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View Poll Results: Critique of Episode 05 | |||
10 out of 10: Near Perfect... | 35 | 22.88% | |
9 out of 10 : Excellent... | 41 | 26.80% | |
8 out of 10 : Very Good... | 29 | 18.95% | |
7 out of 10 : Good... | 30 | 19.61% | |
6 out of 10 : Average... | 8 | 5.23% | |
5 out of 10 : Below Average... | 2 | 1.31% | |
4 out of 10 : Poor... | 4 | 2.61% | |
3 out of 10 : Bad... | 1 | 0.65% | |
2 out of 10 : Very Bad... | 2 | 1.31% | |
1 out of 10 : Torturous... | 1 | 0.65% | |
Voters: 153. You may not vote on this poll |
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2012-08-10, 01:55 | Link #341 |
Human
Join Date: Aug 2004
Age: 37
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Just based on what he's said and done, I think it's most likely that his goal was simply to create a "real world". The death is just there to make sure that people take what happens in the world seriously. He's probably fascinated by what the players end up doing, but it's not like he's encouraging them to kill each other or anything. He probably doesn't even think any of their deaths are his own fault.
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2012-08-10, 02:14 | Link #342 | ||||
Senior Member
Join Date: Oct 2004
Location: 下北沢、東京
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First, what did the players want, and what did they agree to? As has been mentioned, the 10.000 gamers went to quite extreme lengths to be the first ones in, camping for three days or so in queues. It's fairly reasonable to assume that a very large majority of those wanted to live in another world. If not fulltime, at the very least a large part of their free time, and we're dealing with a complete immersion game which is on the hardcore side of gaming. At some level one could say that it is no longer gaming, but alternative reality. So in many ways Kayaba fulfilled that desire, yet where it becomes an ethical issue is that none of them agreed to the rules of the game. You could argue that it is categorically unethical for Kayaba to make the decision for the players, based on the right of self-determination and sanctity of life. Yet the world is full of examples of a person or groups of people who make decisions on your behalf, so such actions cannot be categorically unethical rather society has in general decided some are beneficial and some aren't. Would a sentient being who creates an universe like ours, be twisted and evil for introducing fear, suffering and death? And if, for each life born, it would take one of its fellow entities and make them the souls of the creatures. These formless entities would exist in a vast emptiness passing time in abject boredom, what then? I have much more to say on other aspects of this, but long poast. Quote:
Afterwards he started flapping his arms like a bird yelling Derp Derp Derp Derp...
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2012-08-10, 02:56 | Link #343 |
Try me! <3
Join Date: Apr 2011
Location: Germany
Age: 40
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Some thoughts on the fairness of the game, triggered by the current episode.
The gaime is fair on the surface, although not because it was meant to be that way, but only out of sheer neccessity. If Kabaya had included any overtly unfair stuff in the game, it would've been found by the Beta testers, and only very few would've wanted to play an overtly unfair game - thus Kabaya would've never got his 10.000 "lab rats". In order to attract enough people, the game must be fair on the surface, and any unfair stuff has to be hidden well enough so that the Beta testers wouldn't find it. There are several unfair features carefully hidden away by Kabaya: - People being able to manipulate other people's menus. As it's not something that you would ordinarily try to do, it's quite likely no one tried to do it in the Beta. Even if someone should've noticed it, he wouldn't have realised the implications and be content with a "It's a bug and will be fixed in the final version" lie - whereas it was of course a planned feature and not a bug. - People who are sleeping can have their menus activated and accept duels. As the Beta testers never slept ingame, they never found this out. Again, this is certainly a planned feature and not a bug. - Duels are by themselves already somewhat unfair, as they undermine the safety of cities and allow people to be killed in cities. Also here, they could've been more safely programmed in that you can't challenge sleeping people to a duel. Once again, that you *can* challenge sleeping people to a duel is probably fully intentional. - Going from this episode, there's another possibility how players can be killed in cities besides duels. I think it's most likely that it's done by Kabaya having hidden away weapons that can harm and kill players in cities, and/or he added a skill that allows such weapons to be crafted. Grimlock's weapons likely are such weapons. - Death traps like the one that killed the Black Cat guild Kirito was in. They probably only start appearing at a level the Beta testers never reached. The sole purpose of those death traps is to kill anyone who triggers the trap and is locked within. The monsters are far too many and far too powerful, so that people who would normally enter the dungeon with the death trap in question don't have the slightest chance to escape certain death. Teleport crystals have been intentionally deactivated, just so no one can escape death. Anyone except for Kirito didn't have the slightest chance against the monsters. Kirito only survived because he was *extremely* overpowered (a whopping 30 levels over the others). If that had been any less (like 10-15 levels over the others), it most likely wouldn't have been enough against all that powerful monsters. Most likely, there are still more unfair, intentional features, carefully hidden away by Kabaya.
