2007-06-02, 12:07 | Link #241 | |
Senior Member
Join Date: Oct 2006
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Quote:
About the multiplayer thing, dont tell me everyone wants to play a multiplayer game like a dynamic board game. Dont tell me some people cant handle some complicated games because their IQ are so damn low, they cant operate the game, so its no fun. Ive played Ground Control,C&C Generals and Warhammer multiplayer just fine. |
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2007-06-02, 22:31 | Link #244 | |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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If they make BC that big, it will block the units below then it would be like using the the cheap 4v4 tactic of "Overlord smoke cloud" where you have 1 guy make crap load of OL and launch them over to a base before everyone attack it while the target can't select their units at all. Problem is, you are not blocking others, you are blocking yourself when it comes out.
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2007-06-03, 03:37 | Link #245 | |
Combating Spoiler Scum
Join Date: Nov 2003
Age: 40
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I still can't believe I'm following the development of this game so far out. When it finally drops, we'll be like, "that's ok blizzard, we've talked about it so much we're already sick of it."
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2007-06-03, 05:52 | Link #246 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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It'll still be inconvenient though. Unless I wanted to do a "posed" battle screenshot, or can't seem to select a unit behind an object I never really use the fancy camera angle options that much in the heat of battle. Forcing people to use the camera just so they can play is an inconvenience I don't think a lot of people will like, just because they wanted a bigger battlecruiser. Trust me, it's incredibly hard trying to play an RTS game from a ground level perspective.
I couldn't care less about the unit proportions frankly. All the great RTS games did well because they had great GAMEPLAY, not super-realism. If it didn't matter when I was playing Starcraft back then, why should it matter now? Did Dawn of War, Command and Conquer, Rise of Nations, or Civilization have realistically proportioned units? Nope. As long as I get my money's worth of replayability and fun, proportions can come dead last in the consideration of an RTS. On a side note, I don't think Blizzard's just suddenly gonna discard the 3-D Camera options that they've implemented in W3, so that is a possibility for SC2.
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2007-06-03, 05:57 | Link #247 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Though to be honest, that would just be annoying after a while, as it makes it difficult to analyse the tactics of the players. So yeah, it might be cool to move the camera around, but for practical gameplay it isn't that useful.
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2007-06-03, 06:03 | Link #248 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Well, it is just an option afterall. People can decide whether or not they want to use the camera for whatever purpose they may see fit. I myself use it at times in other games for screenshot purposes (Dawn of War is pretty awesome in this respect). If you look at most aired Korean WC3 matches (I've seen some), you'll see that even they don't use the mobile camera that much during commentary.
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2007-06-03, 06:39 | Link #249 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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In games like CnC3 I always aim the camera in the direction of the enemy, this means I can see his reinforcements and air units that otherwise might be somewhat invisible, I also see more of his strategic placing then mine (which I know anyway) I always work with groups or swarms so no problem selecting.
It's nothing much but it helps and I suppose seeing the battle from a similar angle and direction each time is an advantage too~ xD I do it mostly for fun though, never found other uses for camera and the 3D aspect of games other then this. At least not something useful.
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2007-06-03, 06:41 | Link #250 |
Aspiring but lazy
Join Date: Dec 2005
Location: The Internet
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The camera angles can be beneficial since people have different preferences and what they're used to. I guess some people want a more first person view. Though honestly, I'd probably adjust camera at the start of battle to bird's eye view or something and leave it at that.
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2007-06-06, 06:28 | Link #252 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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Would you buy this as well?
Also, something interesting on the side, seems like all terran marines are criminals, maybe they see sending them onto the battle field to fight zergs is a sentence of it's own. Now we might understand why terrans treat their soldiers like dirt.
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2007-06-06, 06:59 | Link #253 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Well, this was in the background from the very beginning.
in fact, terran race are much like criminals, and various "unpleasing" scrubs from earth (mainly during the Project Great Purification incident, leaded by the UPL), and they were used as guinea pig by the doctor Doran Routhe. Instead of being executed, the mass was taken care by the "genius" doctor, and send them in space, with ATLAS, the supercomputer, which was managing the supercarriers : Nagglfar, Argo and Sarengo. their rude style is probably the legacy of the survivor of the great exile. (and Terran Politics are a bit dubious... Acturus Mengsk for example ~~) that explains why in the first starcraft cinematics, you could see bar codes on the frond of the marines, especially in the cinematic of the zerg campaign "The battle on the Amerigo"
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2007-06-07, 03:12 | Link #255 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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well, talking about medics, it should be noted that only earth forces could have these. (which explain why you never sees enemies Terran with medics, when you are playing through Terran Campaign in Brood War)
as for their description, i will take it from BW booklet : The Medics of the United Earth Directorate follow a time-honored tradition of selflessly marching into combat zones to aid their injured bethren. These fearless women, aided only by protective shielding, are highly skilled healers, capable of restoring the health and vitality of wounded soldiers. Medics can even cure various zerg infestations such as Parasite or Ensnare. and a bonus, Heal description : While expendable, the massive losses of Marines during the Great War began to become cost prohibitive. The Medic's use of chemical modifiers has greatly enhanced the survival rate of UED forces, lengthening the expected battlefield life expectancy to over nine seconds. obviously, UED are using marines just like the players : mass short life pawns i'm still wondeering why Restoration can be used on Mechanical Unit, and would cure Lockdown. (and in some extent, how medics can heal protoss and zerg units) ~~
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2007-06-07, 03:33 | Link #256 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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I just hope... for the love of all that is good... they allow the Protoss to repair their buildings in some way! It always irked me that for all their claims of being technologically superior, they can't even fix what's broke. Advanced civilisation, my ass. Even the "primitive" Zerg can self-heal their buildings.
I don't care if it cost 2 or even 4 minerals per HP, just give us a damn option to repair buildings! Grr...
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2007-06-07, 03:46 | Link #257 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Would you repair a dragoon at the price of a reaver?
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2007-06-07, 03:47 | Link #258 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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i think they are too lazy to do so (since all buildings are warped from Aiur... which is another continuous error in campaign XD)
i guess the counter argument would be the so called "overpowered shield" (which is absurdely owned by a single EMP shockwave -__-)
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2007-06-07, 03:53 | Link #259 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Well, unless someone is doing a nuke-strike Boxer-style, that shouldn't be an issue. Zerg buildings take forever to heal, and Terran buildings can get burned down. Overall, I still think Protoss buildings are not below par to the others as far as defense.
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2007-06-07, 03:57 | Link #260 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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probably, except Photon Cannons (horribly fragile for their cost... well, of course, bunkers overall cost is higher but still XD)
but i'm still really concerned by EMP SW, due its costs and area of effect. (fortunately, it require research, phew), which can turn your defense like paper. (combining with siege tank, you can see big holes within minutes) bleh, i shouldn't rant about this, at least, shields are upgradable and can suck a lot of punishment.
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Tags |
blizzard, starcraft, windows |
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