2009-03-21, 08:08 | Link #1361 | |||||||
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2009-03-21, 19:02 | Link #1362 |
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I would think that sufficiently high g-forces would cause blackouts/loss of vision/consciousness through something other than the blood-pooling phenomenon, however, I would hope pilots would be trained, and provided with equipment that purposely couldn't do that. It would kind of be a stupid thing to do, and I'm certain engineers who design fast-going fighting machines consider that. [Additionally, just for fun... Considering a 50-tonne mobile suit (which, according to stats, is actually on the lighter side =/) accelerating at 20g's over one meter in one second would require a motor with an approximately 13142 horsepower output. (Correct me if I'm wrong, I'm too lazy to look it up and did this through dimensional analysis)]
The most common cause for a blackout in a fighter pilot is the blood not going back to the brain. Again, correct me if I'm wrong but it seems like other causes were only the product of experimentally-inclined minds. ETA: It possible you'd lose consciousness from the pain of your body being being torn up; in which case both damages would be simultaneous. 4Tran - gravity only has one direction. Down. Or, you know, towards the object that's exhibiting a gravitational force. Whether it's considered positive or negative is arbitrary, depending on what outcome you're trying to predict. Forces, on the other hand, can go every which way. Er... I would think that the theoretical charged particles in beam weapons would be traveling at speed very close to light speed. They would travel in a perfectly straight line unless they're exposed to a strong magnetic field. It would be very easy to predict where your beam will end up. I'd still say you need some kind of accuracy because if you continuously entirely miss your approaching enemy due to a poorly calibrated gun, that kind of defeats the purpose of a long-ranged attack. |
2009-03-21, 20:14 | Link #1363 | ||||
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2009-03-21, 21:18 | Link #1364 | |
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1) Well, they do keep in it mind, remember when Graham had that conversation with Billy and Eifman about modifying the Flag without taking effects on the human body into account? And the Flag seems to be the only one that was shown to cause damage to a body, at least in 00. Though we were also told that it had superior mobility to a lot of the other units. I think it's impossible to built a successful and maneuverable fighter jet/mobile suit that doesn't put strain on the human body. 2) Well, you're probably right, then. I just did some mathmagic to get J/s, aka kgm^2/s^3 (F = ma, J = Fd, Watt = J/s) and then ran it through a converter applet. I've sufficiently forgotten quite a bit of physics after writing the exam on the unit, though. 3) Fair enough. I won't argue with that, though I guess your pain tolerance plays a key role. But I'd think pilots of fighter jets would have one that's pretty high. |
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2009-03-22, 02:03 | Link #1365 | |||||||||||
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BTW, last time I checked a "how" question requires a bit more explanation than a yes or no... Quote:
It may be a tactic that mobile suits are designed for, but really all they have is high-mobility. Dom, Kampfer, Gerbera Tetra, and similar suits all have hit-and-run tactics in mind, but they were designed for high mobility. High Mobility is a category, just like long range. You yourself said: Quote:
Exactly what I put 2 posts back: Quote:
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At ~ 20 - 35 seconds in You can see the beam fire, and approach the target if you watch carefully enough, he had a good amount of time to move. The shells fired by the Zaku and beams are even shown to take about the same amount of time to reach their targets. They are NOT relativistic. The video shows a Zaku even accidently dodging a beam making your "even nonrelativistic one would be impossible to dodge" statement false as well. Also, despite the lock, (which was depicted as being able to target through the smoke) the time of travel caused the need for a the calibration of the shot separate of what the computer already decided as a "lock on". And since the weapons are not relativistic and can't travel anywhere near seemingly instantaneous speeds, accuracy and calibration DOES play a role. Quote:
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If you need further clarification it's like this. Long-range mobile suits have the advantage FIRST and loses it's advantage as enemies get closer. Other types such as mid-range and melee gain an advantage the closer they get. Which again is something I said only a page back. Quote:
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I know you're busy with "mod duties", but could you like, try to read my posts a little more carefully instead of making points out of things that I've said? I also build off of what I've said in previous posts so that I don't have to go back and quote myself like this... Last edited by 4Tran; 2009-03-22 at 20:52. Reason: Removed Youtube link |
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2009-03-22, 02:31 | Link #1366 | |
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But we're talking about mecha pilots who are portrayed as suffering serious internal injuries as a result of acceleration forces, yet are still able to pilot their craft effectively. What the real-life evidence shows us is that test subjects were incapacitated before they actually suffered significant permanent damage. The clear conclusion we can draw is that Gundam isn't very realistic on this point. Of course, that isn't a very big problem since it has so many other areas it's unrealistic about (including the entire concept of giant humanoid mobile suits). Pain tolerance isn't the problem here - no matter how high someone's pain tolerance, they still won't be able to get around the loss of vision that occurs with excessive Gs. Neither will pain tolerance help a pilot who's unable to breathe due to excessive Gs preventing the lungs from inflating. |
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2009-03-22, 03:30 | Link #1367 | |
I disagree with you all.
