2013-02-11, 17:52 | Link #1081 | |
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Join Date: Aug 2007
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2013-02-12, 00:10 | Link #1082 |
On a mission
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Derp, finished Iron Marches to get cotton scraps, and basic transmutation stones. Honestly, the later is so worthless I wonder why it's even in the game.
And the daily just gave me 3 more. Very funny, bitches. Having 80 inventory slots is really cool though.
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Last edited by Archon_Wing; 2013-02-12 at 00:56. |
2013-02-12, 07:20 | Link #1083 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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It's when you get lvl80 and can finally start work on getting "the look" is what mattered to me. But getting fine stones is a real pita and damn expensive. Now if I could promote the stones through the forge then that would be nice.
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2013-02-14, 16:25 | Link #1084 |
On a mission
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What are your most liked/disliked areas in the game?
I like Straits of Devastation the most out of Orr. The events are easy to chain and it feels more like an invasion ending in a serious fight against a risen priest. Cursed Shore and Malchor's leap just are herp derp run back and forth and fight 543534534543 risen. I also like Bloodtide coast a lot, just for the scenery and variety. Yes, even the water. Most zones in Kryta are good. Boo to Hoelbrak, except maybe Lornar's Pass, they just come in masses of size and annoyances, ridiculously long vista climbs, with some of the most annoying enemies in the dredge. Obscene respawn rates. I should punch whoever thought those Dredge sounds would be fun to listen to for the 1000th time. It's just stupid. Malchor's Leap is the opposite of Straits of Devastation. It's just so barren, the events are all the same, and the enemies are so annoying. Any DE with enemy trebuchets blows... and they sure love them. Whoever did the ORR underwater parts and put skill pts/events there probably hates humanity. No wonder Malchor killed himself. While Cursed Shore is sorta like that too, those events are at least more plentiful.
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2013-02-14, 17:39 | Link #1086 |
Senior Member
Join Date: Mar 2007
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I think the core systems of the game are very well done, but the implementation is somewhat lacking due to 'Not enough time' syndrome that permeates through everything in this game.
DE's are the most disappointing. I think the system is set up so that the potential is amazing, but they don't have the time to go in and create the more complicated DE's that they initially envisioned. I'm hoping with the next expansion they really go all out on DE's and 'living world' for the PvE side. |
2013-02-14, 17:47 | Link #1087 | |
Salt Levels Critical
Join Date: Oct 2007
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2013-02-14, 22:54 | Link #1088 |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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I'm considering.. Considering to give Guild Wars 2 another run, but mostly wanting to wait for possible future expansions. Probably to see if the guilds on Maguuma still do the trolling 11-12 Alpha Golem rush.
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2013-02-16, 02:16 | Link #1089 | |
On a mission
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Anyhow, I decided to quit chef because some of the materials like butter and chocolate were just getting too hard to find. The whole thing is too costly and while it was a great way to level to 80, I'm just going to abandon it in favor of something more relevant. But hey, my inventory and bank are quite clean (and empty). For better or for worse...
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2013-02-18, 02:05 | Link #1090 |
Senior Member
Join Date: Sep 2007
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Chef isn't that hard or expensive. In fact it might actually be cheaper than the other crafts considering you don't need to buy the fine mats. It certainly is different from the orderly way the other crafts but there is guides for it. Choose the foods that have readily available mats. Quite a few can be bought with karma. Butter like you said is unfortunately unavoidable but you probably only need 2 stacks at the most. Chocolate you don't really need too much. I didn't have much of it when i did my chef either so i made other stuff instead.
1 more thing which may be obvious but i will say it anyway. Train your craft on wvw reset night since its when your server has the highest bonus to get bonus craft exp. |
2013-02-18, 10:08 | Link #1091 |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Like:
The way they set up their quests/events and how it's a huge open world where friends and strangers play together to do things. I love also how event bosses get harder and harder the more people join on in. There are plenty more reasons why I like the game but that's what stands out most to me. Dislike: The one thing that bugs me the most is the gear. I'm a typical MMO player that plays hardcore and runs dungeons nonstop for "elite" gear. What I mean by elite-type gear, I mean gear that is significantly better than other gear where you can notice an increase in damage output, defense, aoe, etc. I know that GW2 tries to maintain a "balance" among professions, playstyles, and gear so that they could cater to all types of gamers; however, I think they really didn't cater to gamers of my playstyle. Yes, there are legendaries, but as you (Archon_Wing) has said, you don't really notice a significant increase in anything with it. It's merely an achievement or trophy to show others that "hey, I got a shiny sword," but that's really all there is too it. Simply put, I stopped playing ever since I got the Citadel of Flame armor set for my warrior and I saw no reason to run any other dungeons for gear that had the same stats (depending on what type of "stats" you were looking for) except a different skin (I had set my mind to get CoF set because it looks awesome xD). Legendaries didn't seem like worth getting due to the reasons stated above. But of course, by all means this game was and is still freaking awesome in so many areas.
