If you get a new one and try to point it at Satashi-san I'll make sure to be around so I can break it once again ^^
- Huh? what does that mean... i have been trying to tractorbeam Skeith here...
Quote:
Originally Posted by Chaos2Frozen
If you want me to kill Satashi or something, I need a new poking stick before I confront him/her/it again.
- Kill? I said Bring Skeith here no matter what!
Quote:
Originally Posted by Fuyu no Sora
BTW: Did someone mention Skeith? I'm not sure I'd like her hanging around here (Crazy SSS+ mage that can drain your data and copy your moves? No thanks! )
Really huh...
Like what i said we have overhax here as the norm.
And Kyla has a secret... if someone like Skeith manages to attack her.
Spoiler for It only Happened Once:
AN: This following scene is gathered from the Mission Archives of the 'Gold Squad' - a unit similar to the Stars and Lightning of modern time- but with three Aces instead- and these Aces are known before the name Nanoha was even bestowed upon the still to be born Takamachi Daughter- but now forgotten- said aces now Mothers of their own, living on Earth- Even managing to nurture the next generation of bureau aces)
Unknown area, 97th Non-administrated world.
"C****o!!!"
Kyla's screams can be heard in the open yet dark meadow, her two other comrades, Lindy and Momoko- also known as Peach, unable to do anything. Kyla was being assaulted by an unknown person in a black cloak and wearing a black pointed hat to cover the head- a wooden stick pointed at said mage. The two others have two more of these stick-wielding men each restraining them, unable to use their devices- Peach's staff on the ground while Lindy's wings were unable to activate- some sort of spell have been cast upon them.
"Kyla!" Lindy could only yell as their comrade slumped to the ground, still in pain.
"You insolents... do you ever think that what you are doing is magic?" Kyla's torturer asked mockingly.
"You won't win..." Kyla managed to say between pain gritted teeth. "And we'll get that artifact you accursed beings have been protecting..."
Kyla's torturer increased the pain. and then after a few moments, Kyla's eyes became blank, and the struggling stopped. the torturer let go.
Kyla was unmoving...
no breathing...
she was...
"Dead... she did not even managed to feel the full power of my other curses..." the torturer said as he now moved to the other two "Now who will be next? Is it you Lady? or the Japanese?" he then asked the two, swinging his stick at Lindy and Peach. "Might as well kill the both of you then... A***a..."
Then, a sudden wind jolts all five dark men, rocking them of their feet- chance. Peach throws one far away and as the other one restraining her was surprised, she managed to pick up her eerily familiar red-orbed, golden framed, pink and white staff, change its form and aim it at the flying enemy.
[Divine Buster]
The move was flawless, target eliminated- earning the shock of the dark men.
"Why you! A***a K******a!" the torturer yelled, sending a bolt of green towards Lindy.
The spell was just a waste of energy- for Lindy's AT sickness was still there- and it bounced right back to the caster- earning a WTF gasp before being killed by his own bolt.
[Vacuum Field]
The as sudden as the turn of events, the remaining dark men collapsed, air knocked from their lungs. The two quickly went to a now recovering Kyla, with some marks appearing on the bare parts of her body- glowing profusely.
Back on the Starbreaker, they have managed to ger live feed back and Captain Rhea was shocked as she looked at Kyla and her marks...
"No... those are..."
- Suspense...
Quote:
Originally Posted by LoweGear
-We've run into backlog the size of battle tanks, three posters died from Eyesore this week, I've wrote enough to fill a lake, my boots got sucked into a bluecheesium swamp and the posts are so thick in places you can't squeeze between them. God Empress help me, I love this place! It's just like home!-
Captain Lowe of the Midchilda IIIrd "White Devils" on Suki Prime.
Considering some of the other OC villains around here, I think Skeith would fit in VERY WELL here...
That letter reminds of what i'll do for the the Final Chapter for AlternateS I - Titled 'Dear Mother'.
I told Saati-kun but he/she still wants to tone her down...
And Kyla has a secret... if someone like Skeith manages to attack her.
Spoiler for It only Happened Once:
AN: This following scene is gathered from the Mission Archives of the 'Gold Squad' - a unit similar to the Stars and Lightning of modern time- but with three Aces instead- and these Aces are known before the name Nanoha was even bestowed upon the still to be born Takamachi Daughter- but now forgotten- said aces now Mothers of their own, living on Earth- Even managing to nurture the next generation of bureau aces)
Unknown area, 97th Non-administrated world.
"C****o!!!"
Kyla's screams can be heard in the open yet dark meadow, her two other comrades, Lindy and Momoko- also known as Peach, unable to do anything. Kyla was being assaulted by an unknown person in a black cloak and wearing a black pointed hat to cover the head- a wooden stick pointed at said mage. The two others have two more of these stick-wielding men each restraining them, unable to use their devices- Peach's staff on the ground while Lindy's wings were unable to activate- some sort of spell have been cast upon them.
"Kyla!" Lindy could only yell as their comrade slumped to the ground, still in pain.
"You insolents... do you ever think that what you are doing is magic?" Kyla's torturer asked mockingly.
"You won't win..." Kyla managed to say between pain gritted teeth. "And we'll get that artifact you accursed beings have been protecting..."
Kyla's torturer increased the pain. and then after a few moments, Kyla's eyes became blank, and the struggling stopped. the torturer let go.
Kyla was unmoving...
no breathing...
she was...
"Dead... she did not even managed to feel the full power of my other curses..." the torturer said as he now moved to the other two "Now who will be next? Is it you Lady? or the Japanese?" he then asked the two, swinging his stick at Lindy and Peach. "Might as well kill the both of you then... A***a..."
Then, a sudden wind jolts all five dark men, rocking them of their feet- chance. Peach throws one far away and as the other one restraining her was surprised, she managed to pick up her eerily familiar red-orbed, golden framed, pink and white staff, change its form and aim it at the flying enemy.
[Divine Buster]
The move was flawless, target eliminated- earning the shock of the dark men.
"Why you! A***a K******a!" the torturer yelled, sending a bolt of green towards Lindy.
The spell was just a waste of energy- for Lindy's AT sickness was still there- and it bounced right back to the caster- earning a WTF gasp before being killed by his own bolt.
[Vacuum Field]
The as sudden as the turn of events, the remaining dark men collapsed, air knocked from their lungs. The two quickly went to a now recovering Kyla, with some marks appearing on the bare parts of her body- glowing profusely.
Back on the Starbreaker, they have managed to ger live feed back and Captain Rhea was shocked as she looked at Kyla and her marks...
"No... those are..."
- Suspense...
BLOODY HELL!!!
WTF?!?! Why are H***y P****r world wizards there?
Saint X, this was completely unexpected.
Here's a small update and kind of prelude to ... something
Spoiler for World's Colors, Prelude:
World’s Colors
I was sitting in my new “office” in deep darkness. It was only 6 P.M. and the sun should’ve not set yet but the room had no windows. I didn’t turn any lights on and several working monitors were barely able to make their closest surroundings visible. I was working with one of them while the rest showed the outside view – a peaceful underwater landscape filled with all kinds of native life forms.
I’ve called the room my new “office” but it was actually a temporary substitute for my official apartments in the capital. And it was located underwater indeed, being the room designed to belong to the captain of Niddhogg. The massive battle cruiser was currently lying on the bottom of a nearby water body several hundred meters below its surface.
Such change of places was quite sudden but there were good reasons for it. And many of them were connected to the report I had in front of my eyes now. It consisted of two parts, first of which wasn’t exactly important at the moment, but I liked to deal with everything in the order of appearance, so I started with it.
It was a compilation of profiles on the members of my unit, but not the regular ones. These were the profiles used by the Tripartite to estimate the person’s capabilities and possible threat level and were not open to public. Normally only TSAB officers starting from the rank of Department’s Director had access to them, and it took me quite a while to get my hands on this data. I didn’t expect to find anything new for me there, but I wanted to know how the Tripartite regarded each of us.
I opened the file and saw that the data was arranged in three separate groups:
General Information
Combat Capabilities
Background Details
Spoiler for General Information:
Anatoly Belov
Full Name: Anatoly Aleksandrovitsch Belov
Spoiler for Image:
Occupation: Head Combat Instructor, TSAB Intelligence Department
Military Rank: Major
Official Mage Rank: S
Magic Style: Neo-Belkan
Specialization: close range combat and high-energy bombardment
Estimated Threat Level, personal: S+, former leader of an elite Enforcer unit, had a lot of real combat experience, never takes an opponent lightly; due to the Auto-Shield augmentation of his Device combines great offensive and defensive powers
Estimated Threat Level, overall: S+, no particular remarks
Mirian El Meyruun
Full Name: none, true name unknown, named Mirian after being recovered by TSAB, El Meyruun corresponds to the name of her world of origin
Spoiler for Image:
Occupation: Junior Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Second Lieutenant
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: summoning, capable of support and healing magic
Estimated Threat Level, personal: S to SSS, possesses an unusual summoning ability theoretically allowing to bring anything into existence; threat level of currently observed capabilities can be ranked as S; if she is confirmed as the source of her home world’s demise the threat level can be raised up to SSS
Estimated Threat Level, overall: SSS, was a part of an eugenic project aimed to breed the ultimate summoner, which almost succeeded; as long as a sample of her DNA exists the threat of said project being resurrected remains high
Ramsus Lakarn
Full Name: Ramsus, adopted Lakarn
Spoiler for Image:
Occupation: Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Captain
Official Mage Rank: AAA+
Magic Style: Mid-Childa
Specialization: long range sniping and area bombardment, capable of close range combat
Estimated Threat Level, personal: S+, possesses a Device with Magical Resonance augmentation, is a possible survivor of the Shepherd Project (inherited traits unknown)
Estimated Threat Level, overall: S+ to SS, depends on his actual relation to the Shepherd Project and its legacy
Sarah S’Zet
Full Name: Sarah Adelaide S’Zet IV
Spoiler for Image:
Occupation: Head of R&D Section, TSAB Intelligence Department
Military Rank: none
Official Mage Rank: AA
Magic Style: Mid-Childa and Neo-Belkan
Specialization: stealth and medium range combat, capable in almost any field of magic except summoning
Estimated Threat Level, personal: AAA+ to S, is a very versatile fighter, aside from magic frequently uses different high-tech gadgets including combat nanomachines; possibly has psyonic abilities (level unconfirmed)
Estimated Threat Level, overall: SSS, is the head and only living member of S’Zet family – the richest independent organization in known time-space, openly governing dozens of worlds and indirectly influencing an even bigger amount; possesses some of the most advanced research facilities and a personal army rivaling TSAB Ground Forces, Navy and Air Force combined
Serge Blanc Romardo
Full Name: Serge Louis Blanc, adopted Romardo
Spoiler for Image:
Occupation: Head Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Colonel
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: Flow Manipulation and piercing attacks
Estimated Threat Level, personal: SS, possesses an extremely rare ability of Flow Manipulation, rendering almost any magical attack against him ineffective; his capabilities are further boosted by his Device – a Lost Logia capable of controlling magic particles; may also use high-tech gadgets and conventional weapons
Estimated Threat Level, overall: SSS+ or higher, his Device presumably doesn’t belong to the current Multiverse and already outlived an unknown number of them (impossible to confirm), thus possessing close to godlike powers; in case it finds a way around its current energy limitations the threat level can be raised up to X
“Well, quite interesting,” – I mumbled, - “but nothing unexpected. Let’s see what else they dug up …”
Spoiler for Combat Capabilities:
Anatoly Belov
Device: Kaiser; Full Drive form – Kaiser Majest; 2 magazines for 20 cartridges each
Note: Kaiser is augmented with an experimental independent Auto-Shield system
Auxiliary Spells:
Rivok – Anatoly’s analogue of Sonic Move, has roughly the same speed but the movements are less precise; at the same time Rivok causes less exhaustion to the user, thus allowing more frequent usage
Teni – makes Anatoly’s body look transparent and conjures several shadowy silhouettes around him, concealing his movements; the spell also increases the user’s agility
Plamya – covers Kaiser’s blades in magical flames for the next 30 seconds, increasing their attack power and making each hit cause a small explosion directed at the opponent (fiery property, power AA), each part of the device uses 1 cartridge, may be initiated separately
