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Old 2009-07-15, 20:39   Link #1361
justsomeguy
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Are there any examples of energy-converting armor's effectiveness? Given how often variable fighters get shot down, it doesn't seem very effective.
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Old 2009-07-15, 20:49   Link #1362
4Tran
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Quote:
Originally Posted by justsomeguy View Post
Are there any examples of energy-converting armor's effectiveness? Given how often variable fighters get shot down, it doesn't seem very effective.
Absolutely. In the very first episode of SDF Macross, we can see that Hikaru crash-lands a VF-1 through multiple buildings. It suffers a bit of damage, gets a few minor repairs, and can fly high into the stratosphere and perform complex aeronautical maneuvers without a hitch. Albeit that this is an example of overall durability than necessarily the ability to avoid penetration, it's a trick that a modern main battle tank would be hard pressed to pull off.

The thing about how often variable fighters get shot down is that this is not a matter of how strong the fighter's armor is, is a matter of how the fighter's armor compares to the weapons fired at it. Since we can gather a rough idea about the armor strength from the crash, we can then apply that to meaning that the weapons fired at variable fighters is correspondingly powerful. If a unit were to be hit without the armor protection, then it would suffer even more catastrophic damage, and the pilot would be killed. Also note that, in most early VFs, the energy-converting armor only worked in battroid form.
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Old 2009-07-15, 22:45   Link #1363
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Quote:
Originally Posted by 4Tran View Post
Both of these technologies are presented well enough in the show to determine most of their salient capabilities. What more than that do you really need?
Really? Then how can the pinpoint barrier stop the attacks? magnetic field? Light-pressure? Plasma wall? dense particle mantle?What's that?
Luckily it seems like it's confirmed that the Energy-converting armor is an advanced electric/charged armor(like the phase shift armor in Gundam SEED)
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Old 2009-07-15, 23:04   Link #1364
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Originally Posted by willyvereb View Post
Really? Then how can the pinpoint barrier stop the attacks? magnetic field? Light-pressure? Plasma wall? dense particle mantle?What's that?
Since we can see the actual forcefield, it's fairly obvious that it's an energy shield of some sort, and since we know that the pinpoint barrier is based off of the fold principles, we can make a few basic assumptions about it. However, why do you think this is important? What the heck difference does it make if it's a light-pressure defense (which doesn't make any sense) or a plasma wall (which also doesn't make any sense), or an electromagnetic field, or some sort of exotic energy field? Isn't it vastly more important to know what it does, and what it's limitations are?
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Old 2009-07-15, 23:19   Link #1365
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Yes, but if you know it's a wall/field of plasma you can imagine it's dangers at malfunctioning too for example.
So. What it does? Physically stops/destroys the projectiles/beams? Like a beam shield?
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Old 2009-07-16, 07:19   Link #1366
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Originally Posted by willyvereb View Post
Yes, but if you know it's a wall/field of plasma you can imagine it's dangers at malfunctioning too for example.
So. What it does? Physically stops/destroys the projectiles/beams? Like a beam shield?
We've already seen all that - both with regards to failure and how it interacts with physical matter (especially with punching into ships) - why would you need someone to tell you what you can already confirm for yourself?

