2009-10-14, 11:48 | Link #101 |
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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Usually there is a re-release because the game sold well enough to warrant it. Otherwise it would be ruled that the potential market isn't big enough.
The Japanese pay more attention to the overseas market now, but they still hold Japanese sales dear to their heart. Unfortunately. Indeed, a wad of cash for Tales of Vesperia on Xbox 360. So the install base isn't the only criteria.
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2009-10-14, 12:32 | Link #102 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Some news on the pre-order bonus on andriasang. I'm wondering if ToG will be using WiiShopChannel for its DLC or some kind of own system. There was a scan posted on some sites showing an odd interface screen, with the nintendo Wi-Fi logo next to it.
You can also find the pre-order bonus info on the official homepage, under spec. |
2009-10-14, 13:54 | Link #106 | |
simp for Lyria
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2009-10-14, 17:40 | Link #107 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Where did you get the price from? I paid $73.80 using a $5 voucher at Play-asia. But yup, importing japanese games is much more expensive than it used to be. I just had a look some games on PA, some cost up to 60% more than their localised version, NTSC-U.
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2009-10-15, 15:30 | Link #111 | |||
Banned
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Last edited by Kaioshin Sama; 2009-10-15 at 15:45. |
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2009-10-15, 18:50 | Link #113 | |
Banned
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- Exact same monster cast throughout each game except for the bosses - Same overall graphical style since the beginning beyond the transition to 3D maps with VIII - Same battle system that kind of went out of style in the 80's. - Same overall premise of story. Evil threatens the land, heroes set out to defeat evil, gain new spells, level up, get new equipment, beat evil, find out there's an even greater power behind the evil and then defeat said evil after about another 1/3 of the game. - Character designs by Akira Toriyama who as much as he's a legend can only draw in one style and item creation system that was developed 8 years before it's time. It leaves one with the feeling of a franchise that hasn't evolved at all with time and is still stuck trudging the same ground as it's forebearer which came over 23 years ago. I'll just say that Final Fantasy feels like the opposite, always evolving and/or changing with each iteration and trying new things with it's gameplay system (some gimmicky, some revolutionary) for better or worse. Of course some of the oldfags would argue it's changed so much so as to resemble it's earlier titles in name only and that that's not a good thing. It's up for debate. Tales of Phantasia when it first came out with it's Linear Battle System was hugely revolutionary though. Nothing like it had ever been seen before on a console and even the ATB created for FFIV seemed hands off by comparison. Not to mention it also had a full length intro with vocals that required a legendary tricking out of the SNES' SPC sound chip's 64 KB sample limit (which despite that shortcoming I still say was the best pre-redbook audio sound processor of all time with it's awesome reverb effect) . Of course it had the drawback of only being able to control Cless directly, which would would be remedied with later games in the franchise which would ultimately give the player even more control over the battle and participating characters. |
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2009-10-15, 19:00 | Link #114 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Let's make it short, when an ordinary people can't tell the differences between 9 games of the franchise, one should have questioned that is the game really original, or just plain generic.
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2009-10-17, 14:11 | Link #115 | |
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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2009-10-17, 15:00 | Link #116 | |
Ancient Member
Join Date: Apr 2002
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Fact is, if you're not a fan of a series, they are all going to look the same to you. DQ has its own fair share of innovations over the years, so while its not trying to constantly reinvent itself like FF is, it always features a distinctive style and charm that is unique amongst Japanese pop culture and should certainly not be considered "generic".
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2009-10-17, 19:11 | Link #118 | |
Beta Tester
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- Same battlesystem. Okay, and then what? Should each FF had a completely different system or something? If it works, it's fine. - Full of JRPG clichés. Sure, because all the other JRPGs DONT have that, of course. - Originality doesnt immediately make something good. Sure, FF might have mostly been mostly about taking over the world and light/darkness but they made it enjoyable. - Also, if FF is everything that's wrong with JRPG's, then it's a bit odd how popular it still is today and made it up to part 14. Surely they must be doing SOMETHING right. (: And that's about it. |
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2009-10-17, 19:17 | Link #119 |
Not an expert on things
Join Date: Jun 2007
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To be fair, that probably has a lot to do with the lack of stigma FF has is in Western countries compared to other JRPGs [mostly because it uses CG instead of drawn animation]. Not to belittle its other aspects, of course. I haven't played enough FF games to comment on its story or gameplay, except I couldn't stand FF12's gameplay.
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2009-10-17, 19:56 | Link #120 |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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I lost my patience for Turn Based RPGs a long time ago. The only TB game I'll play is a turned based strategy rpg.
Adding to the fact that FF games are turned based, I don't like the art, and the stories are mostly like a cheesy sci-fi romance novel.
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game, games, rpg |
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