2016-01-07, 11:05 | Link #1001 | |
Nitpicking
Join Date: Dec 2014
Location: From England old chaps
Age: 42
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Exactly, you explained it far better than I could. It's not that you can't main them, just that you are up against it if you try. I'm maining rose but also playing Lailah and Edna frequently. When I do that I can find myself dealing with a lot of low damage due to resists and having to hope Sorry breaks through so I can get power chains off. |
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2016-01-07, 13:47 | Link #1002 | |
Senior Member
Join Date: Mar 2010
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Enemy resistances did not apply during a weakness combo. In fact, you were required to hit the enemy with an attribute different from your previous arte to extend enemy stagger time and increase the Power Hit multiplier. During this phase, even if you used an attribute the enemy was resistant to, it would still increase the Power Hit multiplier. The only similarity between Xillia 2 and Zestiria's combat is how unbalanced the attribute coverage is between characters, where Sorey, Rose, Ludger, and Milla could hit every attribute while the rest are locked to a couple. However, where Mikleo is nearly helpless if the enemy is resistant to water, Jude could still combo as well as the rest of the cast as long as he had Guard Charge 2. Also, "choose based on the enemy" is not something original to Zestiria or Xillia 2. The weakness combo system has been in place since Graces and Destiny DX. For example, Asbel, Hubert, Sophie, and Cheria had far more Nova attribute artes and were more suited towards fighting Lambda's monsters than the rest were. They were just far more balanced in terms of what attributes they were missing compared to Zestiria's Seraphim. |
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2016-01-07, 15:52 | Link #1004 |
Senior Member
Join Date: Aug 2013
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Pretty sure GDB was referring to to the weapon type weakness in Xillia 2. Just like Zestiria "encouraged" you to switch elements, Xillia 2 "encouraged" you to use the specific weapons for each enemy. Both cases make the gameplay feel restricted.
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2016-01-07, 16:10 | Link #1005 | |
Senior Member
Join Date: Mar 2010
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And in Ludger's case, you will almost always want to use all three weapons to maximize your damage. It's also more convenient to always start a combo off with either Freezing Eruption or Hungry Hunter, regardless of whether the enemy resists Strike type attacks since those artes guard break more easily than any other. If you have been exclusively using one weapon on Ludger, then you have not been playing the game properly. A proper example of Xillia 2 restricting your party member options would be Ludger's exclusive Corpse Shell/Chromatus mode, or him being locked into your main party, or Ludger having more Linked Arte combinations than every other character in the game. |
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2016-01-07, 16:39 | Link #1006 | ||
Senior Member
Join Date: Sep 2008
Age: 38
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That changed in Xillia 2 and Zestiria, where they decided you should play how they wanted you to play. Hate how hammers or guns play? Oh well, you have to mix them into your sword rotation just to get a weak chain or stagger combo going. Quote:
I just want the days back where I could build the party how I wanted, play who I want, and fight how I want. Where the biggest complaint was "Why is <X> the only healer?" |
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2016-01-07, 18:15 | Link #1007 | |
Senior Member
Join Date: Mar 2010
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Every character in Xillia 2 could get a weak chain or stagger combo going. Not every character in Zestiria could do the same. Last edited by Shadow5YA; 2016-01-07 at 18:36. |
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2016-01-08, 12:47 | Link #1008 | |
simp for Lyria
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2016-01-08, 14:57 | Link #1009 | |||
Senior Member
Join Date: Mar 2010
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Also, at those low levels, there are far more restricting mechanics than the attribute system, like the low TP and AC pools. Quote:
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2016-01-12, 02:04 | Link #1010 | |||
simp for Lyria
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PC3 fixes this, but then the game becomes much more trivial. Guard for 5 secs, then combo. It comes less about fighting the boss and more about how efficient you make the combo. I find that to be utterly bland and boring. Quote:
Some artes they might resist in Xillia, but at least I can use my full arte list(little as that was in that game), w/o worrying about what can/can't hit. Yes, the Power Combo system can achieve this, but unless your name is Ludger, you're going to be stuck "saving" your artes for that PCombo extension, and thus 'can't' use them, which inherently limits how you use your artes. Both games have their advantages/disadvantages; I just prefer the original better in this regard.
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2016-01-27, 01:47 | Link #1011 |
Senior Member
Join Date: Sep 2011
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Looking at this game... it kind of feels like an Avatar the Last Airbender in game format. Also, I kinda see the point about shoe-horning in Rose with the character shilling. I shouldn't be wondering just what Mikleo is smoking when he tells Sorey she'd be a good partner when she literally just pulled a switch that trapped them by the sheer virtue of being too hasty, when that same thing got him nerfed by the Big Bad and he warns him against doing that constantly.
And, honestly, some of the characterization feels... off.
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Last edited by Twi; 2016-01-27 at 05:53. |
2017-02-22, 04:01 | Link #1013 | |||
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Copied over from the comparison thread since this is getting a bit too close to the old debacle, though I'm personally not really interested in continuing the discussion.
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2017-03-03, 06:24 | Link #1014 | |
Nope.
Fansubber
Join Date: Mar 2009
Location: Elsewhere
Age: 31
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Finally finished this game (after Berseria because that's just how I roll). It seemed like Berseria 0.2. The battles were really not very fun because everything had to be balanced between kamui (armatization, I believe?). So you either used it and killed everything way too fast (even on higher difficulties) or you didn't use it and every boss took 20~ minutes on bosses. The timing for dodges is extremely stict, too, and I'm no stranger to Tales. I was really not fond of the persistence of the enemies chasing you on the field, nor was I impressed with the absolutely horrid camera in battle... They shouldn't have have had battles take place in the encounter zone until they figured out they needed to have a way to change the camera as in Berseria. Also, as much as I like Zaveid, Spoiler:
... and the AI was really bad. They spent an incredible amout of time walking straight into an enemy or a tree pointlessly. Boss's random prolonged invincibility was really irritating too. I'd much rather have it like in Berseria, where nothing was invincible but frequently they did not stagger. The game also seems seems like it has Abyss's disease where you basically don't get anything fun as far as skills until well into a second playthrough unless you want to grind specific challenges. :/ Also, all of the characters were insane and Alisha's outfit was really ugly to me. The game's still waaay better than games like, dare I say it? Phantasia. I did enjoy it, but holy horses did it have technical problems. Also, playing Berseria before Zestiria made certain things very sad. :( I wonder if people who played Zestiria first felt the same when they played Berseria.
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