2012-09-30, 08:58 | Link #101 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Me neither. I sometimes fail to see the damage numbers, but I can still see how the damage reduces the life bar of enemies.
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2012-09-30, 10:32 | Link #102 |
Senior Member
Join Date: Aug 2007
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It always does. Even fumbles hurt the enemy a bit. The only way to tell is to look at the color of the damage numbers. If the damage number ever comes up purple, you have fumbled. It happens often with all my characters. I just ignore it and keep killing the target.
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2012-10-01, 21:32 | Link #104 |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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I am now on Act 3 and I am trying to do everyhting I can before entering the Arena of Slaughter again. My defense is 329 (all elements above 280), but I want to increase that to at least 400 before even trying.
@ erneiz_hyde: I got the same result as you using both pistols and shotgonnes.
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Last edited by Daniel E.; 2012-10-01 at 22:59. |
2012-10-02, 00:12 | Link #106 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Hmm...so we have a forest encampment, a desert, and then a marsh jungle. Are we going to Hell next?
@Daniel: Do you mean you have the 1 damage fumble on the shotgonne as well? I suspect this "1 damage fumbles" happens constantly when your weapon is simply too lacking in damage power in relation to level. For example, now I'm lvl 48, and when I use a weapon with 200 damage (including shotgonnes) on the strawman in town to test, it fumbles to 1 nearly all the time. I'm guessing it's not really a fumble, but the damage being completely absorbed by armor. Even then, the shotgonnes still were doing overall better damage when it crits. I'm guessing it's because it has better base damage than the pistols which have lower base damage but higher speed (not to mention pistols have a wider range of damage so they can vary pretty wildly). So even if the weapon dps says they're similar, the shotgonnes can potentially deal more damage because each shot is more likely to surpass the damage treshold, ie. more stable. otoh, when I use more up-to-date eq, the shotgonne really never fumbles. While my pistols still do occasionally, thankfully not to 1.
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2012-10-02, 00:56 | Link #107 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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I didn't checked with the dolls in towns, but the shotgonne was actually doing a little bit of damage, even when not hitting criticals. Both weapons had nearly identical DPS too.
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2012-10-03, 14:11 | Link #109 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I haven't tried it yet. My son is trying one (lvl 13 so far), I'll ask his opinion. So far he seems to be able to survive ambushes better than my engineer does at the same level.
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2012-10-03, 18:05 | Link #111 | ||
Senior Member
Join Date: Aug 2007
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The Berserker can become quite functional with a bit of extra mana. Shadow Burst is an instant ground-coverer that hurts enemies while charging rhight through them, breaks shields, heals proportional to how much damage it does to enemies, and can be chained one right after another very quickly for as long as your mana holds out. I find it quite fun to rush back and forth and back and forth through enemies until they die without any risk of dying myself. Quote:
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2012-10-03, 19:04 | Link #112 |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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I have now realized the awesomeness of the boost enchanter. He can easily add 30 - 40 stat points on a single item, and in single player, you can go back to him every time the monsters re-spawn in his location.
The dude that adds sockets is a pretty useful fellow too.
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2012-10-03, 19:25 | Link #114 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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EDIT: And so I am done! I worried so much about the Arena and the bosses, only to loose twice to random champions and their mobs. Not sure about doing the mapworks or just start with a new character.
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Last edited by Daniel E.; 2012-10-03 at 22:56. |
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2012-10-04, 18:54 | Link #115 | |
Senior Member
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And now, my latest contributions to the gallery. First, the Forest style... Next, Wazir...
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2012-10-04, 19:11 | Link #116 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Veteran is indeed a good place to start. Good balance between challenge and fun. Anything below is too easy, while Elite is only for the most prepared and reactive, which I'm not. I often die because of careless mistakes and slow fingers and by the time I finished one playthrough with my Glaivelander (which arguably is the current most powerful build in the whole game), I had a total of 28-ish death count and is rising as I play the mapworks
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2012-10-04, 23:14 | Link #117 |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Thanks, although I'll be the first to admit that luck saved my butt on more than one occasion. Started with an Embermage now and I have a couple of questions.
- Does Frozen Fate triggers with any kill or just a kill with ice spells? - Which skills benefit from Staff Mastery?
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2012-10-05, 00:47 | Link #118 | |
Senior Member
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2012-10-05, 14:16 | Link #119 |
Part-time misanthrope
Join Date: Mar 2007
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Still in act 1 due to not having that much time lately but full glass cannon (full focus Embermage) is kinda fun. You die to almost anything but monsters also die fairly fast.
What I was wondering is there a level cap? I have so.many.skills to level and not enough points ;_; |
2012-10-05, 14:32 | Link #120 | ||
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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