2010-09-24, 22:27 | Link #221 | ||
Manga Addict
Join Date: Sep 2009
Location: England, UK
Age: 32
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One other 'protip' if I may; If you decide to smudge an important part of a render, say for example and arm, leg or body (hell, any part of the focal), then make sure that you cannot still see a part of the render underneath the smudged part. Otherwise it looks a bit like a dusty brush has gone over it. However, that may be the effect you were after. Quote:
It's a nice outcome, save for the arm; which you mentioned. The background fits the render quite nicely. It's got some lighting issues however, as the small bit of light on the top of her head doesn't look quite right. |
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2010-09-25, 16:19 | Link #222 | |
「Darkly Charismatic 」
Artist
Join Date: May 2008
Location: The Lounge
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Hmm, well I followed some parts of a tut, I might have interpreted it a bit wrongly. Well, I was kinda going for the dusty feel of a sig, I wanted a dark, oldish paper look. But still, I'm taking the protip with me
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2010-09-25, 20:14 | Link #223 |
Manga Addict
Join Date: Sep 2009
Location: England, UK
Age: 32
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By all means What I was trying to say is; if you smudge an area and you can still see what it looked like before underneath it, then what's the point of smudging? You may as well have gotten a brush out instead.
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2010-09-26, 06:37 | Link #225 | |
「Darkly Charismatic 」
Artist
Join Date: May 2008
Location: The Lounge
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Maybe add a little C4D to the left and put it on "screen" This may well be the best thing you made so far! I told you the day would come you'd surpass me!
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2010-09-26, 11:15 | Link #226 | ||
One PUNCH!
Administrator
Join Date: Dec 2005
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I like the simplicity of it and adding any C4D would be overthinking it. The text is where you could use a better font. Go to dafont.com and plug your name into the custom preview box and see what catches your eye. |
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2010-09-26, 11:58 | Link #227 | ||
Kaiba
Join Date: Jul 2010
Location: David Tennant's bedroom in the TARDIS
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Quote:
Kaze-san, I have not yet surpassed you, no no no. I'm proud of my work but it has not surpassed yours! I agree that it's the best thing I've made though.
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2010-09-29, 19:56 | Link #229 |
Quietly Lurking
Graphic Designer
Join Date: Mar 2010
Location: Beneath the prodigious sky...
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Well first off, I really like the pastel colors that you've used. The greens and pinks mesh well together. Text in the top right corner needs some work; it just seems rather bland and arbitrarily slapped into the corner. Lighting could be a bit more obvious. I think I see it, but it looks somewhat like a slight discoloration of the render ATM.
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2010-10-05, 20:12 | Link #232 |
Kaiba
Join Date: Jul 2010
Location: David Tennant's bedroom in the TARDIS
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Poster type thing I'm making for a friend who is obsessed with JRock:
Spoiler for GazettE:
I need some advice as to where to go with it I want to add some effects, tried a bunch of brushes but not liking anything nor feeling anything 3D...Can't really find c4d I like either...dunno
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2011-01-27, 02:59 | Link #234 |
Kira_Naruto, the ecchi
Graphic Designer
Join Date: Dec 2005
Location: http://www.exciting-tits.com/
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OK.. here's the thing.. You have 1 BG and 1 main who should be the focus of the sig. However, it look like the sig was flipped. The BG now became the main and the girl lost focus. Why is it so? As you look at it.. your eyes first drawn to the dark area first, then .. oh, here's a girl. Girl simply dont stand out, you want her to stand out in the sig.. and not your BG.
How can we fix it .. Well, you have a light source, but its overwhelming. The girl is already lightly toned, putting more lights on her is, I feel, more counter productive. And make her a bit more sharper. Nice text and font choice.. but i feel the color is a bit out and weird, where did the purple came from?
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2011-01-27, 06:20 | Link #235 | |
Eternal Ordeal
Join Date: Jan 2006
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thanks KiNa for the comment imma try making another one.
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2011-07-24, 04:39 | Link #236 |
♪ ~ ♫
Artist
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Time to make this thread useful again.
I'm having a huge problem right now that needs a solution, but it's hard to explain, so bear with me. It might be some stupid mistake, but anyway... If you slap a grayscale brush on a black background and then create a color layer on top of it, you can alter the coloration of said brush (everything inbetween #000000 and #FFFFFF). Thing is, how do you retain that exact effect after removing the background (making the canvas transparent)? All I've managed to do was either a ridiculous glow effect around the brush or lost colors. How am I supposed to achieve the same effect with transparency? Spoiler for Example:
The example above shows one basic problem; the color layer affects the transparent pixels. So that's a no go. I thought about clipping masks, layer masks, adjustment layers...not working. Tried dozens of other methods...to no avail. What the hell...is what I ask even possible? D: Thanks for anything... Edit 1: Slapping some black color underneath the colored brushes helps, but is FAR from acceptable (and beats the purpose anyway). Edit 2: Should have just set the Photoshop transparent background to black. It shows completely different stuff than making a black background in a solid layer. Why though? And even worse, when I save it, the PNG still doesn't show the same as Photoshop. I thought PNG-24 is pretty much lossless...any insight on that? Spoiler for Visual example:
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Last edited by Larthak; 2011-07-24 at 05:16. |
2011-07-24, 11:39 | Link #237 | |
Kira_Naruto, the ecchi
Graphic Designer
Join Date: Dec 2005
Location: http://www.exciting-tits.com/
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Quote:
you want a way to achieve this effect on a black BG? the colors dont spill? no answer yet, since its late and i have closed my PS already for the day... but just want to get it clear . No promises on answer either, k
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2011-07-24, 16:50 | Link #238 |
♪ ~ ♫
Artist
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What I want to achieve is have a transparent PNG file that when put on a black background from an external source (like a website bgcolor), the result would look like the picture above. Which I fear is impossible, since as I've shown in my second edit of the first post, there's multiple ways for Photoshop to render the picture...neither of them really showing the final look of a saved file. It's like the "what you see is what you get" rule doesn't apply here for some reason.
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2011-07-24, 23:21 | Link #239 | |
Senior Member
Join Date: Aug 2010
Location: Boston
Age: 34
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Quote:
What I did was: Black background Add grayscale brush Duplicate layer Layer > Layer Mask > From Transparency Now brush the color on your new layer (the one with the mask). Edit: Since the layer mask reduces the opacity of the color layer in some places, you might have to duplicate the color layer a few times or adjust the levels in the layer mask. So it's not a perfect method, but with some tweaking I think you can get what you want.
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Last edited by Kagayaki; 2011-07-24 at 23:47. |
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2011-07-25, 12:41 | Link #240 | |
♪ ~ ♫
Artist
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Quote:
...well, this method brings one or more problems to the result: 1) Color vibrance dies. 2) Layer duplications, output level editing, playing with layer styles > not only are the colors more visible, but the original brushes are as well (makes the unpleasant "halo" effect again). 3) Color transitions are hurt badly. It might be me just setting stuff wrong...but it's downright impossible to blindly try to adjust several color layers and save the file over and over again just to see what changes I've made. So that's 10+ hours spent on one sig just for curiosity's sake. All this for some transparency. I'll go pull my hair out now. Thanks again for the input, any other ideas are very welcome.
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