Plamya Ada – (available in Full Drive mode) covers Kaiser’s blades in vicious red magical flames for the next 30 seconds, greatly increasing their attack power and making each hit cause a large explosion directed at the opponent (fiery property, power S-), each part of the device uses 1 cartridge, may be initiated separately
Sila Bogov – (available in Full Drive mode) greatly boosts the user’s physical strength for the next 60 seconds (roughly twenty times), also provides S-class protective field around the body, each part of the device uses 2 cartridges
Defensive Spells:
Stena – forms a square barrier out of two Belkan triangle sigils in the chosen direction, power S
Tri-Barrier – forms a pyramidal barrier with a large Belkan triangle sigil as its base around chosen location, power S-
Svoboda – attempts to break any binds put on the user, unlike Bind Break this spell always works instantly but is more likely to fail, each part of the device uses 1 cartridge
Bastion – (available in Full Drive mode) forms a complex multi-layer barrier around chosen location, combining directed shields and area protection, power S+ to SS, each part of the device uses 2 cartridges
Auto-Shield system spells:
Auto-Shield – the most commonly used spell, forms a directed shield on the path of an incoming attack, power AAA
Auto-Deflector – when the AI considers it possible it forms a weaker version of the shield capable of redirecting the attack’s path (back to the opponent or to any other target), power AA
Auto-Barrier – when necessary the AI forms a 360 degrees barrier around the user, considerably drains magical energy, power AAA
Offensive Spells:
Blitz Barrage – a quick series of attacks with the user’s speed boosted by magic, power AA, range D, speed AAA
Grom i Molniya – a double attack when Anatoly first dashes towards the opponent slashing him horizontally, then makes a somersault while Kaiser loads a cartridge and unleashes the second attack from above accompanied by a large fiery explosion, power AAA, range C, speed AA
Aliy Serp – launches a red crescent-shaped projectile originating from one of the Kaiser’s blades, power AA, range A, speed A
Stalnie Cepi – binds the opponent with red chains; it’s possible to physically hurt the bound person by tightening the grip, power AAA, range C, speed B
Blitz Berserker – (available in Full Drive mode) a longer but extremely quick series of attacks with the user’s speed greatly boosted by magic, power AAA, range D, speed S, each part of the device uses 1 cartridge
Aliy Krest – (available in Full Drive mode) launches a powerful red cross-shaped projectile originating from the Kaiser’s blades, power AAA+, range A, speed A, each part of the device uses 1 cartridge
Flame Buster – (available in Full Drive mode) fires a condensed jet of red flames from one of the Kaiser’s hearts, power S+, range A, speed B (AAA when shot), uses 2 cartridges
Azure Flare Breaker – (available in Full Drive mode) Anatoly’s ultimate attack, each part of the device uses 2 cartridges at the initial stage, then 2 cartridges when Anatoly forms a barrier in front of him, 2 more cartridges while he brings his hands together and conjures a blue ball of flames on the other side of the barrier and at last 4 cartridges before he punches through the barrier at the ball, unleashing the attack in the chosen direction; the resulting attack looks like a swirling tornado of azure flames stretching from Anatoly to the target, unlike most other Breaker spells Azure Flare Breaker deals almost exclusively physical damage, consisting of real flames whose blue color corresponds to the temperature of at least 20.000 Kelvin; once shot the flames move at tremendous speed reaching the spell's maximum range almost instantly; close to anything on the flames’ path gets incinerated in a blink of an eye with some rare exceptions like best examples of phase-shift armor or solid neutronium; power SSS, range A, speed D (SS when shot); causes heavy exhaustion both to the device and the user, prohibiting the usage of any magic for some time after the shot (doesn’t affect Auto-Shield system)
Mirian El Meyruun
Device: Kaleidoscope; Full Drive form – Twilight Kaleidoscope; doesn’t use cartridges
Note: Kaleidoscope is augmented with an experimental Multi-Type Summoning system
Auxiliary Spells:
Physical Heal – cures moderate physical wounds, only mildly effective in case of heavy injuries
Revival – restores target person’s physical stamina by sharing that of the user; heals physical wounds, requires continuous usage
Restoration – restores target person’s magical stamina by sharing that of the user; fixes damage to magical circuits, requires continuous usage
Boost Up: Extension – for the next 60 seconds amplifies target person’s magic by influencing “extendable” aspects of the spells, like duration, range, area of effect etc.; the person chooses the aspect to be extended when the spell is cast, but only one at a time
Boost Up: Empower – for the next 60 seconds amplifies target person’s magic by raising all spells’ power by one full rank (i.e. from AAA to S)
Boost Up: Acumen – for the next 60 seconds amplifies target person’s magic by considerably shortening all spells’ casting time
Defensive Spells:
Round Shield – forms a round barrier in the chosen direction, power AAA
Area Protection – forms a protective dome around the chosen area, power AA
Bind Break – attempts to break any binds put on the user, takes more time depending on the bind’s complexity and power
Ruby Shield – (available in Full Drive mode) forms a multi-layer crystalline barrier in the chosen direction, power S
Offensive Spells:
Ruby Splash – shoots a multitude of diamond-shaped projectiles in the chosen direction, power A (each projectile), range A, speed AA
Ruby Flare – summons a crystal above the chosen location which shoots down a powerful energy beam, power AAA, range B, speed B
Ruby Flare Storm – (available in Full Drive mode) same as Ruby Flare but multiple crystals can be summoned at the same time
Summoning Spells:
Note: true form of Mirian’s summoning spells brings events into existence instead of the certain objects; theoretically she’s capable of summoning a limitless variety of events, so far four different spells were observed
Crysalian Locust King – summons a Crysalian Locust King, a rare semi-intelligent insect life form capable of using magic and moreover – feeding on it; despite its name it rather resembles a 20-meter long winged scorpion, surprisingly agile for its size; its body is capable of begetting lesser forms of Crysalian Locusts which support the King and do his bidding; Type – Genesis (green), True Form – Crysalian Locust Plague
Crysalian Locust Plague – (available in Full Drive mode?) refers to the event of the destruction of Crysalian civilization by an assault of magic-devouring locusts, the most fearsome of which were Crysalian Locust Queens – gigantic creatures reaching the height of 500 meters and capable of giving birth to countless Crysalian Locust Kings aside from being high-level magic users; spell never cast in True Form; Type – Genesis (green), Earth (brown), Air (sky blue)
Eternal Mist – summons very thick mist over an area of several kilometers in every direction which prevents anything from being seen from a distance of more then one meter; the mist self-regenerates and has practically no means to be removed against caster’s will; Type – Water (blue), True Form – Eternal Nightfall
Eternal Nightfall – (available in Full Drive mode) reproduces the event of the death of a world’s star; at her current level Mirian can affect maximum space of a cube with a side of 100 square kilometers; the area is covered in complete darkness and filled with icy mist as the temperature starts dropping rapidly, gradually reaching absolute zero; anything staying in the area will be completely frozen, though its boundaries aren’t locked by any barriers; Type – Darkness (black), Water (blue), Air (sky blue), Earth (brown)
Shadow Phantoms – summons 3 shadowy copies of up to 4 targets, obeying the caster but also capable of acting on their own; phantoms retain most of the abilities of the original in case they don’t surpass the level of the caster, otherwise they get toned down accordingly; the copies aren’t illusionary; Type – Darkness (black), True Form – Phantom Army of the Demon Prince
Phantom Army of the Demon Prince – (available in Full Drive mode?) refers to the (future?) event of the confrontation of the Demon Prince with the armies of the Saint Church, seen in the prophecies of many different worlds; the Demon Prince defeats Holy armies using their exact copies in triple numbers in addition to his own forces; spell never cast in True Form; Type – Darkness (black), Chaos (red), Genesis (green), Time (purple), Divinity (gold)
Rain of Sorrow – summons a heavy rain of blood-red liquid over an area of several kilometers in every direction which completely obstructs vision and even hinders movements similar to being drowned in very dense jelly; the rain ignores any magical shields and even barrier jackets; the caster has limited control over the rain’s strength in different areas and its directions; Type – Blood (blood-red), True Form – Fall of the Gods
Fall of the Gods – (available in Full Drive mode?) refers to the (future?) event of the war of the Gods against mortals, also seen in the prophecies of many civilizations; the Gods lose but before their fall make the skies of the world where the final battle takes place rain their blood which burns everything it touches to ashes, including the world’s surface itself, thus bringing death to the victorious armies as well; spell never cast in True Form; Type – Blood (blood-red), Divinity (gold), Air (sky blue), Lightning (yellow), Fire (orange), Time (purple)
Ramsus Lakarn
Device: Gram; Full Drive form – Gram Reborn; 12 cartridges in the magazine
Note: Gram is augmented with an experimental Magical Resonance system
Innate Abilities:
Self Healing – Ramsus’ body possesses superhuman ability of regenerating physical and to a lesser extent magical damage
Auxiliary Spells:
Area Scan – a surveillance class spell, provides general information about the surroundings in about 10 kilometer radius (25 km using Resonance system, 100 km in Full Drive mode, the more the range the longer it takes to comprehend the information), most useful in combination with Lock On
Lock On – puts a kind of marker on a known target, allowing precise aiming of long range spells without direct eye contact; effective in about 10 km radius (25 km using Resonance system, 100 km in Full Drive mode)
Defensive Spells:
Double Shield – forms a two-layer round shield in the chosen direction, power AAA+ (using Resonance system makes the layers merge and expand, power S (power S+ in Full Drive mode))
Cubical Protection – forms a protective cube around the chosen area, power AA+
Bind Break – attempts to break any binds put on the user, takes more time depending on the bind’s complexity and power (using Resonance system improves the chances of success and reduces the time needed)
Offensive Spells:
Arrow Cluster – shoots a multitude of green arrow-shaped projectiles with homing properties, up to 20 projectiles can be shot at the same time (using Resonance system each projectile can be further split into 3, uses 1 cartridge; in Full Drive mode each projectile can be split into 10, uses 2 cartridges); power AA (each projectile), range AA, speed AA
Fang of Viper – fires a single fast projectile with armor-piercing properties; if a living target is hit and stays alive the wound causes bleeding that doesn’t stop naturally; power AA, range SS, speed B (S when shot) (using Resonance system raises power to AAA, in Full Drive mode speed when shot reaches SS, uses 1 cartridge in both cases)
Venom Buster – fires a condensed beam of greenish energy, in addition to regular damage poisons the surrounding air, the poison weakens and slowly kills its victims; power AAA, range AA, speed B (AA when shot), uses 1 cartridge (using Resonance system makes the beam thicker, power S-, uses 2 cartridges, in Full Drive mode an emerald energy lance is formed at the center of the beam, power S+, uses 3 cartridges)
Acid Rain – makes countless thin energy beams rain down from the sky over a wide area, each inflicts mainly corrosive physical damage; power AAA (overall), range SS, speed D (using Resonance system makes each beam create a small explosion on contact, dealing additional magical damage, power S (overall), uses 1 cartridge, in Full Drive mode the affected area is widened, uses 2 cartridges)
Vile Emission – produces a greenish explosion with the user at its center, the victims’ magical circuits suffer the most damage; power AAA-, range C, speed AAA, uses 1 cartridge (using Resonance system adds lightning damage and shocks the victims, power AAA+, uses 1 cartridge, in Full Drive mode range reaches B, uses 2 cartridges)
Abysmal Eruption – Ramsus’ ultimate spell, makes the ground in the chosen area erupt with a huge green pillar of energy; physical part of the damage has corrosive properties, magical part is concentrated on damaging the victims’ magical circuits, additionally the spell poisons surrounding air, the poison considerably weakens and rapidly kills its victims; power S, range SS, speed D, uses 3 cartridges (using Resonance system increases the power to SS, uses 4 cartridges, in Full Drive mode the affected area is widened, uses 6 cartridges)
Barrier Break – attempts to break target barrier, the spell is very fast to cast but doesn’t guarantee success; power AA, range AA, speed S (using Resonance system power reaches AAA, in Full Drive mode the spell affects a wide area instead of single target, uses 1 cartridge)
Resonance Cut – (available in Full Drive mode) a powerful sword attack able to cut through opponents’ defenses easily due to the usage of Resonance system; power AAA, range D, speed AAA, uses 1 cartridge