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2013-02-18, 11:26 | Link #1092 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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GW was more about a players skill than equipment they wore and I've seen alot of players make that mistake about the game. I recall seeing players comment on top end gear in GW1 and saying the best stuff never gave them a edge over other players and then obviously you'd get the players that knew what the game was about would tell them otherwise. Worst was when players then made comments that the game should cater to all needs was just worth a faceplam cause thats just daft really. I do however think that Legendaries should offer more bang for their buck, fact it's only a skin your getting which imo most aren't that great(I only like the hammer) it's not really worth getting one if only for the achievement.
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2013-02-18, 17:26 | Link #1093 |
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 37
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Legendaries are a terrible deal at face value, however, legendaries are and will always be BiS. Which means whenever a new weapon tier is implemented, all legendaries both new and old will be upgraded to be as strong as that new tier. So essentially with a legendary you never have to worry about upgrading your weapon again.
And GW II is very much a skill based game, unlike virtually every other MMO that determines whether you're hit or not on a dice roll and what kind of OP armor you're wearing. GW II is all about evading your enemies attacks while looking cool in the best armor skin you can find. It's an action RPG where running naked doesn't mean you're a defenseless insect to be crushed at any moment. Also GW II is new, there will most definitely be new armor and weapon tiers, but that doesn't mean your armor will let you face tank any dungeon solo. I can see why this wouldn't be for everyone, but a lot is sacrificed from a game that encourages you to find the armor with the best stats so that you can afk in the middle of a mob of enemies and take virtually no damage.
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Last edited by Demi.; 2013-02-18 at 20:08. |
2013-02-18, 23:05 | Link #1094 |
Senior Member
Join Date: Sep 2007
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With the introduction of ascended gear , anet is showing signs of bowing to pressure to make gw2 with more gear progression. It is not in line with what they initially said but it is after all a business. Gear plateau and no introduction of new skills is not holding up well. Since it is troublesome to make and balance new skills, they choose to introduce gear progression to attract more people.
The difference is not really significant yet but like some mob like to say, "more will come". |
2013-02-19, 22:19 | Link #1095 |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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After months of inactivity and browsing this thread, I've decided to return with a new character, but this time trying to play the RP style. My main character I just skipped through all the cut scenes and just played the game like any regular MMO (level up and get gear).
I'm contemplating between a Charr or Human Elementalist or Rogue. Anyone have any experience with Elementalists? I remember reading awhile back that their DPS and over profession is quite underpowered, especially the water element (healing).
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2013-02-20, 01:26 | Link #1096 |
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 37
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Elementalists are by far and wide the hardest profession to master. I don't think they're under powered, but there is definitely a hierarchy when it comes to pvp.
...Thieves (closely followed by mesmers and guardians) are probably the best pvp race, but they're not the greatest when it comes to pvp...Which is why I leveled a warrior for pve(they're terrible at pvp), and will be using a thief for pvp/wvw.
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2013-02-20, 01:56 | Link #1097 | |
On a mission
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2013-02-20, 15:04 | Link #1098 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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I ended up going Elementalist since I expect to PvE more often than PvP
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Lightning is by far my most favorite element because of the skill animations, particularly Scepter/Dagger (Ride the Lightning is bad@$$). Earth is 2nd to that.
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2013-02-20, 15:33 | Link #1099 |
On a mission
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I am a wellmancer that uses power to boost the damage of said wells.
I have a Superior sigil of force (5% damage) in main hand and a major bloodlust sigil on the offhand. Wonder if I should replace the later with a Superior Bloodlust Sigil or a Sigil of Accuracy (crit %). Bloodlust obviously gives the biggest damage with 25 stacks of power but that would be pretty unreliable in difficult battles that actually matter, say instances where I can't build up charges fast or just me getting downed and losing them all. They also disappear if I go into another area. The later is also much cheaper to get, lol.
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2013-02-20, 15:40 | Link #1100 |
Senior Member
Join Date: Mar 2007
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Force isn't that great and the stacking sigils are kind of useless in hard instances. If you're using dagger/dagger or scepter/dagger, use 2 of the following 3:
Fire, Battle, Energy. Fire gives far higher DPS than Force does, Battle and Energy both work on attunement swap, so that's a lot of extra might stacks or endurance. Edit: Oh, didn't realize you were a necro. Then ignore my recommendations. Although Fire is still good if you have high crit. |
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