2013-03-27, 08:45 | Link #761 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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It's a graphics effect.
See above on the first screenshot. Anyway, preorders are already up - with the standard package at 59.99 Euros and the digital edition deluxe at 69.99 (includes 1 Premium DLC + bonus content [probably dogtag / camo]). Will wait later for the Premium package - if I like what I see once the first MP gameplay vids hit the airwaves. Anyway, if you're already a Premium user on BF3, you'll have instant access to the BF4 beta.
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2013-03-27, 09:19 | Link #764 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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@Jagdpanther:
Some players do not like the high contrast and excessive lighting on BF3, which create greater-than-usual blooms and lens flares. They want DICE to tune it down for BF4 and make the maps less bright (I do recall myself some nasty encounters I had on Firestorm, wherein I was unable to pinpoint enemy infantry shooting at me because I had the frigging sun in my eyes). But then again, most AAA+ games that have dedicated engines (like CryEngine, Frostbite, etc) place a lot of focus on light-based effects, such as bokeh, volumetric clouds, motion blur, light particle effects, differential lighting, etc, because they makes things more...spectacular...sometimes at the expense of gameplay (at least, some people do think so).
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2013-03-27, 09:29 | Link #765 | |
WE ARE.... PENN STATE....
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I guess I don't care if it makes the game more difficult. It adds an element of strategy to it and realism that other games don't really have. I do recall playing the game and having to engage enemies whose backs are to the sun. It's a pretty basic tactic of warfare in real life. Positioning yourself between your enemy and the sun provides a pretty big tactical advantage in some situations... not so much in others (if it's dusk, for example, and such a positioning actually silhouettes you, making you an easier target). But, I can see how gamers would call "foul" on that.
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2013-03-27, 20:39 | Link #768 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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It's just the most recent trend in FPS gaming. Everyone dies, bad ends, HARD MEN MAKING HARD CHOICES, etc.
Which is what I liked about Spec Ops: The Line: it took all of that and brutally deconstructed modern military shooters.
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2013-03-28, 03:53 | Link #769 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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One think I suspect about the SP campaign is that BF4 will be directly using MOH:WF as a stepping stone, as it seems to me that there'll also be a car chase sequence (see the part right before the car goes in the water). It comes as no big surprise, though, as DICE was heavily involved with MOH:WF (which used an improved Frostbite engine) and probably used that game to refine Frosbite 2 into Frostbite 3 (which is most likely a rebranded FB v2.1 or FB v2.5 at best).
I just hope it won't be the same thing as in MOH:WF - gunning down roads then waiting for enemy patrols to pass then storming again before playing chicken with pursuers. But hey, at least this time, vehicles CAN be driven (ye~s, I do remember the tank part from BF3, haven't forgotten). And while we're at it, why not a zodiac escape sequence, too? That was in MOH:WF, too - and the 17-min trailer just hinted at a RHIB scene (or it could be merely a cinematic, who knows). o_- As for the boonie hat girl mentioned above...well, some MP players have been petitioning DICE to implement female soldier models, so it could (I repeat: could) be a sign that BF4 MP will implement the female model option, especially now that the Pentagon has given the green light for its female soldiers to be part of the frontlines. Anyway, there'll be quite a lot of new things to mull on already, such as the return of the Commander mode, greater destruction (fully destructible buildings, mayhap) and the addition of a THIRD side (Chinese, most likely) to make the battleground even more chaotic.
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Last edited by Renegade334; 2013-05-03 at 11:15. |
2013-03-28, 05:09 | Link #770 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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I don't disagree overmuch with what you've said, though I still think boonie hat ponytailed girl is destined to buy it somehow. Haven't played MOH:WF, because I've heard it was a terrible game.
Still, looks interesting enough, but I'll only play it if my bros are playing it.
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2013-03-29, 17:49 | Link #773 | |||||||||||||||||||||||||||||||||||||||||||||||
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Since Frostbite 3 is purported to be an improved Frostbite 2, I presume the requirements will be roughly comparable to what DICE outlined for Battlefield 3 and Medal of Honor: Warfighter.
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However, FB3 is reported to use new tesselation technology, so this could drive the requirements one notch higher, as the extra GPU processing can foist a greater impact on system performance (especially if you're using High/Ultra video settings, MSAA >2 and HBAO).
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Last edited by Renegade334; 2013-03-29 at 17:59. |
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2013-04-01, 22:06 | Link #774 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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So, I've been spending my weekends playing BF3.
If you know what you're doing, it is hilariously trivial to rack up ribbons by playing as a PDW-toting Recon. I'm running with an MP7 on Nosahr Canals, and I always plant my T-UGS in a high traffic corner (everyone eventually goes to the center containers) and try to jump into the overwatch containers. I can usually rack up a decent number of kills before wiping, coupled with all the Surveillance scores. Works great on high ticket TDM matches...
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2013-04-04, 08:29 | Link #775 | ||
Senior Member
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On a different note, one really has to wonder about when/why one-hit-kill melee became a standard (note: it's completely justified in Shattered Horizon given its setting). An interesting partial aversion, I understand, occurs in Special Forces: Team X - melee attacks do some damage and push the target back, unless landed from behind, in which case you get an execution (complete with mini-cinematic).
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2013-04-04, 11:55 | Link #776 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Well, at least we don't have silly stuff such as ballistic knife (nobody uses that, nowadays - I doubt even the Spetsnaz still do [if they ever did anyway]) or the tomahawk throw. But then again, BF3 had the jury-rigged crossbow so the pot will inevitably come forth to call the kettle black.
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2013-04-04, 19:55 | Link #777 | |
WE ARE.... PENN STATE....
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2013-04-07, 22:11 | Link #778 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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I find that generally, there are some areas in Nosahr, like on the overwatch containers, where most people don't look, so I set my T-UGS there and start circling. Having a T-UGS up and running is a tremendous benefit to a team that can coordinate on the fly, circling around to cut off enemies.
Also, pistol-only matches are fun. I now, with practice, am capable of firing my M9 Taclight at a decently fast pace. I was racking up pistol kills last night at a good rate - I was averaging 28 kills each round, which is a lot better than I usually do. Now working on getting more Service Stars - I've gotten stars for the SCAR-H, DAO-12, MP7, PP-2000, and SKS.
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2013-04-07, 22:16 | Link #779 |
WE ARE.... PENN STATE....
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There are a few weapons with which I play a lot. I've got 4 or 5 stars apiece for the M416 and M249.
My ultimate goal is to get 300 kills with the Mortar. lol I think I have around 85 right now. Going to take a looooonggggg time.
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