Slash Flurry – (available in Full Drive mode) an extremely fast series of sword attacks usable both as offensive and defensive move; power AA, range D, speed S+, uses 1 cartridge
Grand Imperial Cleaver – (available in Full Drive mode) a long range sword attack when Gram’s energy blade extends to reach its target, uses Resonance system to break through any obstacles; power S+, range B, speed C, uses 3 cartridges
Sarah S’Zet
Device: Nebel; Full Drive form – Ewiger Nebel; 50 cartridges in the magazine
Note: Nebel is augmented with an experimental Micro-Cartridge system and is actually not a single device but a host for a nanomachine colony
Innate Abilities:
Mind Control – unconfirmed; Sarah is rumored to possess some level of mind control abilities due to the fact that she always manages to end any negotiation in her favor
Auxiliary Spells:
Optic Hide – makes the user’s physical body invisible
Mirror Move – similar to Sonic Move but slightly slower; leaves a trail of after-images on its path, all of which are illusionary except one (not necessarily the one at the trail’s head)
Blink – almost instant close range teleportation, also allows to escape from most types of binding magic
Defensive Spells:
Round Shield – forms a round barrier in the chosen direction, power AA
Tri-Shield – forms a triangular barrier in the chosen direction, power AA
Combo-Shield – forms a double round and triangular barrier in the chosen direction, power AAA
Defensor – forms a protective dome around the chosen area, power AA
Sky Shield – sword’s blade forms a purple shield in the chosen direction, power AAA+, uses 1 cartridge
Sky Globe – (available in Full Drive mode) sword’s blade forms a purple protective globe around the user, power S, uses 3 cartridges
Offensive Spells:
Blade Rush – extends sword’s blade to hit the target; power AA, range B, speed AAA
Blade Bend – bends sword’s blade to follow the target and/or hit from another angle; power A+, range B, speed S
Sky Vines – turns sword’s blade into a mass of spiked vines which can be used for offensive or defensive purposes; power AA, range C, speed AA, uses 1 cartridge
Sky Vines Bind – turns sword’s blade into a mass of spiked vines which are used to bind the target; possible to inflict damage; power AA, range C, speed AA, uses 1 cartridge
Struggle Bind – powerful binding spell that fully inhibits magical abilities both of the target and the user
Sky Dust – turns sword’s blade into a cloud of purple dust capable of restricting enemies’ movements and damage them with high pressure; power AA+, range C, speed A, uses 2 cartridges
Spinning Top – turns sword’s blade into a purple disc, spinning and expanding rapidly around the user, can also be rotated in any direction; power AA+, range D, speed AAA, uses 2 cartridges
Sky Fury – (available in Full Drive mode) turns sword’s blade into a multitude of very long thin ribbons with extremely sharp edges which can be controlled in any manner; power AAA+, range A, speed S, uses 5 cartridges
Sky Wrath – (available in Full Drive mode) turns sword’s blade into an almost invisible cloud spreading around the user which can produce a multitude of extremely sharp bolts and launch them at any number of targets; power AAA+, range AA, speed S, uses 5 cartridges
Wizard Eyes – conjures a multitude of purple energy orbs (witnessed up to 20), usable for spying and as homing projectiles; power AA (each orb), range AAA, speed C (AA when launched)
Tränen des Himmels – (Ancient Belka spell?) makes multiple drops of blinding light fall over a wide area, causing powerful explosions; spell has divine properties; power S, range AA, speed D-, uses 10 cartridges
Rachen der Hölle – (Ancient Belka spell?) makes a huge vortex of dark energy appear at the chosen location, devastating its surroundings; spell has dark/chaos properties; power S+, range AA, speed D-, uses 10 cartridges
Nano-Devastator – (available in Full Drive mode) stabs the target with the regular sword’s blade, which disintegrates injecting the nanomachines inside the target; the nanomachines destroy target’s structure at the molecular level until it ceases to exist completely or nanomachines run out of energy, get neutralized etc.; the blade needs a considerably long time to regenerate after the spell’s usage; power AA (for initial stab, overall impossible to estimate adequately), range D, speed A, uses 10 cartridges
I finished reading Sarah’s entry and stopped before opening the next file, analyzing what I had seen.
The information on Anatoly was the most precise, but there was nothing surprising about that. His position as Head Combat Instructor obliged him to reveal his techniques.
The rest was more interesting. For both Mirian and Sarah no spells used solely by Phantoms during their encounter with AX were mentioned. Most probably this approved that they had no solid clues to our involvement after all, though could still have some suspicions.
Another thing about Mirian was the way how true forms of her summons were mentioned despite the fact she had never used them. It could only mean that those who wrote the profiles had access to the information about the year between her being retrieved by TSAB and officially joining Intelligence Department. True information, I should’ve said. Very well, that’d be good to know.
Then there was Ramsus. Some of his spells were missing but it was understandable, as he wasn’t known to show them off much. On the other hand his regeneration abilities weren’t widely known either, yet they got mentioned. The profiles’ authors could probably have more information about Ramsus’ relation to the Shepherd Project. There were still the files with background details ahead, so I decided not to make conclusions too fast.
And the last was Sarah. I couldn’t help smiling reading her part. Mind control abilities? Tsk, keep guessing. Though she was indeed a telepath, like all S’Zet, I could never imagine that a statement in a serious profile would be based on rumors. Next considering her divine and chaotic magic Ancient Belka? Keep guessing again. Despite S’Zet connections to the Saint Church there would be no reason to resurrect that art of magic, at least not from their point of view. Of course more spells were missing from the list. And there were not a single line about the kinds of gadgets you could expect to face encountering Sarah. A serious incompleteness for the profile, I’d like to say. Lastly a not so obvious thing, but I awaited it to be found out by the Tripartite. Seemed like I was overestimating them. Sarah’s body was literally stuffed with nanomachines, increasing physical strength, perception, endurance, and what not, I’d bet she had some to keep looking young with age. Yet the profile said nothing about it. Well, probably S’Zet appeared to be harder to get information about.
After this pause I opened the next file, which was also the last one.
Spoiler for Combat Capabilities: Serge Romardo:
Serge Romardo
Device: Aether Origin; Defensive Combat mode – Moon Form; Offensive Combat mode – Sun Form; Full Drive form – Aether Origin Sovereign; True form – Aether Origin Transcendent (unconfirmed); has a humanoid form; doesn’t use cartridges
Note: putting enough effort Serge can combine regular magic with Flow Manipulator abilities
Innate Abilities:
Aether Thread – forms invisible threads out of magic particles capable of influencing the magic around them in different ways (dispersing magically created objects, redirecting spells, setting up alarms, even binding mages wearing BJ; confirmed to be effective against up to S+..SS ranked spells); threads start shining gold when they reach higher density; threads don’t affect physical objects without relation to magic; thread passing through a human’s body will cause minor discomfort; Moon Form increases total available length, Sun Form increases appearance and movement speed, Sovereign Form provides unlimited length, instant appearance and movement at the velocity of light in medium
Aether Web – sets up an array of threads in the surrounding area; set up threads don’t need further concentration to be maintained and may be activated to their maximum density instantly, but the movement of individual threads becomes slower; Sovereign Form allows instant summoning of Aether Web
Aether Grip – makes the density of magic particles in a chosen volume fluctuate rapidly, causing severe disorder to surrounding magic; destructive effect is more powerful than Aether Thread can provide, but it lacks diversity (confirmed to disperse up to S+ ranked spells); target must be reachable by hand, in combat modes effective range is ~10 m, in Sovereign Form – line of sight
Aether Insight – passive ability allowing to predict the appearance and actions of magically created objects by analyzing the movements of magic particles; usually spell’s type and targets are predicted the moment the casting starts; in Sovereign Form prediction of mages’ movements are possible; on rare occasions allows to read thoughts of magic users
Device Spells:
Aether Repel – (available with Moon and Sovereign forms) forms a pattern opposite to the incoming spell using magic particles; as a result the spell is repelled exactly in the direction it was coming from (confirmed to fully repel up to S+ ranked spells); much more powerful effect than using Aether Threads but can only have single target; in Sovereign Form up to 5 targets at the same time
Aether Stasis – (available with Moon and Sovereign forms) raises the density of magic particles in a hemisphere around the user to the point that all magically created objects trying to enter it are stopped in midair and being hold still (confirmed to fully stop up to S+..SS ranked spells); requires considerably long time to cast, duration may vary; in Sovereign Form activation is instant
Aether Negation – (available with Moon and Sovereign forms) performs a powerful burst of magic particles in a close area around the user (~2 m radius) causing tremendous disorder to all affected magically created objects (most will disperse instantly; confirmed to disperse S+ class BJ with ease); spell is quite exhausting; in Sovereign Form effective radius is ~20 m
Aether Slasher – (available with Sun and Sovereign forms) forms a single thick thread (like a whip) out of magic particles which can be swung at will in any direction; the whip is able to disperse or distort magically created objects upon contact (offensive spells as well as barriers); any amount of force can be applied by the user to every point of the whip, allowing it to squeeze a spherical barrier for example; it’s quite capable of ripping a BJ with a single hit (estimates for Sun Form: power S+..SS, range A, speed S); no physical damage is inflicted but if a defenseless person is hit by it the pain from received magical damage will be about the same as in case of actually being cut in half; in Sovereign Form up to 5 whips can be created at the same time
Rolling Sun – (available with Sun and Sovereign forms) in Sun Form launches the device as a projectile towards the target; regardless of the attack being successful or not the device returns back to its user; the device’s surface is coated with magic particles in high density causing it to rip through magically created objects on its path and inflict both physical and magical damage (estimates for Sun Form: power AA(physical) to S+..SS(magical), range A, speed AAA); in Sovereign Form each Spear can be launched separately
Aether Ruler – (available with Sovereign form) as soon as the spell is initiated Serge loses all other abilities; instead he becomes able to shape any amount of magic particles instantly into any desired form and make them follow any moving pattern at the velocity of light in medium (unconfirmed to be ever used)
Defensive Spells:
Round Shield – forms a round barrier in the chosen direction, power AAA
Area Protection – forms a protective dome around the chosen area, power AAA
Ivory Wall – forms a magical wall in the chosen location, power AAA
Offensive Spells:
Ivory Dagger – creates long white daggers suitable for different uses: close range melee weapon, controlled medium range weapon, long range projectile etc.; number of created daggers may vary greatly (confirmed up to ~100), but the larger the number the less precise can be the control over them; daggers inflict almost completely physical damage; power AA (each dagger), range A, speed AA
Ivory Lance – creates a single white lance launched straight into target; the lance inflict almost completely physical damage; power AAA, range AA, speed B (AAA when shot)
Ivory Bind – binds the opponent with ivory chains; it’s possible to physically hurt the bound person by tightening the grip, power AA, range C, speed A
Ivory Bolt – shoots a single white arrow with great precision and power; inflicts almost completely physical damage; power AAA+, range AA, speed D (S when shot)
I smirked closing the file with my name on it. Despite all the details being mentioned those who created the profile still missed a lot. They even knew about Aether Origin’s humanoid form, yet didn’t add anything regarding Unison mode. Judging from this, I could at least consider my nearest circle of acquaintance safe enough for the further advancement of my plans. Everything looked pretty good so far, maybe even too good?
I made a notice of this anxious thought and decided to analyze the whole thing once more after reading the last part. The files with background details concluded the report. I wondered if the information inside could bring any surprises.
Spoiler for Background Details:
Spoiler for Anatoly Belov:
Anatoly Belov
Anatoly’s ancestors come from the 97th Non-Administrated World and belong to the Russian nobles.
About 300 years ago a Lost Logia with the powers of interdimensional travel was discovered and used by them.
It also awakened its first user’s magical powers, and since then they’ve been carried on to his descendants.