Besides, stuff like calling it a field of plasma would make no sense whatsoever - all it really accomplishes is in making the designers look foolish.
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Old 2009-07-18, 04:37   Link #1367
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We know a full shield overloading on the SDF-1 can wipe out an entire city if I remember correctly. However was that all the energy they were absorbing being reflected all at once, or was that a power grid overload more or less coverting matter in the surrounding area to energy? They did it twice that I recall. Once when they tried it the first time (they didn't mean for that to happen), and the second time on purpose.
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Old 2009-07-18, 08:45   Link #1368
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Originally Posted by Ithekro View Post
We know a full shield overloading on the SDF-1 can wipe out an entire city if I remember correctly. However was that all the energy they were absorbing being reflected all at once, or was that a power grid overload more or less coverting matter in the surrounding area to energy? They did it twice that I recall. Once when they tried it the first time (they didn't mean for that to happen), and the second time on purpose.
That overload only happened the one time; they fixed the pinpoint barrier system after that, and I can't recall it happening in any subsequent Macross show. While the explosion was huge, it wasn't anywhere big enough to have converted matter to energy. A single kilogram of matter converted to energy would generate 9E16 J, or 21 megatons, any practical amount of matter conversion (the ground being the closest source of matter to SDF-1) would have to involve hundreds of tons, and so the energy output would have been in the hundreds of gigatons or several teraton range. The explosion that engulfed that city in Canada wasn't anywhere near that kind of size - it should have been in the hundreds of megatons to several gigaton range (it's possible that it's a bit more than that). This is a figure that's fairly consistent with the amount of firepower being poured onto Macross, so it should be just as the crew described it - an overload of the shield system.

The explosion that took out most of Zentradi fleet should mostly be caused by secondary explosions from the destruction of Boldolze's mothership, so the pinpoint barrier doesn't have much of a role to play here (except to protect Macross, of course ).


Oh, and I forgot to address these points earlier:
Quote:
Originally Posted by Tak View Post
The first enemies encountered by humanity were the Zentradi, and although the first fleet was scattered (but not completely beaten), there are still 2,000 such fleets lurking around the galaxy. Had the Zents not been busy pursuing their more dreaded enemies, humanity would have been crushed, easily. After all, while humanity have achieved in building colonies 1/3 the size of the moon, they are still facing enemies who can construct battle-stations the size of a friggin planet.
Actually, I was speaking of the Factory Satellite when I was referring to pinnacles of engineering. As far as I can tell, humans haven't built anything to that kind of scale yet. Still, the sheer number and size of ships they have built is extremely impressive given that they had to build the infrastructure for it almost from scratch; and they accomplished it in just a few decades.

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Originally Posted by Tak View Post
Old Gundam might have done it back in the 70s heyday, but it does less and less now to the point where a detailed explanation is a lost art. By the time of SEED, there were very little of such explanation left to pass around.
They seem to be trying to recapture a lot of that kind of explanation again with Gundam 00, but it seems that they're just tossing around the word "quantum" and "GN" a lot. As actual explanations (or at least reasonable facsimilies thereof), they are very unimpressive.
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Old 2009-10-14, 03:57   Link #1369
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http://www.youtube.com/watch?v=K246hR_5ZYo



Whoever said there is no combining mecha in Macross?
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Old 2009-10-30, 02:41   Link #1370
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Battle Galaxy

Measurements

* Length, overall: 1,681 m (warship mode, including antennas)
* Height, overall: 1,186 m (Storm-attack mode)
* Width, overall
o Warship mode: 521 m
o Attack mode: 747 m
* Displacement, gross: 16,550,000 t

Battle 7
Battle 7 Carrier Mode 1,510 meters; Battle 7 Attack Mode 1,177 meters


SDF-1 Macross (refit)/SDFN-04 Global
Dimensions: length(height attacker mode) 1,200 meters, width 496, height 312 meters; (approximate dimensions following 2012 refit) length 1,200 meters, width 600 meters.
Mass: standard operating displacement 18,000,000 metric tons; standard operating displacement (following 2012 refit) 22,000,000 metric tons.

With the Towers the Macross class is still taller. Battle 7 and Battle Galaxy doesn't have much a difference in height. Presumably Battle Frontier is also 1,86 meters in height. Just that Battle Galaxy and Battle Frontier have longer Deck arms.

Spoiler for Battle Galaxy and Battle Frontier:
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Old 2009-10-30, 06:21   Link #1371
CaptGloval
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I think it's the main cannon placed at the back that makes SDF-1 taller. If we disregard those, how tall would SDF-1 be from head to foot?
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Old 2009-10-30, 10:22   Link #1372
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Quote:
Originally Posted by CaptGloval View Post
I think it's the main cannon placed at the back that makes SDF-1 taller. If we disregard those, how tall would SDF-1 be from head to foot?
Spoiler for Macross sizes:


Approximately this. For Battle Galaxy it is taller a bit by 9 mters. But I think that is negligeble considering the bulk appears to be at the Deck.

