2011-08-23, 21:01 | Link #822 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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True, I hate auto-saving. In an MMO it's ok, I can live with it. But most SP games auto-saving is irritating since if you die you tend to be dumped a long way from where you died. Although that has been getting better. Still hitting F5 every time you came to a corner or a suspiciously ambush friendly open room was a little immersion breaking, and a royal pain if you forgot.
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2011-08-23, 22:20 | Link #823 | |||
Itadaki-nyaaa !!
Join Date: Apr 2008
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Dunno why but it seems to me like you just hate Blizzard for "some" reason. Most of their games are PC-only, just one of them is subscription-based and your views on what a PC game should be like with moddability as their only legit quality, are pretty contestable. Quote:
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2011-08-24, 04:28 | Link #824 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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I'm sure it wouldn't be pretty, but they've done it as far as I know - since that mod plays as a third person shooter almost. I haven't really followed that mod at all since I haven't played SC2 in like a year - just thought it was awesome.
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2011-08-24, 07:19 | Link #825 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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I thought it was one of D2's better features. Makes you more cautious. |
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2011-08-24, 08:34 | Link #826 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Quote:
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2011-08-25, 18:55 | Link #830 |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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Corpse runs suck, definitely. I think docking gold/XP is a suitable enough penalty for dying. It's a tricky thing. You want a system that discourages you from dieing, but also discourages you from save scumming, which would be even worse in D2 due to it's random nature. Imagine if you saved right before killing Mephisto and then continuously saved and reloaded until you got the right loot when killing him -> immersion breaking. You could also save scum while gambling.
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2011-08-25, 21:22 | Link #831 | |
Observer/Bookman wannabe
Join Date: Oct 2006
Location: Singapore
Age: 38
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Quote:
Rule 1 of D2: Never, ever run past mobs without killing them, unless you are darn sure that there are plenty of spaces to .... run.
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Last edited by yezhanquan; 2011-08-25 at 21:57. |
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2011-08-26, 05:56 | Link #832 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Quote:
It's also better this way since because you don't lose your hard earned exp you slowly become stronger so eventually you'll beat it; having to go though everything again is also a much more compelling penalty then having to recover your gold or losing a little bit of exp.
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Last edited by felix; 2011-08-26 at 08:17. |
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2011-08-26, 06:00 | Link #833 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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Considering the tactic I liked for a Paladin (for fighting Diablo) was letting him hit me...corpse running in perfect. (Thorns baby....Thorns aura on top of Thorns items....I hit him, his bar goes down a little. He hits me, his bar drops by almost 10%).
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2011-08-26, 21:57 | Link #837 |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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Dealing with character death is always hard. But I think taking out saving and reloading was the right move.
That said, reloading after death isn't perfect either. It's quite easy to go long periods without remembering to save, suddenly finding out you have to complete 3 or 4 dungeons all over again is quite disheartening... And if you are a good saver, it makes the consequences of death a bit trivial, particularly in Diablo 2 where most fights don't last more then a minute. |
2011-08-26, 23:08 | Link #840 | |
blinded by blood
Author
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Quote:
I play games to have fun. Not to stretch my e-peen. Not to be frustrated. Real life frustrates me plenty, thanks.
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Tags |
arpg, blizzard, dungeon crawler |
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