2007-07-23, 18:34 | Link #362 |
Mahjong Triple Pro
Join Date: Sep 2006
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Spoiler:
I wouldn't say I dislike Tsugumi-type characters it's just Tsugumi pushed my buttons too frequently. When I originally played as Takeshi, I tried to role play as him since his profile fits mine (~twenty years old, college junior) and in retrospect, all of the choices meant to please Tsugumi could only have been taken by someone deliberately trying to please her with the prospect of getting laid. Sora's, by contrast, could be attained by someone just trying to be sociable/pleasant to everyone - I got the Bad End playing "myself" as it were, but I also overlapped into Sora's Path and I think that combination of outcomes was the "most believable" of all Takeshi paths. Sure, I loved Sora's ending and was pleased with how Takeshi handled Tsugumi's Good End, but the Bad End was "brick shatting" to say the least. I mean, of all the endings, that was the most likely one to have occured in reality Depends on who you play as. You won't know if you're on Tsugumi or Sora's Paths until right before their respective endings, You/Sara come earlier (a bit more than half-way). |
2007-07-23, 19:50 | Link #363 | ||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Spoiler for Sora's route:
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Her character was especially generic, and her "twist" as a AI was really done too late. heck, her antics with takeshi and his "teacher + student" were too much out from the blue. Still a likeable character, but i felt really a poor scripting for her path (not as much as Sara however). it is a matter of taste, and i'm not really the kind to "dislike a rival of "my" girl". I tend to focalise on each depending of their context. as for tsugumi, like most people, I really felt her extremely obnoxious (thank goodness i didn't start kid first), but her route was nicely done so her development doesn't have any hiccup or something out from the blue. her torn personality is quickly presented (thanks to chami). i'm not trying to convince anyone to like her anyway, but generally speaking, i though almost any of her action justified, considering the various hints and developments she got. OTOH, Sora development was too bland and unbalanced. (at least, to me)
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2007-07-24, 05:30 | Link #364 | |||||
Mahjong Triple Pro
Join Date: Sep 2006
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Spoiler:
I hated playing that scene again by the way. Quote:
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I can see where you are coming from, though - one woudn't have thought Sora's A.I. would have already developed a concept of romance with so little time with Takeshi, but it came as a surprise to me. See, the whole time during Sora's Path I wasn't really thinking of romance, just being a friend - and it was tragic Sora and Takeshi couldn't interact beyond that. Suddenly, "I love him!" and the whole direction for her path had been defined. Sora didn't pour her heart out to Takeshi like Tsugumi did after he had "broken the wall" so to say, she'd kept most of her feelings inside. Reserved. Pretty faithful to her character. Spoiler:
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tl;dr - Tsugumi is my least favourite character in the game, but at the very least I can sympathize with her somewhat by the True End. |
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2007-07-24, 06:40 | Link #365 | |||||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Spoiler:
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It was too obvious, considering her manner of speech and lack of reaction at many various moments, especially the computer room, like you said. Quote:
There were indeed hints, but there were really not significant enough, and their meaning was extremely shady. At least, the awkwardness remains, fitting her "inexperience" as a AI. Quote:
Of course, this statement is applied many times on various VN or shows, but i think it is just a problem of context, and how the readers/watchers compare the cast. Quote:
OTOH, her character development was extremely poor. heck, the only "emotional" moment outside of coco's path for her was in You's memories, the "school days". They could try to go further in her struggle, but even her conflict with tsugumi was completely ignored, until coco's path Quote:
It is true her obnoxious "shell" around her was somewhat a message "please help me", on the other way around, she doesn't want to be pitied, nor "sharing" her problems for obvious reasons. Takeshi was able to "get" her simply because he didn't focalised everything on meaningless past, in contrast with Tsugumi, completely devoured about her own image and the past she lived. Takeshi personality matched simply what Tsugumi required : carefreeness, responability and frankness, that is. oh well, that is my own interpretation. OTOH, i wasn't really moved by sora, because of "goodie two shoe" wasn't exactly in opposition with Tsugumi, but rather too superficial, until she got her twist and love later on. Prior this part, she was extremely too artificial (not specially because she was a AI, but because she was like this with everyone) , even though she is "naturally" nice. Like i said, i still believe her scripting was poor, not really because she was "too" nice. Her "too late "second dimensional personality" could save her completely if it was introduced more smoothly and sooner.
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2007-07-24, 08:18 | Link #367 | |
Senior Member
Join Date: Dec 2005
Location: Toronto, ON
Age: 39
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>Who am I <- Kid The choice happens shortly after things go wrong in LeMU In the original japanese version the choice was a bit clearer. Since Takeshi and Kid refer to themselves differently (ore and boku), the choices were "ore wa....." and "boku wa...." to enter their respective paths. |
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2007-07-25, 00:08 | Link #370 | |
Mahjong Triple Pro
Join Date: Sep 2006
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The possible girls for the Kid are You and Sara. For Takeshi, it's Sora and Tsugumi. You'll know when you're on one of their paths when your saves start saying Kid/You, Kid/Sara, Takeshi/Sora or Takeshi/Tsugumi, instead of just Kid or Takeshi. As I said earlier, for Takeshi's routes, you are only alerted as to whose path you are on by the sixth day or so. For Kid's, it could be as early as the third and as late as the fifth. |
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2007-07-25, 02:11 | Link #372 | |
= Porsche 997 Twin Turbo
Join Date: Aug 2006
Location: NZ
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iirc for Kid's path the first decision you need to make for whether you go for You or Sara's route is when they are going to fix the power generator. I think it's in day 2 or day 3, can't really remember. |
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2007-07-27, 00:52 | Link #373 |
Member
Join Date: Jul 2007
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Guessing the things... Russian sight.
kgptzac, don't mind if i'll copy-paste everything that we discussed at your guestbook?
Spoiler for * SPOILERS * SPOILERS * SPOILERS * VERY BIG ONE * A HUGE ONE * TERRIBLE ONE:
P.S. Thank you for helping the noob, Klashikari. Last edited by dsp2003; 2007-07-27 at 08:57. Reason: Several additions... |
2007-07-27, 05:46 | Link #374 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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use the SPOILER TAGS !
[.spoiler=title of your spoiler] the spoiler text [./spoiler] without the dots in the tags. Quote:
Spoiler for end game:
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2007-07-28, 19:01 | Link #378 |
Senior Member
Join Date: Mar 2006
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I don't see why anyone has trouble getting Tsugami's good ending... its basically just the usual deal of be nice, stand by the idea that life is important, be reasonable, and talk to her whenever you have the option. I don't remember any choices that weren't obvious...
As of completing You's and Tsugumi's routes: You = Sara >= Takeshi >>> Coco > Tsugumi at the end of her route >>> Tsugumi > Sora > Kid |
2007-07-28, 21:39 | Link #379 |
Mahjong Triple Pro
Join Date: Sep 2006
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That's for you to decide. Thomas Hobbes believed all reality was subjective sense and Descartes believed people could be decieved into never believing an objective reality. It's beyond the power of human beings to comprehend objective reality outside of faith in that objective reality - id est, I know something exists because I can touch it and others can touch it and use it. It is this faith that gives us a grounding to the objective world, even if it's beyond our comprehension, we can indulge in the illusion and make it real.
Take a 3D object drawn on paper. It's not really 3D, it's 2D, but we an mentally understand it to be 3D by decieving ourselves. We can "percieve" the imaginary 3D and make it real in our minds. Same applies to objective reality. No, I believe you. I've gone through something simmilar. But I'll say it's probably your mind putting together information you didn't think too much about while awake while you sleep. |
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