Spoiler for Battle Galaxy, Battle 7, Battle 13 carrier modes:
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Old 2009-11-03, 10:29   Link #1373
ReddyRedWolf
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Quote:
Battle Galaxy

Measurements

* Length, overall: 1,681 m (warship mode, including antennas)
*[b] Height, overall: 1,186 m (Storm-attack mode)
* Width, overall
o Warship mode: 521 m
o Attack mode: 747 m
* Displacement, gross: 16,550,000 t

Battle Frontier
Measurements

* Length, overall: 1,681 m
* Width, overall: 521 m
* Displacement, gross: 16,550,000 t

Battle 7

Battle 7 Carrier Mode 1,510 meters; Battle 7 Attack Mode 1,177 meters

Battle 5

Battle 5 Carrier Mode length 1,510 meters, width 370 meters, height 333 meters (not including antenna)
Spoiler for Battle 7 and Battle 5 comparison:



Since Battle 5 and Battle 7 are of the earlier Battle class generation they are around similar proportions. While Battle Frontier and Battle Galaxy are the next generation of Battle class in similar proportions as well.

So going by the numbers Battle Frontier and Battle Galaxy are longer in length by 171 meters, wider in width by 151 meters (Deck), and taller in attack mode by 9 meters.
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Old 2010-05-26, 11:27   Link #1374
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May 26, 2010
Major Update - The Zentradi Invasion!


Today a Zentradi-themed update to the Macross Mecha Manual is complete and features 27 new profiles. The focus of this latest update is new Zentradi artwork as well as new Macross Chronicle trivia and numerous other corrections/revisions.

A concerted effort was made in this update to improve the VF-25 Messiah profiles in the Macross Frontier section. The inclusion of revised color art, additional black and white line art, color code transformation guides and fighter schematics should elevate the VF-25 Messiah profiles to a level that equals the comprehensive format of the other hero Valkyries featured on the Macross Mecha Manual.

As the many temporary Zentradi-themed banners and buttons would indicate, this update also features a major overhaul of many Zentradi vehicles and mecha. The special theme will draw attention to the newly colored Zentradi mecha and hopefully the improved art helps maintain the uniqueness of the Macross Mecha Manual. The many Zentradi-style graphics on the website will be featured for only a short while after which the Macross Mecha Manual will revert to its traditional appearance. Enjoy!

SDF Macross Section

VF-1J Super Valkyrie GERWALK "Max"
VF-1J Super Valkyrie GERWALK "Milia"

Macross Zero Section

VF-0A Phoenix "Shin"

Macross Plus Section

VF-17D Nightmare

Macross Frontier Section

VF-25F APS-25A/MF25 Armored Messiah
VF-25F Super Messiah Fold Booster

Macross Game & Advanced Valkyrie Section

Queadluun-Nona

Macross II Section

GERWALKroid
Mardook Grave Battleship
Mardook Shuttle
VA-1SS Metal Siren
VA-1SS Metal Siren Replica

More Mecha Section

AV-98 Ingram Reactive Armor
LED Mirage (Mirage B Type)
Knight of Gold (Mirage D Type)
RX-78NT-1 Gundam G-4 "Alex"
RX-78NT-1 Gundam G-4 "Alex" (Hajime Katoki Version)
MS-06FZ Zaku II Kai
MS-18E Kämpfer
MSN-04 Sazabi
MSZ-006 Zeta Gundam
RX-78GP02A Gundam "Physalis"
RX-93 ν Gundam

