2012-10-30, 22:57 | Link #401 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Running into some issues with the GHOST armour.
Even with the +20 defense which can bring it up to +60 defence even on Classic the AI still has nearly 100% accuracy. And then when I try to shoot back even with cloak on and am close the Elite Mutons and Heavy Floaters are still able to dodge it. I find more success with the Archangel armour where it gives me a boost in accuracy so I focus on getting the shots in first and it's somewhat guaranteed. Ghost armour doesn't allow it. If the 60 defence meant something that would've been nice but it felt like it wasn't there and the armour rating doesn't justify it either. |
2012-10-30, 23:11 | Link #402 |
Moderate Haruhiist
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That's because DEF only tops out at 40 (because technically DEF 60 is full cover, and you can't fire through that), and I've already mentioned that on Classic onwards, the aliens gain frankly UNFAIR modifiers to Hit and Critical (which is supposed to be just +10 to both, but in reality is something like +40). And while Archangel is nice for outdoor missions, it runs into problems in mostly-indoor missions like battleship/supply barge shootdowns. This is where I've found Ghost Armor shines the most.
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Last edited by Myssa Rei; 2012-10-30 at 23:23. |
2012-10-31, 01:29 | Link #403 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Tried it and it really didn't do much. Against the heavy floaters that have almost ninja-like dodging capability my guys had a hard time hitting them with ghost armour even with cloak.
When I went back to Archangel even in warships I can still hover in the air to get the accuracy bonus and score hits on them. Another problem is I have this on PS3 so I can't mod. |
2012-10-31, 01:53 | Link #404 | ||
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Also, I don't believe in the +40 claim of modifiers, since with the minimum of Aim that all units have (around 60-65), that should amount to enemies with 100% chance to hit and critical. Yet many times I've seen enemies on Classic and Impossible miss shots that should otherwise have killed me even when flanking or in cover (my most memorable moment being when 6 Thin Men - one of the most accurate units ingame - all missed my guy behind low cover on the same turn, and two Mutons flanking him missed too). Even my men don't miss that often if they have a 95% or above chance to hit, and only enemies with innate Defense like Muton Elites or Ethereals can reduce a 100% chance to hit to something manageable. Quote:
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2012-10-31, 02:10 | Link #406 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Ghost armour is balanced by the fact that they are more expensive than fighter-craft. You would get hit with elerium shortages. It took me two months before I managed to give ghost armour to everyone, after I got it researched.
Oh, blaster bomb is great by the way. Nothing like firing a bomb that does a u-turn around a UFO wall and taking out half a dozen aliens. I think I will keep two heavies on the team from now on. My Support with Ghost and movement upgrade is great for baiting. Everyone gets on high ground and then the bait wakes up the enemies. Run back to the defensive position and wait. The enemies would end up reaching me nearly one at a time, and then get picked off. I give a scope to everyone now. Even the Assault. It still works great even on shotguns once she reaches Colonel. The way I see it, the extra accuracy just balances the extra armour the late game aliens got. And the extra crit chance from the scope upgrade always helps.
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2012-10-31, 02:26 | Link #407 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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This so much. Line of Sight? Obstacles? No need to worry about such things, just fire and watch everything get blown up. I always run missions like the Overseer UFO with two Heavies sporting Blaster Launchers.
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2012-10-31, 02:58 | Link #408 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Because after you get all the foundry upgrades, the Blaster Bomb and the useless Fusion Cannon (because EMP is good enough), there is nothing else you use the weapon fragments for.
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2012-10-31, 03:06 | Link #409 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Yes, weapon fragments, weapons, and alloys afaik. Which means in the late game where all three are in abundance, blowing up everyone should be SOP.
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2012-10-31, 06:31 | Link #410 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Seriously though, some tactical aspect is missing if one can't grab alien bodies and run. I can tell that there are plenty of room for improvement. Hope for a day we get things like stamina and item weight back into the game.
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2012-10-31, 10:18 | Link #411 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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There is no cap on Defence. It is actually possible to exceed 100 Def using a combination of Full Cover, Ghost Armour, Smoke Grenade, etc... and Hunker. A funny thing happens when Aliens are faced with "impossible" odds. They literally freeze, because their AI-routines can't think of a way to proceed.
It's called the Overwatch Exploit, and requires tactical flanking while having troops on overwatch behind good cover. The targeted alien basically quivers on the spot until you kill it or stun it. Ghost Armour improves your odds of survival, not ensures it. Cheers.
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2012-10-31, 10:51 | Link #412 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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I tried that and it spawned more enemies. Even when I tried baiting them by the time the aliens got to me none of my guys could even score a hit. I mean seriously. I felt so handicapped by the armour. What's even annoying is that even with a 99% hit and my guy is next to them the Elite Muton/Heavy floater STILL dodges the shot. |
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2012-10-31, 11:52 | Link #413 |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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Something else to consider, is that late game almost all the enemies you run into have VERY high hp. Which means most of the time explosives are used to soften up opposition, rather than kill them outright.
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2012-10-31, 12:37 | Link #414 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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You send in the shotgun when you still have enemies left alive that you need to kill immediately. Here is my firing order: Heavies with their rocket or metal storm, Sniper on who ever is most threatening, Support with their rifles after getting as close as they can for a good hit chance, THEN send in the shotguns to kill whatever is left. And I recommend scopes for EVERYONE. At higher difficulties and with the late game enemies, the extra health from bonus HP made no difference. You are better off trying to kill them off first. As for baiting? There are two key elements; 1. Try to get on slightly higher ground whenever possible. Very hard early on and can't be done on most maps, but it makes a difference. 2. Position your soldiers so that by the time the alien saw you, you are already so close that even heavies can have 70% chance to hit or higher. This means never camp AT doorways, but instead angle yourself to the side and a few squares away. The idea is that the alien will only see you once he walk a few steps past the doorway. Camping AT doorways is risky because you would get shot at, which is dangerous when you are playing Classic or harder.
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2012-10-31, 14:26 | Link #415 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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XCOM: Enemy Unknown 2nd Patch update
Details out for what's being fixed in the 2nd patch: Quote:
Also, Zero Punctuation Reviews XCOM: Enemy Unknown. Hearing Yahtzee this positive about a game... WOW.
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2012-10-31, 15:33 | Link #416 |
lost in wonder forever...
Join Date: Mar 2003
Location: edge of my dream in the land of twilight...ZzzZzZ
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Yahtzee saying he likes this game?
Man I hope this game actually does well in terms of number of units being sold. I would like to see a Terror from The Deep remake.
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2012-11-01, 08:03 | Link #419 |
Master of Coin
Join Date: Mar 2008
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My men are still on basic and the big alien battleship is in town. Yea, I been scrumming like mad. So far Wall of Dead has positive zero death.
Having them all named after anime girls help I suppose. Anime girls never get killed Also, Squad sight + Weapon disable = Sceptod enrage while my men cut it down with lazer fire. |
Tags |
science fiction, turn-based strategy |
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