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Old 2007-01-27, 05:58   Link #41
Kaioshin Sama
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Quote:
Originally Posted by Cloudnine View Post
lol~ I just noticed this thread today. Didn't know that this game was this highly anticipated here.

Simple word of advice, if you're looking for SLG, look elsewhere ^^;

As normal ADV though, it's pretty good. The main route is well scripted (from what I have played through so far.) The seiyuu cast is excellent. CGs are plentiful and well drawn. The dialogue sometimes wanders off to the far end and gets a bit long winded (reminds me of Harukoi Otome).




*Goes back to playing Sengoku Rance*
Damnit! Are the battles really that scripted and non-interactive as people say. There's got to be something, I mean this is the Romance period and there appears to be some numbers (funds) in the screenshots I've seen and a battlefield with soldiers and options to pick. Are there like no battle animations, no stats, no combat, no nothing. I need to know so I can cancel getting this game. What's the point of the characters having weapons if they never use them in battle?

I saw these http://www.tactics.ne.jp/~baseson/ko...age/sys_01.jpg http://www.tactics.ne.jp/~baseson/ko...age/sys_02.jpg http://www.tactics.ne.jp/~baseson/ko...age/sys_04.jpg http://www.tactics.ne.jp/~baseson/ko...age/sys_05.jpg http://www.tactics.ne.jp/~baseson/ko...age/sys_06.jpg and thought there must be a battle system. Special Manuever? http://www.tactics.ne.jp/~baseson/ko...age/sys_08.jpg . I mean if there is any and I mean any combat or gameplay elements I'm still interested but if this is straight ADV (click, click, click, choice, click 4 hours later the end) I am out completely. The first screen also seems to have victory and loss conditions as well as a showdown. I'm seriously not buying this no gameplay thing. It's definetely not going to touch Sengoku Rance, but there must be something.
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Old 2007-01-27, 09:52   Link #42
MeganeShounen
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Ahh, those people are really hardcore.. finishing games and posting screencaps that quick.

Spoiler:

As much as I like the game, I think we won't be seeing any stellar strategy gaming... unlike Utawarerumono or Gadget Trial. Or Sengoku Rance even.
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Old 2007-01-27, 10:40   Link #43
KBTKaiser
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I can give a full run down of the "battle"system if people want it...
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Old 2007-01-27, 15:35   Link #44
Kaioshin Sama
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Can do it. Or don't tell me you just did as a joke.
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Old 2007-01-27, 19:03   Link #45
MakubeX2
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To be fair, BaseSon did describe the game as a AVG, so I'm not expeting much other than the humour.

If anyone want a good tactical Three Kingdom game, there's Sangokushi Taisen for the DS, release just a day before Koi Hime Musou.

PS :-
Jin Kobayashi draws for Sangokushi Taisen :-


Looks like the in trend now for Three Kingdom games is to redesign the characters.....


So will Koei follows in this step ?

Last edited by MakubeX2; 2007-01-27 at 19:23.
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Old 2007-01-27, 20:24   Link #46
Anime Online
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Koei already had a fantasy Romance of the Three Kingdom PS2 game called Kessen2 (released 2001). I enjoyed its tactical gameplay and the fantasy spin, though from what I understand it did not sell very well.



From left, Liu Bei, Diao Chan (whom Liu Bei fell for), Cao Cao
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Old 2007-01-27, 20:45   Link #47
MakubeX2
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What I meant was will Koei do an all female cast for 3 Kingdoms ala Ikkitousen, Koi Hime one of these days.

In the mean time, we all can have fun at the Create A Character options in their games.
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Old 2007-01-28, 00:32   Link #48
Kaioshin Sama
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Quote:
Originally Posted by MakubeX2 View Post

So will Koei follows in this step ?
That is too funny. How naive. Or perhaps wise.
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Old 2007-01-28, 00:37   Link #49
MakubeX2
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Too late.The corresion has already started to set in.....

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Old 2007-01-28, 01:20   Link #50
KBTKaiser
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Quote:
Originally Posted by Kaioshin_Sama View Post
Can do it. Or don't tell me you just did as a joke.
Pick your General(and thus your hissatsu Ougi)

Pick your Strategist(grants bonuses to various formations)

Sidenote for the Formation rating system.
Star(Best)
Double Circle
Circle
Triangle
Dash(No Effect)

Distribute soldier percentages between Light Infantry, Heavy Infantry, and Archers.(Initial Values affected by General choice, I think)

Begin Battle.

Formation stuff next time I post.

Last edited by KBTKaiser; 2007-01-28 at 01:52.
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Old 2007-01-28, 04:48   Link #51
KBTKaiser
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Formations

For 1-5, the offense formations, it becomes more and more geared towards offense as the numbers go up.
For 6-10, the defense formations, it's the same for defense instead.
1) Arrow Formation (Good for using Light Infantry as Offense, Good for using Heavy Infantry as Defense)
2) Scale Formation (Heavy, Archer)
3) Wheel Formation (Light, Heavy)
4) 8-Door Lock Formation (Light, Archer)
5) Wild Hidden Lure Formation (Light, None)
6) Crane Wing Formation( Archer, Heavy)
7) Parallel Formation (Heavy, Light)
8) Slant Formation (Archer, Light)
9) Cresent Moon Formation (Heavy, Light)
10) Square Formation (None, Heavy)

*eh, fudged the names for 5,7,8, and 10...