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2009-03-22, 04:42 | Link #1368 | |
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We don't know what happens when a body is exposed to a great acceleration (and a great force) for a short period of time (under a second), because in all likelihood the pilots would only reach hazardous g's when performing maneuvers, and those last a relatively short time. I think it would be akin to receiving a blow of equal force all over your body, which will probably still cause damage like blood vessel rupture, but definitely won't work against your breathing muscles for long enough (though it would be like getting winded). Actually, Graham's situation is fairly realistic, now that I think about it. He only coughed up blood; the little capillaries in your lungs are certainly as delicate as the ones in your eyes, so I'd think they're very prone to rupturing under high forces. As do the little capillaries everywhere else in your body, which is probably why he was like "I'm all torn up". They only forgot to make him blind, but that would have been pretty anticlimactic, wouldn't it? Like I said earlier, keep it "real", but disregard the ones that lower the coolness factor. (And yes. Agree with you on the purpose of humanoid robots) Anh_Minh - ...I don't think drugs are going to do much against rupturing blood vessels. Though is that why Innovators are better pilots? Because they have nano-machines to clean up the damage? |
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2009-03-22, 04:46 | Link #1369 | |||
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Sure, you could postulate that the drugs actually make the body supertough and able to withstand all that, but then you'd expect that the rest of the pilot's innards would gain the same extra toughness as the eyeballs, blood vessels and lungs. Quote:
In real life you'd try to minimise that sort of thing, because continuous crash-like impacts would tend to have pretty bad effects not only on the pilot's ability to keep flying (and keep track of the situation), but also on the vehicle's critical systems and electronics. (But again, Gundams tend to ignore things like shock damage.) Quote:
Nano-enhanced bodies could definitely change the game. Last edited by Guppy; 2009-03-22 at 05:12. |
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2009-03-22, 11:09 | Link #1370 |
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but even then they should recieve damage... tge nano's arent magical, they cant repair ruptured organs within a few min's or in the time lapse of a normal battle. unless the nano's put something on the blood vessels or organs, something like the teflon layers in 'fake' bones we have now. the nano's could do the same things with layered carbon atoms to strengten cell's. urg ,mobile post
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2009-03-22, 20:51 | Link #1371 | ||||||
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While most mobile suits' linear acceleration is below the 9g threshold, they can still be well within the limit using rotational acceleration. Quote:
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By the way, it's a licensed show, so youtube links are a no-no. If you want to illustrate a point, it's better to post still pictures and describe what you claim they prove. Quote:
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2009-03-22, 22:47 | Link #1372 | |||||||||||||
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Most mobile suits have a linear acceleration of below 9g's, and they can still be within some limit (what limit are you talking about?) using the concept of rotational acceleration that may or may not apply in the given situation... On top of that rotational acceleration about an object requires a reference point, the further you are from it the slower you accelerate. What reference point were you using? If you used the center of the Earth (I find it the most logical considering you were talking about altitude), high altitude movements would provide lower acceleration (and by our knowledge of acceleration, g-forces) than anywhere else in the atmosphere... so your point is very unclear. Quote:
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And before you try to dispute my claim, I will reiterate what I said: YOU said use tactics that best suit your ride. The tactics you use are decided by the equipment of your unit, the characteristics of your unit basically. Characteristics of a unit decide what category it falls under, so category is important if you are going to use "tactics that best suit your ride". I said that if you're going to argue something, then PLEASE stick with it, instead of simply trying to come up with something to counter my argument. Quote:
If you want proof from alternate universes... take a CLOSE look at when Destiny is targeting Strike Freedom, there is the lock-on signal AND a crosshair, the same as with with the 08th team Gundams... In 00, Cherudium's sniper mode is shown to even be a manual shot, there's no lock-on when it attacks the first Memento Mori, and Lyle even comments about how he always misses in the begining. The only reason I don't use any UC at the moment, is because I can't remember any moments where the targeting system is explicitly shown. Targeting systems aren't as good as you think. Quote:
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2009-03-23, 12:51 | Link #1373 |
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My opinion about MS types: "artielly" or "flying fortress"(if it's got a decent defense system) mobile suitse(most of the long range weapons sacrafices fire rate, lightness or mobility for more firepower, range or accuracy). And thanks to the minovsky, GN practicles or the N-jammers you can't use more precise targeting systems, so the long range barrage only loosens the enemy lines. Even if the long ranbge weapons more destructive at mid range(cause of the projectile/beam's speed and perhaps accuracy) at the time when the higher mobility mid-range mobile suits reach the optimum range the long range suits are pretty much toast without proper escort.
So the mid-range suits are perfect as main force(what a surprise). The short-Range mobile suits are useless exept some extreme occurences. |
2009-03-25, 16:25 | Link #1374 | ||||||||||
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2009-03-25, 18:56 | Link #1375 | |||
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So, that's another factor that you'd add in that's not quantifiable, so why add it? This discussion was originally on why a unit would run away, and so now the only point we have is that hit-and-run is where it would fit, BUT we add in new factors that add complexity to the situation. Like I said, there's really no need to run away excluding pilot error, except in the case of hit and run and VERY similar situations. Okay then, let's send a long range unit to the front lines, while the melee range units protect the back line. Let's not USE the stealth capabilities of stealth suits to infultrate enemy lines. But we said before in certain conditions, such as those where it is easy to hide certain types of units have their effectiveness increased/decreased. Such as short-range mobile suits in urban/forest areas. The decrease of long-range abilities outside of open areas, etc. As far as you can tell the shot is in normal speed, but this is anime, where 1 minute can span an entire episode. That's all I'm getting at. You can't tell despite what it shows. For all intents and purposes though, it SEEMS to be completely full speed. I mean if the shot SHOULD have only took half a second, why slow it down to just under a second. If they were really using slow motion effects to make it dramatic/cool/whatever, why not slow it down to maybe 2 - 3 seconds instead? Quote:
How would Kira disable mobile suits instead of destroying them? How could you engage in melee range combat if the computer did everything for you? You are just overestimating the efficiency of targeting systems. If targeting systems are advanced as you say, then why do mobile suits miss at all? According to you, distance doesn't play a role because the targeting computer accounts for it, and it is "impossible to dodge even nonrelativistic weapons". So how is it possible to miss a shot at all? Because if it were equal to a point where it came down to overall range of the mobile suit, a long-range MS is usually only equipped to fight well at long range. Edit: Read your question wrong. Medium range really depends on the year and universe of the fight. Most easily put at the range where standard issue weapons such as assault rifles, beam rifles, cannons are most effective. Basically from where the best option is to use a gun over a melee weapon until effectiveness of these weapons drops sufficiently enough to not try with them. I'd say anywhere from maybe 500m to 10 km maybe? If only armed with a beam rifle/assault rifle maybe even 500m - 7, maybe 8 km. For sake of effectiveness, because without serious sniping skills, anything longer than that becomes a chore. Short range, I'd definitly have have to say within a kilometer, and and shorter than 500m is probably around melee. But even that is still a stretch. In the Gundam game Zeonic Front melee is considered 50m, effective range for machine guns are 150m, and range for bazookas and sniper rifles is 250m, despite the sensors reaching much further. But that's for One Year War, it's also a game, and I understand that, but it's to put things in perspective. Multi-kilometer engagements is already quite a task, and often times one shot does not take down an MS, despite what many of the recent series have been showing us. Last edited by Kirouni; 2009-03-26 at 00:07. Reason: grammar / fixed the question I misread |
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2009-03-25, 21:23 | Link #1376 |
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Kirouni - 4Tran probably means Centripetal Acceleration. Which is, in a round-about way, related to torque, but they're different concepts. As per Newton's second law, F = ma, thought in this case it's F(c) = ma(c).