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2012-08-10, 03:06 | Link #344 |
Human
Join Date: Aug 2004
Age: 37
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You're still ignoring the part where he never asked them to kill each other. It's not even encouraged by the gameplay mechanics. He left the option open, but there's really no good reason for them to. Obviously they're all supposed to be working together to clear the game. So far, basically all the deaths we've seen on screen can be attributed to players trying to trick each other. Did he intend that? It's doubtful. It's a game where everyone can win.
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2012-08-10, 04:13 | Link #345 | ||||||
Try me! <3
Join Date: Apr 2011
Location: Germany
Age: 40
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No even remotely sane person would want to live in such a world which is much more like Hell than anything else. Quote:
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Kabaya forces them into an ongoing battle of life and death, every single day from now on. About their lives, quite obviously Kabaya doesn't have the tiniest regard for their lifes whatsoever, and doesn't give the tiniest damn if a few thousand or however much die - the very most being killed by monsters, making Kabaya directly responsiblle for their death, and only a small percentage being killed by PKs. However, also for the latter deaths Kabaya has some responsibility, as he provided the stage for this, without which it wouldn't have been possible. In short, Kabaya mass murdered several thousands of players by means of the monsters in his game. To play that down and just call it "categorically unethical", you must have a seriously messed up set of values. Quote:
"The sky is empty, comrades. There is no god." (Yuri Gagarin, first human in space) Quote:
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Now that is very, *very* wrong. The very most deaths are certainly not due to PKing, but instead due to Kabaya's monsters. Deaths by PKing only make up for a small part of it.
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2012-08-10, 04:14 | Link #346 | |
Senior Member
Join Date: Mar 2004
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You're pointing to a lot of things as being intentional, but I find it's unlikely that Kayaba was the sole programmer for the whole game. Therefore unless he co-opted the entire development team into going along with his plan, which seems unlikely in the extreme, it would point more to the fact that they are either issues that were unknown at the time of the beta, technical limitations due to how the NerveGear works or limitations within the game engine itself, or were identified issues that were considered of exceptionally low priority. If we take a step back and look at a lot of these "issues" under the light that SAO was not a death game and players would not be trapped in game perpetually a lot of these problems would rank exceptionally low on fix priority scales. For example we don't know what the death penalty in the game amounted to before everyone became trapped. Assuming it wasn't something completely ridiculous, the whole issue with the dualing mechanics would have at worst been annoying. Given that the specific conditions to cause it to occur would undoubtedly be exceptionally rare, a development team would more than likely prioritize the addition of new features over correcting something that takes exceptional circumstances to create and would otherwise only be a minor inconvenience to the player if it somehow did happen. Normally the player would be awake to accept a dual, so if they accept a dual to the death inside a city, why not let them? In fact that may even have been intentional as that way players could dual for show or something and not have to worry about monsters or PKers crashing their dual. It's the same thing with trap rooms, normally you'd just suck it up and play more carefully if the same type situation came at you in the future. Kabaya certainly could have added in some intentional features which break specific aspects of how the game normally operates, but unless he's able to manipulate the game code live while the players are playing, the amount of things he personally could have added without tripping off the rest of the programming team can't be exceptionally large.