For Fans Only Section

Knight of Silver (Mirage D Type)
The Dark Knight (Mirage D Type)
RX-78NT-1 Gundam G-4 "Alex" (Alfred Izuruha Type)
RX-78NT-1 Gundam G-4 "Alex" (Amuro Type)
RX-78NT-1 Gundam G-4 "Alex" (Titan Colors)

Macross Chronicle Information

ALL VF-0 profiles
SV-51
SV-51 Booster
Nousjadeul-Ger
Gnerl
Re-Entry Pod
Salvage Ship
RC-4E Rabbit
Nousjadeul-Ger (Film Version)
VF-4 Lightning III
Megaroad-01 Class
VA-3 Invader
ALL VF-11 profiles site-wide
YF-19
YF-21
SB-10/10 Starwing
X-9 Ghost
Zentradi "Enemy" Battle Suit
VA-3C Invader
VA-3C Invader Custom
VA-3M Invader
VF-9 Cutlass
VF-14 Vampire (Macross 7 P*L*U*S Version)
VF-19A Excalibur
Neo Nupetiet-Vergnitzs bis Class Stealth Fleet Command Battleship
VF-19F Excalibur
VF-19S Excalibur
VF-19S Super Excalibur
VF-19 Excalibur Custom
VF-19 Excalibur Custom "Sound Booster"
VF-19P Excalibur
Fz-109A Elgerzorene
Fz-109F Elgerzorene
RVF-171 Nightmare Plus
VF-171 Nightmare Plus
VF-171EX Nightmare Plus
VF-171EX Super Nightmare Plus
Island Cluster Class Colonization Ship (Macross 25/Macross Frontier)
Macross Class SDFN-4 Global
VF-27 Lucifer
Neo-Glaug
Variable Glaug
Variable Glaug UN
VF-14 Vampire (Macross M3 Version)

Additions/Corrections

Complete Revision of the "Icons of Mecha" profiles, now moved to a dedicated page titled More Mecha. All profiles have been revised, the Patlabor, Nausicaä and Cowboy Bebop colored art have all been improved and new profiles have been added for The Five Star Stories and Mobile Suit Gundam.

Revised all text-based pages (Updates, FAQ, Books, etc) with new HTML tables that format all paragraphs to no more than 1,000 pixels in width. While this new code does increase vertical scrolling it should make reading the website much easier, especially for those users operating with the new high definition standard (1,920 x 1,200) wide screen monitors.

Added 1 new Macrosspedia entries (Model Numbers)

