2008-04-14, 01:32 | Link #23482 | |||||
Senior Member
Join Date: Jul 2007
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Oh, and to fair to Chrono, he does beat Fate most of the time in exercises according to the manga. Of course, the fight in the manga also implies that period is coming to an end. |
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2008-04-14, 02:00 | Link #23483 | ||
~ I Do ~
Author
Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
Age: 38
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But then again, 8 years turned him from a Setsuna-esque person to a stern-Shirou person, so anything could happen in the next 8, since his change in tone was partly due to his frequent practice from giving sermons. He uses thespian English at times, and that's because of his strict Old Belka upbringing being translated into Engrish, so the "return to the mortal coil!" declaration was very in character. I don't blame you; I should write more... >< Quote:
Based on my research, it's Riot Zamber and Riot Zamber II. No Riot Blade.
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2008-04-14, 02:46 | Link #23484 | |||||||||||||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Kane generally has an entire alfabet of plans.
Hey, if you're right, you're right. *shrugs* I'm not going to argue a point when canon blatantly contradicts me. Quote:
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Note to self: Tk likes girls who can strategize. My patience. Trust me. Quote:
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Anyway, the answer lies in the source of these images, Tachibana Saki from Snow Sakura. I tried to mess with the source hair color, but in the end, nothing but blonde worked for me. I kept the black ribbons purpousely (black ribbons tend to be a recurring feat in my characters). To make it clear though: There is no connection between him and Fate. They just happen to share the same hair color. [QUOTE=Kha;1532900]And the mention of Brotherhood of NOD... I've always used Imperial Belka Army, but we already have thiny-disguised GDI; this works just fine! [/qoute] I figured that the Belka Army wouldn't be particularely evil. Plus, the brotherhood is a religious organisation... splinter faction of the Saint Church much? Quote:
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Canon seems to prove that there is no such thing as a homing shot, only shots that can be controlled by the user. Quote:
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Then you need to re-check your sources, Kha. Bardiche blatantly says 'Riot Blade' when activated. |
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2008-04-14, 03:56 | Link #23487 | |||||
~ I Do ~
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Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
Age: 38
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That also means Skane has been technically been alive for centuries, but like his other counterpart, no one knows for sure. Anyway, I've dropped the name IBA for Brotherhood. There is no denying the One Vision, One Purpose of . Quote:
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Wiki jerked me AGAIN.
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2008-04-14, 04:49 | Link #23488 | ||||||
Loveable Jerk
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Well maybe sometimes, but others he seems to be making it up as he goes along... early in Kane Wrath I saw allot more "okay we'll try this shit, it might work" then I did any kind of master plan.
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For instance I once wrote about some guys setting up an ambush and suddenly found I had the commander doing a hundreds of words long mental monologue about why and how he was setting up his machine guns for maximum effectiveness (which thinking about it logically he'd have no reason to do as he'd KNOW all this already) . I was also taking about shit like enfilade, beat zones, grazing and plunging fire and realized that non Mil-otaku were going to need a damn dictionary to even try and figure it out even if they read it when really "he order the machine guns positioned for maximum effect when the trap was sprung." or something only slightly more involved would have sufficed. Quote:
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On that not once more I shall venture into the arena of modern air combat for an analogy. Don't look at me like that! They bring these on themselves with all their damn talk about "Air Forces" and "aces "! Ever heard of a semi-active guided missile? Basiclly this is a missile that homes in on a signal projected on the target by the firer this is normally radar or laser based. Anyway the weapon will home in on the signal being projected onto the target and follow that signal around to the best of its ability. The problem is that normally you can only designate one target at a time if you only have one radar/laser since the weapons are specially keyed home in on one specific signal. Unfortunately you can’t really get around this as if they aren’t keyed in like so they might fly off and chase any errant signal they see and counter measures could easily decoy them. Anyway the problem with this though is that these missiles are keyed to his highly specific signal and will only chase that signal. So if you only have say one radar/laser you can only guide one missile. This is why older ships often mounted a bunch of seemingly redundant