2013-06-20, 09:44 | Link #1661 | |
~Night of Gales~
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Join Date: Dec 2005
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No doubt it'll sell a lot, but MS seems to be under this assumption that Titanfall will be a huge system mover for XB1 come its launch... ... It's launching for the PC for X360, both with many many millions of install base. MAJORITY of the gamers do not buy consoles just for one game, especially if it's yet to develop a huge fanbase like Halo. I can see majority of the players going to just buy the 360 or PC versions. And this is just a personal thing, but the fact that it has no single-player mode really riffs me. To me, part of building a strong title and franchise is building the narrative of the setting, and Titanfall's relying entirely on... multi-player FPS to do that.
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2013-06-20, 10:11 | Link #1662 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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2013-06-20, 10:22 | Link #1665 |
~Night of Gales~
Author
Join Date: Dec 2005
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http://pastebin.com/TE1MWES2
If this is real, then the family game sharing is a 'time-restricted limited-attempt demo only.' Yes, the touted, holy grail of the XB1 family sharing plan.. ( if real ) is a DEMO sharing feature. Basically, you're allowed to 'play for an hour, then prompted to buy the game.' If real, fuck you Microsoft.
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2013-06-20, 10:28 | Link #1666 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Well, no one knows what is the truth now, as the plan is taken down already.
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2013-06-20, 11:19 | Link #1667 | ||||
Senior Member
Join Date: Dec 2005
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Dropping DRM has increased the Xbone's long term viability, but the debacle has done intractable damage and Sony looks to be solidly in the lead. The biggest differences are that people who have wouldn't have looked at the PS4 to begin with have started doing so (mindshare), and that a lot of early adopters have already placed pre-orders for PS4 and they're not coming back. Compound these with Microsoft's supply issues and higher price, and Redmond has a lot of problems to deal with. To top it off, the same people in charge of Xbox two days ago are still in charge today. They've only been able to generate anti-PR to date, and that's going to take a long time to fix.
I think that the most optimistic forecast for Microsoft right now would be to draw even in the U.S., be competitive in the UK and Canada, and be obliterated in the rest of the World. It's not great, but it's still better than what it was looking like before. Quote:
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2013-06-20, 11:27 | Link #1668 | |
beyond
Join Date: Jun 2006
Location: in the club
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Can't wait to see what his reaction will be to all this. I also hope that article is real, just to pour more salt on the wound to the protestors who wanted that feature not realizing what it truly was
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2013-06-20, 16:13 | Link #1670 |
Lets be reality
Join Date: May 2007
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If the Xbone moves 40 million units compared to the 80 million the 360 did than yes they had a curse. I mean after all the ps3 was cursed and it still moved near 80 million units.... but than again Sony is on another level when it comes to home consoles, noone comes close.
PSX - 104 million PS2 - 157 million PS3 - 80 million. That's a 113 million avg they sell at. MS is 25 + 80 for 52.5 avg, Nintendo is 62+50+33+22+100 for 53.5 avg... But yeah noway MS do as well in America this gen as they did with the 360, it basically doubled the ps3 sales in america but now it's the more expensive console, isn't on market for a year earlier and is the less viable multplat system. |
2013-06-20, 16:28 | Link #1671 | ||
Senior Member
Join Date: Dec 2005
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One of the reasons the PS4 is such a hot seller is that its value proposition is about $300-400 for most of the early adopters. And so even if the launch titles aren't all that appealing, it's still worthwhile to pre-order. I imagine that the value proposition of the Xbone is about the same $300-400 - the Kinect adds very little value here, but the lack of power doesn't detract very much either. Titanfall might raise that value a bit, maybe to $350-450 but that $500 price tag is always going to be hard to swallow. Quote:
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2013-06-20, 16:42 | Link #1672 | |
Lets be reality
Join Date: May 2007
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America Wii - 44.7 million 360 - 44.07 million (And Kinect is a massive reason it will end up the best selling console of this gen in America) PS3 - 26.75 million (thought it was 22 million, so not exactly double but an asskicking regardless, especially when ps2 did 54 mil..) Europe Wii - 33.02 million PS3 - 31.02 million (will go past the Wii within a year, another price drop, Gran Turismo 6, Grand Theft Auto 5, nuff said) 360 - 24.24 million Japan Wii - 12.72 million PS3 - 9.33 million 360 - 1.64 million |
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2013-06-20, 19:07 | Link #1674 |
So Like A Rose
Join Date: Mar 2008
Location: Foxglove
Age: 36
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So long as Microsoft gets rid of or makes a kinect-free model and doesn't require a subscription fee I might seriously consider getting one in the future depending on their game collection (and if I can at least pick out 3 titles that i must have).
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2013-06-20, 19:24 | Link #1675 |
Lets be reality
Join Date: May 2007
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MS are not going to part with Kinect period, they went from well behind the Wii in America to being on the verge of the #1 american console because of the momentum Kinect built.
You might not like Kinect but don't forget a lot of people thought the Wii's waggle was a load of horse shit as well, didn't stop it from selling like hotcakes. |
2013-06-20, 19:27 | Link #1676 |
Senior Member
Join Date: Sep 2008
Age: 38
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My main issue with the Kinect is that it has soooooooo much potential, but they didn't even come close to it. I assume the same will be true of the Kinect2, but time will tell. If unrelated parties could use the original Kinect to do such amazing things, I can only imagine how ridiculous things could get with the Kinect2.
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2013-06-20, 19:33 | Link #1677 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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Really. Did Microsoft do ANY evaluation over whether or these changes would be worthwhile to their consumers?
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2013-06-20, 20:03 | Link #1678 | |
So Like A Rose
Join Date: Mar 2008
Location: Foxglove
Age: 36
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2013-06-20, 20:20 | Link #1679 | |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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For example the part when he said there is 48 millions people who online daily on Xbox 360 and that satisfy the 24 hours online check policy. How many of those actually have 365 days for 3-4 years accessing to internet? How many of those have risks of not being able to access internet at any given months. My internet is as reliable as i could wish for. But even i have couple days of the month where my internet run out and online activities are restricted (or the risks for that to happen is fair). Then the risk to bring Xbox to your friend place where it may not have point to connect. Plenty of things that can make a 24-hours-online-a-day guy prefer to reject this feature. Then the issues of reselling games killing the industries? How's about making games that so interesting that it take ages to beat, with loveable character and compel storyline where you will prefer to keep it for future playing? Instead of pouring all resources on high graphic 4-hour campaign games where after finished, it's only worth reselling for less than 50% the price? If that non-resell plan was going through, then it would has been a massive scam where gamers can't resell something that they don't want to keep. If PS4 is Xbox Mk 2, then are they confident that the new Xbone with all of those RDM bs can beat a more refined and improved 80-millions-sold-worldwide console? Talking about educating customers...
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2013-06-20, 21:16 | Link #1680 | ||
Senior Member
Join Date: Dec 2005
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Sales would be good for this sort of thing, Steam won people over through their crazy sales and MS can do the same through their online store. Another would be to actually use the family sharing as an incentive; while i think it is possible for them to devise a way it would work with discs, MS could try to pull the cloud sharing as a digital download only option... You want cloud sharing then you need a digital copy of the game instead. They would, in a sense, be giving you MORE value for your money and thus giving you POSITIVE reasons to shop at their store where you don't have the advantage of used games But most importantly, let gamers CHOOSE to go digital and forfeit used games; this was the biggest problem, it felt like they were trying to FORCE change on us when many felt they were not ready for. When they choose for themselves they are happy, when you try to force it they feel controlled and restricted
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