2016-08-27, 22:22 | Link #421 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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Yeah, that place was utter hell. But man, when you did get through it, you felt like a king. Or you could just summon help. But yeah, I feel like that area was not exactly balanced for single player. I burned through A LOT of Lifegems trying to get through that blizzard and those gods-damned evil unicorns.
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2016-08-27, 22:29 | Link #422 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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It's not. All three DLCs had an area designed for a full team of Phantoms with you. Sunken King's ended with the three graverobbers that fought like hacking players, Old Iron King's had the Aged Smelter Demon, while the Ivory King's had the two giant tigers.
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2016-08-28, 01:39 | Link #423 |
Senior Member
Join Date: Nov 2011
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The DLCs were what made me stop playing DS2 and start up DS3 (was playing them in order from about a month or two ago). I was playing a sorcerer, so all of a sudden hitting areas where EVERYTHING had massive magic resistance was not fun, to say the least. I was surviving through having built the stats to use the dragonrider twinblade as my melee weapon (which slaughtered most normal enemies in a full combo), but as 90% of my levels were in mage I was squishy as all hell. The Aged Smelter Demon was the last straw for that, as nothing I had hit for >70 damage. I wasn't killing that thing, even with phantoms.
A bit late to the party, but the difference between DS1/3 and DS2 is actually really pronounced in how the core gameplay feels, having played them consecutively (in order) without a break between. DS2 is a lot floatier, and tends to have less windup from enemies. In contrast, DS3 has the actual swings be about as fast (ie, a fair bit faster than DS1), but with much more windup. And the hitboxes/dodging in DS2 really do feel off compared to the other games. 40 hours of DS2 and I still never really felt comfortable rolling in that game (this was after doing DS1 full sword+board, so I had to get good at rolling there), always felt as if you had to roll really early or really late, though I kinda avoided it by being a mage. DS3 feels exactly the same as DS1 in terms of dodging, I pretty much instantly had the timing of rolls down due to DS1. Only took a few minutes of DS3 before I decided I wasn't going back to DS2 to finish the DLC/the last few areas of the main game, the core combat felt that much more solid. Then Gundyr made 100% sure I wasn't (DS3 has pretty much nailed good boss fights finally). |
2016-08-28, 14:54 | Link #424 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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To be fair, magic made DS2 a bit too easy. I mean, if you built your character right, you could potentially 3-shot the Ancient Dragon boss. It was pretty broken. Unlike DS3 where spells are quite powerful still but you have a hard limit to the number of casts you can perform because you don't have Amber Herbs like in DS2, plus then you have to make the tactical decision of Estus for healing vs. Estus for FP recovery. The only non-Estus recovery are spells, Siegbrau (limited per playthrough), or Divine/Hidden Blessings (also limited per playthrough).
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2016-08-28, 15:03 | Link #425 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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In DS3, spells are only powerful once you get 60 Intelligence/Faith or 40 Intelligence+Faith. They were crap until you got to that point. Worse still, spells that hit for decent damage are also unable to be acquired until very late in the game, barring certain pyromancy spells.
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2016-08-29, 00:23 | Link #427 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Quote:
Iunno, they worked well enough for me. I preferred dark sorceries and pyromancies, but casual sorceries like GH soul arrow and magic GS helped out a lot...although not nearly as much as spook/hidden body :P Crystal weapon also gives a considerable boost in AR even with low INT. For reference, I mained a pure caster in DS2, but I still find it to be a viable path in DS3 as well, provided you don't mess up your attunement and actually use farron flashsword instead of conventional weapons. |
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2016-08-30, 05:58 | Link #428 | |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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Quote:
For non-boss fights or the Catacombs, I use Anri's Straight Sword for even more regen (plus it has innate Blessed properties so it does bonus damage to skeletons and prevents the ones with glowing eyes from reviving). Stats: 35-40 END, 40 LCK, plus minimum stats to wield your preferred weapon(s). Other stats depend on your preference, though I recommend high VGR (at least 35-40) and 14 Attunement and 15 Faith for Tears of Denial, at least. Very useful in a hyper-aggressive build like this. If you're sticking to the 120 SL meta, your build might look like this: Luck/Bleed + Regen Build Edit: And as a side note, to maximize a Luck build, you want your Hollowing level to be at least 15.
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