radars and why when fighter radar sets began being able to target multiple enemies simultaneously it was consider a big deal. So assuming Nanoha’s bolts where semi-active in nature and assuming most such spells are it’s likely that Vita simply assumed she wouldn’t have enough radars or “channels“ to illuminate her intended target for all the shots she’d just fired. Obviously she was wrong and Nanoha’s “avionics” where more capable then she thought. Basiclly under this scheme the mage isn’t directly the bolts himself he’s illuminating the target with a distinct signal the bolts are homing on it. This probably still requires focuses and energy and managing a number of signals at once for multiple shots would still take effort, but at least it seems humanly possible with a bit of assistance from a good device. Of coruse if the shots can home on one sort of energy transmitted by the mage the question then becomes why can’t they home in on other sorts of energy? The answer of course is that there is not good reason they can’t. But wait you say! Why use semi-active homing at all if fire-and-forget is possible well I was getting to that good sir! Semi-active homing has several advantages over other methods the first is that one of its weakness is acutally also a strength the missile ONLY homes on a very discreet signal and ignores others. This makes it very hard to jam as it merely has to follow one clear and strong signal transmitted by a (hopefully) power transmitter (the mage). This would make much to harder to decoy. (But possibly easier to dodge if you can get out of the beam that’s illuminating you or get into cover that blocks it). Semi-active weapons tend to have longer ranges then many fire and forget weapons the reason being that they’re target is being illuminated by a larger and powerful transmitter where as a fire and forget weapon must rely on a much smaller transmitter or seeker crammed into the weapon itself. This is why modern long range fire and forget weapons aren’t truly such at anything besides short ranges and at longer ranges they still need guidance from the launcher until they close in and can engage there seekers for terminal guidance. Semi-active weapons are more accurate and easier to control to some extent when a fire and forget weapon enters its terminal phase it becomes a menace to anything in the target area. Most of them aren’t smart enough to tell a friendly tank form an enemy one and the same goes for aircraft as such if they can’t find the intended target the have a nasty habit of attacking anything in the area that looks like the target… In a swirling aerial melee this has the potential for disaster written all over it. In fact there even a radio call used to inform others in the area when a missile enters autonomous self guidance: “Pitbull” I leave it you to decide why the call is named after a dog breed renowned in popular culture for indiscriminate aggression… Again though the Semi-Active weapon only wants to find its one discreet signal and follow it so assuming you aren’t actively painting a friendly unit for the missile the friendly fire risk in a cluttered sky is much reduced and if it loses the signal it normally just streaks off into the blue rather then roaming around looking for targets. Of coruse other sorts of fire and forget guidance have there place particularly at short range or when only enemy units are in the kill zone. I also like this set up as it opens up and entire new area of battle beyond simply defense, offense, speed a sort of magical electronic warfare with jamming, counter jamming, and different sorts of seemingly similar spells for different situations. It makes the entire affair allot more tactical and less “charge and wail on each other, stronger guy wins”, IMO. Of coruse I like my combat deep and complex with many intricacies to exploit and use IMO it makes for a richer more cerebral battle. Something which is particularly import in prose were lacking impressive visuals to rely on a mentally stimulating and interesting combat doctrine and tactics can make combat considerably more interesting. Sure in animations just having Nanoha overpower her foes in a orgy of pyrotechnic destruction can actually be pretty satisfying, but there are only so many ways to write “she fires a huge beam and blasts the enemy” before it seems a tad stall and you find yourself wishing for something a bit deeper. That my opinion anyway take my tactical ramblings as you will.
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2008-04-14, 05:46 | Link #23489 | |||||||||||||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Whew.
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I fixed the entry, but you should rely on episodes first, Wiki second. Quote:
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So far I've seen zero homing attacks. The fact that Raising Heart actually asked for control rather then simply sending them off towards Vita only solidifies this. Quote:
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But I digress, show me what an electronical battle in Nanohaverse is like, then I will see what its like. Last edited by Keroko; 2008-04-14 at 06:00. |
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2008-04-14, 06:38 | Link #23490 | ||||
~ I Do ~
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Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
Age: 38
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Have some faith.