Anatoly’s family joined Mid-Childian military before the foundation of TSAB, and later supported its development providing some of the best combat mages for the Ground Forces.
Anatoly was first taught magic when he was 6 and since 7 years old he was trained as a combat mage.
Despite his family’s efforts Anatoly grew up as an individualist and strived to stand out among his relatives. He was the first member of the family to become an Enforcer instead of joining the Ground Forces as a regular officer.
Anatoly showed himself as an excellent fighter and tactician and quickly achieved the status of a unit’s commander.
Under Anatoly’s command his unit became one of the elite but was also considered one of the most dangerous to join.
Anatoly always planned the missions to reach the goals with the least risk and at the same time in a way that individual failures of the unit’s members had minimal impact on general chances of success.
He believed that each soldier was personally responsible for his own life and never helped his subordinates get out of trouble if they caused it themselves. He despised deliberate self-sacrifice the most and followed the motto “live and let die” in such cases.
He had multiple issues with the higher-ups regarding several deaths of his unit’s members during missions but he was never proven guilty.
On Anatoly’s last mission as an Enforcer his unit got into enemy trap due to false military intelligence provided to them. Anatoly considered this his fault and ordered his men to break through and escape while he was going to attract enemy attention. However his teammates disobeyed the order and all stayed to fight alongside their commander. In the end Anatoly remained the sole survivor of the battle.
After that he resigned from his position and joined the Intelligence Department as Combat Instructor, later promoted to Head Combat Instructor thanks to his great experience.
When Serge joined Intelligence Department he was trained by Anatoly. The Instructor noticed that Serge never used his full potential during training and was determined to push him to his limits. This finally lead to a mock battle between them which resulted in Serge’s victory, though he was forced to use Aether Origin’s combat forms for the first time (also after the battle 70% of Intelligence Department’s training grounds had to be rebuilt).
Since then Anatoly kept close contact with Serge and is probably the person closest to be called Serge’s friend.
In the last year Anatoly joined Special Section D as Serge’s first assistant.
Spoiler for Mirian El Meyruun:
Mirian El Meyruun
Mirian was born in a world where summoners were the most common type of mages.
She was a part of world-wide governmental eugenic program aimed at the creation of the ultimate mage who could bring any mental image into reality.
As an intermediate step of the program she was supposed to give birth to the next generation child at the age of 14.
At that point an incident occurred when her powers supposedly got out of control and caused sudden cataclysms all over the world which totally destroyed its population.
Mirian was miraculously saved but everybody else on the planet died, including her newborn child.
Soon she was picked up by TSAB patrol battleship which arrived after detecting a large time-space anomaly that accompanied the world’s demise.
Mirian spent 1 year physically and mentally recovering under the supervision of TSAB medics. After that she was considered completely healthy except the fact that she couldn’t have children anymore.
Despite potential danger she could possess, Mirian was allowed to live on her own and join TSAB on regular terms as she wished. She chose Intelligence Department.
It’s unconfirmed when she was first contacted by Serge but when she became a member of Intelligence Department Mirian was immediately transferred to Special Section D and became one of his assistants.
Spoiler for Ramsus Lakarn:
Ramsus Lakarn
As a child Ramsus was found in Mid-Childian sewers by a TSAB clerk and brought to an orphanage. His age at that time was estimated as 5 years old.
Since childhood Ramsus appeared to possess considerable magical powers and exceptional intellect.
At the age of 8 he joined TSAB military, in 2 years became Junior Investigator of Intelligence Department and got promoted to Investigator when he was 14.
Since then he suddenly stopped aiming for further promotions and devoted himself to hunting wanted criminals.
In doing so Ramsus built up a lot of connections among all kinds of bounty hunters as well as in the world of crime. He also earned quite a bad reputation in TSAB for his cruel methods of action and extremely demanding attitude towards his subordinates.
He got acquainted with Serge 4 years ago and since the creation of “Vanguard” was one of his closest assistants.
Ramsus is determined to shed the light on his past and origins, which seem to be connected to the Shepherd Project – an attempt to hasten the evolution of mankind. However no clear links were found, as all the information about the Project was lost when it was closed due to the stop of funding.
Spoiler for Sarah S’Zet:
Sarah S’Zet
Sarah lost both of her parents 11 years ago during an accident with the testing of experimental weapon based on the gravimetric technology.
Since then she remained the head and the only true member of S’Zet family – one of the richest and most influential independent organizations known to TSAB.
For centuries S’Zet devoted themselves solely to scientific research, but Sarah started to gradually increase the involvement of S’Zet in politics by raising their level of influence inside TSAB as well as strengthening their military.
S’Zet are also suspected to secretly provide sponsorship to multiple underground organizations, mostly involved with development of forbidden technologies. However such connections are almost impossible to confirm.
From the moment Sarah joined TSAB herself she almost immediately became the Head of Intelligence Department’s Research and Development Section and was paying a great deal of attention to the research of Lost Logia.
Apparently she was acquainted with Serge since his retrieval from Haiid 10 years ago, being involved with the investigation of his device.
The status of their relationship since then is unclear but she accepted Serge’s proposal to join Special Section D and is currently his second assistant.
“Impressive,” – I sighed, - “What a pile of bulls**t. I expected at least these profiles to be more revealing, but it seems they didn’t go much further than those in public TSAB archives. Can’t count on seeing anything of interest in my profile then, I guess …”
I opened the last file.
/* Timeskip */
I closed the profiles of Vanguard’s members and settled back in the huge chair. It was hard to notice in the darkness but the whole room was furnished in an aristocratic style that would rather suit some nobleman of the XVIII century in my home world but not the captain of an interdimensional battle cruiser. I didn’t know whose idea it was and never cared enough to ask, but if we ever turned this ship into our permanent base of operations I’d immediately choose any other apartment as my own. Hopefully they were not all like this.
I thought about the information I’ve seen in the profiles. The Tripartite surely knew quite a lot, and they probably had even more considerations without clear evidence so far. But still they obviously had not enough. If they learned at least everything I knew there would be no way we could act as freely. Most likely I should thank all the problems that rained upon their heads lately for keeping them busy. Speaking of which, that was exactly the thing the second part of the report was about.
I opened the file that contained the latest information on the Relic case. I tried my best to prevent Intelligence Department from interfering with Scaglietti’s plans, and it seemed like we were finally going to see what he was aiming for. Judging from the report he has almost finished the preparations to start acting seriously. Nothing worthwhile could come out of capturing him prematurely, only allowing his plans to reach completion would reveal his true motives and the people behind him. Besides-
The heavy wooden door opened with creaking. This reminded me of the stupidity of the room’s designers again. At least the door had to be changed to a regular sealed one as soon as possible.
“Good afternoon, Sarah”, - she and Anatoly were the only ones allowed to enter my room without notifying me beforehand, and Anatoly was currently not on board.
“Good afternoon, sir. I-“
I didn’t turn my head but by the way she stopped short I understood that she glanced at my monitor.
“That is-“
“-the recent report”, - I finished instead of her.
“Is this for real? Does the Headquarters know?”
“Most probably not”, - I answered lightly, - “They’d act a bit different if they knew, I think.”
“That guy … is he preparing for war? Looks like he’s ready for something big … and in the nearest couple of days I suppose.”
“Exactly.”
“Considering the rumors about that Prophecy coming from the Church … it could be a real threat to the Bureau. No, probably even the GDI will have to be notified.”
“The Prophecy, huh? Even if they can take a look at the future, it is useless. Humans can control their lives, but nobody can control his Destiny. And about the report – sorry, but I can’t share this information with everyone.”
“Eh? Why?”
“You see, it would put my source in danger unnecessarily.”
“Your source? So it didn’t come from our usual agents?”
“Of course not. To track someone like Scaglietti … let’s say I’ve never lost my connections to the world of crime.”
“I understand, sir”, - she made a pause, - “But will we simply sit here and let TSAB be attacked?”
“Just when did you become concerned about well-being of TSAB, Sarah? Shouldn’t you rather wish the Doctor best of luck? Or was I wrong about the reason you joined Intelligence Department?”
“No, that’s not it …”
“Aah, I see. I’m sorry. Here.”
I threw a memory crystal to Sarah without looking. Despite being in almost complete darkness she caught it easily.
“I’ve just deleted all the information from our databases”, - I said, - “So this memory crystal holds the last copy. Do it with your own hands. In a way you’re holding the Destinies of many, including myself and probably the whole TSAB. Deal with it as you wish, but no matter what you choose it will still be the only possible outcome.”
For some seconds there was silence.
“Yes, with my own hands”, - I heard her whisper, and then the sound of crystal shards hitting the floor.
“I knew you would understand”, - I turned to her for the first time, - “Besides, we’re not going to stay out of it completely. You certainly know that RF6 won’t avoid being involved in this mess, right?”
“Yes, they will surely have to confront Scaglietti’s forces, sir.”
“We’re honoring our agreement and will not interfere without their inquiry, which I’m quite sure we will never get. But if RF6 ceases to exist the agreement will also be cancelled. In this particular case there are a couple of things I wouldn’t like to get into Scaglietti’s hands, so we will have to act quickly.”
“Shall I ready our troops?”
“No, that won’t be necessary.”
“Then-“
“We will use the battle cruiser. Keep the main cannon charged in warp mode, minimal power – we’ll only need a radius of several city blocks.”
“You’re going to fire the Arc-Warp at the capital?!”
“It’ll be alright if we have enough evidence that we had no other choice. For that we’ll need to observe the event closely, so increase the amount of surveillance cameras in the area. You’re the first whom I told about this plan, are you with me, Sarah?”
I looked into her eyes, waiting for the answer.
“I trust your judgment, sir. Everything will be done.”
“Thank you. There’s a chance we won’t need to use this but we must be ready for everything.”
“I will be going then.”
Sarah stepped towards the door when it seemed to me that I heard some sound from the corridor.
“Did you hear that?!” – I stood up, - “Is someone behind the door?”
“No, but-“ – she kicked the massive door open and darted outside, - “ … it’s empty.”
“Could it be my imagination?” – I wondered, - “Anyway, this door will have to be changed.”
I wanted to add that I would like the rest of the furniture changed as well.
“Did you dislike my choice of the furniture?” – Suddenly asked Sarah in a sad voice.
“Your ..? Well, I guess we can find another time to talk about this. See you tomorrow, Sarah.”
“Till tomorrow, sir.”
I returned to the chair and closed my eyes. Was someone able to hear our conversation? Should it worry me? In any case, if this person was on board of Niddhogg this shouldn’t cause any problems – everybody here is absolutely loyal to Sarah. For now I can only wait. A lot of things shall become clear very soon.
Yes, nobody can control his Destiny.
Nobody can change my Destiny.
Last edited by An Hero in Disguise; 2007-08-10 at 13:52.
More spell list this time round. This time for Alia/Lotte. And also some combination attacks they possess.
Spoiler for Alia/Lotte:
Alia/Lotte Lieze:AAA+ ranked, age 5 (( S- when working together )) Device:Disposable Magic-contained Orbs
Spells
====
General Spells
Round Shield — A powerful shield that can withstand a prolonged attack.
Transformation — Shapeshifting magic couple with form transformation for non-familiar/animal forms.
Physical Heal - A healing spell that heals wounds.
Ring Bind — A basic capture-type spell in which magic rings are used to hold the target in one place. Being a basic spell, it has a weak power. However, since it can be quickly casted and there is an advantage in its aplication (such as multiple targets 'lock-on', or deliberate delayed activation), it still is a very effective magic.
Dispel Force Field — Self-explainatory.
Temporal Force Field — In order to "mask" magical effects from public view.
Chain Bind — This binding magic can additionally cut through physical objects if "pulled" hard enough.
Sonic Move - Self-explainatory.
Link - Allows emphatic link to the amount of magic they're recieving from Graham or each other.
(( They are also capable of conventional offensive spells overall. ))
Alia Ranged Offensive Spells
(( All of the weapon forms are stored in the disposable orbs. She doesn't need them to shoot, but it saves energy consumption from the master ))
MG-47 - Storage channelling medium-rifle, as it works to channel and translate raw magical energy into condensed magical bullets. C- level of attack, used for general anti-conventional non-armored enemies.