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2012-08-10, 04:25 | Link #347 | |||
Human
Join Date: Aug 2004
Age: 37
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MMOs are fundamentally cooperative. Quote:
Edit: Honestly, it's safer in the game than it is in reality. Reality doesn't make you immortal in towns by default. Last edited by relentlessflame; 2012-08-10 at 12:04. Reason: merge double post |
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2012-08-10, 04:41 | Link #348 | |
Junior Member
Join Date: Aug 2012
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People have come up with ways to enjoy themselves long, long before computers, television and games. People will adjust and always find ways to slack (that's what we're good at.) |
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2012-08-10, 05:55 | Link #349 |
Kamen Rider Muppeteer
Join Date: Jan 2012
Location: Unknown
Age: 39
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Besides, obviously the current murder case has nothing to do with boredom.
Shimapan, pardon me for addressing you personally, but I do believe your posts would be a lot more credible if you threw some "I think"'s and "In my opinion"'s in there. As it is, it kind of looks like you're making stuff up and calling them facts, rather theorizing. |
2012-08-10, 06:08 | Link #350 | ||||
Try me! <3
Join Date: Apr 2011
Location: Germany
Age: 40
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I wouldn't do that, but there's apparently a good amount of people in the game who do think it's a good form of entertainment. There's even enough of them that they bandtogether and form PK guilds, one of which Kirito busted - but there are probably still many more. Quote:
Having raving hordes of vicious mosters behind every rock outside the cities is "just like real life"? And no, it's certainly not police and government that are keeping any imaginary monster hordes in check so we don't see them. Quote:
Then there's the sleep PKing - yes, that's also soo much safer than in real life, because in real life vagabonding murderers who kill people in their sleep are a much bigger problem than in the game. Suuure. Then there's still the other possibility to kill people in cities, which has to be revealed yet. Quite possibly it's a special type of weapon which can be crafted. Once that crafting skill becomes more common and those weapons are crafted en masse, what little safety was left in the cities is completely *gone*. Quote:
If not, then it's retarded to say that the game has even the least thing to do with real life.
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2012-08-10, 06:17 | Link #351 |
Senior Member
Author
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I think that both sides of the Kayaba/SAO argument are probably taking their respective positions a bit too far.
Here's my take, but with the added note that I am an anime-only viewer, so take this with a huge grain of salt... This is something of a social experiment for Kayaba. I think that a couple key things are motivating him here: 1. The desire to use VR/MMO technology to create, as seamlessly as possible, a truly new world. But for a new world to work, you have to have people to populate it with. People who stay there for more than just a few hours a day. People who can truly die in that world so they take things as seriously as we would in the real world - Otherwise it's not truly a new world, but merely Disneyland. 2. What motivates MMO and JRPG players? The desire to play a hero in a high fantasy world. The longing for adventure. The relief that comes with putting aside the real world to fully engage in a fantasy world where the rules are different and the modern ways of doing things are less applicable. And all of this is particularly true for somebody who would play a VR MMO. Kayaba says to the gamers "Very well. I will give you all of that, to its logical end!". There's a definite element of "Be careful what you wish for, you might just get it." to SAO, imo. Now, none of this excuses Kayaba's actions. His actions resulted in the deaths of thousands of people, the vast majority of whom would still be alive if not for him. That obviously makes him a criminal that should be brought to justice. But that doesn't mean his motivations are pure sadism or complete cruelty. There is a definite element of scientific curiosity to his actions, imo. He's more Dr. Doom than The Joker; more mad scientist than destructive serial killer.
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2012-08-10, 06:18 | Link #352 | |||
Human
Join Date: Aug 2004
Age: 37
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Edit: Homeless people get murdered in real life all the time. Quote:
Last edited by Clarste; 2012-08-10 at 06:30. |
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2012-08-10, 06:18 | Link #353 | |
Senior Member
Join Date: Oct 2004
Location: 下北沢、東京
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And it wasn't so much just monsters behind evert rock as more of an issue of hunger and disease. A 20% mortality rate on first year of life? That's a rather recognisable number.
