AnimeSuki Forums

Register Forum Rules FAQ Community Today's Posts Search

Go Back   AnimeSuki Forum > Anime Discussion > Older Series > Retired > Retired M-Z > Umineko

Notices

Reply
 
Thread Tools
Old 2009-08-17, 06:48   Link #2261
ghost_zero5
Senior Member
 
Join Date: Jun 2008
Quote:
Originally Posted by k//eternal View Post
Apparently they exist and I just can't see them because I don't believe in advertisements

(read: because they're blocked)
loool. Maybe you should start a game if advertisments exist or not


Anyway, has the translation of Ep5 even begun yet because importing should take a while too, shouldn't it or is it available as buy for download version too somewhere?
ghost_zero5 is offline   Reply With Quote
Old 2009-08-17, 13:49   Link #2262
Mikachiru
test
 
 
Join Date: Jan 2009
Age: 30
Quote:
Originally Posted by ghost_zero5 View Post
loool. Maybe you should start a game if advertisments exist or not


Anyway, has the translation of Ep5 even begun yet because importing should take a while too, shouldn't it or is it available as buy for download version too somewhere?
You shouldn't rush. It's only been two days.
__________________
Mikachiru is offline   Reply With Quote
Old 2009-08-17, 14:47   Link #2263
Renall
BUY MY BOOK!!!
 
 
Join Date: May 2009
I was bored, so I extracted all the graphics from arc.nsa (about 800 MB as an .nsa, 3.5 GB extracted), converted them to PNG or JPG (PNG for most everything, JPG for backgrounds) with no quality loss, and slashed the footprint down to 418 MB.

Is there any way to "repack" all of this, and if I did, would the script file also need to be amended to reference the changed extension? Halving the size of the graphics file kinda proves how... uh... sloppy it is.
Renall is offline   Reply With Quote
Old 2009-08-17, 17:45   Link #2264
Jan-Poo
別にいいけど
 
 
Join Date: Jul 2007
Location: forever lost inside a logic error
Yeah I fear so. the file names should be converted from ".bmp" to ".png". However it isn't an extremely difficult task since you could do a "substitute all".

However if you do so, you need to change all and any bmp to png.

Btw how did you conver all those files? I guess you have a program that can do that automatically...
__________________

Jan-Poo is offline   Reply With Quote
Old 2009-08-17, 19:55   Link #2265
Christen
Endless Nine
*Artist
 
 
Join Date: Jul 2007
Location: In a certain tropical island
Age: 38
Batch conversion. I can do that in one folder, but I don't know if there's a program that converts everything under a folder and its subfolders.
Christen is offline   Reply With Quote
Old 2009-08-17, 20:08   Link #2266
k//eternal
do you know ベアトリーチェ様?
 
 
Join Date: Dec 2003
Age: 35
Quote:
Originally Posted by ghost_zero5 View Post
loool. Maybe you should start a game if advertisments exist or not


Anyway, has the translation of Ep5 even begun yet because importing should take a while too, shouldn't it or is it available as buy for download version too somewhere?
No way, Google-Beatrice is too terrifying...
k//eternal is offline   Reply With Quote
Old 2009-08-17, 23:54   Link #2267
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Quote:
Originally Posted by Renall View Post
I was bored, so I extracted all the graphics from arc.nsa (about 800 MB as an .nsa, 3.5 GB extracted), converted them to PNG or JPG (PNG for most everything, JPG for backgrounds) with no quality loss, and slashed the footprint down to 418 MB.

Is there any way to "repack" all of this, and if I did, would the script file also need to be amended to reference the changed extension? Halving the size of the graphics file kinda proves how... uh... sloppy it is.
We actually wanted to reduce the size of the arc.nsa like this, however, in the end, it isn't really that useful to reduce the size of non-text pictures.
Why is that? because our patches only introduce translated pictures and the rest are directly taken from the original arc.nsa. Therefore, past putting everything translated in Jpg, it won't lighten the size of the patch, to the contrary, it will increase it.

Also, providing a complete reduction of all pictures from the original arc.nsa doesn't suit our policies, since that means we would be also forced to provide an edited japanese script for it to be working.
As result, we are changing the content of the game by itself.

And we are still not really sure why Ryukishi suddenly converted all Jpg in BMP starting from Episode 4...
__________________
Klashikari is offline   Reply With Quote
Old 2009-08-18, 00:01   Link #2268
Marion
The Great Dine
 
Join Date: Feb 2009
Something I noticed:

Spoiler for EP 5:
Marion is offline   Reply With Quote
Old 2009-08-18, 00:13   Link #2269
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Spoiler for ep5:
__________________
Klashikari is offline   Reply With Quote
Old 2009-08-18, 00:54   Link #2270
Marion
The Great Dine
 
Join Date: Feb 2009
Quote:
Originally Posted by Klashikari View Post
Spoiler for ep5:
Spoiler for EP 5:
Marion is offline   Reply With Quote
Old 2009-08-18, 00:58   Link #2271
k//eternal
do you know ベアトリーチェ様?
 