Serpentia Double-G - Anti-Armor Double Gatling Storage-Disposable Device, Serpentia. It combines extremely weak diversion rounds along with powered piercing rounds to blow past armorings. B+ level of attack.
Tertiary Double-G - Anti-Tank Triple-Effect Combination Gatling Device. Each barrel from each load combines a leverage of piercing shells, anti-personell shells, and bomb-shells to triple boost the effects of 3-low powered continous barrage of magical shots into a powerful attacks. AAA level of attack.
G-Positron Shoot - Anti-Fortress Single Shoot Breaker Spell. Releases a direct, extremely long range magical blast attack, that can be guided and pinpointed to a target, and exploded at will. S+ level of attack.
Lotte's CQC Skills/Spells
Blade Dancer - Summons a pair of anti-protection dagger, along with the effects of Sonic Boost over the body's limbs and muscles and brain, making them extremely flexible and responsive. This brain-boost effect strangely gives her a temporary boost of hair length as well, making her look like Alia. Using the extra-heightened flexibility, she fights with the twin dagger like an elegant cat dancer. Said to be the only time she looks more feminine and elegant than her sister.
Sonic Boost - A speed and reaction boost internally inside particular body parts, effective boosting their general speed and strength more so than regular boost and speed spells. Only usable by Lotte, as normal human body can't take the over-worked stress of differing speed reactions of different body parts.
Sonic Overload - Just like Sonic Boost, but rather than speed, it boost strength.
Sonic Limit - A combination of Sonic Boost and Sonic Overload. However, it works for only ONE body part at a time, due to the sheer level of stress it puts on the body.
Counter-Orb - Lotte's ranged spell, utilizing the orbs as it works as a damage dampener, disposing the orb's kept-in magical properties and works as a counter-reflection as the orb turns into a flying dagger to shoot back at the attacker. Ineffective against non-agressive spells and physical attacks.
Alia/Lotte Combination Skills
Twin Flush Breaker (TFB) :... Royal Heart Breaker with neko-twin familiars instead. Graham puts the 2 familiars at 100% synchro-rate that allows them to share their skilled specialties one-at-a-time as they double-team the enemy at full-sncyro.
Ghost Scale :...Rampage Ghost...with Lotte playing Alteisen with flying daggers/and hard punches, while Alia plays Weiss with spam-weapons.
Maximum Charge :
(( Rumours has it that Graham personally taught Alia and Lotte these skills, so apparently he can join the combination, but it is never actually sighted. ))
Graham/Lotte/Alia Combinations
Exceed Charge :
Formation G : Formation R... with alternating roles depending on type of offensive needs.
Yes, rip-offs...I know.
__________________
Night~and~Gale: ~ The Final Mythology of the Man who Defied Destiny.
The sleeping lion shall awaken beyond the depths of time, crossing ten billion lights, come to Terra.
Here's a small update (mainly called update due to pictures) and kind of prelude to ... something
Spoiler for World's Colors, Prelude I:
World’s Colors
I was sitting in my new “office” in deep darkness. It was only 6 P.M. and the sun should’ve not set yet but the room had no windows. I didn’t turn any lights on and several working monitors were barely able to make their closest surroundings visible. I was working with one of them while the rest showed the outside view – a peaceful underwater landscape filled with all kinds of native life forms.
I’ve called the room my new “office” but it was actually a temporary substitute for my official apartments in the capital. And it was located underwater indeed, being the room designed to belong to the captain of Niddhogg. The massive battle cruiser was currently lying on the bottom of a nearby water body several hundred meters below its surface.
Such change of places was quite sudden but there were good reasons for it. And many of them were connected to the report I had in front of my eyes now. It consisted of two parts, first of which wasn’t exactly important at the moment, but I liked to deal with everything in the order of appearance, so I started with it.
It was a compilation of profiles on the members of my unit, but not the regular ones. These were the profiles used by the Tripartite to estimate the person’s capabilities and possible threat level and were not open to public. Normally only TSAB officers starting from the rank of Department’s Director had access to them, and it took me quite a while to get my hands on this data. I didn’t expect to find anything new for me there, but I wanted to know how the Tripartite regarded each of us.
I opened the file and saw that the data was arranged in three separate groups:
General Information
Combat Capabilities
Background Details
Spoiler for General Information:
Anatoly Belov
Full Name: Anatoly Aleksandrovitsch Belov
Spoiler for Image:
Occupation: Head Combat Instructor, TSAB Intelligence Department
Military Rank: Major
Official Mage Rank: S
Magic Style: Neo-Belkan
Specialization: close range combat and high-energy bombardment
Estimated Threat Level, personal: S+, former leader of an elite Enforcer unit, had a lot of real combat experience, never takes an opponent lightly; due to the Auto-Shield augmentation of his Device combines great offensive and defensive powers
Estimated Threat Level, overall: S+, no particular remarks
Mirian El Meyruun
Full Name: none, true name unknown, named Mirian after being recovered by TSAB, El Meyruun corresponds to the name of her world of origin
Spoiler for Image:
Occupation: Junior Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Second Lieutenant
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: summoning, capable of support and healing magic
Estimated Threat Level, personal: S to SSS, possesses an unusual summoning ability theoretically allowing to bring anything into existence; threat level of currently observed capabilities can be ranked as S; if she is confirmed as the source of her home world’s demise the threat level can be raised up to SSS
Estimated Threat Level, overall: SSS, was a part of an eugenic project aimed to breed the ultimate summoner, which almost succeeded; as long as a sample of her DNA exists the threat of said project being resurrected remains high
Ramsus Lakarn
Full Name: Ramsus, adopted Lakarn
Spoiler for Image:
Occupation: Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Captain
Official Mage Rank: AAA+
Magic Style: Mid-Childa
Specialization: long range sniping and area bombardment, capable of close range combat
Estimated Threat Level, personal: S+, possesses a Device with Magical Resonance augmentation, is a possible survivor of the Shepherd Project (inherited traits unknown)
Estimated Threat Level, overall: S+ to SS, depends on his actual relation to the Shepherd Project and its legacy
Sarah S’Zet
Full Name: Sarah Adelaide S’Zet IV
Spoiler for Image:
Occupation: Head of R&D Section, TSAB Intelligence Department
Military Rank: none
Official Mage Rank: AA
Magic Style: Mid-Childa and Neo-Belkan
Specialization: stealth and medium range combat, capable in almost any field of magic except summoning
Estimated Threat Level, personal: AAA+ to S, is a very versatile fighter, aside from magic frequently uses different high-tech gadgets including combat nanomachines; possibly has psyonic abilities (level unconfirmed)
Estimated Threat Level, overall: SSS, is the head and only living member of S’Zet family – the richest independent organization in known time-space, openly governing dozens of worlds and indirectly influencing an even bigger amount; possesses some of the most advanced research facilities and a personal army rivaling TSAB Ground Forces, Navy and Air Force combined
Serge Blanc Romardo
Full Name: Serge Louis Blanc, adopted Romardo
Spoiler for Image:
Occupation: Head Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Colonel
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: Flow Manipulation and piercing attacks
Estimated Threat Level, personal: SS, possesses an extremely rare ability of Flow Manipulation, rendering almost any magical attack against him ineffective; his capabilities are further boosted by his Device – a Lost Logia capable of controlling magic particles; may also use high-tech gadgets and conventional weapons
Estimated Threat Level, overall: SSS+ or higher, his Device presumably doesn’t belong to the current Multiverse and already outlived an unknown number of them (impossible to confirm), thus possessing close to godlike powers; in case it finds a way around its current energy limitations the threat level can be raised up to X
“Well, quite interesting,” – I mumbled, - “but nothing unexpected. Let’s see what else they dug up …”
I approve of Anatoly's image
EDIT 1:
Damn it! I still need to have Hikki drawn -- or at least, having a reference picture
EDIT 2:
Quote:
Originally Posted by Erio
First character with a Spanish name, I think?
That's it. USB will take care of all the aircraft designs for C&C4.
Location: Fighting against those who oppress the system
Quote:
Originally Posted by LoweGear
-We've run into backlog the size of battle tanks, three posters died from Eyesore this week, I've wrote enough to fill a lake, my boots got sucked into a bluecheesium swamp and the posts are so thick in places you can't squeeze between them. God Empress help me, I love this place! It's just like home!-
Captain Lowe of the Midchilda IIIrd "White Devils" on Suki Prime.
More like the former, since it won't be mecha large. Perfect for I-n's
And Kay considers herself an honorary member of the Dai Gurren Dan (just because she bought a $10 patch from a local anime store ).
Needs more info badly, though I like their names.
:
I lost the document, so I have to write it again from scratch.
EDIT: Wow! This thread is going fast, the last time I checked was the previous 2 pages!
__________________
hai, hai. Onii-chan has his work cut out for him.
Last edited by blitz1/2; 2007-07-11 at 01:30.
Reason: Noticed something
Here's a small update (mainly called update due to pictures) and kind of prelude to ... something
Spoiler for World's Colors, Prelude I:
World’s Colors
I was sitting in my new “office” in deep darkness. It was only 6 P.M. and the sun should’ve not set yet but the room had no windows. I didn’t turn any lights on and several working monitors were barely able to make their closest surroundings visible. I was working with one of them while the rest showed the outside view – a peaceful underwater landscape filled with all kinds of native life forms.
I’ve called the room my new “office” but it was actually a temporary substitute for my official apartments in the capital. And it was located underwater indeed, being the room designed to belong to the captain of Niddhogg. The massive battle cruiser was currently lying on the bottom of a nearby water body several hundred meters below its surface.
Such change of places was quite sudden but there were good reasons for it. And many of them were connected to the report I had in front of my eyes now. It consisted of two parts, first of which wasn’t exactly important at the moment, but I liked to deal with everything in the order of appearance, so I started with it.
It was a compilation of profiles on the members of my unit, but not the regular ones. These were the profiles used by the Tripartite to estimate the person’s capabilities and possible threat level and were not open to public. Normally only TSAB officers starting from the rank of Department’s Director had access to them, and it took me quite a while to get my hands on this data. I didn’t expect to find anything new for me there, but I wanted to know how the Tripartite regarded each of us.
I opened the file and saw that the data was arranged in three separate groups:
General Information
Combat Capabilities
Background Details
Spoiler for General Information:
Anatoly Belov
Full Name: Anatoly Aleksandrovitsch Belov
Spoiler for Image:
Occupation: Head Combat Instructor, TSAB Intelligence Department
Military Rank: Major
Official Mage Rank: S
Magic Style: Neo-Belkan
Specialization: close range combat and high-energy bombardment
Estimated Threat Level, personal: S+, former leader of an elite Enforcer unit, had a lot of real combat experience, never takes an opponent lightly; due to the Auto-Shield augmentation of his Device combines great offensive and defensive powers
Estimated Threat Level, overall: S+, no particular remarks
Mirian El Meyruun
Full Name: none, true name unknown, named Mirian after being recovered by TSAB, El Meyruun corresponds to the name of her world of origin
Spoiler for Image:
Occupation: Junior Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Second Lieutenant
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: summoning, capable of support and healing magic
Estimated Threat Level, personal: S to SSS, possesses an unusual summoning ability theoretically allowing to bring anything into existence; threat level of currently observed capabilities can be ranked as S; if she is confirmed as the source of her home world’s demise the threat level can be raised up to SSS
Estimated Threat Level, overall: SSS, was a part of an eugenic project aimed to breed the ultimate summoner, which almost succeeded; as long as a sample of her DNA exists the threat of said project being resurrected remains high
Ramsus Lakarn
Full Name: Ramsus, adopted Lakarn
Spoiler for Image:
Occupation: Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Captain
Official Mage Rank: AAA+
Magic Style: Mid-Childa
Specialization: long range sniping and area bombardment, capable of close range combat
Estimated Threat Level, personal: S+, possesses a Device with Magical Resonance augmentation, is a possible survivor of the Shepherd Project (inherited traits unknown)
Estimated Threat Level, overall: S+ to SS, depends on his actual relation to the Shepherd Project and its legacy
Sarah S’Zet
Full Name: Sarah Adelaide S’Zet IV
Spoiler for Image:
Occupation: Head of R&D Section, TSAB Intelligence Department
Military Rank: none
Official Mage Rank: AA
Magic Style: Mid-Childa and Neo-Belkan
Specialization: stealth and medium range combat, capable in almost any field of magic except summoning
Estimated Threat Level, personal: AAA+ to S, is a very versatile fighter, aside from magic frequently uses different high-tech gadgets including combat nanomachines; possibly has psyonic abilities (level unconfirmed)
Estimated Threat Level, overall: SSS, is the head and only living member of S’Zet family – the richest independent organization in known time-space, openly governing dozens of worlds and indirectly influencing an even bigger amount; possesses some of the most advanced research facilities and a personal army rivaling TSAB Ground Forces, Navy and Air Force combined
Serge Blanc Romardo
Full Name: Serge Louis Blanc, adopted Romardo
Spoiler for Image:
Occupation: Head Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Colonel
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: Flow Manipulation and piercing attacks
Estimated Threat Level, personal: SS, possesses an extremely rare ability of Flow Manipulation, rendering almost any magical attack against him ineffective; his capabilities are further boosted by his Device – a Lost Logia capable of controlling magic particles; may also use high-tech gadgets and conventional weapons
Estimated Threat Level, overall: SSS+ or higher, his Device presumably doesn’t belong to the current Multiverse and already outlived an unknown number of them (impossible to confirm), thus possessing close to godlike powers; in case it finds a way around its current energy limitations the threat level can be raised up to X
“Well, quite interesting,” – I mumbled, - “but nothing unexpected. Let’s see what else they dug up …”
The pics fit perfectly! Are those official art or original works?