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2012-08-10, 06:29 | Link #354 |
Human
Join Date: Aug 2004
Age: 37
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You know, I should probably leave this conservation before I start sympathizing with the PKers. It seems like there'd be something incredibly satisfying about showing someone who acts like they're invincible the fear of true death. Movies do this a lot with smug villains.
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2012-08-10, 06:31 | Link #355 | |
Senior Member
Author
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Shima is also taking some of his arguments a bit too far, but nothing like this. To argue that SAO is safer than the real world is pure BS. Sorry, but it is. How many people were playing SAO on Day 1? How many are left? That's a pretty huge drop in the population in a pretty short period of time, don't you think? It goes far beyond anything you'd see in a real world city or town outside of a massive natural disaster hitting. SAO is more dangerous than the real world. SAO basically requires you to fight monsters on a regular basis simply to earn cash in order to live. That's obviously a more dangerous "job" than most of the jobs in the real world. What's more dangerous - Going to the office everyday, or fighting monsters all the time?
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2012-08-10, 06:41 | Link #356 | |
Human
Join Date: Aug 2004
Age: 37
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Simply put, life doesn't have rules. If people in the game can figure out how to break the rules, all that does is put it on the same level as real life. Now, real life doesn't involve swordfighting against monsters very often, but the primary thing they're concerned with in this episode is the safety of towns. And I'd bet dollars to donuts that the number of players who were killed in town (not in the field, not by monsters) is way less than the average murder rate per capita of a reasonably sized town. Edit: If you don't want to die to monsters then don't go outside. Apparently being inside towns isn't perfectly safe either, but it's also not an extreme deathtrap like some people are trying to make it sound. Yes, they can kill you with sleep-PKs and/or whatever new exploit will turn out the be the solution to this mystery, but it's not likely. Fearing it is exactly as reasonable as fearing burglars killing you in your sleep. Which is to say, it's a reasonable fear and by all means lock your doors, but it's just not very likely. Last edited by Clarste; 2012-08-10 at 06:53. |
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2012-08-10, 06:58 | Link #357 | |
Senior Member
Author
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If your argument is just that the existence of Sleep-Pk is no worse than what you'd have to deal with in real life, then yes, I can agree with that. Actually, Sleep-PK just lines up SAO with real life, imo.
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2012-08-10, 07:10 | Link #358 | |
Human
Join Date: Aug 2004
Age: 37
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Anyway, Kayaba definitely wasn't doing these guys a favor. It's hard to imagine how having a bomb strapped to your head could do that. At best, you could say he declared war on them. Note the similarities between their behavior and a country at war (a foreign-type war, not a civil war or an invasion). They even call the highest floor "the front lines". |
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2012-08-10, 07:21 | Link #359 | |
Junior Member
Join Date: Aug 2012
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You said that It was an incredibly boring grind in order to survive; I say it's just like in real life, a long monotonous grind with hobbies or leisure time as our only reprieve. And really.. how boring of a grind is it when you have a chance of dying? It's like being in a hostile battlefield and saying, "Well, I'm bored." You said, they have a legitimate excuse for killing: boredom, mind numbing boredom; I say people get very bored in real life as well and they make do. Sure there are the statistical out-liners that will snap and kill someone, not going to deny that. But there are very different forms of entertainment or leisure that you can get into in SAO. People have been getting bored before electricity was invented and people made do. If there's one thing I can count on it's man's ability to distract himself. |
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2012-08-10, 11:22 | Link #360 |
Blooming on the mountain
Join Date: May 2010
Location: Deep in their roots, all flowers keep the light....
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Annddd ... caught up on SAO as well.
Must admit that I enjoyed ep 4. Seems eps 3 and 4 were contrasting a "happy possible mini-arc ending" and a "sad possible mini-arc ending" with the SAO "world". Almost as if sketching the possibilities before heading into the main story. Ep 5, though, seems to finally be moving into the main focus and character dynamic of the series, and I for one am glad to see it. (Not that I was impatient or what not with previous eps, mind you.) Must admit that I was abit puzzled by the PK technique being employed here.... Hmm. I hope it is "explainable" and not just a code/re-write hack type of thing.
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