2011-10-12, 20:06 | Link #1101 | |
Senior Member
Author
Join Date: Jul 2008
Location: USA
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Well maybe I'm just paranoid because the excuse "we have separate teams" just sounds fishy to me.
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2011-10-12, 23:37 | Link #1102 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Quote:
Also, we live in an age where you can get to anywhere within a day, and talk to each other on the other side of the world. How would there be "lack of communication" between sites? Only way communication would become a problem is if any office politics and work issues come to play.
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2011-10-13, 00:03 | Link #1104 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Well, if we want to talk about a recent example, the boss fights in Deus Ex:HR were outsourced to another company, and they are generally considered to be the low point of the game. The problem with having two teams is that the overall "vision" may not be the same, unless there is a Project Manager overseeing both teams consistently and diligently.
Cheers.
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2011-10-13, 04:10 | Link #1106 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Quote:
Perhaps an illustration of what I'm talking about would help describe producers in a nutshell. |
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2011-10-13, 04:57 | Link #1107 | |
I asked for this
Join Date: Jun 2007
Location: Winterfell
Age: 35
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Quote:
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2011-10-13, 05:32 | Link #1109 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Quote:
Also, as to Bioware/EA's DLC policy, I don't think it's a 'we have content, let's cut it out as DLC', and more 'we can get the game out right now with this much content, then we'll finish the non-essentials later'. The fact that the Day-1 DLC for ME2 was all free kinda makes me lean towards the latter. Also, it's not the first time game companies have content cut out of the final game (stuff like unused game assets are a part of every game), but now the DLC model allows them to make use of said content instead of of being unrealized ideas. Honestly, while I myself wasn't too enthusiastic about MP in Mass Effect in general, the type of arguments used against it in the face of recent information looks to be less cautious skepticism and more fearmongering and outright "it can't work!" attitude.
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2011-10-13, 05:47 | Link #1110 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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It's funny, because before the days of DLC the content that's now available for DLC would have simply been cut from the game and never even heard from.
For example, KotoR II had an entire planet cut out and several quests ending in loose threads or not even being included at all (the HK-50 quest was cut for example, and did you know there was a surviving Jedi living in the Academy of Dantooine? Or that the Jedi master on Korriban was originally alive?) all due to deadline constraints. We never got to see this content, and fans had to create a fanbased project to bring them to life. With DLC, we can get to see this content. But instead of the effort being appreciated, companies are automatically accused of cutting things from the game for DLC. Yes, there are times when this is the case, but the times where it was "done for DLC" are vastly outnumbered by the cases where it's simply done because of deadlines. I wasn't too enthusiastic about MP either, and I'm still only cautiously optimistic, but frankly? All the complaints I've heard so far are just the usual gamers jumping to conclusions and whining about it just to whine. Last edited by Keroko; 2011-10-13 at 06:57. |
2011-10-13, 08:34 | Link #1111 | |
I asked for this
Join Date: Jun 2007
Location: Winterfell
Age: 35
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So yeah, I whine, I'm worried and pissed off, but I'm still gonna buy it - cuz I'm a brainwashed and addicted consumer who can't help herself of knowing what will happen next. I hate myself for that, a little. Or maybe I'll just pirate it out of spite, depends on the reviews. How I miss the old days where you got a whole expansion pack that offered hours of gameplay - all for a reasonable price.
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2011-10-13, 08:54 | Link #1112 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Quote:
Two can play the guessing game. And a general lack of a compelling storyline? I'm having a hard time taking you seriously here if you're stating such a subjective opinion as fact. |
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2011-10-13, 10:54 | Link #1113 | |
I asked for this
Join Date: Jun 2007
Location: Winterfell
Age: 35
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Well, then don't? Simple as that The only good thing about ME2 was that I got to work for Cerberus. The Collectors and Human Reaper plot was just strung out of somebody's ass. Also, opinions are like testicles!
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2011-10-21, 01:20 | Link #1114 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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PC IGN: Mass Effect 3 Demo Out In January
It'll be both an SP and MP demo, with BF3 owners having early access
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2011-11-04, 22:08 | Link #1115 |
Senior Member
Join Date: Mar 2007
Location: Australia
Age: 41
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Mass Effect 3 beta accidentally leaked on XBOX Live for a short bit. Neogaf has a tonne of screenies, especially of a certain krogan with Shephard.
http://www.neogaf.com/forum/showthread.php?t=451016 Spoiler for A certain krogan:
Spoiler for Multiplayer choices:
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Last edited by killer3000ad; 2011-11-04 at 23:32. |
2011-11-05, 05:27 | Link #1116 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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One of the more interesting reveals on that leaked beta is the presence of preset campaign options it seems:
Quote:
That 'Hide Helmet' option... does that mean there'll be armor sets like in ME2 where you can hide the helmets?
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2011-11-05, 07:12 | Link #1117 |
Senior Member
Join Date: May 2009
Age: 31
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I don't really understand those modes, but I will play on nearly the highest difficulty with full story engagement.
Also I've seen vids of leaked footage, good thing now that you have auto-restore shield but health doesn't regenerate itself fully (only to have full bars out of maximum 5 i.e if you have left 2.1 bars left you regenerate only to 3 bars not to 5), as in ME2 both health and shields regenerated. Still wondering about comrades armour customization . The skills system has ME 1 feel. But I don't know whether the choices (impact damage vs radius/duration will have significant difference)
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2011-11-05, 07:29 | Link #1118 | |||
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Quote:
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2011-11-05, 08:14 | Link #1119 | ||
Senior Member
Join Date: May 2009
Age: 31
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2011-11-05, 09:13 | Link #1120 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Having medigel is good, as it means the battles no longer have to be so punishing.
Because of regenerating health in ME2, they had to make every fight lethal. I prefer attrition warfare, not "blink and you are dead" fights.
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effect, games, mass |
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