There's a 5 part cycle in beating the formations, which give you an advantage.

Group 1
Formations 1 and 6
...beats...
Group 2
Formations 2 and 7
...beats...
Group 3
Formations 3 and 8
...beats...
Group 4
Formations 4 and 9
...beats...
Group 5
Formations 5 and 10
...which beats Group 1, creating the loop.
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Old 2007-01-28, 05:10   Link #52
Kaioshin Sama
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Quote:
Originally Posted by KBTKaiser View Post
Formations

For 1-5, the offense formations, it becomes more and more geared towards offense as the numbers go up.
For 6-10, the defense formations, it's the same for defense instead.
1) Arrow Formation (Good for using Light Infantry as Offense, Good for using Heavy Infantry as Defense)
2) Scale Formation (Heavy, Archer)
3) Wheel Formation (Light, Heavy)
4) 8-Door Lock Formation (Light, Archer)
5) Wild Hidden Lure Formation (Light, None)
6) Crane Wing Formation( Archer, Heavy)
7) Parallel Formation (Heavy, Light)
8) Slant Formation (Archer, Light)
9) Cresent Moon Formation (Heavy, Light)
10) Square Formation (None, Heavy)

*eh, fudged the names for 5,7,8, and 10...

There's a 5 part cycle in beating the formations, which give you an advantage.

Group 1
Formations 1 and 6
...beats...
Group 2
Formations 2 and 7
...beats...
Group 3
Formations 3 and 8
...beats...
Group 4
Formations 4 and 9
...beats...
Group 5
Formations 5 and 10
...which beats Group 1, creating the loop.
Don't tell its hands off at that point and you just let it unfold like Front Mission Alternative or Super Robot Scramble.
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Old 2007-01-28, 05:23   Link #53
KBTKaiser
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In battle, you pick a formation at the beginning of each turn/day.
After that, you can pick to have a Light Infantry Rush, Heavy Infantry Advance, or Archer Arrow Shower.
Ougis charge depending on the length of time needed and such. Click the Ougi to activate it before choosing an attack.(note: if you click ougi multiple times, keep track of how many times you click as the 2nd click toggles it off)

Basically, it's a elaborate game of rock-paper-scissors.

...As for some more detailed things...

*rummages through his mind a bit*

...dammit, I knew I should've taken notes on enemy ougis and their effects...
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Old 2007-01-28, 05:34   Link #54
Kaioshin Sama
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Quote:
Originally Posted by KBTKaiser View Post
In battle, you pick a formation at the beginning of each turn/day.
After that, you can pick to have a Light Infantry Rush, Heavy Infantry Advance, or Archer Arrow Shower.
Ougis charge depending on the length of time needed and such. Click the Ougi to activate it before choosing an attack.(note: if you click ougi multiple times, keep track of how many times you click as the 2nd click toggles it off)

Basically, it's a elaborate game of rock-paper-scissors.

...As for some more detailed things...

*rummages through his mind a bit*

...dammit, I knew I should've taken notes on enemy ougis and their effects...
That's okay, as long as there is some gameplay its good. How many battles have you had so far.
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Old 2007-01-28, 05:39   Link #55
KBTKaiser
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I'm over halfway, I think. Some 15-20 battles?
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Old 2007-01-28, 05:50   Link #56
MakubeX2
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A good first attempt. We can always look for Koi Hime Musou 2 given the huge cast of Three Kingdoms.

The current cast is only up till Red Cliff where things gets interesting. Looking forward to how Sima Yi looks like in Musou 2 as she should be the true big boss instead of Cao Cao like how it's playing out in Ikkitousen.
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Old 2007-01-28, 16:45   Link #57
Kaioshin Sama
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Quote:
Originally Posted by MakubeX2 View Post
A good first attempt. We can always look for Koi Hime Musou 2 given the huge cast of Three Kingdoms.

The current cast is only up till Red Cliff where things gets interesting. Looking forward to how Sima Yi looks like in Musou 2 as she should be the true big boss instead of Cao Cao like how it's playing out in Ikkitousen.
So we're just doing up too the founding of Wei Wu and Shu right? I'm still not familiar with the whole conflict other than Dynasty Warriors. I believe Cao Pi (hehehe) was founded Wei, Sun Quan founded Wu and Liu Bei founded Shu. The names are often so similiar that only the real players are able to stand out to me. I recall something about Cao Cao grabbing power from Yuan Shu who was the most powerful warlord at the time in the North and the titles eventually going out to Liu Bei and Sun Quan. Apparentely Yuan Shu rebelled against Dong Zhuo who controlled the Emperor who succeeded the emperor who abdicated after the Yellow Turban rebellion and the green grass grew all around and around and the green grass grew all around.
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Old 2007-01-28, 17:32   Link #58
KBTKaiser
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*finishes his first run through the game*

Main target: Guan Yu

Other targets nabbed:
Ma Chao
Zhao Yun
Lu Bu
Zhang Liao
Sun Sang Xiang
Lu Xun

I wonder how one gets the full harem ending anyways...
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Old 2007-01-29, 09:07   Link #59
MeganeShounen
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Seeing that the zettai harem ending has everyone from the cast.. I also wonder how you are supposed to get them all...

Character save carry-overs?
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Old 2007-01-29, 13:32   Link #60
KBTKaiser
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'cording to some kouryaku pages, just get all 3 main endings and then it'll show up at the final choice.
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