2012-08-09, 13:52 | Link #44 | |
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Join Date: Jun 2004
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And without adventuring you won't get the xp to level up and gain additional skill slots to learn marketable skills. |
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2012-08-09, 14:14 | Link #47 | |
I disagree with you all.
Join Date: Dec 2005
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But then you won't get the rare ingredients, which will further slow your growth.
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2012-08-09, 14:15 | Link #48 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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anyway i will be offering Fish&Chips not Shark Fin & Chips.
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2012-08-09, 14:23 | Link #49 |
I disagree with you all.
Join Date: Dec 2005
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You (probably) make more skill advance making expensive stuff from high end ingredients. (Not just rare drops from weak monsters, but, more importantly, normal drops from stronger monsters.) Isn't that how most games are balanced?
Which means your competitor, who also serves fish & chips but also has a shark fin & chips dish on the menu, will increase his skill faster, and be able to afford good equipment earlier, so that with the same ingredients, his fish & chips will be better. There are ways to make do with what you have - like obsessive experimentation with spices to really make the most of your ingredients - but that, also, takes resources. (And time.) |
2012-08-09, 18:15 | Link #50 |
Senior Member
Join Date: Jul 2012
Age: 38
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Imagine having to compete with NPC food stalls/restaurants as a player? Doesn't seem very fair, although I imagine any merchant types like Egil also had to deal with this. I believe Kirito mentions that NPC's food stock is never-ending and replenishes itself when it gets low.
If you think about it, that's pretty.. "OP" compared to what a player has to do to get a food shop up and running to make a profit. Since players can run out of food stock and it does not regenerate on it's own. I think this was mentioned in the 'Algade Showdown' story, aka ME6. |
2012-08-09, 18:18 | Link #51 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2012-08-09, 20:36 | Link #53 | ||
Senior Member
Join Date: Jul 2007
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Nerve gear certainly isn't reading player's mind. It just replaces the player's neural pathways and transimission system (aka central nervous system) and makes the actions your brain commands occur on your virtual avatar as suppose to the real body. At least that's how I understand it. If that is the case, no one else should be able to make your avatar do anything, even accepting a duel since there is no command coming from the sleeping player's nerve gear, basically equivalent of game controller or command input device.
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2012-08-10, 01:00 | Link #54 | |
I disagree with you all.
Join Date: Dec 2005
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2012-08-10, 07:41 | Link #56 |
Senior Member
Join Date: Jul 2007
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Using sleeping player to initiate duel with second sleeping player, force second accept with his or her hand, then use first player hand to auto attack till second is dead or even use sword skills by swing the first sleeping player's arm to get system assist.
You could then also in making players that are awake perform actions in their menu by simply forcibly grab their arm with more strength and open menus. If you invest in strength and the other player didn't, you pretty much can control the other player by brute force if such was the case, even in safe areas.
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2012-08-10, 08:04 | Link #58 | |
U mad?
Join Date: Apr 2012
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There is a harassment function, originally intended to prevent other players from moving your avatar against your will. If he is awake, all he has to do is press yes when harassment message appears and the culprit is teleported to the prison.
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2012-08-10, 09:31 | Link #59 |
Senior Member
Join Date: Jul 2007
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If I hold both of your arms, how are you going to click yes on the pop up menu for harassment? And what if I have an accomplice as well? What if I turn off your ethic code first so harassment pop up will never occur?
What I mean by auto attack is normal attack that is not a skilled attack, which you can forcibly create with the sleeping player's arm if equip it with a weapon. @Clarste, duels do generate a system message on who the winner is. That's why Kirito asked everyone check for Duel Winner message when Kains died. If I perform the duel in an alley between two sleeping players and then go in a room that is near by before people who saw the message and come investigate, those that show up will think sleeping player 1 killed sleeping player 2 through sleep PK. In fact, I don't even need the players to be asleep if I have partners. I can grab anyone that doesn't look too strong off the street, muffle their mouth, tied them up and then use their hands with a dagger to stab another player that is tied up to death using duel system in town. Essentially Pkers are like kidnapper/murders in RL. Anyways, the point is that a pure collision based system has too many issues and even more loop holes. The way nerve gear was described in the LN point more towards control through player's neural signals.
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2012-08-10, 09:43 | Link #60 | ||
Human
Join Date: Aug 2004
Age: 37
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If you're in a situation where you can freely do whatever you like to two sleeping players, it's safe to assume there are no witnesses in the first place. So you can do whatever the hell you like and no one will ever know. It's not like they leave behind bodies or any other kind of evidence. After you kill someone they disappear in a bunch of sparkles and light. No one would even know there was a murder unless they happen to check the tablet on the first floor. So the "manipulate one to duel the other" is completely pointless. |
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