Added new banner for Master List of Macross Mecha section
Added new banner for More Mecha section
Added the article VF-19 Excalibur Engines in the Macross Chronicle to the Analysis subsection of the For Fans Only section
Moved the VF-17T Nightmare profile to the Macross Plus section owing to new details revealed about its debut (thanks to Sean L. for the trivia and screenshot)
Revised ALL Index Pages site wide
Revised ALL custom schematic pictures by Talos in the For Fans Only section
Revised the Macrosspedia Page
Revised the Color Code Transformation Guides Page
Revised the Zentradi and Mecha Size Comparison Chart
Revised the Size Comparison Chart Macross Battroids
Revised the Size Comparison Chart Macross Fighters
Revised the SDF Macross Banner
Revised the Macross Frontier Banner
Revised the Macross Game & Advanced Valkyrie Banner
Revised ADR-03-Mk III Destroid Cheyenne (color)
Revised VF-0A Phoenix line art (color)
Revised VF-0A Phoenix Angel line art (color)
Revised QF-2001 Ghost line art (color)
Revised MBR-07 Destroid Spartan Mk II (color and schematics)
Revised ALL VF-1 profiles (deleted internal line art and properly placed one internal picture in VF-1S Super Valkyrie profile)
Revised VF-1A Max (colored Max in disguise)
Revised VF-1D "Virgin Road" Valkyrie (profile note)
Revised VF-X line art (color and line art)
Revised VF-X-4 line art (color and line art)
Revised Macross Class SDF-1 (line art)
Revised F203 Dragon II line art (color)
Revised Glaug (color, schematic 3-view)
Revised Glaug Power Up (color and line art)
Revised Nousjadeul-Ger (color and schematics)
Revised Queadluun-Rau (color)
Revised Reguld (color)
Revised Gnerl (color)
Revised Re-Entry Pod (color)
Revised Salvage Ship (color)
Revised Nousjadeul-Ger (Film Version, color)
Revised Reguld (Film Version, color)
Revised RC-4E Rabbit (line art)
Revised Queadluun-Rau (Film Version, color)
Revised Golg Gant Charts (color)
Revised Light Transport Boat (color)
Revised Zentradi Shuttle (Film Version, color)
Revsied VF-11B Super Thunderbolt (color)
Revised VF-5000B Star Mirage (line art)
Revised YF-19 Prototype No. 1 (all colors)
Revised YF-21 Prototype No. 1 (all colors)
Revised Zentradi "Enemy" Battle Suit (color)
Revised ALL VF-11C Super/Aerospace/Armored Thunderbolt profiles (color)
Revised ALL VF-19 Excalibur profiles (color and line art)
Revised ALL VF-5000 G and T-G Star Mirage profiles (color)
Revised Fz-109A Elgerzorene (gun pod color and line art)
Revised Fz-109F Elgerzorene (fighter line art)
Revised Queadluun-Rau Chlore and Chlore Fleet (color)
Revised VT-1C Commercial Valkyrie "Holly" (color)
Revised Queadluun-Rhea (all colors and rear view)
Revised RVF-25 Messiah line art (All colors)
Revised RVF-25 Super Messiah line art (All colors)
Revised VF-25G Messiah line art (All colors)
Revised VF-25G Super Messiah line art (All colors)
Revised VF-25S Super Messiah line art (Battroid color and fighter rear line art)
Revised VB-6 König Monster (SMS Type, shuttle color)
Revised Macross Quarter (Warship Mode)
Revised VF-27 Lucifer Green (All colors)
Revised AIF-9V Ghost Fighter (color)
Revised VF-2SS Valkyrie II (schematic line art)
Revised Gloria (color and line art)
Revised Variable Fighter/Powered Armor (line art)
Revised Zentradi Powered Suit (color)

Line Art Added to VF-1D Virgin Road Valkyrie (schematic)
Line Art Added to VF-1J GBP-1S Armored Valkyrie (schematics)
Line Art Added to ARMD Class Carrier (color and line art)
Line Art Added to ADR-04 Destroid Defender Mk X (schematics)
Line Art Added to SDR-04 Destroid Phalanx Mk XII (Blue Variant and Screen Capture, submitted by Richard Pollard)
Line Art Added to Reguld (3-view)
Line Art Added to SC-27 Star Goose (another white color and new dark color)
Line Art Added to VC-33 Mom's Kitchen (color)
Line Art Added to VC-27 Tunny (color)
Line Art Added to VF-1S Super Valkyrie (complete internals line art)
Line Art Added to VF-1A Super Valkyrie (complete internals line art)
Line Art Added to VF-1S Strike Valkyrie (complete internals line art)
Line Art Added to Destroid Cheyenne
Line Art Added to Destroid Monster Mk I (Color and line art)
Line Art Added to VF-0D Phoenix (schematic)
Line Art Added to VF-0D Phoenix Shin (revised fighter and added schematic)
Line Art Added to VF-4 Lightning III (line art)
Line Art Added to VF-0A Phoenix Angel (color armed version and micro-missiles)
Line Art Added to VF-0A Phoenix (battroid rear view, fighter, GERWALK views and head unit)
Line Art Added to VF-0D Phoenix (battroid rear view, fighter and GERWALK views)
Line Art Added to VF-0S Phoenix (head unit)
Line Art Added to VF-0A Phoenix (Color Code Transformation Guide)
Line Art Added to VF-5000B Star Mirage (in Macross Plus and G&A sections, ALL colors)
Line Art Added to Northampton Class Stealth Frigate (bridge)
Line Art Added to VF-17D Nightmare (cockpit open in Battroid mode)
Line Art Added to Macross 7 Transport Craft (Battroid Carrier type)
Line Art Added to Bishop Class Vajra Mothership
Line Art Added to RVF-25 Messiah line art (line art)
Line Art Added to RVF-25 Super Messiah (line art)
Line Art Added to VF-25F Messiah (schematics, Color Code Transformation Guide and line art)
Line Art Added to VF-25F Super Messiah (line art)
Line Art Added to VF-25G Super Messiah (line art)
Line Art Added to VF-25S Messiah (schematics and Color Code Transformation Guide)
Line Art Added to VF-25S Super Messiah (line art)
Line Art Added to QF-4000 (AIF-7S) Ghost Fighter (SMS Type and NUNS Type, line art)
Line Art Added to VF-171 Nightmare Plus (line art)
Line Art Added to YF-24 Evolution (dorsal schematic)
Line Art Added to Destroid Defender EX (line art)
Line Art Added to Destroid Giant Monster (line art)
Line Art Added to Destroid Phalanx Custom (line art)
Line Art Added to Destroid Tomahawk II (line art)
Line Art Added to VF-2SS Valkyrie II (head unit)