The threat levels are really quite fitting. As to be expected from S'Zet. by the way, I'm planning on having Aurion as an acquaintance of Sarah. Is that fine with you?
Quote:
Originally Posted by Nightengale
More spell list this time round. This time for Alia/Lotte. And also some combination attacks they possess.
Spoiler for Alia/Lotte:
Alia/Lotte Lieze:AAA+ ranked, age 5 (( S- when working together )) Device:Disposable Magic-contained Orbs
Spells
====
General Spells
Round Shield — A powerful shield that can withstand a prolonged attack.
Transformation — Shapeshifting magic couple with form transformation for non-familiar/animal forms.
Physical Heal - A healing spell that heals wounds.
Ring Bind — A basic capture-type spell in which magic rings are used to hold the target in one place. Being a basic spell, it has a weak power. However, since it can be quickly casted and there is an advantage in its aplication (such as multiple targets 'lock-on', or deliberate delayed activation), it still is a very effective magic.
Dispel Force Field — Self-explainatory.
Temporal Force Field — In order to "mask" magical effects from public view.
Chain Bind — This binding magic can additionally cut through physical objects if "pulled" hard enough.
Sonic Move - Self-explainatory.
Link - Allows emphatic link to the amount of magic they're recieving from Graham or each other.
(( They are also capable of conventional offensive spells overall. ))
Alia Ranged Offensive Spells
(( All of the weapon forms are stored in the disposable orbs. She doesn't need them to shoot, but it saves energy consumption from the master ))
MG-47 - Storage channelling medium-rifle, as it works to channel and translate raw magical energy into condensed magical bullets. C- level of attack, used for general anti-conventional non-armored enemies.
Serpentia Double-G - Anti-Armor Double Gatling Storage-Disposable Device, Serpentia. It combines extremely weak diversion rounds along with powered piercing rounds to blow past armorings. B+ level of attack.
Tertiary Double-G - Anti-Tank Triple-Effect Combination Gatling Device. Each barrel from each load combines a leverage of piercing shells, anti-personell shells, and bomb-shells to triple boost the effects of 3-low powered continous barrage of magical shots into a powerful attacks. AAA level of attack.
G-Positron Shoot - Anti-Fortress Single Shoot Breaker Spell. Releases a direct, extremely long range magical blast attack, that can be guided and pinpointed to a target, and exploded at will. S+ level of attack.
Lotte's CQC Skills/Spells
Blade Dancer - Summons a pair of anti-protection dagger, along with the effects of Sonic Boost over the body's limbs and muscles and brain, making them extremely flexible and responsive. This brain-boost effect strangely gives her a temporary boost of hair length as well, making her look like Alia. Using the extra-heightened flexibility, she fights with the twin dagger like an elegant cat dancer. Said to be the only time she looks more feminine and elegant than her sister.
Sonic Boost - A speed and reaction boost internally inside particular body parts, effective boosting their general speed and strength more so than regular boost and speed spells. Only usable by Lotte, as normal human body can't take the over-worked stress of differing speed reactions of different body parts.
Sonic Overload - Just like Sonic Boost, but rather than speed, it boost strength.
Sonic Limit - A combination of Sonic Boost and Sonic Overload. However, it works for only ONE body part at a time, due to the sheer level of stress it puts on the body.
Counter-Orb - Lotte's ranged spell, utilizing the orbs as it works as a damage dampener, disposing the orb's kept-in magical properties and works as a counter-reflection as the orb turns into a flying dagger to shoot back at the attacker. Ineffective against non-agressive spells and physical attacks.
Alia/Lotte Combination Skills
Twin Flush Breaker (TFB) :... Royal Heart Breaker with neko-twin familiars instead. Graham puts the 2 familiars at 100% synchro-rate that allows them to share their skilled specialties one-at-a-time as they double-team the enemy at full-sncyro.
Ghost Scale :...Rampage Ghost...with Lotte playing Alteisen with flying daggers/and hard punches, while Alia plays Weiss with spam-weapons.
Maximum Charge :
(( Rumours has it that Graham personally taught Alia and Lotte these skills, so apparently he can join the combination, but it is never actually sighted. ))
Graham/Lotte/Alia Combinations
Exceed Charge :
Formation G : Formation R... with alternating roles depending on type of offensive needs.
Yes, rip-offs...I know.
Scaaaarrryyyy.
Since when did familiars get THAT awesome? They'll fot as S+ just by their capabilities.
Combination attacks FTW!
By the way, I think I've found a suitable reference on how Aurion looks like.
The pics fit perfectly! Are those official art or original works?
The threat levels are really quite fitting. As to be expected from S'Zet. by the way, I'm planning on having Auriona as an acquaintance of Sarah. Is that fine with you?
Thanks I'm not sure about the pics - except the first one they may be an official art to something, dunno, found them in my bottomless pit of random images Aurion can be Sarah's acquaintance I think, he fits well for someone familiar with S'Zet.
Quote:
By the way, I think I've found a suitable reference on how Aurion looks like.
Here's a small update (mainly called update due to pictures) and kind of prelude to ... something
Spoiler for World's Colors, Prelude I:
World’s Colors
I was sitting in my new “office” in deep darkness. It was only 6 P.M. and the sun should’ve not set yet but the room had no windows. I didn’t turn any lights on and several working monitors were barely able to make their closest surroundings visible. I was working with one of them while the rest showed the outside view – a peaceful underwater landscape filled with all kinds of native life forms.
I’ve called the room my new “office” but it was actually a temporary substitute for my official apartments in the capital. And it was located underwater indeed, being the room designed to belong to the captain of Niddhogg. The massive battle cruiser was currently lying on the bottom of a nearby water body several hundred meters below its surface.
Such change of places was quite sudden but there were good reasons for it. And many of them were connected to the report I had in front of my eyes now. It consisted of two parts, first of which wasn’t exactly important at the moment, but I liked to deal with everything in the order of appearance, so I started with it.
It was a compilation of profiles on the members of my unit, but not the regular ones. These were the profiles used by the Tripartite to estimate the person’s capabilities and possible threat level and were not open to public. Normally only TSAB officers starting from the rank of Department’s Director had access to them, and it took me quite a while to get my hands on this data. I didn’t expect to find anything new for me there, but I wanted to know how the Tripartite regarded each of us.
I opened the file and saw that the data was arranged in three separate groups:
General Information
Combat Capabilities
Background Details
Spoiler for General Information:
Anatoly Belov
Full Name: Anatoly Aleksandrovitsch Belov
Spoiler for Image:
Occupation: Head Combat Instructor, TSAB Intelligence Department
Military Rank: Major
Official Mage Rank: S
Magic Style: Neo-Belkan
Specialization: close range combat and high-energy bombardment
Estimated Threat Level, personal: S+, former leader of an elite Enforcer unit, had a lot of real combat experience, never takes an opponent lightly; due to the Auto-Shield augmentation of his Device combines great offensive and defensive powers
Estimated Threat Level, overall: S+, no particular remarks
Mirian El Meyruun
Full Name: none, true name unknown, named Mirian after being recovered by TSAB, El Meyruun corresponds to the name of her world of origin
Spoiler for Image:
Occupation: Junior Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Second Lieutenant
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: summoning, capable of support and healing magic
Estimated Threat Level, personal: S to SSS, possesses an unusual summoning ability theoretically allowing to bring anything into existence; threat level of currently observed capabilities can be ranked as S; if she is confirmed as the source of her home world’s demise the threat level can be raised up to SSS
Estimated Threat Level, overall: SSS, was a part of an eugenic project aimed to breed the ultimate summoner, which almost succeeded; as long as a sample of her DNA exists the threat of said project being resurrected remains high
Ramsus Lakarn
Full Name: Ramsus, adopted Lakarn
Spoiler for Image:
Occupation: Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Captain
Official Mage Rank: AAA+
Magic Style: Mid-Childa
Specialization: long range sniping and area bombardment, capable of close range combat
Estimated Threat Level, personal: S+, possesses a Device with Magical Resonance augmentation, is a possible survivor of the Shepherd Project (inherited traits unknown)
Estimated Threat Level, overall: S+ to SS, depends on his actual relation to the Shepherd Project and its legacy
Sarah S’Zet
Full Name: Sarah Adelaide S’Zet IV
Spoiler for Image:
Occupation: Head of R&D Section, TSAB Intelligence Department
Military Rank: none
Official Mage Rank: AA
Magic Style: Mid-Childa and Neo-Belkan
Specialization: stealth and medium range combat, capable in almost any field of magic except summoning
Estimated Threat Level, personal: AAA+ to S, is a very versatile fighter, aside from magic frequently uses different high-tech gadgets including combat nanomachines; possibly has psyonic abilities (level unconfirmed)
Estimated Threat Level, overall: SSS, is the head and only living member of S’Zet family – the richest independent organization in known time-space, openly governing dozens of worlds and indirectly influencing an even bigger amount; possesses some of the most advanced research facilities and a personal army rivaling TSAB Ground Forces, Navy and Air Force combined
Serge Blanc Romardo
Full Name: Serge Louis Blanc, adopted Romardo
Spoiler for Image:
Occupation: Head Investigator, TSAB Intelligence Department Special Section D
Military Rank: eq. Colonel
Official Mage Rank: AAA
Magic Style: Mid-Childa
Specialization: Flow Manipulation and piercing attacks
Estimated Threat Level, personal: SS, possesses an extremely rare ability of Flow Manipulation, rendering almost any magical attack against him ineffective; his capabilities are further boosted by his Device – a Lost Logia capable of controlling magic particles; may also use high-tech gadgets and conventional weapons
Estimated Threat Level, overall: SSS+ or higher, his Device presumably doesn’t belong to the current Multiverse and already outlived an unknown number of them (impossible to confirm), thus possessing close to godlike powers; in case it finds a way around its current energy limitations the threat level can be raised up to X
“Well, quite interesting,” – I mumbled, - “but nothing unexpected. Let’s see what else they dug up …”
The A-Team? And so THAT's what Serge looks like Points for also showing a member of the enigmatic S'zet family
Despite having a balanced S - AA class mage rankings, I'm at their overall H4XX threat ranks
Quote:
Originally Posted by Nightengale
More spell list this time round. This time for Alia/Lotte. And also some combination attacks they possess.