A hi-energy substance that absorbs mana from around itself and grows. Precia was experimenting on these when her experiment blew up. It warps things around it, and is incompatible to life. However, the lucky few who survive might come away mutated, and only the luckiest make it with their sanity intact... More details being hammered out, but drawing inspiration from the novel, the color of low-grade Tronium is yellow. Quote:
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In exact words, I have no idea, but the idea of gaining access to the Alhazredian technology they bring seems to be the linking point to that statement. Quote:
Though I've absolutely no idea where he's going after achieving what he achieved at End of KW... And that is making progress on our side harder... Quote:
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2008-04-14, 06:53 | Link #23491 | ||||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Oh, I do have faith, but I still get bit nervous whenever yu mention Fate.
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Hmm, that sounds doable. |
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2008-04-14, 07:24 | Link #23492 | ||||||
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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2008-04-14, 07:36 | Link #23493 | ||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Touche.
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So an undogable and virtually unblockable attack with only 20 seconds charge? Please tell me you're joking. Quote:
Which supports my case, while you proved that homing attacks are possible, many of the attacks we see are not homing.. |
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2008-04-14, 07:51 | Link #23494 | |||||||||||
Loveable Jerk
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I don't buy into any mystic bullshit with Kane he's one clever bastard and probably not quite human no doubt, but he's not infallible and everything DOESN'T always go as he plans. (Unless you think losing multiples wars against his main rival and having his organization splinter into bloody civil war repeatedly is part of his grand plan and if you buy that I've got a lovely bridge I think you might be interested in...) Quote:
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Basically all we can say IMO is that they're guided somehow and some of them appear to be able to take mid course guidance updates. Quote:
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There WERE various schemes involving radio controlled and even wire guided rockets steered by joy sticks and such around the end of WWII, but they were extremely impractical against anything that wasn't basiclly stationary and a human bombardier could only vaugely guide one at a time. Just try it yourself in say Battlefield 2 with the TV missiles hitting a person on the ground with one of them is extremely hard and you acutally get a view from INSIDE the missile imgine trying to do it stuck looking at the contrail from the helicopter as it streaks away toward that little speck off in the distance! No a human simply cannot manage multiple shots in this manner it's simply beyond there capability even with total concentration never mind trying to do it will keeping track of what happening around them. IMO this then forces us to say the bolts are guided or home in some manner besides command line of sight. So if these bolts are being independently guided to some extent them homing on a signal as directed by the mage is the most likely answer to most of what we see. Quote:
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Writing melee battles you can easily discuss the combats skill, tactics, and weapon choice of the fighters and they can be made pretty interesting and tense we see that all the time in the OC, but Nanoha ranged combat? It always seems to boil down to “exchange rounds of beam fire, bigger gun (mage) wins” it’s sorely lacking in details and depth to make it interesting to write and that comes through in the lack of ranged battles and the IMO frankly lopsided preferences for melee OCs we see here, or at least OC with some melee skills. IMO people just instinctively realize that ultimately while Nanoha blasting stuff with Busters is cool it’s also a bit boring after awhile and find it easier to write interesting battles with melee fighters. I've noticed this myself I've found it markedly easier to write interesting battles with my CC oriented OCs then my ranged ones. Whenever I use the later it often seems to in my attempt to make the fight acutally interesting I'm often forced to have them fight in unrealistic or silly ways. (getting close to the enemy or trading punches and kicks and such). IMO this is due to a lack of complexity in Nanoha ranged battle as often seen in canon and portrayed in fics. Too much complexity IS bad, but not enough is even worse an overly complex system can still be at least a bit interesting and you can just glance over passages if they get too complicated, but an overly simplistic one? That’s really unsalvageable unless the reader is very creative and inserts his own detail to try and flesh it out. It’s a similar problem to say video game balance in someways too much complexity bogs things down and turns a player off, too little leads to a lack of depth and the players quickly becomes bored with it. Nailing that sweet spot is no easy task and indeed it tends to vary with the person, but IMO as of now Nanoha ranged battle isn’t near that zone at all being in well into the “too simplistic” area. Teana was an improvement using stealth and tactics instead of simply blasting away as most ranged mages had in the past, but I think it can be taken further and made better still with just a bit more complexity and a few new elements and made into something as interesting to write about as magical melee already is. Quote:
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Basically I find the Mid style in Nanoha a tad bland I think a big reason so many OCs avoid it and make new systems or go Belkan is becasue Mid just seems a tad pedestrian compared to all those cool Belkan armed devices or your own personal magic system. I'm not bashing guys that go that route, but I want to try and make Mid as complex and interesting as Belkan and custom styles in my fic and to be about something besides just focusing on range, since frankly quite a few Belkans and other styles also have good ranged attacks. Basically as of now I don't feel like skill plays a big enough role in Mid type combat and that it's too focused on raw power. I want to try and inject complications and such that make it a bit less about random overpowered beam spam and a bit more about skill and experience.