Enjoy
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Old 2010-08-26, 06:24   Link #1375
jsjsjs
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Mystery VF?

Quote:
Originally Posted by Onizuka-GTO View Post
Talking about Mecha, can anyone guess what models are these?

I know one is a Vf-25, but the other?

is it a VF121 Ghost? I'm not sure. it looks strange.

Click the image for a bigger picture.

Its a VF-27 Lucifer custom piloted by Brera Stern, Ranka's biological brother
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Old 2010-08-26, 08:24   Link #1376
Yot-chan
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Quote:
Originally Posted by jsjsjs View Post
Its a VF-27 Lucifer custom piloted by Brera Stern, Ranka's biological brother


Erm...you DO realize the poster asked that question nearly two and a half years ago, right after the first episode aired, don't you?
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Old 2010-08-26, 08:54   Link #1377
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Dude, those dates on the top of the posts are hard to read!!!

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Old 2010-08-26, 14:11   Link #1378
Tak
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And after a year, I am still pounding scrubs on how UN SPACY would absolutely trounce anything Gundam has to offer.

That never gets old

- Tak (Although I am a Gundam fanboy)
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Old 2010-08-27, 05:54   Link #1379
jsjsjs
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Quote:
Originally Posted by Onizuka-GTO View Post
hehehe! FUN!



Not sure what your talking about. but what ever it is, it's meh



its thermonuclear, hence Fusion. plus its Protoculture, hence we don't really know much about it, so no point going into detail over it.



Well you see, armour in the Macross Universe is a funny thing, it is not only determined by the thickness, but also by the "power" it consumes.

Valkyrie chest plate armour from the Vf-1 era is equivalent to that of a traditional main Battle Tank.

The armour by it self is light, and is only activated when in battlroid form.

Light enough that it can FLOAT in sea water when it's turned off, as seen in Macross Zero.



Like Main Battle Tanks, the armour is designed to SURVIVE from a hit of at leased 120mm round. No one is delusional to think that the armour is PROOF against modern Armour piercing rounds.

Your assuming they are using circular 1990-2008 weapon technology, hence you think they are similar to APC.

I assume they are using 2059 circular weaponry and i think they would shrug off APC like paper.



Hence Valkyrie armour is INCREDIBLY tough, by our standard, but is the best they can do against advance weaponry of the future.





Dunno what you are saying, but even before the SDF came about, all protoculture ships were, as seen. SHIP form.

It was only by chance that the module fabrication of the ship, that made it possible that they could change form.

After Space War I they went back to conventional thinking.

why do you think we had NO OTHER transformable ship except the the original, New Macross and now Macross Quarter?

All others were ship form.

But obviously, having no transformable robot, then this series would be just another space opera without a name.

