2009-07-25, 06:08 | Link #1681 |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Of all the players we've seen so far, actually, Hisa would be the most suited when it comes to playing Koromo.
That's because if you recall, Koromo's "can't get to tenpai" powers only work if you play somewhat logically. Yumi managed to get tenpai by playing erratically that one hand, so Hisa, who often chooses odds defying waits and other silliness, might be able to get tenpai against Koromo. Also, Koromo's other technique of quick calls and rons off other people would be mitigated by Hisa's world class defensive play. Could Hisa win? If she hit one or two of those hell waits even Koromo would get thrown off her game.
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2009-07-25, 07:50 | Link #1683 |
Senior Member
Join Date: Aug 2007
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Saki DVD Vol 1 has some pretty interesting extras.
There's a 2 hour video of seiyuus of Saki, Mako, Hisa and Tacos really playing 2 East Rounds, complete with scoreboards, lots of chatting and stuff. If only I can understand what they said. |
2009-07-25, 07:57 | Link #1684 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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And wait... 2 hours?! How do they fit that on the DVD without sacrificing the video quality? Or is a separate disc?
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2009-07-25, 08:08 | Link #1685 | |
Senior Member
Join Date: Jan 2006
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We know Kana can get huge hands but she can't quite finish them and gets screwed over multiple times because she gets too eager
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We know Noel isn't bottom tier because people can choose to play her against other characters and estimate her position from that. Not to mention tiers in fighting games are even less of a factor than...say anime powerlevel. If you follow BlazBlue I'm sure you've seen Mike Z's play with Tager in tournaments, despite Tager's being the lowest tier character (mostly due to awful matchups with the big 3) We can't just pick up a phone and tell Saki, Mihoko, Momo and Hajime to play a few rounds of mahjong to see who's better. The anime/manga is all we have to go by and there are very few instances of direct comparisons being made outside of Saki's school, so you have to go with what went down in the tournament. Or you can go with hype (or as you call it: informed abilities) which is often grossly influenced by persona bias |
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2009-07-25, 08:12 | Link #1686 | |
Senior Member
Join Date: Aug 2007
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Yeah, it's 2 hours. As to how the whole thing fits into the DVD, I'm not sure. I just grabbed the entire thing from the Chinese subbers. |
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2009-07-25, 08:36 | Link #1687 | |
Bene Gesserit witch
Join Date: Dec 2005
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2009-07-25, 11:00 | Link #1688 | |||||||
Senior Member
Join Date: Apr 2009
Location: Earth
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I know making a tier of power level is subjective and has bias. This is further compounded by the fact that if the author wished it, the beginner can actually win against an S-class person like Koromo or Saki if the plot calls for it...
But, making a tier list is still possible from the tournament and by deductive reasoning. That and I'm ridiculously bored has nothing to do with it... :heh Quote:
Btw, this doesn't mean that the person below them cannot make a decent fight to win, but, ultimately they'll win in the end barring any complications. The A's rank To make the ranking flexible, I will be measuring the characters overall strength and looking at how they will do against another player. The S rank is another plateau of strength compared to A rank thus the gap between someone who has an AAA is large compared to an S rank but the gap between AAA and say AA is small. To summarize an S to an AAA is like a large jump in ability while an AA to an AAA is like step up. Tier AAA Saki - (current) The level that Saki actually shows right now. Pulling a tsumo after a kong whenever you want or barring any complications like cough - koromo's aura- cough. Even though, not playing in full potential, she shows a good defense and a decent reading of the opponents' hand. Tier AA R Quote:
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If Hisa will play her odd defying waits, it can work, and Koromo will start targeting her. But, ultimately, I don't think it will work since Koromo's luck is greater than Hisa's thus nullifying Hisa's ability or they can cancel each other out which will put our beloved president in bad position by the nature of the bad waits. Of course, it is possible that Hisa can bluff or intimidate Koromo but, that only has a small chance of happening... Quote:
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Rank B Mako - being able to remember and apply the experience of a thousand mahjong game or more is good. But, has a flaw since it is based on experience if Mako has not seen it before she can't adjust. Kanbara - err... I agree with Spectrum ... she gets the benefit of the doubt. She was against Hisa who was vastly superior to her and Hajime who is somewhat skilled. She clearly lose but, hey she didn't lose that much point compared to the girl from Kazekoshi. Tomoki- implied to have the same ability as Mako and is part of Ryumonbuchi. Really don't know how to rank her. Yuuki - is a reasonably good player. Good at the beginning but falters at the end and seem to be bad at reading the atmosphere. Just like Mako, had a bad match-up. The person who played after Mihoko - managed to hold onto the lead even with Kaori's unexpected addition. C -rank The ones who played against Hisa and Nodoka from Kazekoshi. The first person who played for Tsuruga. D- rank Kaori - err technically she don't know what she is doing. But, that could be an asset to those who over think their moves or base their moves on a sensible progression. And hey, we have heard the term beginner rank before... Despite this, I put her in D rank because she won't be a beginner for long and thus this asset skill will fade if she wants to be serious in mahjong. Phew... I think I finally got everything. Feel free to contest anything.
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2009-07-25, 11:35 | Link #1689 | ||
Bene Gesserit witch
Join Date: Dec 2005
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Holy wall of text. Not going to respond fully, but...
