2008-03-09, 16:21 | Link #421 | |||
Senior Member
Join Date: Feb 2007
|
Quote:
On these boards, I'm not surprised that many posters want to watch a flashy movie. After all, what's anime about? Quote:
Being a fan of both sub-genres, I was pleased with the combination. Quote:
|
|||
2008-03-09, 16:30 | Link #422 | |||
from head to heel
Join Date: Jan 2004
Location: Vancouver, Canada
Age: 42
|
Quote:
Quote:
Well, at least for me anyway. It's a combination of many things. Management, planning ahead, etc... Heck, I was not even talking about using strategy. Playing some SRPGs tend to rely on understanding the game's battle system most of the time. Of course, there are games that require all of these from the player all at the same time. Not to mention, luck. Quote:
|
|||
2008-03-09, 16:51 | Link #423 | ||
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
|
Quote:
Maybe I should have said JRPG's instead of RPG's in general. Though on a side note I never understood MMOfflineRPG concept. >_> Since why not the same thing online while socializing. Which equals to more fun most the time. Quote:
Well using strategy is what makes the rpg battles somewhat fun. If isn't strategy in rpg batles that makes it fun. I don't know what does. I don't know, but with the strat RPG's. Theres way more diffrent situations. Using various units in different postions in various formations and using the various skills and equip. Normal JRPG's tend to be thin as hell on the strategy. I hope someone can tell what it is that makes the gameplay in RPG's fun? |
||
2008-03-09, 16:56 | Link #424 | |
Gregory House
IT Support
|
Quote:
__________________
|
|
2008-03-09, 17:02 | Link #425 | |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
|
Quote:
I'll ask it again. What is the fun part of the gameplay in FFXII? |
|
2008-03-09, 17:19 | Link #426 | |
from head to heel
Join Date: Jan 2004
Location: Vancouver, Canada
Age: 42
|
Quote:
Besides the "different strokes for different folks" bit of course. |
|
2008-03-09, 17:26 | Link #427 | ||
Senior Member
Join Date: Dec 2005
|
Quote:
What Is it about an RPG that makes you want to play it more than watching a good anime? I for one do like the RPG style gameplay... it's rather a cross between action and strategy... it's too fast to give you alot of time to think, but at the same time slow enough so you can think a bit about your next move; though it's mostly really apparent during tougher battles. And really, aside from FFXI or WoW which were games about grinding, i don't recall the last time i actually played an RPG where i needed to "grind"... as best as i can recall, everytime i met with a boss i was always strong enough to handle it; maybe the fight wasn't easy and it was a challenge, but i was able to beat it in the end. The only time i needed to grind was on somekind of optional sidequest for an item, or for the really powerful optional bosses... Though maybe i go through the game slower than others people... for one thing i know that during FFXII i did as the hunts as they became available and that i was strong enough to complete... that ofcourse is gonna result in some extra fighting and leveling, so maybe i did grind but did not realize it because it all took place during a sidequest... another thing is i don't try to avoid fights, like trying to avoid enemies in FFXII or FFX Quote:
Frankly, the interactive environment of FF games and most other RPG was rather weak... i mean, the "interaction" was pretty much limited to just running around, looking, and talking to NPC's that never had anything interesting to say; kind of dull really... I mean, if you want story, watch an anime, if you want interactive environments, then you can do better than most FF games... the REAL interactive environment RPG's are games like Fable and the elder scrolls games... You can really interact with environment there, and hell your actions get actual reactions... if you want both elements of story and interaction, then were rather at a lost since most RPG's go one way or another... The FF games tend to be weak in the interaction but strong with the story, while the more interactive games tend to have weak story... really, there is very little winning in the world of RPG's if those are the only to elements you like Though grant it, "Longest Journey" for the PC comes to mind... i did really love that game... it's old but probably one of the best, and few examples of an "interactive story" that your gonna get... When i play an RPG i look for ALL of the elements... i play it for Story, gameplay and the interaction. and i rather like the gameplay that is offered in most RPG's... A LOT of people do and that's why the gameplay still exists; Hell that turnbased style of gameplay was the very foundation that FF was originally built on... really, if no one liked the FF-style gameplay, the ALL RPG's would play more like action adventure games or like Longest Journey, and Myst, which are all interaction and no gameplay... |