There are reasons why there is transformable ships, and it's a valid one. either nostalgia by humans who were saved from extinction from a vaguely humanoid form ship, to transformable planes design to fight GIANTS.


sure it's writers, but that is part of the Macross history. it's nothing "moronic" then having Gundams all over the place, that doesn't have any logical explanation as to why they have big robots.

I mean...why? do they have to fight against Giant Aliens too?





If you watched Macross 7, you will know that the New Macross class takes the "modular" approach and add one better.

When in ship form the Guncannon is for all practicality, a "module" part of the ship.

The only difference is that it has it's own separate system in terms of mobility and power. The guncannon actually feeds power off the main ship, this makes absolute practical macross sense. After all you are talking about a culture of paranoid with survivability. The mentality of redundancy is hammered into every fabric of life.

After all, you never know when a race of giants might drop by to wipe you off the face of your home planet, as unlikely as this might seem.



but that's the thing, you have to "blast" your way though the hull of your ship, you have aim and damage the very ship, your putting all your eggs in one basket.

I'm not saying the enemy won't be doing that, but separating the main anti-ship weapon from the main ship, means the enemy must divert it's attack to TWO targets.

halving the enemy strength, the enemy will have to make a choice, destroy the guncannon? or the Ship controlling it? first? and if you survive the first assault will you have enough forces to attack the secondary one?

But if you concentrate your attack purely on the guncannon, risking irreplaceable forces to get past the firing ship, they will have a dilemma whether this will effectively disable these two threats?

It make sense in this context that the controlling ship will be heavily defend against anti-ship/fighter attacks and the enemy won't really know if there is another MASS anti-Ship weapon on the ship holding the guncannon?

Of course im talking of an enemy who has not encountered a battle flagship of a fleet before, but so far in the Macross universe, unless your facing enemies who are familiar with humans, all this counters in the battle of survival and tactics.



no spares? you have proof? they might have one hanging around, you don't know.

What you mean too big? The guncannon is about the same size as a medium frigate, the same ships you see around as escorts.

If they didn't, did you know the factory ships of the fleet are capable of building new frigates for the escort ships?

If they can build new ships of this size, what makes you think they cannon service or build a new gun cannon?

Seen the size of the city ships? the Island ships?

It's not impossible.

In the dangerous Macross universe with the power of the protoculture technology, don't underestimate the ability of factory units that are able to manufacture ships and equipment on a GIANT Scale.

Plus, if you don't have the resources, just call up a neighbouring fleet or colony planet and ask them to FOLD out a spare guncannon, i mean what are friends for if they can't spare you a guncannon ship or two?





Well, when your in a battle of survival, even soldiers will find there highly precise and manufactured ranged weapons a surprisingly good club.

like wise, if a Battloid flagship is involved in a battle that it finds itself in a desperate situation that NO ONE CAN IMAGINE (INVASION BY GIANTS???!!?! NNEEEVVEEEERR!!!)

Then swing around a guncannon the size of a spaceship doesn't sound far fetch,

oh, if you want an INSANE mental image, imagine it throwing a guncannon at the enemy, or even more funny, using it to hit asteroids.

BATTER UUUUP!


...or pitching them.


the macross cannon of the battle frontier and the others(battle galaxy, battle 7, etc)has a protruding part that i believe is a part used similarly as a bayonet(anyone agree?).
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Old 2010-08-27, 10:54   Link #1380
Tak
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Quote:
Originally Posted by jsjsjs View Post
the macross cannon of the battle frontier and the others(battle galaxy, battle 7, etc)has a protruding part that i believe is a part used similarly as a bayonet(anyone agree?).
By the comparartive standards of a real modern-world bayonet, the "protruding part" on the Battle Frontier, Galaxy... etc. is too short to be of any effective use and should be treated as nothing more than artistic expression.

From what the series has shown, Macross in Battaloid usually find more use by just sucker-punches its target...

- Tak
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Last edited by Tak; 2010-08-27 at 19:46.
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