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View Poll Results: Critique of Episode 10 | |||
10 out of 10: Near Perfect... | 114 | 53.27% | |
9 out of 10 : Excellent... | 48 | 22.43% | |
8 out of 10 : Very Good... | 26 | 12.15% | |
7 out of 10 : Good... | 10 | 4.67% | |
6 out of 10 : Average... | 7 | 3.27% | |
5 out of 10 : Below Average... | 1 | 0.47% | |
4 out of 10 : Poor... | 3 | 1.40% | |
3 out of 10 : Bad... | 0 | 0% | |
2 out of 10 : Very Bad... | 1 | 0.47% | |
1 out of 10: Torturous... | 4 | 1.87% | |
Voters: 214. You may not vote on this poll |
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2012-09-13, 21:06 | Link #601 | |
Junior Member
Join Date: Aug 2012
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2012-09-13, 21:32 | Link #602 | ||||
Senior Member
Join Date: Apr 2006
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Rather than being a mechanic that needs to be fully explored. In much the same way that we're introduced to the notion of green player's leading player's to a waiting pack of orange player's that will kill them, or orange player's using status debuffs to enable them to kill more powerful players. Rather than being mechanics that need to be explored... it's more a natural extension of being trapped in-game, and seeking... alternatives, if I can be so crass. Quote:
In a show that directly questions death / dying... showing a ghost is an interesting idea. Quote:
Some of the posts (not yours) have me confused a bit... I'm almost wondering if certain folks are assuming Kirito is walking around at level cap, in full raid gear, and fully maximized stats from his gear. Since he's still (alongside everyone else) leveling... his gear / stats / etc are not going to be optimal. In point of fact he's probably only gained Mastery in a few skills. |
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2012-09-13, 21:36 | Link #603 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Regards pain, I think it's partly psychomatic - players expect pain and so react appropriately, even if there's no actual physical pain. Notice how Klein was writing away in agony from getting headbutted by the boars, until Kirito reminded him that there's no pain, and Klein went, "Huh, yeah, you're right."
Kinda thought Godfrey was trying to crawl away. Also, while there's no pain per se, I think that's a matter of programming/fooling the pain and pleasure receptors - note that the senses of touch, taste, scent, sight are all simulated.
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2012-09-13, 22:10 | Link #604 | |
残念美人
Join Date: Oct 2004
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Then all those previous news were fake. I thought once players died in the games, they are electric executed in the real world. So, the players' mental states are manipulated by the system. The game cuts off their brain from their real life sensory system. So, Kirito passes out after beating(and always beating by) a level boss. Spoiler:
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2012-09-13, 22:26 | Link #605 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Most likely explanation for seeing Griselda's ghost is that it's an echo of her Ghost (using the Ghost in the Shell definition of the concept). Somehow, through a glitch in the system, an echo of her self/presence/avatar appears at that site.
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2012-09-13, 22:37 | Link #606 | |
Senior Member
Join Date: Feb 2009
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Not difficult to believe seeing as Kirito isn't a tank build, and Kuradeel was basically getting free stabs in on him with a heavy two handed sword. Sure it sounds impressive, but it's still significantly lower than what Kirito and the floor 74 boss were putting out. The bottom line is that battle healing is good, and likely made the difference between life and death when facing the level 74 boss, and when being attack by Kuradeel, but it's not something that's going to make him immortal vs something that he doesn't significantly outlevel. |
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2012-09-14, 00:09 | Link #609 |
Administrator
Join Date: Dec 2003
Age: 41
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Yeah, this occurred to me as well. There's no reason that this couldn't be a game mechanic (an AI-controlled ghost of a dead player's avatar appears randomly near designated grave sites), but based on the fact that Kirito and Asuna were both surprised, I take it that it's very rare (they probably also don't hang out around grave sites that much...). To see it given that timing is either a big coincidence, or the game pays attention to what's going on at some level. It's certainly plausible anyway.
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2012-09-14, 04:02 | Link #616 | |
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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Also @ points about passing out... Stress is one of the biggest killers in our modern world, and I would imagine the thought of imminent death to be a big trigger of stress.
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2012-09-14, 09:41 | Link #617 |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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[Do you know the secret of this world, called Aincrad?]
Spoiler for Yes [in short, into the LN side of things; Vol. 1 comparison]:
Spoiler for No [Anime-only]:
On the gameplay side of things, Asuna has an Unarmed skill?
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2012-09-14, 11:25 | Link #618 | |
Detective
Join Date: Aug 2010
Age: 36
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He stated it would burn their brain if they tried to remove it. That combined with 'Death means death' could easily lead people into thinking that an ingame death would burn their head. Its pretty similar to the mystery arc, where the cuöprits just had to twist the truth a bit to make everyone believe they died and where ghosts.
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2012-09-14, 12:31 | Link #619 | ||
U mad?
Join Date: Apr 2012
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Though it is an interesting point, even if they died in the game and they wake up in real life, they don't have any means to contact the players in the game. They will continue playing under the assumption that virtual death=real life death.
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