2012-02-25, 04:08 | Link #1783 |
Senior Member
Join Date: Mar 2007
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It should be a really dramatic ending with your dudes on your ship fighting as the ship explodes. Like the really bad end for ME2.
Then it should cut to Earth with a refugees hiding in rubble, with mother telling her child that help will come. Reaper shadow then looms over them. BAD END. |
2012-02-25, 06:21 | Link #1785 | |||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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And while I am aware that there will always be people jumping into the midway (I myself played Ar Tonelico 3 before diving into the first two due to the former simply being easier to find) I don't see how that justifies lowering the narrative quality. To use the aforementioned comparison, one can dive into Return of the King before reading Fellowship and Two Towers, but Return of the King is still the third part of a trilogy and written as such. Anyone who does so knows they're going to be missing context. Does that make the people who read the first two "teh elitez?" No, it just makes them the people who've read the first two parts and are now diving into the last part. Quote:
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Lessee, mineral scanning is gone, and scanning for bonuses is made easier and less time consuming. Not sure what they're planning with fuel though... I hope that system went the way of the dodo and means something different now. |
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2012-02-25, 06:43 | Link #1786 | |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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And as an extension of my chosen profession, I prefer evidence over assumption. I'll make my conclusion whether the narrative suffers or not when I actually experience it, and not simply a priori.
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2012-02-25, 07:21 | Link #1789 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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It's pretty obvious that the new gamer is going to get the short end of the stick if they choose to jump in at the third game by choice or circumstance, but like I said before, if this allows more people an entry point to appreciate the fight to take earth back, there are sacrifices I'm willing to accept.
How much sacrifices are being made on that end, of course, remains to be seen.
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2012-02-25, 07:46 | Link #1791 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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If they did the same thing for ME3 I would not mind. But to write the story assuming most of the players have never played ME2... It's bizarre. It means Bioware consider fans of the past two games to be the unimportant minority. People they can just ignore, because they can get a bigger group of gamers by pretending there was never a game before ME3. Hey, they did that once with ME2, by removing most of the RPG elements from the first game. So no reason why they can't do it all over again by abandoning the players of ME2 entirely and just get a new audience all over again in the third. As others said, who cares as long as they still get paid? Screw the plot. As long as they get money, who cares if it isn't a trilogy any more?
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2012-02-25, 08:41 | Link #1793 | |
Senior Member
Join Date: Oct 2010
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I'm not stopping anyone from arguing, everyone has a point to make in a forum, and this is mine. All I want to do is just point out the pointlessness in this argument that's been repeated ever since Bethesda thought selling Horse Armor was a good idea. And you know, actually focus on the discussion of the actual game itself? Also, so glad I managed to secure a collector's edition through gamestop.ie after preorders were halted throughout the UK. That'll teach me to preorder way ahead next time. |
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2012-02-25, 11:42 | Link #1796 | |
Senior Member
Join Date: Sep 2009
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That and, the scores are always bloated beyond belief. |
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2012-02-25, 12:00 | Link #1797 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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But with ME3, Bioware instead assumes that most players never had and never will touch ME2. So they write the entire story assuming that you never played it, and those who want story links with the old game will have to pay an extra ten dollars for the privilege. Fans of the series were the main customers with ME2. But with ME3, fans of the series are an afterthought. Unimportant.
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2012-02-25, 12:09 | Link #1798 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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That doesn't make any sense.
Why or how could anyone critize a game/movie when it's the third sequel to the original? You can't go into Return of the King and then be like, "What the hell? Why are there two guys running into a volcano? Why did that ugly looking guy betray him?" OMG this movie sucks and Peter Jackson is an idiot! Or take Crysis 2 or Call of Duty. Do you need to explain everything from the beginning? Not really. You don't need to play the first or second game nor does the company need to set it up to the point that you wouldn't have to. Granted the 3rd game should at least have a narrative or do something to bring any newbies up to speed on what's happening (heck the narrative they give at the beginning IMO is more than enough). If you want the full story there's always comic books and playing the first games. It just seems more unnecessary work. |
2012-02-25, 12:26 | Link #1799 |
temporary safeguard
Join Date: May 2004
Location: Germany
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ehhh.... guys you realize this is just marketing talk?
They figured their established fanbase would buy anyway, so they say things like that to get to the ones who think 'I'd like to play that, but I haven't played the other parts, so maybe I shouldn't...' to buy too. If you are a fan of the series, you should just ignore marketing campaigns like that. Besides, if the level of continuation in ME2 was ok for you, then you should not worry. Because that was already zero, basicly. After Shepard being declared dead, all ties were conviniently severed, so even if he met characters from before, there was still a time gap and thus reintroduction. And the storyline was completely standalone too. |
2012-02-25, 12:46 | Link #1800 | |
Senior Member
Join Date: Sep 2009
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I will use Blizzard as an example since they also have games that are entering trilogy size or beyond. During the installation of each of their games now is a story prompt titled "The Story So Far." It is basically a narrative summary of what happened in the past. For Starcraft 2 Wings of Liberty Blizzard had a slide show with pictures of all the key characters in the past games and the even the actual text was narrated to the player. Thus, all someone had to do in order to catch up was watch the video and it all took place during the installation of the game, rather than time spent in game explaining everything. I think that type of catch employed by Blizzard could potentially serve Bioware in this case and allow them to avoid long recaps of everything within the game and/or simplify the story. To be clear, making the story easier for new gamers is not bad if done well, but I have no faith in Bioware to do anything but a recap or dumbed down dialogue. |
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effect, games, mass |
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