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But Koromo still ron her because Koromo hax extends to table-wide tile manip. =X Is she actually a good player? I don't know. It seems she's heavily momentum based with no backup strategy. If she can't hold onto the dealer's seat and rack up a few wins, she's useless overall. Even with landing her special, she seems only 'good' on the round.
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2009-07-25, 12:34 | Link #1690 |
Senior Member
Join Date: Apr 2009
Location: Earth
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Hmm... I think I accidentally exaggerated Koromo's hax ability ... But, I still believe that the conclusion would still be the same though it won't be as easy as I described...
About Yuuki, I think her char developed a bit during the match since she played to the fullest for the whole match. But, we can actually put her in C rank and then bump down the remaining person previously in C to D along with Kaori. Btw, how do you guys make the "Originally posted by Spectrum" to appear? Sorry for being a bit noob about it.
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2009-07-25, 12:41 | Link #1691 |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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[quote=original poster]proto rules[/quote]
Just like that. Or you can use the little quote buttons you can find in every post, which also have the advantage of automatically including the link for you. Personally I prefer the manual way.
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2009-07-25, 14:37 | Link #1693 | |
Bene Gesserit witch
Join Date: Dec 2005
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There has to be a limit on what she can do.
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2009-07-25, 17:33 | Link #1697 | |
Bene Gesserit witch
Join Date: Dec 2005
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Nodoka: FF Kana: A Momoko: D Yumi: C Saki: A? B? Yuuki: A etc
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2009-07-25, 17:54 | Link #1699 |
Junior Member
Join Date: Feb 2006
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Here is a try at my own list, in a roleplaying format. Each player has three basic attributes and any number of special abilities. The basic attributes are Skill, Willpower and Luck (although some players don't use this attribute).
Willpower is the ability to tap into supernatural abilities and senses that isn't possible for ordinary humans. All special abilities work by willpower. The more willpower a character has, the greater the power or likelyhood of a special ability to function. However, any special ability is also contested by the willpower of other players. Some special abilities also get bonuses vs other abilities. These bonuses are not included below and instead has to be figured out on a case by case basis. Finally, willpower is also modified by the mood of the player. Note, that I was pretty generous on the ratings, but remember that these are the finals, so there shouldn't really be many weak players left. I also ignored the players who simply didn't seem to have any real special abilities. Name Skill/Willpower/Luck Special Skill: Description ------------- Miyanaga Saki 4/5 Monster: Any test on luck is done using willpower. Has supernatural knowledge and power over the flow of the game. Timid Nature: Extra reduction of willpower while afraid, but also has the abilitiy to push past her natural boundries while calm. Amae Koromo 4/5 Monster: Any test on luck is done using willpower. Has supernatural knowledge and power over the flow of the game. Harumura Nodoka 5/5 Nodochi Mode: Increases skill and negates opponent special abilities and luck Fukuji Mihoko 5/5 True Vision: Negates opponent abilities and bends them to the user's will. --------------- Takei Hisa 5/4 Bad Wait: The game flows such that the user has an increased chance of winning on bad waits. Kajiki Yumi 5/4 Demon Hunter: Has the abilitiy to instinctivly and through obeservation sense the supernatural and counter it. Touyoko Momo 5/4 Stealth: Makes opponents disregard discards. Ikeda Kana 3/5/3 Big winner: Supernatural luck when it comes to forming high yaku hands. (including dora indicators). Shrewd Cat: Highly resistant to having her own abilities reduced, but also unable to negate opponent abilities. Inoue Jun 4/4 Sense Flow: Allows user to sense where the game is heading. ---------------- Ryuumonbuchi Touka 5/3 Monster relative: Random boosts of abillity and luck when the user feels a real need for it. Kunihiro Hajime 5/3 Magician: Increased physical senses and dexterity. Senou Kaori 1/4/5 Beginner's Luck: Any test on skill is done using luck instead ---------------- Kataoka Yuuki 3/3/2 Taco Power: Increases luck drastically after consuming a Taco. Someya Mako 4/3 Photographic memory: Allows the user to make decisions by comparing previously watched games to the current one. -------------------- Some explanation on my groupings. In the top rank I only have players with very strong willpower, who either are monsters or are able to negate monsters when at full strength. In the second rank, I included Kana for a reason. She seems to have a huge ability to form valuable hands. She could probably win against most players that don't possess the flow control that the two monsters she are facing right now does. In a way, Kana has the strongest willpower in the series. It is just that she lacks self confidence right now which is bringing her down. The third tier belongs to players who is doing well, but lack in some way or another. Touka and Hajime are skilled players, but they lack the willpower to compete on a higher level. Kaori's beginner's luck is incredible, but it will fail against many special powers, and when it does she has no backup. Finally, Yuuki and Mako gets put at the bottom, together with some of the players that I didn't list here. The reason is simple. They lack the willpower needed to compete vs other abilities, and their Mahjong skills aren't any special. |
2009-07-25, 19:36 | Link #1700 | |
Rinshan Kaiho
Join Date: May 2006
Location: Canada
Age: 41
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Lol, this discussion as really derailed into a power level one...
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EDIT: I guess Saki is B, if she's A then Yuuki is AA... |
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competition, mahjong, seinen |
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