2013-03-23, 00:25 | Link #41 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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Killing someone would get him more in trouble with the guard, because a serial murderer stirs up a hornets nest like no ones business. IIRC when he gets accused of killing a particular individual in TDS, you have a horde of mystically trained super assassins out for revenge.
Besides nothing more amusing than giving everyone a bop across the bonce. Than hiding their bodies in questionable locations, like a closet or washroom. It's not as funny if they're dead. for reference:
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2013-03-27, 11:42 | Link #44 | |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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http://www.pcgamer.com/2013/03/27/th...-have-options/
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2013-03-27, 21:25 | Link #45 |
Senior Member
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In at least one aspect Eidos Montreal qualifies for a Doing the Research award when it comes to this game. Specifically, the design of Garrett's bow, as expounded upon in this GameInformer feature.
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2013-03-29, 13:47 | Link #46 |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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http://www.pcgamer.com/2013/03/29/th...-and-a-candle/
Not much, more information to be announced on the 2nd of April.
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2013-04-01, 21:47 | Link #47 | |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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http://www.pcgamer.com/2013/04/02/thief-debut-trailer/
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Really hope that is just the narrators voice or a place holder voice for Garret it needs Stephen Russell. Without it, Thief just wont be the same.
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2013-04-04, 05:26 | Link #48 |
Bearly Legal
Join Date: Jun 2004
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Stephen Russel wont be rehashing his role as Garret due to his lack of physical fitness for Eidos Montreal. They are using full performance motion capture so the VA had to be able to perform stunts as well as they did for Tomb Raider.
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2013-04-04, 08:14 | Link #50 | |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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This deal is getting worse all the time!
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2013-04-04, 10:42 | Link #51 |
Senior Member
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Eidos has, by the way, no plans to add competitive multiplayer to this game (GameSpot article). This said, if they do, such a thing would ideally hew closely to the tenets of the Spies vs. Mercs mode from... SC: Pandora Tomorrow, I think (it's also planned for Blacklist).
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2013-04-07, 05:42 | Link #54 | |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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Well they said they are going to switch between first and third-person when you climb for example (well, i guess like DE:HR also switched into third-person when you climbed a ladder). And I am a little worried about the sprint mode wich lets you jump over small obstacles atomatic... but I guess this is all about balancing. Some people on the internet are really worried about Gerret being a silent-running ninja now, but if a person that runs through a room and jumps over tables has the noise level of a person that... well... is running through a room and jumping over tables, that's okay. I also believe the diving from cover to cover mechanic is also very much like the cover mechanic from DE:HR, so it's not that overpowered i hope.
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2013-04-07, 06:27 | Link #55 | |
Bearly Legal
Join Date: Jun 2004
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Actually i m a bit disappointed that they didn't try to do any multiplayer mode. Something along the veins of Assassin creed style would be nice. But it's just one of those wishes of mine for something new to the franchise.
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2013-04-18, 05:40 | Link #57 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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http://www.escapistmagazine.com/arti...s-Risky-Reboot
Have to say, more and more I read about the game, the more it sounds like an Assassins Creed rip off, and it makes me angry. I'm sure mechanically the game will be great, but story and theme wise... I'm skeptical. And yet again, it's another example of excessive spending by developers to with all the mo-cap stuff.
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Last edited by Mr Hat and Clogs; 2013-04-18 at 05:50. |
2013-04-19, 13:53 | Link #58 | |
Senior Member
Join Date: Apr 2006
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2013-04-19, 19:36 | Link #59 | |
Senior Member
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For the record, since I neglected to elaborate earlier: SvM is as I recall an objective-based mode where one team has to infiltrate an area and interact with a number of objects (depending on flavor, this may also include bringing things to an exfiltration point), and the other takes up the role of the facility's security force.
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2013-04-29, 10:36 | Link #60 |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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http://www.pcgamer.com/2013/04/27/th...rted-setbacks/
Sounds real bad, better get the coffins ready.
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Last edited by Ak3mi; 2013-04-29 at 14:13. |
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