||
2008-03-09, 17:26 | Link #428 | |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
|
Quote:
@slayerx: Because you feel more conected when you actually play the character. Doing the chores of fightings zillion of mobs. JRPG's tend to give epic massive hero stories with a proper ending. That and maybe the story is just that good. That and maybe because why be limited to one format when you can enjoy multiple formats(why go trough the trouble of watching medicore anime while you can play a game with a great story)? Why do you think people read and watch manga. Play ero-games and watch the anime? JRPG's tend to give epic massive hero stories with a proper ending. Grind might be to strong of word. How about pointless battles with week mobs while walking from A to B. With a story and stuff you actually feel comitment to do so. As you said you want all of the elements. FFXII clearly failed at a few. o_O Hence the criticism. |
|
2008-03-09, 17:40 | Link #429 | |
from head to heel
Join Date: Jan 2004
Location: Vancouver, Canada
Age: 42
|
Quote:
Yes, I'm afraid it's just you. I mean, you took note of them yourself. I like different kinds of games myself, but for me I guess there are other non-gaming reasons why I play certain kinds of games. I remember going to arcades and internet cafes back then because it was fun to play with people, but I also tend to enjoy a good single player RPG or action experience when I want to wind down and slack off. |
|
2008-03-09, 17:50 | Link #430 | |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
|
Quote:
|
|
2008-03-09, 17:59 | Link #431 | |
from head to heel
Join Date: Jan 2004
Location: Vancouver, Canada
Age: 42
|
Wait, where did you get that? Are you still talking about FFXII?
Quote:
I don't think I've been shouting "Western vs. JRPGs" either. In fact, if anything Western RPGs argue in favor of RPG gameplay—a specific kind. We're just generally speaking here while citing a few examples here and there. |
|
2008-03-09, 18:11 | Link #432 |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
|
Well put it this way: would you rather have a story but no gameplay (anime) or lots of gameplay but no story?
What if I told you "The point of the game is to take your wireframe character from point A to point B to point C to point...to point Z through the wireframe polygonal world. You'll get some wireframe spells along the way" In other words, all the gameplay completely devoid of environment/story/etc... Sure FFXII gave you tons of places to explore, but why were you exploring them in the first place? Doesn't make much sense, does it? Half the monsters in that game were pointless anyway from a story's perspective, as they were harder than the final boss himself. We're not talking "here's a bonus monster". We're talking entire dungeons full of stuff harder than on the Bahamut, with some of the hunt bosses just being outright ridiculous compared to Vayne. And let's not even mention Yazmat (that I never did, but what, he had like 50,000,000 life?). JRPGs are supposed to be immersion. You're supposed to get addicted to them to see what happens to the characters. FFXII was addicting for the absolute other reason. "Let's get to the next dungeon so I can hopefully uncover SOMETHING significant about the story". More or less, the game gives you the entire plot after you fight that fire unicorn in the sewers. "Vayne is the bad guy, he took over your town, get him." You learn almost NOTHING new along the way (fine those shadow figures gods whatever they were...who amounted to do nothing). Everything else just demonstrates how OMFG EVIL the judges and Vayne are. Okay? We knew that already. Yes, I admit, FFXII's world was very expansive. However, we were exploring it almost aimlessly. A good RPG would have you go to every last corner of the game designers' creation as PART of the game, not as an optional GameFAQs uncovered "oh go here for a special goody!" when you might as well go beat the game in half the time. I believe Chrono Trigger did that very well. If you wanted the easiest time beating Lavos, you literally saw every last corner of the universe in all of the time periods. There was no "OMFG 999999999 HP BOSS KILL IT FOR BRAGGING RIGHTS!" nonsense. There was no "inane random corner of the world just cuz" FFs aren't MMOs. I like to call them interactive novels. In the process of seeing the story from start to finish, it is my opinion that we should have to turn through every page.
