2008-04-14, 11:46 | Link #1181 | |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Do note the red lined spots, which are the framecounts. Count them, and you will end up with 34 frames. I could go on a long rant and disect your points one by one, we could argue which of us has the 'true' source, but this really proves what I told you months ago: You can't stadia range animation. |
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2008-04-14, 12:25 | Link #1182 |
Senior Member
Join Date: Jul 2007
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They are not spots or lines, they are circles.
I don't know, pal, but this is supposed to be 30fps (29.97 if you are picky) NTSC output, so at ~18 minutes from start, the total frame count should be a lot closer to >32000 (30 frames * 60 seconds = 1800FPM * 18 minutes = 32400 frames) than ~26000 (~14.5mins, or ~18 minutes at 24fps). I don't have an objection to it being 34 frames at a 24fps rate It is certainly true that Sette was consistently bigger (and thus closer) than Tre. By the way, we both chose the same last picture, but if you really stare hard enough, you can just see a wisp of Tre, but not Sette... just proving what I said Last edited by arkhangelsk; 2008-04-14 at 13:00. |
2008-04-14, 13:22 | Link #1183 |
Once and Current Subber
Join Date: Dec 2005
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Unfortunately, you don't actually know what frame rate the video is, because nowadays certain video encoding techniques utilize variable frame rates. If you've got reason to suspect that the frame rate is variable, you -certainly- can't use stadia ranging in order to estimate speeds!
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2008-04-14, 13:28 | Link #1184 | |
Senior Member
Join Date: May 2007
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2008-04-14, 17:44 | Link #1185 |
Once and Current Subber
Join Date: Dec 2005
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Not really. We don't disagree. Of course, we shouldn't assume that every military everything changes just because we're dealing with magical girls, any more than we should assume that nothing changes.
But at the same time, you quickly reach a point of diminishing returns, analyzing StrikerS from the perspective of a modern military. They are Doing It Wrong, end of story. All the ways that they are Doing It Wrong have been documented extensively already. In the context of the show, however, they are skilled people who are not doing it wrong; the only conclusion after that is that the writers don't know the difference, and there's not much point in pushing past that. If the writers didn't care enough to learn about these concepts, then the show isn't going to have characters that worry about them, full stop. |
2008-04-14, 19:06 | Link #1186 | |
Senior Member
Join Date: Jul 2007
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Quote:
Video: MPEG4 Video (H264) 896x504 29.97fps [Video] There is no evidence of the frame rate actually being variable. If they are variable frame rate, then the frames have individual timecodes so the player can actually play them right. Find the timecode and we can still SR. Aegisub's timecode, for the record, says 1.418 seconds b/w first and last - that's roughly 42 frames at 30fps or 34 frames at 24fps. So, use timecode. Use 30fps or 24fps, result's the same... |
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2008-04-14, 20:10 | Link #1187 |
Once and Current Subber
Join Date: Dec 2005
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Let me put it this way - it was not -broadcast- at 24 fps. Therefore, if it's showing at 24 fps, there's no guarantee that the encoded frame rate is equal to the broadcast frame rate. It's probably not far off, to be sure, or you'd have weird audio issues, but even a few percent would give you a messed-up ranging, especially because your measurement total is so small in the first place. ;p
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2008-04-14, 20:49 | Link #1188 |
Senior Member
Join Date: Jul 2007
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Errors in the time dimension messes up your velocity estimate, not your range.
If the error is really only a few percent, I'm ecstatic. With so few pixels being used, the potential ranging error so exceeds this timing problem that even a 10% error will be completely lost in noise. |
2008-04-15, 00:21 | Link #1190 |
Once and Current Subber
Join Date: Dec 2005
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Same diff. NTSC DVD stuff is 30 fps (29.97, right right). If your video file isn't at 30, you don't know how the frames you're looking at were converted from 30 frames.
That's not ordinarily a problem - a good variable frame rate encoding won't drop any frames with motion in them! - but if you're trying to judge things by the length of intermittent frames... Ark's right in that the difference isn't going to be huge and that you can make some conclusions. On the other hand, with a short number of frames, you always have to deal with considerations of exactly how much attention the animators paid to staying consistent in that scene... |
2008-04-27, 16:17 | Link #1191 |
Blazing General
Join Date: May 2006
Location: CA
Age: 37
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So back when Barrier Jacket flimsiness was all the rage, did anyone bring up the episode 4 training where a buffed Erio hits Nanoha with rocket-Strada, is explicitly stated to have broken through her barrier and hit the jacket, but still only leaves a tiny smudge on it?
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2008-04-28, 01:36 | Link #1195 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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I've been saying it all along, really, the only reason Barrier Jackets were 'vulnerable' to the Wolkies weapons is because the Wolkies simply overpowered the defences of the Jacket (after all, these are the same attacks that slice through steel like a knife through butter, yet cause only scratches on the mages). This one scene does much to support that claim, thank you Ki.
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2008-04-28, 01:43 | Link #1196 | |
Senior Member
Join Date: Jul 2007
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Tried to stay quiet, but forced to respond.
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2008-04-28, 07:03 | Link #1198 |
Senior Member
Join Date: Jul 2007
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Sorry. It shows that even with an active defense blasting away most of an opponent's momentum, it can still actually get damaged by the spear.
By the way, it is just more proof that active defenses can be erected without necessary being blatantly obvious with huge magical circles, or incantations, or devices talking I'll deal with your PM in a bit. |
2008-04-28, 07:23 | Link #1199 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Or it could mean that the defences can be used with the Barrier generated by the Jacket, as we saw absolutely no visible Barrier present.
Though I do wonder what the booklet has to say about this: (or is this the booklet that you translated?) As for the PM, I found one more piece to debunk your 'stadias determine all' ground. Remember Nanoha's shot in 07? Remember how you said that according to stadia that shot was only 16 m/s? The booklet data clearly states that Divine Buster Extension has 'shocking speed' now, we've seen magic in Nanoha that move a lot faster, and yet DBE is noted to have shocking speed? This makes no sense if we listen to stadias, yet if we follow animation techniques, and simply say that the shot was slowed for dramatic effect, then lot of things start to make sense. For one, the speed was indeed 'shocking', bridging the distance between Nanoha and Vita in a flash. Secondly, it also explains why Vita, a battle hardened veteran, didn't just sidestep the attack, she never had the chance to do so. See? Things that simply look moronic following stadia suddenly make perfect sense. |
2008-04-28, 07:37 | Link #1200 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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