 
Join Date: Dec 2003
Age: 35
Probably just left in for laziness?
k//eternal is offline   Reply With Quote
Old 2009-08-18, 00:58   Link #2272
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Ah, you meant the arc.nsa, not the tips function

well...
It is Ryukishi's nasty habit: he rarely starts from scratch but rather take the previous episode and overwrite only what's new and doesn't really take care of the rest.
Thus, there are a lot of dummy content in each new episode

As for our patch, we just needs to put pictures of what we need to translate, so there wasn't any tati e in any of our patches to begin with.
__________________
Klashikari is offline   Reply With Quote
Old 2009-08-18, 14:56   Link #2273
Renall
BUY MY BOOK!!!
 
 
Join Date: May 2009
I do wonder why everything was converted to BMP. I can understand wanting to avoid JPG (although he left the endscrolls as JPGs, and ep5's is a JPG as well), although I made all the backgrounds JGPs and noticed absolutely no quality loss, but the portraits being BMP is baffling and wasteful to an extreme.

There is really no reason for there to be an 800-900 MB arc.nsa, but it's too cumbersome to fix it for a patch or whatever (I mean, you could do it by patching the arc.nsa and script, but you'd just wind up distributing a 400-500 MB file for that). It's really quite annoying. Umineko really doesn't need a larger install footprint than Half-Life 2.

EDIT: Plus, I'm not sure but distributing the arc.nsa and script file comes dangerously close to distributing the entire work. It wouldn't be a "click and play" situation, but you'd have the lion's share of the data available to you already.
Renall is offline   Reply With Quote
Old 2009-08-18, 15:04   Link #2274
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
If it was just a time consuming problem, that wouldn't be that an issue.
However, we would need to distribute an arc.nsa of the original game with everything in jpg as result. Therefore, we would be providing already half the game through illegal means, while our patch contain only very few pictures (the ones which need translation).

We will do something about our patches, but as our policies and situation go, we won't modify the original game one bit.
That said, we might mention this matter to Ryukishi, as we have tons things to ask him already, "thanks" to ep5.
__________________
Klashikari is offline   Reply With Quote
Old 2009-08-18, 16:31   Link #2275
Ushiromiya Battler
Junior Member
 
Join Date: Aug 2009
Are you guys still working on the overhaul of Episode 1? I certainly don't mean to pester anyone about it, I'm just curious because I told a friend to hold off on starting it since the Ep1 overhaul was coming soon. Just wanting to know if it's gonna go on backburner now that Ep5 is out and whatnot.
Ushiromiya Battler is offline   Reply With Quote
Old 2009-08-18, 16:53   Link #2276
ghost_zero5
Senior Member
 
Join Date: Jun 2008
Quote:
Originally Posted by Mikachiru View Post
You shouldn't rush. It's only been two days.
That was why I said probably not and I only asked that question because of the "fun talk" (it being finished soon or something like this but definitely just talk for fun and not meant seriously) above. That's why I was curious to know if it even started yet


Quote:
Originally Posted by Klashikari View Post
We will do something about our patches, but as our policies and situation go, we won't modify the original game one bit.
That said, we might mention this matter to Ryukishi, as we have tons things to ask him already, "thanks" to ep5.
What about letting the patch when it is done copy the original arc.nsa and then extracting whatever you need and repack it or use a patch file that needs the original file and just changes certain parts of it - like e.g. the patch command in Linux does which however isn't very good to use here as these would be binary files.
However, the extract and repack option would probably be the best. Especially, considering the legal point of view.
ghost_zero5 is offline   Reply With Quote
Old 2009-08-18, 19:43   Link #2277
zorahk
Senior Member
 
Join Date: Oct 2008
Uh what's wrong with the way the patches are done now? Works fine for me.

Also, BMP is a higher quality image than JPG. Plus if you compress further you will lower image quality. Ryukishi isn't the biggest compression freak but on the other hand that's probably a good thing. I'd let him do what he wants.
zorahk is offline   Reply With Quote
Old 2009-08-18, 19:47   Link #2278
Jan-Poo
別にいいけど
 
 
Join Date: Jul 2007
Location: forever lost inside a logic error
Actually I'm quite skeptical on the "no quality loss". In my experience the jpg format always gives terrible results for images with flat colors.

The backgrounds maybe can be done, but the characters "tati"?
__________________

Jan-Poo is offline   Reply With Quote
Old 2009-08-18, 19:55   Link #2279
rogerpepitone
Senior Member
 
Join Date: Sep 2008
Send a message via Yahoo to rogerpepitone
Does .nsa support .png or .gif compression? Those are lossless.
rogerpepitone is offline   Reply With Quote
Old 2009-08-18, 21:13   Link #2280
k//eternal
do you know ベアトリーチェ様?
 
 
Join Date: Dec 2003
Age: 35
Quote:
Originally Posted by Jan-Poo View Post
Actually I'm quite skeptical on the "no quality loss". In my experience the jpg format always gives terrible results for images with flat colors.

The backgrounds maybe can be done, but the characters "tati"?
Depends what you use. Lately, Photoshop's default JPEG compression does a pretty good job (I can't remember if it was CS2 or CS3, but it got a nice upgrade somewhere along the line), and plugins like ProJPEG can be used to make it better.

MS Paint does a horrible job with JPEG, though.
k//eternal is offline   Reply With Quote
Reply

Tags
translation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 14:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
We use Silk.