Spoiler for Alia/Lotte:
Alia/Lotte Lieze:AAA+ ranked, age 5 (( S- when working together )) Device:Disposable Magic-contained Orbs
Spells
====
General Spells
Round Shield — A powerful shield that can withstand a prolonged attack.
Transformation — Shapeshifting magic couple with form transformation for non-familiar/animal forms.
Physical Heal - A healing spell that heals wounds.
Ring Bind — A basic capture-type spell in which magic rings are used to hold the target in one place. Being a basic spell, it has a weak power. However, since it can be quickly casted and there is an advantage in its aplication (such as multiple targets 'lock-on', or deliberate delayed activation), it still is a very effective magic.
Dispel Force Field — Self-explainatory.
Temporal Force Field — In order to "mask" magical effects from public view.
Chain Bind — This binding magic can additionally cut through physical objects if "pulled" hard enough.
Sonic Move - Self-explainatory.
Link - Allows emphatic link to the amount of magic they're recieving from Graham or each other.
(( They are also capable of conventional offensive spells overall. ))
Alia Ranged Offensive Spells
(( All of the weapon forms are stored in the disposable orbs. She doesn't need them to shoot, but it saves energy consumption from the master ))
MG-47 - Storage channelling medium-rifle, as it works to channel and translate raw magical energy into condensed magical bullets. C- level of attack, used for general anti-conventional non-armored enemies.
Serpentia Double-G - Anti-Armor Double Gatling Storage-Disposable Device, Serpentia. It combines extremely weak diversion rounds along with powered piercing rounds to blow past armorings. B+ level of attack.
Tertiary Double-G - Anti-Tank Triple-Effect Combination Gatling Device. Each barrel from each load combines a leverage of piercing shells, anti-personell shells, and bomb-shells to triple boost the effects of 3-low powered continous barrage of magical shots into a powerful attacks. AAA level of attack.
G-Positron Shoot - Anti-Fortress Single Shoot Breaker Spell. Releases a direct, extremely long range magical blast attack, that can be guided and pinpointed to a target, and exploded at will. S+ level of attack.
Lotte's CQC Skills/Spells
Blade Dancer - Summons a pair of anti-protection dagger, along with the effects of Sonic Boost over the body's limbs and muscles and brain, making them extremely flexible and responsive. This brain-boost effect strangely gives her a temporary boost of hair length as well, making her look like Alia. Using the extra-heightened flexibility, she fights with the twin dagger like an elegant cat dancer. Said to be the only time she looks more feminine and elegant than her sister.
Sonic Boost - A speed and reaction boost internally inside particular body parts, effective boosting their general speed and strength more so than regular boost and speed spells. Only usable by Lotte, as normal human body can't take the over-worked stress of differing speed reactions of different body parts.
Sonic Overload - Just like Sonic Boost, but rather than speed, it boost strength.
Sonic Limit - A combination of Sonic Boost and Sonic Overload. However, it works for only ONE body part at a time, due to the sheer level of stress it puts on the body.
Counter-Orb - Lotte's ranged spell, utilizing the orbs as it works as a damage dampener, disposing the orb's kept-in magical properties and works as a counter-reflection as the orb turns into a flying dagger to shoot back at the attacker. Ineffective against non-agressive spells and physical attacks.
Alia/Lotte Combination Skills
Twin Flush Breaker (TFB) :... Royal Heart Breaker with neko-twin familiars instead. Graham puts the 2 familiars at 100% synchro-rate that allows them to share their skilled specialties one-at-a-time as they double-team the enemy at full-sncyro.
Ghost Scale :...Rampage Ghost...with Lotte playing Alteisen with flying daggers/and hard punches, while Alia plays Weiss with spam-weapons.
Maximum Charge :
(( Rumours has it that Graham personally taught Alia and Lotte these skills, so apparently he can join the combination, but it is never actually sighted. ))
Graham/Lotte/Alia Combinations
Exceed Charge :
Formation G : Formation R... with alternating roles depending on type of offensive needs.
Yes, rip-offs...I know.
Since when did Aria use sweet Gatling Cannons to kick ass? Not that I'm complaining Now I want to see Graham, Aria and Lotte perform R-Formation
Graham: Change R-WING!!!!
Quote:
Originally Posted by blitz1/2
EDIT: Wow! This thread is going fast, the last time I checked was the previous 2 pages!
Truly, I introduce you to the infamous time-consuming backlogs of the OC thread
Quote:
Originally Posted by Aaron008R
By the way, I think I've found a suitable reference on how Aurion looks like.
Fits, don't ya think? :3
Wait till Kha sees this!
I never expected Aurion to look like THAT...
Aurion: You feeling lucky punk?
__________________
Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
Thanks I'm not sure about the pics - except the first one they may be an official art to something, dunno, found them in my bottomless pit of random images Aurion can be Sarah's acquaintance I think, he fits well for someone familiar with S'Zet.
Thanks. It'll make the negotiations better.
Quote:
Yeah, this fits
Thanks.
Quote:
Originally Posted by LoweGear
The A-Team? And so THAT's what Serge looks like Points for also showing a member of the enigmatic S'zet family
Since no one's noticing me I may have to regain attention by doing the below:
Spoiler for preview:
“A cat?”
Both Nanoha and Fate nodded as to answer yes. Ginga scratched the back of her head and looked around, as if she had noticed something peculiar. Nanoha and Fate warily waited, and the anticipation rose as Ginga turned back to them.
“Well?” they asked.
“I think I may have seen one, but--” Ginga’s words were cut off when Nanoha and Fate bombarded her with questions regarding Fuuko, including descriptions on the lunar cat. “Ah! You must be talking about that fork-tailed cat, right?”
“Yes! Yes!” Nanoha and Fate replied. “So where did you see it?”
“Let me see…” Ginga put a finger upon her cheek and stared upward, thinking or remembering something. “I saw it-- ettou… what’s its name?”
“Fuuko,” Nanoha told her.
“I saw Fuuko entering the kitchen minutes ago,” Ginga said. “It must be looking for something to eat--”
“Let’s go, Fate-chan!”
Ginga was left with lots of questions circling around her head as Nanoha and Fate rushed to the said location without thanking her. She did not the chance to ask what had happened, and was dumbfounded for a few seconds. “Oh, well.” She resumed her trip to Officer Nakajima’s officer; she noticed a peculiar-looking tail jutting out of the T-junction. “That must be Fuuko.” Slowly she approached the tail from the behind but it disappeared without a trace. “Are? I thought it was here just now--”
“Meow.”
Ginga turned around. There it was, the fork-tailed lunar cat Nanoha and Fate were looking for. “Oh, hello, Fuuko-chan,” Ginga greeted. “Nanoha and Fate were looking for you just now.”
“Meow.”
“What’s the matter? Is there something wrong?” Ginga asked and approached Fuuko. The lunar cat’s response was playful as it pounced at the woman, trying to grab her leg. Ginga squealed in surprise and stepped back from Fuuko. “Fuuko-chan, what are you trying to do?” Fuuko meowed and jumped at Ginga again; this time it got leg and licked it, causing Ginga to gasp in shock. “Fuuko-chan, dame!” Ginga let go off the cat and ran down the alley; Fuuko merely meowed and chased after Ginga. The woman was heard whimpering in suggestive cries as she tried outrunning the lunar cat. “Iyaa! Dareka!”
They happened to run past several passing TSAB officers. Hearing her distressed cry caused them to rush toward her, only to be greeted by a scene like nothing else.
// ENTERING THEIR HEAD //
Ginga was laughing as she ran down the road. Her face was filled with expression of happiness and bliss, and there was bubbly effects surrounding her as she playfully outran Fuuko. “Ikuyo, Fuuko-chan!” she called out between her laughs.
“Meow…!” was Fuuko’s only reply
The two kept running and outrunning each other, oblivious of what was really happening around them.
// LEAVING THEIR HEAD //
Male officers nosebled and threw their fists into the air. “FUUKO-CHAN SAIKKO DESU!” they roared in approval. “BANZAI! BANZAI!”
Their female colleagues bashed the boys’ head with metal harisen. “BAAKA HENTAI!” they shouted.
“We aren’t doing anything!” male officers replied and were again hit on the head.
What do you think?
====
The Whistling Gale
Lyrical of Time Status: Charter 2 Progress: 35% Note: just resumed working on it after 2-month hiatus. Nothing much is going to be featured in the chapter, with the exception of Yuuno as the first half of the chapter's main focus. Then the story switches to Alexandra's first day of training at the bureau as a recruit. Guess who's going to train her?
Since no one's noticing me I may have to regain attention by doing the below:
Spoiler for preview:
“A cat?”
Both Nanoha and Fate nodded as to answer yes. Ginga scratched the back of her head and looked around, as if she had noticed something peculiar. Nanoha and Fate warily waited, and the anticipation rose as Ginga turned back to them.
“Well?” they asked.
“I think I may have seen one, but--” Ginga’s words were cut off when Nanoha and Fate bombarded her with questions regarding Fuuko, including descriptions on the lunar cat. “Ah! You must be talking about that fork-tailed cat, right?”
“Yes! Yes!” Nanoha and Fate replied. “So where did you see it?”
“Let me see…” Ginga put a finger upon her cheek and stared upward, thinking or remembering something. “I saw it-- ettou… what’s its name?”
“Fuuko,” Nanoha told her.
“I saw Fuuko entering the kitchen minutes ago,” Ginga said. “It must be looking for something to eat--”
“Let’s go, Fate-chan!”
Ginga was left with lots of questions circling around her head as Nanoha and Fate rushed to the said location without thanking her. She did not the chance to ask what had happened, and was dumbfounded for a few seconds. “Oh, well.” She resumed her trip to Officer Nakajima’s officer; she noticed a peculiar-looking tail jutting out of the T-junction. “That must be Fuuko.” Slowly she approached the tail from the behind but it disappeared without a trace. “Are? I thought it was here just now--”
“Meow.”
Ginga turned around. There it was, the fork-tailed lunar cat Nanoha and Fate were looking for. “Oh, hello, Fuuko-chan,” Ginga greeted. “Nanoha and Fate were looking for you just now.”
“Meow.”
“What’s the matter? Is there something wrong?” Ginga asked and approached Fuuko. The lunar cat’s response was playful as it pounced at the woman, trying to grab her leg. Ginga squealed in surprise and stepped back from Fuuko. “Fuuko-chan, what are you trying to do?” Fuuko meowed and jumped at Ginga again; this time it got leg and licked it, causing Ginga to gasp in shock. “Fuuko-chan, dame!” Ginga let go off the cat and ran down the alley; Fuuko merely meowed and chased after Ginga. The woman was heard whimpering in suggestive cries as she tried outrunning the lunar cat. “Iyaa! Dareka!”
They happened to run past several passing TSAB officers. Hearing her distressed cry caused them to rush toward her, only to be greeted by a scene like nothing else.
// ENTERING THEIR HEAD //
Ginga was laughing as she ran down the road. Her face was filled with expression of happiness and bliss, and there was bubbly effects surrounding her as she playfully outran Fuuko. “Ikuyo, Fuuko-chan!” she called out between her laughs.
“Meow…!” was Fuuko’s only reply
The two kept running and outrunning each other, oblivious of what was really happening around them.
// LEAVING THEIR HEAD //
Male officers nosebled and threw their fists into the air. “FUUKO-CHAN SAIKKO DESU!” they roared in approval. “BANZAI! BANZAI!”
Their female colleagues bashed the boys’ head with metal harisen. “BAAKA HENTAI!” they shouted.
“We aren’t doing anything!” male officers replied and were again hit on the head.
What do you think?
BANZAI!!!!!!!!!!!!!!!!!!!!
Ginga is VERY GOOD with cats isn't she?
__________________
Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
Come to think of it, I've been setting up Fate and Kha in my scenarios as well. Houston, we have a problem.
Kha(creator-san) has finally influenced Kha(OC). But still, Kha, Cleric-Knight. What happened to your moral code?
Quote:
Originally Posted by Kha
Btw, I hear a unified cry for morality...
Yup at the moment Fate is well in the lead, and Kha loves Fate and even calls Vivio his "daughter", hence his super righteous emo mode during "Kha's Counterattack". But that doesn't stop the other girls from liking him. Ne?
