AnimeSuki Forums

Register Forum Rules FAQ Community Today's Posts Search

Go Back   AnimeSuki Forum > Anime Discussion > Current Series > Gundam

Notices

Reply
 
Thread Tools
Old 2007-05-15, 22:49   Link #21
Phantom-Takaya
INTJ
*IT Support
 
Join Date: Feb 2007
Location: Alaska
Age: 40
Send a message via AIM to Phantom-Takaya Send a message via MSN to Phantom-Takaya Send a message via Yahoo to Phantom-Takaya
There are technical manuals for each Gundam series, I believe. Some actually explains the control system and you'll notice that there is no universal control system.
Phantom-Takaya is offline   Reply With Quote
Old 2007-05-16, 07:39   Link #22
JagdPanther
WE ARE.... PENN STATE....
 
 
Join Date: Nov 2006
Location: Nazareth, PA
Age: 36
Send a message via AIM to JagdPanther
Quote:
Originally Posted by Phantom-Takaya View Post
There are technical manuals for each Gundam series, I believe. Some actually explains the control system and you'll notice that there is no universal control system.
I have the 08th MS team manual. Maybe I'll flip through that and see.... I don't remember such depth as describing the control systems.
__________________
A good plan violently executed today is better than a perfect plan executed at some indefinite point in the future. –General George S. Patton, Jr.

Avatar v. 37.0: Fighter Squadron 31. The VF-31 "Tomcatters."
JagdPanther is offline   Reply With Quote
Old 2007-05-16, 07:52   Link #23
LynnieS
Senior Member
 
 
Join Date: Mar 2003
Location: China
I believe that one of the more recent "Official Gundam Fact Files" had a section on mobile suit controls, but Nanohafied's explanation pretty much covered everything.
__________________
"If ignorance is bliss, then why aren't more people happy?" -- Misc.

Currently listening: Nadda
Currently reading: Procrastination for the win!
Currently playing: "Quest of D", "Border Break" and "Gundam Senjou no Kizuna".
Waiting for: "Shining Force Cross"!
LynnieS is offline   Reply With Quote
Old 2007-05-19, 20:40   Link #24
supperrfreek
Professional Genius
 
 
Join Date: Feb 2007
Location: you don't want to know
the controls seem to be based slightly on those of the F16 fighter (throttle on the left and manuevering on the right and at the feet with pedals).
In my opinion, without any sort of Neuro linking, the controling of any MS is impossible to say the least, unless the aircraft controls are very sophisticated in which case it would probably make no sense to use in anything but stationary combat, which then why build an ms when you could just have a fort or awesome armored force.
supperrfreek is offline   Reply With Quote
Old 2007-07-13, 02:08   Link #25
kureshii
Disabled By Request
 
Join Date: Jul 2007
Location: Singapore
Age: 38
Quote:
Originally Posted by Int3rmission View Post
Thanks everyone for their interesting explanations.

I wonder if they ever released a Gundam encyclopedia that details the controls of a mobile suit??? Was their ever an official Mobile Suit Gundam encyclopedia?
They did. Book covers here:

Spoiler for Book 1:

Spoiler for Book 2:

Spoiler for Book 3:

Spoiler for Book 4:


Books are pretty small, smaller than A5, has a short section (3-4 pages) on cockpit internals. Details them from 0079 up to Z IIRC - have to go check again. Can't scan it in though, I'll break the spine. Once I can get decent digicam shots I'll post them. Unfortunately, I can't read Japanese so no translations from me.
kureshii is offline   Reply With Quote
Old 2007-07-13, 21:30   Link #26
supperrfreek
Professional Genius
 
 
Join Date: Feb 2007
Location: you don't want to know
if you look at cockpit sketches of almost all ms, you'll realize the basics are very similar, a control stick to the right, throttle to the left (like an F16 cockpit but this is where the similarities end: the instrumentation is quite different), there is a keyboard, an instrument panel and several monitors (panoramic or flat screen).
supperrfreek is offline   Reply With Quote
Old 2007-07-13, 22:00   Link #27
kureshii
Disabled By Request
 
Join Date: Jul 2007
Location: Singapore
Age: 38
That's for CE MS... early UC designs were somewhat similar, but later on they became very much streamlined. I can't remember what 0083 cockpits looked like, but from 0087 onwards (Z, ZZ, etc) the pilot interface was pretty much just 2 joystick throttles (joysticks on a throttle slider), a few buttons and a screen in front of the pilot, with pedals... and the whole setup was held above a 360-deg all-enclosing panoramic view. Of course, not all MS had such an advanced interface - many, such as the Zaku, had multiple monitors instead of the panoramic view. It's much more streamlined than any of the CE interfaces I've seen.

Here's a fan's interpretation of the cockpit design, incorporated into a very detailed Z bust mod.
kureshii is offline   Reply With Quote
Old 2007-07-14, 10:41   Link #28
supperrfreek
Professional Genius
 
 
Join Date: Feb 2007
Location: you don't want to know
yeah, generally they have the same elements- two control sticks (one throttle one movement), two foot petals, a keyboard, monitors (panoramic or flat) and a chair. As you said some are more sophisticated, the one your showing me is very sophisticated.
Although the cockpit seems to be enough I think it is a little too sparse to be controlling human movement and some sort of link to the human brain is provided.
supperrfreek is offline   Reply With Quote
Old 2007-07-19, 21:44   Link #29
Siege
Member
 
 
Join Date: Aug 2006
watch the episode of wing where HEERO's doing testing on the ZERO system theres a screen where you see his fingers clicking the right hand i think it is control stick and and moving it backwards and forwards this must be the arms movement to allow aim and melee combat as for walking and crouching and stuff must be controlled using the other control stick

though in SEED if u watch kira in the opening credits he pushes his foot down and the freedoms engines start accelerating
Siege is offline   Reply With Quote
Old 2007-07-20, 22:07   Link #30
supperrfreek
Professional Genius
 
 
Join Date: Feb 2007
Location: you don't want to know
the controls can probably be changed to suit the needs of the pilot.
supperrfreek is offline   Reply With Quote
Old 2007-07-23, 13:15   Link #31
X207
Gamyūsa
 
 
Join Date: Jun 2006
Location: Montreal
im at a loss to explain how such complicated controls work, although it provides for way to pass time
X207 is offline   Reply With Quote
Old 2007-07-24, 22:49   Link #32
supperrfreek
Professional Genius
 
 
Join Date: Feb 2007
Location: you don't want to know
the software behind the controls would have to be made to be impossibly perfect and the OS is a big problem.
supperrfreek is offline   Reply With Quote
Old 2007-07-25, 22:26   Link #33
Phantom-Takaya
INTJ
*IT Support
 
Join Date: Feb 2007
Location: Alaska
Age: 40
Send a message via AIM to Phantom-Takaya Send a message via MSN to Phantom-Takaya Send a message via Yahoo to Phantom-Takaya
Well, considering that the Gundam series is suppose to reflect one universe with futuristic devices and machines, we can't really say it's impossibly perfect. Almost ten years ago, when I was learning about cars and exactly how they worked, I was amazed how car mechanics and computers were meshed together in a car. That was nearly ten years ago. I'm sure about half the components in a car are computerized to work with the driver for ease of use and what-not. Back then, some dared to dream these things, while most thought it was impossible. So, you never know.
Phantom-Takaya is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:18.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
We use Silk.