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2008-04-14, 07:59 | Link #23495 | ||
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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2008-04-14, 08:35 | Link #23496 | |||
~ I Do ~
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Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
Age: 38
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Something like that. Btw, I was also thinking, on the energy scale, that Tronium is an even more potent Relic-like crystal, but too unstable and damaging to be used like a Relic. I wonder if there's any problem with this? Quote:
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Okay here's another piece of tech I might use somewhere...
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2008-04-14, 12:03 | Link #23497 | ||||||||||
NERV Personnel
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Time for a
WEEKEND BACKLOG IMPACT Quote:
...you just want some yuri, don't you? Quote:
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The Steel Talons and some SCII units? KKKKKKHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!! ! Quote:
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*RUNS* Quote:
I'm sure Yuuno will convert to their GAR ways soon enough Quote:
>_> I didn't see a Shaman around here... *Blinks and RUNS* Weeee~ Another Alpha chapter . And thus light has been shed upon the prophecy. Going to be interesting to see what happens, especially with Vivio also involved in their coming. And I see Shamsel got a few promotions Another EPIC trap from the trap master himself. And NOD? HERE? About time And to steal a bit from Mortal Kombat... FLAWLESS INTEGRATION That's how I reply |
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2008-04-14, 14:17 | Link #23498 |
Senior Member
Join Date: Nov 2004
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I am interested in writing up a character for a storyline dealing with the aftermath of the TSAB council power vacuum and bureaucratic fighting, if it hasn't be touched upon yet. If it could complement the stories written here, that'd be great.
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2008-04-14, 14:18 | Link #23499 | |
The Dang-meister
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The more the merrier. And yes, that's a topic that hasn't been touched, so we look forward to see what you can come up with
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2008-04-14, 15:23 | Link #23500 |
Senior Member
Join Date: Mar 2007
Location: Philippines
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... I missed this place... So many memories... So many fun and learning experiences... So much profiles, so much stories, so much BLUECHEESIUM, EPICSIUM, SWEETCHEESIUM, etc... Kono kanji… Tokimekuze!!! (This feeling... How exciting!!!) It's good to be back. And as a comeback performance, I present you... ~ Yagami Hayate ~ Ver. GenerationS Basic Stats: Spoiler for Basic stats:
PROFILE: Spoiler for Entire Profile:
Personality and Psychological Development: Spoiler for Personality and Psychological Development:
Knight Armor: Spoiler for Knight Armor:
LOST LOGIA PROFILE: Spoiler for LOST LOGIA PROFILE:
DEVICES: Hayate has three devices at her possession. They will be discussed in detail as follows. Spoiler for DEVICES:
Fighting Style: Spoiler for Fighting Style:
SPELLS: Spoiler for SPELLS:
Part 2 in next post.
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Last edited by Aaron008R; 2008-05-13 at 03:01. |
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