? I don't see any much problem from her for now, even though her main batteries have bad accuracy due to its projectiles' very high dispersion rate, but it seems negated due to very long range LoS by default.
I tried her on 2-2 for the daily, she isn't too bad and does surprisingly well with her Pizza gun (yellow).
I equipped her with the 38/1 kai's though.
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-09, 08:28   Link #10476
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Quote:
Originally Posted by Xero8420 View Post
I normally place them on CAs for both follow-up double attacks, artillery spotting & night attack cut-ins, thinking that it was the best combos for CAs.
This setup isn't any good for CA considering you don't benefit from their accuracy boost with 20.3cm for night battles.
Quote:
I didn't really placed them on CLTs in the past. Until now, I could at least see it comes in handy for them. Really, I don't know its benefits for CLTs from the first place.
It is the best equipment setup with a high enough FP along with high accuracy.
Quote:
By the way, anyone tried taking Littorio for sailing? How is it? I don't see any much problem from her for now, even though her main batteries have bad accuracy due to its projectiles' very high dispersion rate, but it seems negated due to very long range LoS by default.
Very Long range has nothing to do with accuracy. It only makes the BB attack before anyone with Long Range or less.
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Old 2015-05-09, 09:10   Link #10477
Xero8420
Ashigara's master
 
 
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
Quote:
Originally Posted by Klashikari View Post
This setup isn't any good for CA considering you don't benefit from their accuracy boost with 20.3cm for night battles.
20.3cm has accuracy boost? Wait, wait... I'm lost here.

I tried triple red on Yuubari a few months back, but nothing happened in both day & night. Not sure if it works otherwise on CAs. Otherwise, you may call me stubborn if you want. Cause I'm a type of a person who want it to perform all kind of roles.

Quote:
It is the best equipment setup with a high enough FP along with high accuracy.
Ok... It also help the torpedoes attack too?

Quote:
Very Long range has nothing to do with accuracy. It only makes the BB attack before anyone with Long Range or less.
I guess it goes from very long to short range for the first turn.
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Old 2015-05-09, 09:26   Link #10478
Ithekro
Gamilas Falls
 
 
Join Date: Feb 2008
Location: Republic of California
Age: 46
Yuubari is a light cruiser. 203 mm guns are too large for her normally. Those are heavy cruiser guns by definition.

London Treaty:
Light cruiser: up to 155mm cannon
Heavy cruiser: up to 203mm cannon.
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Old 2015-05-09, 09:27   Link #10479
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
Yeah I got to mention though:
If you have 2 ships with the exact same range, (for example Mutsu and Nagato), the flagship won't be the first one to attack in the first shelling phase.
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-09, 09:28   Link #10480
DragonBladeX
Kancolle love!
 
 
Join Date: Aug 2008
Location: Singapore
And I'm done with this event. Roma get on gauge break and I only needed to farm for Takanami and the only one ship which eluded my grasp in Spring 2014 E5, Sakawa.
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