2012-12-20, 16:42 | Link #101 | ||
I disagree with you all.
Join Date: Dec 2005
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- sometimes, getting the workers "engaged" is just not worth the effort. - it's also the workers' responsibility for staying there. Quote:
I think we can all agree it's in everyone's best interests to fit square pegs into square holes, and round pegs into round holes. But we disagree on what should happen when a manager is handed a square peg to fill a round hole. You seem to say it's always the managers' responsibility to either change the hole to fit, or find another, square hole. I think it depends. Hunting down a round peg can also be a viable solution. So can hammering the square peg and making do with the poor fit. And I think the peg should put in the effort to find a square hole to fill, though unlike you, I acknowledge that that hole may not exist. |
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2012-12-22, 11:53 | Link #102 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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If your company is big enough, however, it should always be possible to shift them to another, more suitable, part of the company. Most large companies always have "holes" opening up periodically(it's one of the biggest reasons HR exists). |
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2012-12-22, 12:07 | Link #103 |
I disagree with you all.
Join Date: Dec 2005
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So why go the extra mile for a bad employee? We're not talking about a good, loyal employee getting downsized, here. We're talking about someone who somehow - probably by lying about himself - beat out all the other applicants and ended up being a dead weight.
I've worked with dead weights. I assure you, keeping them around does the opposite of making the other employees happier. So, again, why waste time and money on him? Why lie about his ability to still produce good work when things are tough? |
2012-12-22, 14:07 | Link #104 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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If he's without redeeming qualities, and everyone hates him, kick him to the curb. |
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2013-01-02, 13:45 | Link #105 | |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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Why Macroeconomists Disagree:
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2013-01-02, 14:53 | Link #106 |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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I've always thought that the solution to this problem would be to simply create a simulation of the world economy. Now this is easier said then done. So what I would propose doing would be to create some kind of Massively Multiplayer type game, but where the rules are very similar to real world business and consumption. Human players would operate within the game, and their behavior could be directly experimented on and observed.
A game like WoW is not sufficient though, as it is not the right type of game. I think a better type of game for this purpose would be a game where players are entrepreneurs of some kind. |
2013-01-02, 14:56 | Link #107 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2013-01-02, 16:30 | Link #109 |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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Eve online is much better then most MMOs, in terms of study potential. But I have a feeling it's economy is still a bit artificial. EVE also was not designed with study in mind. However, I've never played it, so I may be wrong.
Another issue is getting economists on board with studying MMOs, while some are enlightened enough to do so, academics tend to be a stodgy lot. But I think with sufficient study of MMOs, we should be able to solve all the disagreements among economists, and move the field from being a theoretical science, to an empirical one. |
2013-01-07, 11:24 | Link #110 |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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The Macroeconomics of Middle Earth
Smaug as a fiscal phenomenon and monetary shock. http://worthwhile.typepad.com/worthw...-macroeco.html
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2013-01-15, 16:37 | Link #111 | |
Senior Member
Join Date: Jan 2009
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2013-01-15, 17:31 | Link #112 | |
Senior Member
Join Date: Jun 2007
Location: 28° 37', North ; 77° 13', East
Age: 33
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2013-01-15, 18:45 | Link #113 | |
Meh
Join Date: Feb 2008
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2013-01-16, 19:50 | Link #115 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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2013-01-16, 23:36 | Link #117 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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Quote:
Also, such a game would likely be atypical, and so could probably attract a niche audience (the fact the game is being used for research might in itself be a selling point). |
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2013-01-20, 22:32 | Link #118 |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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China Vanke Shares Soar on B-Share migration to Hong Kon
Thoughts? With the B-Shares bing migrated, this means that China's ecoonomy is is less denominated in other currencies and is moving towards a wholly RMB traded market. I wonder how that would spell for foreign investors.
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2013-01-22, 07:39 | Link #119 | |
Ava courtesy of patchy
Join Date: Jan 2009
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I agree that a lot of people that put fun first end up failing even making a fun game, but if even they fail, wouldn't developer that put fun in second will have even bigger probability to fail? I guess one good solution will be make a certain economic model first, and then insert that model in a "fun" game instead of making a game from ground up solely to use the economic model. |
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2013-01-22, 11:50 | Link #120 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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In that way you wouldn't need to have a bunch of academics trying to figure out what a "fun" game would be (and failing miserably). |
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