__________________
|
2008-03-09, 18:14 | Link #433 | |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
|
Quote:
Well with fighting games you actually need skill, reaction speed and strategy. Then feel good about it that you can do it. Unlike with JRPG's it's just the strategy aspect. You just need killing mobs that are easy to kill doesn't really give the same kind of satisfaction. The pace is high unlike JRPG's that tend to go slow as hell and waste your life and in those action games you need to kill a lot less. >_> The amount of mobs you fight in FFXII is insane. You know what real exploration is? Jumping on your horse and riding trough the world like Shadow of The collosus. In FFXII the flow gets stopped by the endless battles, slow battles, etc, etc. On the western vs J Rpg thing. Yeah maybe it had the flavor and story and characters like FFX, but this disccusion is why people bash on FFXII. One of those reasons is it's been done better a shitload of times. Just because it's a first in FF doesn't make good. Last edited by 2H-Dragon; 2008-03-09 at 18:32. |
|
2008-03-09, 18:34 | Link #434 | |
from head to heel
Join Date: Jan 2004
Location: Vancouver, Canada
Age: 42
|
Quote:
Well, those are your answers. General and common ones. Moreover, "skill" can be judged differently, and some JRPGs indeed don't really need much skill because they try to appeal to a more casual market, but as all games, they also respond to certain likes and different needs. In the end, all you're saying is that these answers don't satisfy you in the same way that some people who don't like "genre x" won't be satisfied with the reasons why others like them. Seriously, going in depth as to why a certain genre appeals to some people can be just futile. For example, why do people like FPS games? You just shoot and strafe, and they're all space marines! ...So on and so forth. |
|
2008-03-10, 04:53 | Link #435 | |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
|
I am a pen and paper RPG veteran. Sure, I enjoyed games like Xenogears, but as pen and paper long time player, I can't help but hate the direction jRPGs has taken.
First, I feel like quoting this Quote:
Look at what I underscored, then you'll understand why, in the eyes of many pen & paper RPG players, JRPGs will always be glorified visual novels with a combat system and more cut-scenes. Otoh, western classics like Planescape: Torment, Fallout series, or the elder scrolls series AND Deus Ex are the closest thing to what the developers have tried to emulate since 1974. Last edited by Sheba; 2008-03-10 at 07:32. |
|
2008-03-10, 07:48 | Link #436 | |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
|
Quote:
Look, I have no idea where gamers get the idea that a role-playing game is a good medium for telling a scripted story. It is possibly one of the worst mediums for that purpose, due to the fractured, interactive nature of role-playing games. For anyone who think otherwise, point to me any video-game "story" that even comes close to anime in terms of depth and complexity of plot or characterisation, let alone compare them to movies or books. What happens, rather, is that you play a game, under the constraints of its rules and mechanisms. Then, you use your imagination to "create" the story, after the fact. That is the sandbox approach to RPGs favoured by many Western developers, hence titles like Fable and Elder Scrolls. Why should JRPGs be so different? Just because they're produced in Japan? Ultimately, they are still RPGs. Much as I enjoy the scope and grandeur of many FF games, after you've played enough of them, you realise how predictable many of them are. Square-Enix took some creative risks to expand the genre through FFXI and FFXII, and I am frustrated that fans are not acknowledging the effort they took to keep their flagship title fresh and interesting. Instead, all I see is whining. "I hated it! Therefore it must suck!" Um no. Not necessarily. It sucks only in your opinion. You simply happened to dislike that flavour of chewing gum, that's all. *Sigh* Seriously, can we simply move on, please? This is supposed to be the FFXIII thread, not the "pimp my favourite FF" thread. |
|
2008-03-10, 20:32 | Link #437 |
User Title eaten by ravenous bunnies
IT Support
Join Date: Sep 2007
Location: Zeon
Age: 33
|
Seems Like FFXIII will get released everywhere at the same time
Link Here's a slice of news pie that we wouldn't mind gulping down with a tall glass of awesome. Everyone in the RPG business knows the rule: Japan gets the game about six months before any other area. Right? Maybe that won't be the case anymore. Square Enix's Yoichi Wada went on record recently, stating that they plan to start "making simultaneous releases the norm." Does this include PS3-exclusive Final Fantasy XIII, or the multi-plat Last Remnant? It might. Due to the overwhelming strength of the gaming market outside of Japan, we're seeing a shift in game release ideology. Either this means the US and Europe will get the aforementioned games earlier than expected, or Japan will get them later than anticipated. Who knows -- maybe Square Enix really will start opening up development offices outside of Japan.
__________________
|
2008-03-10, 20:56 | Link #438 | |
Gregory House
IT Support
|
Quote:
__________________
|
|
2008-03-11, 06:52 | Link #439 | |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
|
Quote:
Anywho I say yay if this happens. |
|
Tags |
final fantasy, ps3, rpg, square-enix, xbox 360 |
|
|