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2009-03-25, 22:01 | Link #1377 |
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OHHHHHHHHHH, that makes sense now. Okay, but that is predominantly a problem while performing maneuvers common to planes, which mobile suits do not have to perform as I've said before. Maneuvers such as high - g turning and flips would cause this, but mobile suits don't need to perform these maneuvers.
Planes can only move in the straight forward direction (or in some cases up with VTOL crafts), but mobile suits have a much greater range of motion of flight, and some can hover, which most planes can not do. Sorry, you kept saying rotational acceleration, which is a different concept. I understand what you're trying to say now. Thanks for clearing that up Lelite |
2009-03-26, 00:31 | Link #1378 |
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Well, no. A mobile suit's gotta turn somehow too; that would require it to turn in arcs or semi-circles or something like that. A curve in their trajectory would still require centripetal acceleration, and therefore centripetal force, which is the force needed to change the direction of motion. And because of inertia, the force needed to change the direction of motion is greater than a force needed to speed up or slow down - hence the greater g's. Hovering doesn't reduce the need of F(c); helicopters hover and still experience centripetal force.
And in the case of the Flag - which was, again, the one were shown to have caused the greatest damage - it actually WAS a plane for at least part of the time. So I looked up some more stuff on rotational acceleration, and yeah... I don't think it applies, thought only 4Tran knows for sure. 4Tran, did you mean rotational acceleration or actually centripetal acceleration? |
2009-03-26, 01:22 | Link #1379 |
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Well the original argument was on the difference between blacking out in the atmosphere and in space. Mobile suits don't have to pull off the same high g moves as planes, although they can.
Given the same thrust in space there's no drag to slow you down, however in the atmosphere there is. Even with centripital acceleration you're actually significantly slower than in space, due to drag. Drag takes a significant amount of force out of your acceleration, which heavily reduces your acceleration. But I'm not entirely sure how centripital acceleration works, but I'm thinking that it can't quintuple the g-forces like 4tran claims. You know? |
2009-03-26, 22:39 | Link #1380 |
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Hmm. Well, yes, the lack of drag in space would require less force to acquire the same speed, however I don't think it would make much difference because the g's experienced by the pilot are a NET force; so while the force of propulsion in the atmosphere may be greater, there would also be a component of the force of drag in the opposite direction, so in the end the pilot would experience a similar force, provided all the other parameters we're comparing stay the same. (Speed, radius of rotation, etc) (long sentence is loooong)
Centripetal acceleration is basically what is behind the direction change of velocity during a maneuver. It's related to the square of the velocity at which you carried out the maneuver (turn), and inversely related to the "radius" of the rotation, i.e. if you could pretend that while you were turning you were going around a circle, it's the radius of that circle. It builds up really quickly, though. As a matter of fact, I'm trying to see if I'm forgetting something because it seems like going around a curve with a radius of 100 m at 100 m/s ends up with an acceleration close to 10 g's, and I somehow don't think that's right. |
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