2011-11-30, 11:09 | Link #701 |
Senior Member
Join Date: Sep 2009
|
I also meant to ask, does the heavy class mirroring bother anyone else? In essence there are 4 classes types, just each having a Republic and a Sith flavor. I realize it make balance incredibly easy, but the variation is much lower than I expected.
|
2011-11-30, 11:14 | Link #702 |
Ava courtesy of patchy
Join Date: Jan 2009
|
At least they have different storyline. And does the mirror class' skill resemble each other that much? As in for a skill in the republic side , there's another class in the empire side that has a skill with the same exact status. If it's not, then I guess we can't really call the class mirror each other completely right? They just have the same role.
|
2011-11-30, 11:20 | Link #703 |
Senior Member
Join Date: Sep 2009
|
From what I understand they share both role and abilities with the exact same status just with different visual effects.
Sith Juggernaut http://www.torhead.com/calculator/skill#101.1 Jedi Guardian http://www.torhead.com/calculator/skill#500.1 Sith Juggernaut- Crushing Blow: A strong blow that applies 3 stacks of sunder armor. Jedu Guardian- Guardian Slash: A strong blow that applies 3 stacks of sunder armor. Sith Juggernaut: Force Crush- Slows target from 60% to 10% speed. Jedi Guardian: Force Exhaustion-Slows target from 60% to 10% speed. ------------------------------------------------------------------------------ Sith Powertech http://www.torhead.com/calculator/skill#301.1 Trooper Vanguard http://www.torhead.com/calculator/skill#801.1 Powertech-Immolate:Sprays the target with fuel. Vanguard: Fire Pulse: Emites a fiery wave. ----------------------------------------------------- Sith Sorcerer http://www.torhead.com/calculator/skill#201.1 Jedi Sage http://www.torhead.com/calculator/skill#600.1 Now that I look at it, from class abilities to even minor talents the classes mirror each other almost exactly just with different names and visual effects. I am not going to say no class has anything unique, but for the most part there are 4 classes specs just with a Sith or a Republic flavor. Edit: Not to sound pessimistic, but from what I remember being quoted the class stories make up anywhere from 10-20% of quests with the rest being shared or public quests. Edit 2: This alongside the blue human, metal human, regular human, and blind human "race selection" is kind of annoying. Last edited by Nixl; 2011-11-30 at 11:40. |
2011-11-30, 11:41 | Link #704 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
|
JK and SW are like carbon copy of each other from what I've seen, skill for skill. Haven't studied the other classes in detail but it is indeed a bit bothersome This doesn't mean that you only have four classes - the advanced classes change the class completely, so you have eight classes really.
From my playthrough it was more like 5% of quests were class quests. It's more early on but later planets have many more non-class quests. |
2011-11-30, 11:53 | Link #706 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
|
Hmyeah, they're pretty much mirrors. Doesn't elect more than a "mreh" from me though, since I can just pick the other advanced class if I want to play their counterpart. I'm going to play a sniper, so if I'm playing a smuggler I'll pick a scoundrel. That sort of thing. Still 8 different classes to play with.
As for grouping, my grouping will mostly be a few flashpoints and my crafting. I've found raiding to be a type of gameplay I can't fit myself in (the raiding itself is fine, but the feeling that I 'have' to log in isn't) so I won't bother with that much. Oh, and some PvP. |
2011-11-30, 12:01 | Link #707 | |
Senior Member
Join Date: Sep 2009
|
Quote:
As far as the abilities go, from what I have seen the abilities/spells also look mirrored (Sith Inquisitor =Jedi Consular). Not only the abilities, but also the talents are mirrored. That seems a little excessive. I am not saying it does not work, but it seems wrong to label them different classes when they are fundamentally the same, just with faction flavors. |
|
2011-11-30, 13:26 | Link #710 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
|
I'll admit that number is a bit arbitrary but the bottom line is simply that there are orders of magnitude more quests that are not class-specific. I don't think it's fatal because a) quests are fun even if they are simply more of the tired kill x of y or click z of k types, due to voices and LS/DS points, b) quests take place in the same areas so you can complete them along with your class quests and c) you can also get XP from PVP, heroic quests, flashpoints, or space combat, so you don't have to do all the quests again and can mix it up a bit.
|
2011-11-30, 17:00 | Link #713 |
Human
Join Date: Aug 2004
Age: 37
|
The classes on opposite factions are exactly the same in every way except visuals. I don't really think this is a big deal since with the advanced versions there are 8 classes anyway, but I guess it'd be nice if they made this more obvious in their advertising.
Actually, not quite. They differ a bit in equipment, for the non-Force classes anyway. For example the Gunslinger uses dual pistols while the Sniper uses a sniper rifle and a knife. I don't think the total stats are different or anything, but I'm not sure how that works out with item drops. |
2011-11-30, 18:04 | Link #714 |
Uguu~
Join Date: Jan 2007
Location: Canada
|
It's DAVID HAYTER! I will not stand for Japanese VO in this case (which is a rare thing for me), oh and also lightning VA voices Kira.
Back to the community, I do understand mainstream MMOs tend to have worse communities, but I didn't think it was this bad. Even when Aion first launched it wasn't this awful. Oh, and about the hardcore thing, a lot of hardcore players (i was formerly one, no longer, RL and all) are relatively nice, just because we play games 10 hrs a day doesn't mean we have to be assholes. We are only assholes to asshats that QQ over everything.
__________________
|
2011-11-30, 18:16 | Link #716 |
Senior Member
Join Date: Sep 2009
|
Unfortunately that just seems like more of the same mainstream MMO I have played with before. It will be interesting if the community runs with TOR or cannibalizes the game for its endgame. MMO communities can be extraordinary fickle.
The faction imbalance complaints that will probably result shall be humorous. @Keroko, I feel like every server has good and bad crowds. It comes down to a matter of luck or successfully building a wall between yourself and what you find toxic. I was not so lucky on Kita Tran. |
2011-11-30, 18:30 | Link #717 |
Senior Member
Join Date: Mar 2008
|
It's really damn annoying that on Origin to cancel an order you have to actually contact a representative by phone or email. Taking 15 minutes to look through their site for a way to cancel and then spending 20 minutes on the phone just to cancel is pretty bothersome.
__________________
|
2011-11-30, 18:39 | Link #718 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
|
Quote:
|
|
2011-11-30, 18:44 | Link #719 |
Senior Member
Join Date: Sep 2009
|
While that is true, having a less chaotic fickle group is a comfortable environment, I fear that such complaints could either motivate Bioware to make changes for the wrong reasons if that makes sense. That and, if what I heard is correct, Warhammer Online's history once it became smaller the developers virtually ignored it at a certain point.
|
Tags |
bioware, lucasarts, mmorpg, star wars, windows |
|
|