Go ahead. Imagine how the others are gonna guess which way Kha's gonna swing. Even better, if Fate gets jealous, even more room for drama!
Like I said, Kha currently has eyes on Fate, but ever since he started working full time at the Church since MC 0070, Carym's been noticibly close to him, though both parties insist they are just friends. Read the Codex for more info, that's provided I can finish it. 48 pages now. Actually the lack of regulations have gotten me wondering. And knowing Nanoha's harem roots, I'd say polygamy's allowed.
And when I said own all 3, I meant a situation like Syaoran + Sakura, but with 2 Tomoyos always close by.
Btw, a Sagara should make an appearance soon... E... EEEEEEEEEH?!
Pimp yes, but SUGAR DADDY?! NOOOO!!!
Besides, I'm holding onto the hope that Vivio is the Star Child, and during the Leryk arc the girl comes to call Kha "Da-da". Awww...
1. Not that there's much. dere-Carim only occurs when there's the 2 of them, and dere-Sophia hardly ever appears.
2. At the moment, Fate's got the highest "heartmeter", with Carym coming in second, and Sophia third.
Well, it's nice to know that you haven't taken total leave of your senses - but still, a harem? <sighs> How many times to we have to pound it into your head? It's hard enough understanding just ONE girl, add MORE into the mix and you have to understand ALL of them, plus you have to worry about the girls getting into fights over you. And saying "there's plenty of me to go around" is a surefire way to make the girls pissed - I'm no expert on women, but one thing I do know is that they like their significant others to be loyal to them and them alone. Unless that is your girl's that rare type who doesn't mind sharing - and both Fate and Sophia seem to fit that type.
IOW, being Athrun is only going to bring you problems. As I said before, pick ONE and focus on her.
Quote:
Originally Posted by USB500
I've been forgotten! THIS IS MADNESS!
Since no one's noticing me I may have to regain attention by doing the below:
Spoiler for preview:
“A cat?”
Both Nanoha and Fate nodded as to answer yes. Ginga scratched the back of her head and looked around, as if she had noticed something peculiar. Nanoha and Fate warily waited, and the anticipation rose as Ginga turned back to them.
“Well?” they asked.
“I think I may have seen one, but--” Ginga’s words were cut off when Nanoha and Fate bombarded her with questions regarding Fuuko, including descriptions on the lunar cat. “Ah! You must be talking about that fork-tailed cat, right?”
“Yes! Yes!” Nanoha and Fate replied. “So where did you see it?”
“Let me see…” Ginga put a finger upon her cheek and stared upward, thinking or remembering something. “I saw it-- ettou… what’s its name?”
“Fuuko,” Nanoha told her.
“I saw Fuuko entering the kitchen minutes ago,” Ginga said. “It must be looking for something to eat--”
“Let’s go, Fate-chan!”
Ginga was left with lots of questions circling around her head as Nanoha and Fate rushed to the said location without thanking her. She did not the chance to ask what had happened, and was dumbfounded for a few seconds. “Oh, well.” She resumed her trip to Officer Nakajima’s officer; she noticed a peculiar-looking tail jutting out of the T-junction. “That must be Fuuko.” Slowly she approached the tail from the behind but it disappeared without a trace. “Are? I thought it was here just now--”
“Meow.”
Ginga turned around. There it was, the fork-tailed lunar cat Nanoha and Fate were looking for. “Oh, hello, Fuuko-chan,” Ginga greeted. “Nanoha and Fate were looking for you just now.”
“Meow.”
“What’s the matter? Is there something wrong?” Ginga asked and approached Fuuko. The lunar cat’s response was playful as it pounced at the woman, trying to grab her leg. Ginga squealed in surprise and stepped back from Fuuko. “Fuuko-chan, what are you trying to do?” Fuuko meowed and jumped at Ginga again; this time it got leg and licked it, causing Ginga to gasp in shock. “Fuuko-chan, dame!” Ginga let go off the cat and ran down the alley; Fuuko merely meowed and chased after Ginga. The woman was heard whimpering in suggestive cries as she tried outrunning the lunar cat. “Iyaa! Dareka!”
They happened to run past several passing TSAB officers. Hearing her distressed cry caused them to rush toward her, only to be greeted by a scene like nothing else.
// ENTERING THEIR HEAD //
Ginga was laughing as she ran down the road. Her face was filled with expression of happiness and bliss, and there was bubbly effects surrounding her as she playfully outran Fuuko. “Ikuyo, Fuuko-chan!” she called out between her laughs.
“Meow…!” was Fuuko’s only reply
The two kept running and outrunning each other, oblivious of what was really happening around them.
// LEAVING THEIR HEAD //
Male officers nosebled and threw their fists into the air. “FUUKO-CHAN SAIKKO DESU!” they roared in approval. “BANZAI! BANZAI!”
Their female colleagues bashed the boys’ head with metal harisen. “BAAKA HENTAI!” they shouted.
“We aren’t doing anything!” male officers replied and were again hit on the head.
@Aaron
If I fully copy the original personalities, Gouken will be so irritating that he'll probably eat crossfire shift from Teana daily.
Spoiler for Atarana Bakusou!! Part B:
Throughout the 108th Base, alarms blared as the designated path was completely cleared with reports of the signals speeding up even further. The front desk was cleared, save for the single aide that contacted Genya. Additional orders were relayed and followed as an ID card scanner was placed so that someone could scan on the run while rushing past the front desk. Two seconds later, the open doors of the entrance rattled as the white streak sailed by, the speed vacuum sucking papers off the front desk as the ID card scanner registered two entries. The Aide looked at the display as the IDs were processed...
Aide: Seimonji Retsugou and Seimonji Goukon?
Meanwhile...
The white streak began to waver as the two began to fight for the lead. Just as they entered Genya's office, they crossed each other's knees and tangled up one foot as they lost their balance, rolling into the office and slamming into the wall, earning a wince from both Genya and Ginga.
Genya: Well, I guess you were right about not needing to stop them...
Ginga: I suppose I'll untangle them now?
Genya: I've got it covered...A-TEN-HUT!
Like the trained soldiers they were, the two brothers quickly seperated and stood straight as boards.
Red?: Seimonji Retsugou, reporting for duty!
Blue?: Seimonji Goukon, also reporting for duty!
Genya took one look at their overly nervous faces, smirked and burst out laughing as he composed himself and hit the button for the intercom.
Genya: All troops return to what you were doing. The emergency is over.
Ginga was also stifling a giggle as Genya shut off the intercom and looked at the two again. Retsugou was still maintaining his calm composure, but Goukon looked like he was about to burst.
Genya: At ease, boys. I see that your training has paid off. As of your time of reporting, you two are now assigned directly under Sgt. Ginga Nakajima. Dismissed...
As the two boys relaxed, Genya whirled behind them and grabbed them in a bear hug around the neck.
Genya: Damn, you two have grown. It's been a long time, boys.
Retsugou: The same to you, Genya-jisan. I see you've been keeping busy.
Goukon: Gah! Leggo, Uncle Genya! Gin-neechan, a little help here?
Ginga: Commander, don't choke my subordinates now...
Genya: Oh, right, sorry boys.
Genya let go, allowing the two brothers some air.
Genya: Alright, back to work now. Ginga, they're in your hands now.
Genya took a seat at his desk once more as Ginga ushered the two brothers out. The next item in his list raised an eyebrow as he pulled up a communications window and called in. The other side responded quickly, responding in audio only.
???: Yes, Captain Nakajima?
Genya: About your transfer request, I'd like to send two more people along as well. They recently transfered here today, but I think they'll perform better with your group.
???: I see...how much potential are we looking at?
Genya: A pair of brothers with self-customized devices, which I think is their 4th overhaul. Neo-Belkan magic type. I think they'll give your Lightning squad guard wing a run for his money in terms of speed.
???: Hmmm...I'll take them. Will you send their histories as well?
Genya: The requested personnel will hold the data. If you want some extra info, ask Subaru about a pair of speed demon brothers.
???: That I will. Good day, Nakajima-butaichou.
Genya: And you as well, Yagami-butaichou.
As the comm line cut, Genya reclined in his seat again.
Genya: Finally, some peace and quiet. If those two stayed here, I'd probably never hear the end of their arguements...
Hrm... another 2 parts, I think?
One for their military school/emergency response team history, and another for the RF6 transfer, I guess?
@Aaron
If I fully copy the original personalities, Gouken will be so irritating that he'll probably eat crossfire shift from Teana daily.
Spoiler for Atarana Bakusou!! Part B:
Throughout the 108th Base, alarms blared as the designated path was completely cleared with reports of the signals speeding up even further. The front desk was cleared, save for the single aide that contacted Genya. Additional orders were relayed and followed as an ID card scanner was placed so that someone could scan on the run while rushing past the front desk. Two seconds later, the open doors of the entrance rattled as the white streak sailed by, the speed vacuum sucking papers off the front desk as the ID card scanner registered two entries. The Aide looked at the display as the IDs were processed...
Aide: Seimonji Retsugou and Seimonji Goukon?
Meanwhile...
The white streak began to waver as the two began to fight for the lead. Just as they entered Genya's office, they crossed each other's knees and tangled up one foot as they lost their balance, rolling into the office and slamming into the wall, earning a wince from both Genya and Ginga.
Genya: Well, I guess you were right about not needing to stop them...
Ginga: I suppose I'll untangle them now?
Genya: I've got it covered...A-TEN-HUT!
Like the trained soldiers they were, the two brothers quickly seperated and stood straight as boards.
Red?: Seimonji Retsugou, reporting for duty!
Blue?: Seimonji Goukon, also reporting for duty!
Genya took one look at their overly nervous faces, smirked and burst out laughing as he composed himself and hit the button for the intercom.
Genya: All troops return to what you were doing. The emergency is over.
Ginga was also stifling a giggle as Genya shut off the intercom and looked at the two again. Retsugou was still maintaining his calm composure, but Goukon looked like he was about to burst.
Genya: At ease, boys. I see that your training has paid off. As of your time of reporting, you two are now assigned directly under Sgt. Ginga Nakajima. Dismissed...
As the two boys relaxed, Genya whirled behind them and grabbed them in a bear hug around the neck.
Genya: Damn, you two have grown. It's been a long time, boys.
Retsugou: The same to you, Genya-jisan. I see you've been keeping busy.
Goukon: Gah! Leggo, Uncle Genya! Gin-neechan, a little help here?
Ginga: Commander, don't choke my subordinates now...
Genya: Oh, right, sorry boys.
Genya let go, allowing the two brothers some air.
Genya: Alright, back to work now. Ginga, they're in your hands now.
Genya took a seat at his desk once more as Ginga ushered the two brothers out. The next item in his list raised an eyebrow as he pulled up a communications window and called in. The other side responded quickly, responding in audio only.
???: Yes, Captain Nakajima?
Genya: About your transfer request, I'd like to send two more people along as well. They recently transfered here today, but I think they'll perform better with your group.
???: I see...how much potential are we looking at?
Genya: A pair of brothers with self-customized devices, which I think is their 4th overhaul. Neo-Belkan magic type. I think they'll give your Lightning squad guard wing a run for his money in terms of speed.
???: Hmmm...I'll take them. Will you send their histories as well?
Genya: The requested personnel will hold the data. If you want some extra info, ask Subaru about a pair of speed demon brothers.
???: That I will. Good day, Nakajima-butaichou.
Genya: And you as well, Yagami-butaichou.
As the comm line cut, Genya reclined in his seat again.
Genya: Finally, some peace and quiet. If those two stayed here, I'd probably never hear the end of their arguements...
Hrm... another 2 parts, I think?
One for their military school/emergency response team history, and another for the RF6 transfer, I guess?
Are you going to make a Takaba too? I've always like the Tri-series, especially the ZMC. The shonen-ness of the upgrade to ZMC was...
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Night~and~Gale: ~ The Final Mythology of the Man who Defied Destiny.
The sleeping lion shall awaken beyond the depths of time, crossing ten billion lights, come to Terra.