2005-12-31, 20:39 | Link #161 | ||
Aegisub dev
IT Support
Join Date: Dec 2004
Location: Florianópolis, Brazil, Pale Blue Dot
Age: 38
|
Quote:
Quote:
And ATI has history of broken hardware video acceleration (see WMV9 and its LSD trip artifacts), but hopefully they'll get it right this time. Last edited by ArchMageZeratuL; 2005-12-31 at 21:26. |
||
2005-12-31, 21:02 | Link #162 | ||
Banned
Join Date: Nov 2003
Location: Hamburg
Age: 54
|
Quote:
Will the standalones more likely be able to play mp4 hardsubs rather than mkv vfr softsubs? Yes. More likely enough to seriously limit your choice of container like this? I dunno. Those standalones which will eventually be able to play everything reliable will most likely support open-sourced matroska aswell. Quote:
|
||
2005-12-31, 21:02 | Link #163 |
Senior Member
Join Date: Dec 2005
|
I've got to raise a flag on this "evil" extension argument, 'cause I'm pretty convinced that is moot (like DryFire and Mentar before me). So what if these so-called "evil" individuals use .mkv and it's known as such? I'm pretty sure that not many people argue that same point with .mp3's, but I do know that there are a lot of more malicious acts done with that format than with .mkv from what I've seen. Yet .mp3 still stands as one of the most popular formats around, and not many people have qualms about it representing an underlying "evil".
In terms of familarity, I think recent actions by fansubbing groups have made .mkv more familiar than .mp4 for the time being. Such groups are helping others become more familiar with the .mkv extension (and more importantly, how to play them properly) and are making a stronger argument (and exposing the community to it) than those who have decided upon the latter. Perhaps groups who support .mp4 might make a strong case in the near future, but I think .mkv has already gotten a significant push and will make it difficult for .mp4 to gain further recognition. As for priorities, I don't think there's less emphasis on any aspect of the entire process for fansubbing groups. Each element is crucial for a quality release. I don't think any group aims to release a bad quality encode of an episode; rather, they aim to achieve the best quality in all aspects. When I have a release in mind, I don't aim to compromise any aspect with the mindset of "Oh, the other aspects will redeem it" in mind. Like Mentar says, compromising one aspect (even if it's considered the "least" important) for another doesn't suggest that the said aspect makes up for it. And I also disagree on the "very few skills" needed to encode (you may have an argument for typesetting, since all it really comes down to is manipulating a list of pre-defined commands into displaying what you want; then again, programming in general can be simplified in the same way, save creating another entire language) because I've learned a couple tidbits about the encoding process, and it's not such an easy road. The choices and implimentations of filters alone are enough to intimidate someone out of the work, and I don't think many people are able to work with the tools available to them and create successful encodes without experience and dedication. |
2005-12-31, 22:09 | Link #164 |
Hosar Sub-God
|
Just want to mention that using something other than AVI does not kill download amounts. My AVC encode of FF7:AC and LO for Shinsen still got more than 10k torrent downloads, and we had even more for the AVI version. There's no technical reason not to use MKV, other than these laughable ethics. Decoding AVI requires: AVI splitter, Video Decoder, Audio Decoder. MKV requires: MKV splitter, video decoder, audio decoder. Haali's MKV splitter handles AVI superbly compared to stock MS AVI splitter. Conclusion? "Playback of MKV is difficult" arguement is null and dead.
|
2006-01-01, 00:07 | Link #165 | |
翻訳家わなびぃ
Fansubber
|
Quote:
|
|
2006-01-01, 03:13 | Link #168 |
翻訳家わなびぃ
Fansubber
|
Hai, sou desune!
/me whips out a chalkboard +----------------------------------------------------------------------------+ MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple MKV is simple.... sorry. (mods, delete at will) |
2006-01-01, 12:42 | Link #169 |
Just call me Ojisan
Join Date: Jan 2003
Location: U.K. Hampshire
|
Please keep the discussion on-topic, otherwise posts will continue to be deleted.
Please read our forum rules, if anyone else posts a retort image, they are going to be banned. Last edited by xris; 2006-01-01 at 13:14. |
2006-01-01, 19:52 | Link #170 |
Rozen Detective
Join Date: Dec 2005
Location: Germany
Age: 40
|
I did some H.264 playback performance testing with various players. Here are my results:
General Candidates I used the following playback solutions for this test (alphabetical order):
Spoiler for Unreliable results because of windows process accounting:
For more accurate results, follow the link in jfs' post to this comparison. Last edited by Jekyll; 2006-01-02 at 10:21. |
2006-01-01, 20:15 | Link #171 |
Senior Member
Join Date: Nov 2003
|
arg
Come on, please stop that nonsense. Do you SERIOUSLY believe a pentium M can decode ASP with ZERO PERCENT mean cpu load? Or that mplayer has 12(!) times lesser mean load for h264 than ffdshow for h264, even though it uses the same source... (plus the fact that 3-4% mean load on a 1.6Ghz P-M would mean fluid h264 playback on a pentium 60...) Hint: theres an occams razor here, and its big as a barn... |
2006-01-01, 20:31 | Link #174 | |||
Rozen Detective
Join Date: Dec 2005
Location: Germany
Age: 40
|
Quote:
Quote:
Quote:
|
|||
2006-01-01, 20:35 | Link #175 |
Gendo died for your sins.
Fansubber
Join Date: Dec 2005
|
The way to test this is with low end hardware, not task manager. Get someone with a 800Mhz (or around that) CPU, and get them to do a test with all the avaliable options with a h264 fansub (or multiple fansubs, not like there's a shortage).
|
2006-01-01, 20:42 | Link #176 | |
Rozen Detective
Join Date: Dec 2005
Location: Germany
Age: 40
|
Quote:
|
|
2006-01-01, 20:45 | Link #177 |
Aegisub dev
Join Date: Sep 2004
Location: Stockholm, Sweden
Age: 39
|
Ideally, find some way to get each player to render the video to a null output, so it'll decode as fast as possible, just throwing the results away. The resulting frames decoded per second will then be a measure for speed.
bond on doom9 already did that though, so it might be a bit moot.
__________________
|
2006-01-01, 20:46 | Link #178 | |
Banned
Join Date: Jan 2004
|
Quote:
|
|
2006-01-01, 22:41 | Link #179 | |
Aesop's Fox
Join Date: Oct 2004
Location: Washington, DC, USA
Age: 41
|
Quote:
|
|
|
|