2012-07-07, 12:02 | Link #3401 |
blinded by blood
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Agreed, what they did to flesh out each of the branching paths made them a lot better, even enjoyable--I had a smile on my face while watching the Reapers rebuild in the Control ending, and all the happy people in the Synthesis ending.
However, this does not excuse deus ex machina kid and his associated destruction of narrative coherence--his stupid exposition dumps do not help... in fact, they hurt! This is a visual medium, people--remember the #1 rule: SHOW, DON'T TELL. Nobody likes exposition; it's boring and feels very artificial.
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2012-07-07, 12:48 | Link #3402 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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I do agree that "show, don't tell" will always be the superior way of story telling.
What I figured was: Someone from Bioware said they first wanted to go with only 1 ending. The Reapers get destroyed ending. Somehow I get the feeling the original ending was just Shepherd sitting besides Anderson, looking at earth from the best seats in the house (and remember the voicefiles from this scene were already in the game even if they were not used) and then the Crucible would fire, destroy the Reapers and make the Citadel and stuff go boom. No dead Geth or EDI, instead the Crucible just worked as intended. All are sad about Shepherd demise but oh, an after credits scene showing that he's still alive. Thanks for playing! But somehow they thought they needed a few more endings (because choices), but how to make them happen? there was just some console for opening up the Citadel's arms in the room. Enter the kid, make it offer the endings and let it give a few explanations about Reapers. Ah yes, also let's make the destroy ending a little less appealing by also make it kill other synthetics. Viola, the old 3 endings were born! It is really funny. While I do think the endings are nice, even I see that the rest of the game is far superior. The part with Anderson and TIM were good and Anderson/Shephard talk afterwards was just great. Music and all. And then comes the kid. Still not rage worthy for me... I saw worse. So despite the strange ending: ME3 a really great game and I do not regret playing it. I agree they could have done better in the end, but I will always remember the Mass Effect series fondley.
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2012-07-07, 21:48 | Link #3404 | |
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 37
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Quote:
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2012-07-08, 00:41 | Link #3405 | |
Senior Member
Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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2012-07-08, 07:53 | Link #3406 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Damn i thought i downloaded the extended cut but it was just a patch... i played the game for nothing....
So i watched the 4 endings. It was better than the previous endings but the reasons & conclusions are still meh. Well , i think that the more satisfying ending is Blue cuz Shepard controls all the reapers , helps to rebuild things , Geth are alive , IDA too etc.... but who knows if a day he'll abuse of authority & destroy all things again , became the new starchild etc... I'm not a fan for the synthesis , i don't think it's a good idea that's all living being became like that , each living being got their own lifespan etc... The Red could have been good if only all the synthetics wouldn't be dead cuz all the previous efforts would have been pointless... Refusal -> ME 1,2,3 reboot with nothing new. |
2012-07-11, 00:41 | Link #3407 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Apparently there's a new DLC coming
Adept) N7 Fury: Throw, Annihilation Field, Dark Channel (Soldier) N7 Destroyer: Multi-Frag Grenade, Missile Launcher, Devastator Mode, T5-V battlesuit? (Engineer) N7 Demolisher: Homing Grenade, Arc Grenade, Supply Pylon (Sentinel) N7 Paladin: Snap Freeze, Incinerate, Energy Drain (Infiltrator) N7 Shadow: Tactical Cloak, Shadow Strike, Electric Slash (Vanguard) N7 Slayer: Phase Disruptor, Biotic Charge, Biotic Slash, has a guddam sword *is Kai Leng I'm assuming* Fury: "Fury operatives use implants to fuel biotics and their incredible movement speed. These operatives wind an unpredictable path on the battlefield, moving in and out of combat before returning to unleash a sweeping biotic attack on their unsuspecting targets." Destroyer: "The Destroyer's T5-V Battlesuit gives these strong-but-slow soldiers mech-like protection. Driven by eezo-assisted actuators, these frontline troopers carry heavy weapons onto the battlefield." Demolisher: "The Demolisher uses grenades to attack at range and to terrorize the battlefield. Demolishers can also create a supply pylon that stocks allies with an unending reserve of grenades and thermal reloads." Paladin: "The Paladin carries a powerful omni-shield onto the battlefield to block enemy fire. The Paladin also uses the shield as a heavy-melee weapon that, when modified with incindiery or cryo upgrades, creates a devastating combination attack." Shadow: "Shadow infiltrators use implants to dramatically improve agility, making them slippery combatants on the battlefield. Their monomolecular blades are a menace from cover and close range." Slayer: "Slayers use implants to dramatically improve mobility. Their dizzying sword attacks can hit multiple opponents, and the Slayer's ability to slip fire makes them hard to pin down on the battielfield." Edit: Release date 17th July I dunno but I think the destroyer if he's that slow would be useless since a Phantom/banshee can just run up and insta-kill them. |
2012-07-11, 00:52 | Link #3408 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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I don't think they'd be that much slower than Krogans at least, and the latter aren't that much more vulnerable to Phantoms and Banshees than everyone else.
Also, pics of the new N7 Classes: Spoiler for Size:
Also, pics of the new guns: Spoiler for Size:
Yes, we actually get playable versions of a Phantom and Kai Leng in MP. Freakin' sweet
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Last edited by LoweGear; 2012-07-12 at 06:43. |
2012-07-11, 12:25 | Link #3412 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Mass Effect 3: Earth MP DLC Official Announcement
More Details Quote:
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2012-07-12, 16:05 | Link #3415 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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Well it doesn't sound so bad as the escort target is one of the players. I figure it's a little like the high-priority packages objective, only that the one going to extraction point is able to sprint.
Or they turn him into some other helpless character... then... well... gah. >.< But damn, those N7 operatives look great. And the Shadow has Shadow Strike? Dayum, this was one of my Kasumi's favourites. Wonder how the T5-V Battlesuit works. Like Tech Armor or more some kind of passive power? And whats next? Spectres for the aliens races?
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2012-07-13, 07:18 | Link #3416 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Reddit: Escort Objective Details
From the sound of it, it resembles TF2's Payload Mode, where you "push" a probe by standing near it until it reaches its destination. Supposedly the enemy either doesn't go after the probe or is invincible, so no worry about it getting killed by its stupidity.
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2012-07-17, 18:56 | Link #3418 | |
Where's the monoeye?
Join Date: Dec 2008
Location: Hargenteen
Age: 35
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2012-08-02, 22:11 | Link #3419 |
Senior Member
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http://blog.bioware.com/2012/08/02/m...u-information/
Leviathan and Firefight Pack DLC announced Leviathan is, as we already know, a story-based single player DLC. It will also include the AT-12 Raider and M-55 Argus, 2 weapons that were previous pre-order only (one of which was PC only). Firefight Pack is a single player weapon pack a la Firepower Pack from ME2. It includes 7 weapons, 2 of which are brand new. Wii U version will include all current DLC on disc for free, as well as an interactive back story and its use of the Wii U gamepad appears to be for a minimap and 8 hotkeys. |
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effect, games, mass |
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